Evoker
2018-06-04, 11:20 AM
The Expert is an interesting NPC class, and probably the most powerful. However, it is flat out worse than a Rogue. This is an upgrade to the Expert to put it on the level of a PC class. Comments and suggestions are welcome! I am not 100% on the balance of this class, so I really want feedback.
Devoted Expert
Level:
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th
Base Attack Bonus
+0
+1
+2
+3
+3
+4
+5
+6/+1
+6/+1
+7/+2
+8/+3
+9/+4
+9/+4
+10/+5
+11/+6/+1
+12/+7/+2
+12/+7/+2
+13/+8/+3
+14/+9/+4
+15/+10/+5
Fort Save:
+0
+0
+1
+1
+1
+2
+2
+2
+3
+3
+3
+4
+4
+4
+5
+5
+5
+6
+6
+6
Ref Save:
+0
+0
+1
+1
+1
+2
+2
+2
+3
+3
+3
+4
+4
+4
+5
+5
+5
+6
+6
+6
Will Save:
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
+7
+8
+8
+9
+9
+10
+10
+11
+11
+12
Special
Skill Focus
Heavy Training
Bonus Feat
Jack of All Trades(+1)
Instruction(+2, 1 hour)
Heavy Training
Bonus Feat
Jack of All Trades(+2)
Instruction(+4, 1 hour)
Bonus Feat
Jack of All Trades(+3)
Instruction(+6, 8 hours)
Bonus Feat
Jack of All Trades(+4)
Regular experts can be encountered in any farming village, working as craftsmen. However, some experts take up the challenge and danger of adventure, serving as highly useful allies to other adventurers. These Devoted Experts gain far more skill than their common counterpart.
Hit Die:d8
Class skills:
At first level, a Devoted Expert chooses any 15 skills to be class skills. This can include up to 3 skills unique to another class. Craft, Knowledge, and Profession skills must be chosen individually, but each one only counts as one half of a skill. For example, Craft(Pottery) and Craft(Weaponsmithing) together would only count as one skill out of a total of 15.
Skill Points at 1st level: (9+Int modifier)*4.
Skill Points at each additional level: 9+Int mod.
Class Features:
Weapon and Armor Proficiency: The Devoted Expert is proficient in the use of all simple weapons, and one Martial weapon, chosen at first level. They are also proficient with all light armor.
Skill focus: At first level, the Devoted Expert gets the Skill Focus feat for free.
Heavy training: At second level, the Devoted Expert chooses one class skill. His maximum ranks in that skill is now 3+level+1/2 Devoted Expert Class Levels. At eighth level, the Devoted Expert chooses a second skill to apply this modification to.
Bonus Feat: at 4th level and every 5 levels thereafter, the Devoted Expert gains a free feat from the following list: Skill Focus, Track, Area of Expertise*, Skill Mastery*, Practiced Speed*. Feats marked with an asterisk are new, and will be detailed in the New Feats section.
Jack of all trades: At 5th level, the Devoted Expert gains a +1 bonus to all skill checks that are class skills that he has no ranks in. This increases by +1 every five levels thereafter. Starting at tenth level, the Devoted Expert adds 1/2 of the Jack of All Trades bonus to non-class skills that they have no ranks in.
Instruction: At 7th level, the devoted expert gains the ability to impart some of his knowledge unto others. If the Devoted expert has more ranks in a skill than the target of this ability, the Devoted Expert can spend 5 minutes discussing tips and tricks. This gives the target of the ability a +2 bonus on all checks using that skill made within the next minute. This bonus increases to +4 at 12th level, and +6 at 17th level. In addition, at 17th level the bonus lasts 5 minutes. No one creature can benefit from more than one instruction bonus at a time.
Feats:
Area of Expertise:
Prerequisites: One Stat 14 or higher, Skill Focus, must be a Devoted Expert
Benefit: When you take this feat, choose one stat that is 14 or higher. You gain a +1 bonus on all skill checks using that stat.
Skill Mastery:
Prerequisites: Skill Focus, must be a Devoted Expert level 3 or higher.
Benefit: Choose one skill with Skill Focus applied to it. You gain an additional +2 bonus to that skill.
Special: You may take this feat three times. Each time, it applies to a different skill.
Practiced Speed:
Prerequisites: Devoted Expert level 7 or higher.
Benefit: Choose a number of skills equal to 1+your int modifier(minimum one). When taking twenty with those skills, you only take 10 times the normal time, rather than 20. Furthermore, you may always take 10 with those skills, even if the situation would otherwise not permit it.
Devoted Expert
Level:
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th
Base Attack Bonus
+0
+1
+2
+3
+3
+4
+5
+6/+1
+6/+1
+7/+2
+8/+3
+9/+4
+9/+4
+10/+5
+11/+6/+1
+12/+7/+2
+12/+7/+2
+13/+8/+3
+14/+9/+4
+15/+10/+5
Fort Save:
+0
+0
+1
+1
+1
+2
+2
+2
+3
+3
+3
+4
+4
+4
+5
+5
+5
+6
+6
+6
Ref Save:
+0
+0
+1
+1
+1
+2
+2
+2
+3
+3
+3
+4
+4
+4
+5
+5
+5
+6
+6
+6
Will Save:
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
+7
+8
+8
+9
+9
+10
+10
+11
+11
+12
Special
Skill Focus
Heavy Training
Bonus Feat
Jack of All Trades(+1)
Instruction(+2, 1 hour)
Heavy Training
Bonus Feat
Jack of All Trades(+2)
Instruction(+4, 1 hour)
Bonus Feat
Jack of All Trades(+3)
Instruction(+6, 8 hours)
Bonus Feat
Jack of All Trades(+4)
Regular experts can be encountered in any farming village, working as craftsmen. However, some experts take up the challenge and danger of adventure, serving as highly useful allies to other adventurers. These Devoted Experts gain far more skill than their common counterpart.
Hit Die:d8
Class skills:
At first level, a Devoted Expert chooses any 15 skills to be class skills. This can include up to 3 skills unique to another class. Craft, Knowledge, and Profession skills must be chosen individually, but each one only counts as one half of a skill. For example, Craft(Pottery) and Craft(Weaponsmithing) together would only count as one skill out of a total of 15.
Skill Points at 1st level: (9+Int modifier)*4.
Skill Points at each additional level: 9+Int mod.
Class Features:
Weapon and Armor Proficiency: The Devoted Expert is proficient in the use of all simple weapons, and one Martial weapon, chosen at first level. They are also proficient with all light armor.
Skill focus: At first level, the Devoted Expert gets the Skill Focus feat for free.
Heavy training: At second level, the Devoted Expert chooses one class skill. His maximum ranks in that skill is now 3+level+1/2 Devoted Expert Class Levels. At eighth level, the Devoted Expert chooses a second skill to apply this modification to.
Bonus Feat: at 4th level and every 5 levels thereafter, the Devoted Expert gains a free feat from the following list: Skill Focus, Track, Area of Expertise*, Skill Mastery*, Practiced Speed*. Feats marked with an asterisk are new, and will be detailed in the New Feats section.
Jack of all trades: At 5th level, the Devoted Expert gains a +1 bonus to all skill checks that are class skills that he has no ranks in. This increases by +1 every five levels thereafter. Starting at tenth level, the Devoted Expert adds 1/2 of the Jack of All Trades bonus to non-class skills that they have no ranks in.
Instruction: At 7th level, the devoted expert gains the ability to impart some of his knowledge unto others. If the Devoted expert has more ranks in a skill than the target of this ability, the Devoted Expert can spend 5 minutes discussing tips and tricks. This gives the target of the ability a +2 bonus on all checks using that skill made within the next minute. This bonus increases to +4 at 12th level, and +6 at 17th level. In addition, at 17th level the bonus lasts 5 minutes. No one creature can benefit from more than one instruction bonus at a time.
Feats:
Area of Expertise:
Prerequisites: One Stat 14 or higher, Skill Focus, must be a Devoted Expert
Benefit: When you take this feat, choose one stat that is 14 or higher. You gain a +1 bonus on all skill checks using that stat.
Skill Mastery:
Prerequisites: Skill Focus, must be a Devoted Expert level 3 or higher.
Benefit: Choose one skill with Skill Focus applied to it. You gain an additional +2 bonus to that skill.
Special: You may take this feat three times. Each time, it applies to a different skill.
Practiced Speed:
Prerequisites: Devoted Expert level 7 or higher.
Benefit: Choose a number of skills equal to 1+your int modifier(minimum one). When taking twenty with those skills, you only take 10 times the normal time, rather than 20. Furthermore, you may always take 10 with those skills, even if the situation would otherwise not permit it.