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View Full Version : D&D 3.x Other Runes of Creation [rather silly new subsystem]



qwertyu63
2018-06-16, 12:09 PM
Runes of Creation:

“When the gods created the universe, that extreme show of power left its mark. That mark comes in the form of the Runes of Creation. Some believe the Runes are the tool the gods used to create the world; others believe the Runes are but a trace of the power that action unleashed. All I know - all anyone knows for sure - is they hold immense magical power for those brave enough to delve into their mysteries.” - Unknown Runemaster.

The Runes of Creation form a strange magic subsystem based on skills and feats. Each rank in the skill of Runecraft grants another daily Creation point, which can be spent to use the magical abilities granted by Rune of Creation feats.

The Runes are capable of restoring and enhancing objects and creatures and of creating new objects and creatures simply by tracing them in the air and expending a bit of magical energy. However, their powers are limited; Runes can't destroy things, transform things or take control of things.

Someone who wants to dabble in runecraft can just take a couple Rune of Creation feats to supplement their normal abilities. For those who want to focus on the Runes, the Runemaster class offers a massive pile of bonus Rune feats to spread outward and use the Runes to their full potential.

New Skill:
Runecraft (None):
Action: Not applicable.
Try Again: Not applicable. There are no Runecraft checks to fail.

The Runecraft skill doesn’t work like other skills. Instead, for each rank of Runecraft you have, you have one Creation point. Character with at least 1 rank of Runecraft have extra Creation points equal to their Int modifier, to a maximum of 1/2 their Runecraft ranks.

Creation points can be spent to use Rune of Creation feats; points spent are restored after 4 hours of sleep or rest, but only once per day.

Each Rune Feat grants you access to one Rune of Creation. As a standard action, you can pay a Rune's cost to use it and cause its Effect. Using a Rune of Creation requires an open hand to trace the rune in the air. For effects like Detect Magic, Rune effects are Conjuration spells whose spell level is the Rune's Rank (its cost in Creation Points); Lesser Runes cost 0 Creation Points and so have a spell level of 0.

Runecraft is a class skill for all classes that have Spellcraft as a class skill.

Creation Shards:
Creation shards are small crystal shards of creative energy. Some Runes of Creation feats require you to spend one or more creation shards to use their abilities. A creature can break a creation shard as a standard action; that creature is infused with a small burst of positive energy, which effects them as the spell Cure Moderate Wounds (caster level 3). Creation Shards can be purchased for 150 gp each. Creation shards can not be crafted. They are a natural resource that has to be found and collected.

Soul Shards:
Soul shards are rare, massive crystal shards of creative energy. A rare few Runes of Creation require you to spend soul shards. A creature can break a soul shard as a standard action; that creature is infused with a massive wave of positive energy, which effects them as the spell Heal (caster level 11). Soul shards can be purchased for 5000 gp each. Soul shards can not be crafted. They are a natural resource that has to be found and collected.

Runestones:
Runestones are small stones marked with a Rune of Creation. As a standard action, a creature can break a Runestone to create the effect of the Rune marked on it; the effect targets the creature that broke the stone. The rune's effect is created as if the breaker had the minimum ranks of Runecraft needed to gain that rune.

Runestones can contain any Rune that targets exactly one creature and whose cost is 3 Creation points or less. The cost of the Runestone depends on the cost of the Rune.
1 Creation point: 50 gp
2 Creation points: 300 gp
3 Creation points: 750 gp

Runemaster:
While anyone can dabble in runes, runemasters are devoted to runecraft. While their single-minded devotion leaves them weak in other fields, their control over the Runes of Creation is unrivaled. This skill makes them most effective in a support role on the battlefield, healing their allies and making them more powerful.

Runemasters are intelligent folks, owing to the Runes requiring a high Intelligence score to learn and use. Other than that, runemasters don't really have anything in common. You can't really identify a runemaster by looking at them. Leaders and followers, paragons and tyrants; anyone can walk the path of the Runes.

Stats:
Hit die: d6; BAB: 1/2
Fort: Bad; Ref: Bad; Will: Good
Skill points per level: 2+Int modifier (x4 at first level)
Class Skills: Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Listen (Wis) Profession (Wis), Runecraft (None), Spellcraft (Int), Spot (Wis).

Class Features:
All of the following are class features of the runemaster.

Weapon and Armor Proficiency: Runemasters are proficient in the use of all simple weapons and with light armor but not shields.

Bonus Feats: At every runemaster level, the runemaster gets a bonus feat. These bonus feats must be a Rune feat, Lesser Rune feat or Runecraft Focus. A runemaster must still meet all prerequisites for these bonus feats.

Normal Feats:
Runecraft Focus:
Prerequisites: 2 ranks Runecraft, one Rune feat, Int 11
Benefit: You have 2 additional Creation points.
Special: A character may take this feat multiple times. Its effects stack. Each time a character takes this feat, the Int prerequisite increases by 2 and they gain 1 additional Creation point for each prior time they took this feat.
Example: After taking this feat 3 times, a character would have 9 additional creation points (2+3+4).

Etch Runestone:
Prerequisites: 6 ranks Runecraft, one Rune feat
Benefit: You can create Runestones, magic stones with a single rune of creation etched on them. Etching a runestone takes 2 hours if its base price is 250 gp or less, otherwise etching a runestone takes 1 day. To etch a runestone, you must use up raw materials costing one half this base price. When you create a runestone, you make any choices that you would normally make when using the rune. Whoever breaks the stone is the target of the rune.

Rapid Runecraft:
Prerequisites: 10 ranks Runecraft, two Rune feats
Benefit: When using a Rune, you can pay 2 extra Creation points to use it as a swift action.

Lesser Rune Feats:
Lesser Rune feats grant minor Rune related abilities. These abilities are free to use, costing only the feats required to get them.

Lesser Rune: Mend (Lesser Rune)
Prerequisites: 2 ranks Runecraft, Int 11
Benefit: As a standard action, you can choose an object within 30 feet. You repair any small breaks or tears in that object.

Lesser Rune: Respite (Lesser Rune)
Prerequisites: 2 ranks Runecraft, Int 11
Benefit: As a standard action, you can choose a dying creature within 30 feet. That creature becomes stable.

Lesser Rune: Glow (Lesser Rune)
Prerequisites: 2 ranks Runecraft, Int 11
Benefit: As a standard action, you can create a glowstone. Glowstones emit light and heat like a torch, but can not start fires or harm creatures. The stone exists for 4 hours or until you create another one, whichever comes first.

Lesser Rune: Arcana (Lesser Rune)
Prerequisites: 2 ranks Runecraft, Int 11
Benefit: As a standard action, you can choose an object within 30 feet. If that object is magical, it will emit a brief glow; the color of the glow tells you the spell school of the effect.

Lesser Rune: Flame (Lesser Rune)
Prerequisites: 2 ranks Runecraft, Int 11
Benefit: As a standard action, you can choose an creature within 30 feet and make a ranged touch attack targeting that creature; if the attack hits, that creature takes 1d4 fire damage.

Rune Feats:
Each Rune Feat grants you access to one Rune of Creation. As a standard action, you can pay a Rune's cost to use it and cause its Effect. For effects like Detect Magic, Rune effects are Conjuration spells whose spell level is the Rune's Rank (its cost in Creation points).

Using a Rune of Creation requires an open hand to trace the rune in the air.

Rune List:
Rank 1:
- Vitian: Heal 1d8+Int damage; upgraded, double or triple healing.
- Pyri: Deal 1d6+2*ranks fire damage.
- Ensoel: +1+(Ranks/3) luck bonus to attack rolls for 1 minute.
- Mentus: Cure shaken/fatigued or downgrade exahusted.
- Auqim: Create water; upgraded, create food too.
- Abjurn: +4 AC for 1 minute.
Rank 2:
- Puris: Cure poisons; upgraded, cure diseases/curses.
- Restu: Cure ability damage; upgraded, cure drain.
- Cretia: Create an cloth or wood object; upgraded, metal or stone.
- Animus: +4 to Str/Dex/Con for 3 minutes.
- Shelti: Create a temporary shelter.
- Obscuris: Invisible for 2 minutes; upgraded, inaudible.
Rank 3:
- Naturis: Summon a monster.
- Claris: Cure blindness or deafness.
- Pyrous: Deal 2d6+3*ranks fire damage to an area.
- Ensolus: Ensoel on up to 4 targets.
- Ventus: Fly for 5 minutes.
Rank 4:
- Vim: Remove negative levels and restore 1 drained level.
- Vitiaous: Vitian on up to 4 targets.
- Libris: Immunity to death effects, energy drain and negative energy.
- Respiris: Grant breathing in any enviroment.
- Juris: Block spells 3rd level and below; upgraded, block 4th level.
Rank 5:
- Gravis: Revive recently dead creature; upgraded, raise dead.
- Baror: Create a wall of stone.
- Trana: Teleport 100 miles to anywhere you've already been.
- Pyratia: Create 3 blasts of fire.
Rank 6:
- Animout: Animus on up to 4 targets.
- Vitiate: Heal 100 points and cure daze and stun.
- Plaiu: Shift to another plane.
- Pyrix: Create a wall of fire.
Rank 7:
- Bindos: Regrow missing or damaged body parts.
- Graviuts: Resurrect a dead creature.
- Rekanis: Mark an object for later recall.
Rank 8:
- Genera: Create a temporary demiplane.
- Vitiaiou: Vitiate on up to 4 targets.
- Natarit: Create a real, living creature.
Rank 9:
- Trious: Teleport anywhere, ignoring range and defenses.
- Anima: +8 to Str, Dex and Con and 50 temporary hit points for 10 minutes.
Rank 10:
- Genaias: Create a large permanent demiplane.
- Perperis: Make a creature 1 year younger.

Rank 1 Runes:
These runes require 4 ranks of Runecraft, an Intelligence score of 11 or better and cost 1 Creation Point to use.

Rune of Creation: Vitian (Rune)
Prerequisites: 4 ranks Runecraft, Int 11
Cost: 1 Creation Point
Effect: You can heal a creature within 30 feet for 1d8 points of damage + your Intelligence modifier you have. If you have at least 6 ranks of Runecraft, you can pay 1 extra Creation point to double the healing to 2d8 + double your Intelligence modifier. If you have at least 8 ranks of Runecraft, you can pay 2 extra Creation points (for a total of 3) to triple the healing to 3d8 + triple your Intelligence modifier.

Rune of Creation: Pyri (Rune)
Prerequisites: 4 ranks Runecraft, Int 11
Cost: 1 Creation Point
Effect: You can drop a flame strike on a creature within 30 feet. Make a ranged touch attack targeting that creature; if it hits, the attack deals 1d6 points of fire damage plus 2 per Runecraft rank you have.

Rune of Creation: Ensoel (Rune)
Prerequisites: 4 ranks Runecraft, Int 11
Cost: 1 Creation Point
Effect: You can bless a creature within 30 feet; that creature gets a +1 luck bonus for every 3 Runes of Creation ranks you have to all attack rolls they make for 1 minute.

Rune of Creation: Mentus (Rune)
Prerequisites: 4 ranks Runecraft, Int 11
Cost: 1 Creation Point
Effect: You can center a creature's mind within 30 feet, removing either shaken or removing fatigued or downgrading exhausted to fatigued.

Rune of Creation: Auqim (Rune)
Prerequisites: 4 ranks Runecraft, Int 11
Cost: 1 Creation Point
Effect: You can create up to 4 gallons of water; the water created fills the containers of your choice. If you have at least 8 ranks of Runecraft, you can also create enough food to sustain two medium creatures for 24 hours.

Rune of Creation: Abjurn (Rune)
Prerequisites: 4 ranks Runecraft, Int 11
Cost: 1 Creation Point
Effect: You create a shield around a creature within 30 feet; that creature gets a +4 shield bonus to their AC for 1 minute.

Rank 2 Runes:
These runes require 6 ranks of Runecraft, an Intelligence score of 12 or better and cost 2 Creation Points to use.

Rune of Creation: Puris (Rune)
Prerequisites: 6 ranks Runecraft, Int 12
Cost: 2 Creation Points
Effect: You can purify a creature within 30 feet, curing all poisons they are suffering from. If you have at least 8 ranks of Runecraft, you can remove diseases or curses (pick one) instead of poisons.

Rune of Creation: Restu (Rune)
Prerequisites: 6 ranks Runecraft, Int 12
Cost: 2 Creation Points
Effect: You can restore a creature within 30 feet, healing 1d4 points of ability damage to one of their ability scores. If you have at least 10 ranks of Runecraft, you can cure 1d4 ability drain to one of their ability scores as well.

Rune of Creation: Cretia (Rune)
Prerequisites: 6 ranks Runecraft, Int 12
Cost: 2 Creation Points
Effect: You can create a non-magical item made of of nonliving, vegetable matter; the item created exists for 2 hours. The volume of the item created must not exceed 5 cubic feet. You must succeed on an appropriate skill check to make a complex item. If you have at least 10 ranks of Runecraft, you can create objects made of stone or base metals as well; in addition, you can spend 1 Creation shard (150 gp) to make the item real (so it exists forever), provided the item is worth 150 gp or less.

Rune of Creation: Animus (Rune)
Prerequisites: 6 ranks Runecraft, Int 12
Cost: 2 Creation Points
Effect: You can enhance a creature within 30 feet, granting them a +4 bonus to either Strength, Dexterity or Constitution for 3 minutes, your choice.

Rune of Creation: Shelti (Rune)
Prerequisites: 6 ranks Runecraft, Int 12
Cost: 2 Creation Points
Effect: You create a small (10 feet diameter) shelter with wood walls; the shelter exists for 8 hours. The shelter has a hinged door large enough to accommodate a Medium creature. The opaque walls of the shelter measure 1 inch thick and provide total cover to anyone within it.

Rune of Creation: Obscuris (Rune)
Prerequisites: 6 ranks Runecraft, Int 12
Cost: 2 Creation Points
Effect: You become invisible for 2 minutes; if you attack or use a Rune, this effect ends. If you have at least 6 ranks of Runecraft, you also become inaudible.

Rank 3 Runes:
These runes require 8 ranks of Runecraft, an Intelligence score of 13 or better and cost 3 Creation Points to use.

Rune of Creation: Naturis (Rune)
Prerequisites: 8 ranks Runecraft, Int 13
Cost: 3 Creation Points
Effect: You can summon a monster from the Summon Nature's Ally III list (or any lower level list) into the space of your choice within 10 feet; the creature is summoned for 1 minute and will follow your orders for that time. If you have at least 12 ranks of Runecraft, you can summon a monster from the Summon Nature's Ally V list (or any lower level list) instead.

Rune of Creation: Claris (Rune)
Prerequisites: 8 ranks Runecraft, Int 13
Cost: 3 Creation Points
Effect: You can restore the senses of a creature within 30 feet, curing blindness or deafness (your choice), whether the effect is normal or magical in nature.

Rune of Creation: Pyrous (Rune)
Prerequisites: 8 ranks Runecraft, Rune of Creation: Pyri, Int 13
Cost: 3 Creation Points
Effect: You can trigger a flame blast within 30 feet; the blast has a 10 foot radius. All creatures within the blast radius take 2d6 points of fire damage plus 3 per Runecraft rank you have; a Reflex Save halves the damage (DC 13+your Int modifier).

Rune of Creation: Ensolus (Rune)
Prerequisites: 8 ranks Runecraft, Rune of Creation: Ensoel, Int 13
Cost: 3 Creation Points
Effect: You can bless up to 4 creatures within 30 feet; those creatures get a +1 luck bonus +1 for every 3 Runecraft ranks you have to all attack rolls they make for 1 minute.

Rune of Creation: Ventus (Rune)
Prerequisites: 8 ranks Runecraft, Int 13
Cost: 3 Creation Points
Effect: You form a cloak of wind around yourself, gaining a 30 feet fly speed (perfect maneuverability) for 5 minutes.

Rank 4 Runes:
These runes require 10 ranks of Runecraft, an Intelligence score of 14 or better and cost 4 Creation Points to use.

Rune of Creation: Vim (Rune)
Prerequisites: 10 ranks Runecraft, one Rune feat, Int 14
Cost: 4 Creation Points, 1 Creation shard (150 gp)
Effect: You can restore the power of a creature within 30 feet, dispelling all negative levels and restoring one drained level (provided that level was drained within the last week).

Rune of Creation: Vitiaous (Rune)
Prerequisites: 10 ranks Runecraft, Rune of Creation: Vitian, Int 14
Cost: 4 Creation Points
Effect: You can heal up to 4 creatures within 30 feet for 1d8 points of damage each + your Intelligence modifier. If you have at least 12 ranks of Runecraft, you can pay 1 extra Creation point to double the healing to 2d8 + double your Intelligence modifier.

Rune of Creation: Libris (Rune)
Prerequisites: 10 ranks Runecraft, one Rune feat, Int 14
Cost: 4 Creation Points
Effect: You can grant safety to a creature within 30 feet; for the next 10 minutes, that creature is immune to death spells, death effects, energy drain and negative energy.

Rune of Creation: Respiris (Rune)
Prerequisites: 10 ranks Runecraft, one Rune feat, Int 14
Cost: 4 Creation Points
Effect: You allow a creature within 30 feet to breathe in any environment for the next 24 hours.

Rune of Creation: Juris (Rune)
Prerequisites: 10 ranks Runecraft, one Rune feat, Int 14
Cost: 4 Creation Points
Effect: No spell of 3rd level or lower (including runes of Rank 3 or less) have any effect within 10 feet of you; this effect lasts for 1 minute. If you have at least 14 ranks of Runecraft, 4th level spells are also prevented.

Rank 5 Runes:
These runes require 12 ranks of Runecraft, an Intelligence score of 15 or better and cost 5 Creation Points to use.

Rune of Creation: Gravis (Rune)
Prerequisites: 12 ranks Runecraft, one Rune feat, Int 15
Cost: 5 Creation Points, 3 Creation shards (450 gp)
Effect: You can revive a dead creature within 30 feet, restoring them to life stable at -1 hit points; the targeted creature must have died within the last 3 rounds and their body must be intact. If you pay a Soul shard (5000 gp) instead of the Creation shards, you can revive a target that died within the last week; that creature loses 1 level in the process.

Rune of Creation: Baror (Rune)
Prerequisites: 12 ranks Runecraft, one Rune feat, Int 15
Cost: 5 Creation Points
Effect: You can create a stone wall within 50 feet. The wall is made of 10 5-foot squares shaped as you wish. You can double the wall’s area by halving its thickness. The wall cannot be conjured so that it occupies the same space as a creature or another object.

Rune of Creation: Trana (Rune)
Prerequisites: 12 ranks Runecraft, one Rune feat, Int 15
Cost: 5 Creation Points
Effect: You can teleport up to 100 miles to any location you have been to before. You may bring up to 4 other creatures with you; all of those creatures must be in contact with you.

Rune of Creation: Pyratia (Rune)
Prerequisites: 12 ranks Runecraft, Rune of Creation: Pyrous, Int 15
Cost: 3 Creation Points
Effect: You can trigger up to 3 flame blasts within 30 feet; each blast has a 10 foot radius. All creatures within any blast radius take 3d6 points of fire damage plus 3 per Runecraft rank you have; a Reflex Save halves the damage (DC 15+your Int modifier). A creature hit with multiple blasts only takes damage once.

Rank 6 Runes:
These runes require 14 ranks of Runecraft, an Intelligence score of 16 or better and cost 6 Creation Points to use.

Rune of Creation: Animout (Rune)
Prerequisites: 14 ranks Runecraft, Rune of Creation: Animus, Int 16
Cost: 6 Creation Points
Effect: You can enhance up to 4 creatures within 30 feet, granting each of them a +4 bonus to either Strength, Dexterity or Constitution for 3 minutes, your choice; all targets get a bonus to the same ability score.

Rune of Creation: Vitiate (Rune)
Prerequisites: 14 ranks Runecraft, Rune of Creation: Vitian, Int 16
Cost: 6 Creation Points
Effect: You can heal a creature within 30 feet for 100 points of damage; the targeted creature is also cured of dazed and stunned.

Rune of Creation: Plaiu (Rune)
Prerequisites: 14 ranks Runecraft, one Rune feat, Int 16
Cost: 6 Creation Points
Effect: You can teleport up to another plane; you land at a random location within 100 miles of your intended destination. You may bring up to 4 other creatures with you; all of those creatures must be in contact with you.

Rune of Creation: Pyrix (Rune)
Prerequisites: 14 ranks Runecraft, Rune of Creation: Pyrous, Int 16
Cost: 6 Creation Points
Effect: You create a wall of fire within 100 feet. The wall is a 100 foot line, shaped as you wish; from that line, a wall of fire appears, 20 feet tall. Any creature standing next to the wall at the start of your turn take 2d6 damage; any creature that passes through the wall takes 4d6 damage. The wall lasts for 2 minutes.

Rank 7 Runes:
These runes require 16 ranks of Runecraft, an Intelligence score of 17 or better and cost 7 Creation Points to use.

Rune of Creation: Bindos (Rune)
Prerequisites: 16 ranks Runecraft, two Rune feats, Int 17
Cost: 7 Creation Points
Effect: You can regenerate a creature within 30 feet; the target’s severed body parts, broken bones, and ruined organs grow back.

Rune of Creation: Graviuts (Rune)
Prerequisites: 14 ranks Runecraft, Rune of Creation: Gravis, one other Rune feat, Int 17
Cost: 7 Creation Points, 2 Soul shards (10000 gp)
Effect: You can resurrect a dead creature or any portion of their body within 30 feet. The creature is restored to life at full hit points; the targeted creature must have died within the last 5 years. That creature loses 1 level in the process.

Rune of Creation: Rekanis (Rune)
Prerequisites: 16 ranks Runecraft, two Rune feats, Int 17
Cost: 7 Creation Points
Effect: You mark an object weighing 5 points or less; you much touch the item to mark it. At any time within the next month, you can will that object to teleport to your hand.

Rank 8 Rune:
These runes require 18 ranks of Runecraft, an Intelligence score of 18 or better and cost 8 Creation Points to use.

Rune of Creation: Genera (Rune)
Prerequisites: 18 ranks Runecraft, two Rune feats, Int 18
Cost: 8 Creation Points, 3 Creation shards (450 gp)
Effect: You can create a temporary, small, finite demiplane. The demiplane created has a 20 foot radius, is 10 feet tall and is featureless. It is filled with air and lasts for 2 weeks; while on the demiplane, you can pay 1 Creation shard (150 gp) to add 1 week to the duration. When the duration runs out, anything remaining on your demiplane is ejected back to the spot where you created it.

Rune of Creation: Vitiaiou (Rune)
Prerequisites: 18 ranks Runecraft, Rune of Creation: Vitiate, one other Rune feat, Int 18
Cost: 8 Creation Points
Effect: You can heal up to 4 creatures within 30 feet for 100 points of damage each; each targeted creature is also cured of dazed and stunned.

Rune of Creation: Natarit (Rune)
Prerequisites: 18 ranks Runecraft, Rune of Creation: Naturis, one other Rune feat, Int 18
Cost: 8 Creation Points, 1 Creation shard (150 gp)
Effect: You create either a living creature or plant. You can create any creature with 1 hit die or less of the following types: Animal, Humanoid, Magical Beast or Monstrous Humanoid. Created creatures have no special connection to you, but are friendly to you.

Rank 9 Runes:
These runes require 20 ranks of Runecraft, an Intelligence score of 19 or better and cost 9 Creation Points to use.

Rune of Creation: Trious (Rune)
Prerequisites: 20 ranks Runecraft, Rune of Creation: Trana, one other Rune feat, Int 19
Cost: 9 Creation Points
Effect: You can teleport to any location know about, regardless of distance; no non-epic effect can block this rune. You may bring any number of other creatures with you; all of those creatures must be in contact with you.

Rune of Creation: Anima (Rune)
Prerequisites: 20 ranks Runecraft, Rune of Creation: Animus, one other Rune feat, Int 19
Cost: 9 Creation Points
Effect: You can greatly enhance a creature within 30 feet, granting them a +8 bonus to their Strength, Dexterity and Constitution for 10 minutes; that character also gain 50 temporary hit points for that time.

Rank 10 Runes:
These runes require 22 ranks of Runecraft, an Intelligence score of 20 or better and cost 10 Creation Points to use.

Rune of Creation: Genaias (Rune)
Prerequisites: 22 ranks Runecraft, Rune of Creation: Genera, two other Rune feats, Int 20
Cost: 10 Creation Points, 2 Soul shards (10000 gp)
Effect: You can create a permanent, large demiplane. The demiplane created has a 10 mile radius and is 100 feet tall. The ground is dirt and it is filled with air, water, rock, normal plants and normal animals arranged as you choose. If you have at least 24 ranks of Runecraft, increase the radius to 1,000 miles.

Rune of Creation: Perperis (Rune)
Prerequisites: 22 ranks Runecraft, three Rune feats, Int 20
Cost: 10 Creation Points
Effect: You respool a creature within 30 feet. That creature becomes 1 year younger.