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View Full Version : D&D 5e/Next Angel (Gestalt Racial Class)



JNAProductions
2018-05-21, 11:30 AM
HIT POINTS
Hit Dice: d10
Hit Points at 1st Level: 10+Con mod
Hit Points at Higher Levels: 1d10 (6)+Con Mod

PROFICIENCIES
Armor: All
Weapons: All
Tools: Any three of your choice

Saving Throws: Wisdom, Charisma
Skills: Any two

Angel


Level
Proficiency Bonus
Features


1st
+2
Angelic Form


2nd
+2
Innate Spellcasting


3rd
+2
Angelic Weapons


4th
+2
Ability Score Improvement


5th
+3
Extra Attack


6th
+3
Limited Magic Resistance


7th
+3
Improved Angelic Form


8th
+3
Ability Score Improvement


9th
+4
Improved Innate Spellcasting


10th
+4
Improved Angelic Weapons


11th
+4
Size Increase


12th
+4
Ability Score Improvement


13th
+5



14th
+5



15th
+5
Divine Awareness


16th
+5
Ability Score Improvement


17th
+6



18th
+6



19th
+6
Ability Score Improvement


20th
+6
Capstone Feature



Angelic Form-An Angel has no other race. They instead gain the following traits:
Ability Score Improvement-They gain +2 Wisdom and +2 Charisma.
Speed-30' Speed
Size-Medium
Darkvision-120', in full color.
Damage Resistance-Radiant Damage.
Wings-60' fly speed.

Innate Spellcasting-At level two, an Angel may cast the following spells without material components, at their lowest level. Charisma is their casting stat.
Detect Evil and Good, proficiency modifier times per short rest.
Healing Word, proficiency modifier times per short rest.
Zone Of Truth, proficiency modifier times per long rest.

Angelic Weapons-As an action, at level three, the Angel makes their weapons radiant in power for one minute. They do Xd4 extra radiant damage on every weapon hit, where X is their proficiency bonus. This may be used once per short rest.

Ability Score Improvements-Usual levels.

Extra Attack-At five.

Limited Magic Resistance-At level six, an angel may use their reaction to gain advantage on a save against magic, once per short rest.

Improved Angelic Form-At level seven, an angel may raise their stats up to 22 with ASIs, instead of 20.

Improved Innate Spellcasting-At level nine, an angel gains the following new spells:
Revivify-Once per long rest.
Mass Healing Word-Once per short rest.
Flamestrike-Once per long rest.

And they may cast both Detect Evil and Good and Zone of Truth at-will.

Improved Angelic Weapons-At level ten, Angelic Weapons improves to Xd6, and may be used as a bonus action.

Size Increase-At level eleven, the angel becomes large, and doubles the damage of all weapons they use.

Divine Awareness-At level fifteen, an angel knows if they hear a lie.



WIP, incomplete, etc. etc.

But it's being used for a level 11 gestalt game, so... I'll work on it as time goes on.