Ogrillian
2018-06-27, 06:30 PM
Not sure if this might be a groaner but I’ve been looking around and the best (most used) way is multi classing and grabbing feats like a crack fiend so I came up with a class all their own sorry if this is long but I have no idea how to use the Homebrew design page
Okay here is the toned down version. Some (utility) skills are missing as I’m drawing a blank let me know what needs improved or could be added.
—- Dragoon
Maybe you owed a dragon a great favor, maybe it raised you, or maybe you just had a Deep Appreciation For them as a Whole. For Whatever Reason you’ve Taken them as your Teachers in Life and Combat
Requires at least 15 Strength and 13 Dex
Hit Dice: 1d10 per Dragoon level
Hit Points at 1st Level: 10+ your Constitution Modifier
Hit Points at Higher Levels: 1d10 (or 6 ) + your Constitution modifier per Dragoon level after 1st
Saving Throw: Strength and Dexterity
Starting Proficiencies
You are proficient with the following items, in addition to any proficiencies provided by your race or background.
Armor: Light; and Medium armor
Weapons: Simple and Martial Versatile Weaopns and Melee Martial Two handed martial Weapons.
Tools: Gaming Set
Skills: Choose two skills from Acrobatics, Arcana Athletics History Intimidation Investigation, Perception Persuasion
STARTING EQUIPMENT
You start with the following items, plus anything provided by your background.
• (a) Scale Mail or (b)Studded leather, 2 Javelins; Any Initial Armor is dyed the Color of your Icon
• (a) any Heavy Martial Melee Weapon or (b) any Martial or simple Versatile Weapon and 2 Javelins
• 6 Javelins in a large Quiver
• (a) a Dungeoneer's Pack or (b) an Explorer's Pack
• (a) Dragon Chess or (b) Three Dragon Ante
Alternatively, you may start with 5d6 x 10 gp to buy your own Equipment.
Table: The DRAGOON
Level Proficiency Bonus Bonus Features
1st +2 Fight/Armored Like a Dragon,
2nd +2 Lancet, (?)
3rd +2 Choose Your Draconic Way
4th +2 Ability Score Increase
5th +3 Extra Attack
6th +3 (?)
7th +3 Dragoon Path feature
8th +3 Ability Score Improvement
9th +4 (?)
10th +4 Path feature
11th +4 Legendary Resistance
12th +4 Ability Score Improvement
13th +5 Aura Wings
14th +5 Ability Score Improvement
15th +5 Dragoon feature, (?)
16th +5 Ability Score Improvement
17th +6 Boost Jump
18th +6 Final Path feature
19th +6 Ability Score Improvement
20th +6 Draconian Might
BEFORE ANYTHING FURTHER: Pick a Chromatic(E) or Metallic(G) Dragon for your Icon. You do your best to model yourself after them. either part or all of your alignment must be (or changed to) the same as your Icon. Can also pick the Song Dragon and Fang dragon types but must have Chaotic alignment.
Abilities that use saves are 8+ your Profiency modifier+Dex modifier.
Level 1 Fight Like a Dragon—As a Bonus Action you may make another weapon attack but with no modifier bonus
Level 1 Armored with Wing and Scale: When wearing Medium Armor Gain +1 AC bonus and wearing Light Armor gains Disengage as a bonus action
2nd Level LANCET—- 2 times per Short or Long Rest. Gain Another use every other Dragoon Level (or if you think to abusable usage equal Prof. Modifier)
Your body glides through the air and hits with the impact of a mighty wyrm! As your Weapon Attack Action, you can use your Long Jump distance to reach your target and add your Dexterity modifier to the damage roll. Lancet jump distance only cost 5 feet of movement
LEVEL 2 (not sure of name or skill)
Landing in gnarled roots or in a heavily graveled area is no different than landing on a flat plain to you. Gain Advantage on Acrobatic checks when landing in difficult terrain.
LEVEL 3 You pick your Draconic Way: Lancer (focuses on Lancet damage) or Dragon Knight (damage to multiple foes)
LEVEL 4 Ability Score Improvement or Feat
LEVEL 5 Extra Attack Your weapon strikes out with the fury of a Dragon. When you make a weapon Attack as an action, you may make Two Attacks.
Level 6: Some sort of skill to help allies seems needed around here with either some kind of crowd control; a buff for allies; or a penalty to enemy.
Level 7: Draconic Way Feature
Level 8: Ability Score Improvement
Level 9 Some sort of skill to help allies seems needed around here with either some kind of crowd control; a buff for allies; or a penalty to enemy.
Level 10 Draconic Way feature
Level 11. Legendary Resistance
Twice per long rest when you fail a saving throw you may Reroll and add your Str mod to the result.
Level 12 Ability Score Improvement
Level 13. Aura Wings-
You have done your best to emulate Draconic warfare and you have created something to best suit that..a spell to create dragon wings of your very own. As an Action or Bonus action you manifest dragon wing’s made up of your Dragon’s Element, gaining a Hover speed equal to your current speed They stay the number of Rounds equal to your Proficiency modifier, or until dismissed by you. At level 20 they last until are dismissed. (If player already has wings they are cloaked in element)
— Fang Dragoon’s have sharp scales growing over the armor to form Physical Wings. Cannot change armor while active. (If you already have wings they are covered in a thin layer of sharp scales.)
Level 14 Ability Score Improvement
Level 15 Draconic Way
Level 15 Some sort of skill to help allies seems needed around here with either some kind of crowd control; a buff for allies; or a penalty to enemy.
Level 16 Ability Score Improvement
Level 17 Boost Jump - As an action you may double your Jump Distance until the end of the next round. Can be used number of times equal to Proficiency modifier per long Rest.
Level 18 Final Path feature
Level 19 Ability Score Increase.
Level 20: Draconian Might
Strength and Dexterity increase by 4 each to a maximum of 24
Okay here is the toned down version. Some (utility) skills are missing as I’m drawing a blank let me know what needs improved or could be added.
—- Dragoon
Maybe you owed a dragon a great favor, maybe it raised you, or maybe you just had a Deep Appreciation For them as a Whole. For Whatever Reason you’ve Taken them as your Teachers in Life and Combat
Requires at least 15 Strength and 13 Dex
Hit Dice: 1d10 per Dragoon level
Hit Points at 1st Level: 10+ your Constitution Modifier
Hit Points at Higher Levels: 1d10 (or 6 ) + your Constitution modifier per Dragoon level after 1st
Saving Throw: Strength and Dexterity
Starting Proficiencies
You are proficient with the following items, in addition to any proficiencies provided by your race or background.
Armor: Light; and Medium armor
Weapons: Simple and Martial Versatile Weaopns and Melee Martial Two handed martial Weapons.
Tools: Gaming Set
Skills: Choose two skills from Acrobatics, Arcana Athletics History Intimidation Investigation, Perception Persuasion
STARTING EQUIPMENT
You start with the following items, plus anything provided by your background.
• (a) Scale Mail or (b)Studded leather, 2 Javelins; Any Initial Armor is dyed the Color of your Icon
• (a) any Heavy Martial Melee Weapon or (b) any Martial or simple Versatile Weapon and 2 Javelins
• 6 Javelins in a large Quiver
• (a) a Dungeoneer's Pack or (b) an Explorer's Pack
• (a) Dragon Chess or (b) Three Dragon Ante
Alternatively, you may start with 5d6 x 10 gp to buy your own Equipment.
Table: The DRAGOON
Level Proficiency Bonus Bonus Features
1st +2 Fight/Armored Like a Dragon,
2nd +2 Lancet, (?)
3rd +2 Choose Your Draconic Way
4th +2 Ability Score Increase
5th +3 Extra Attack
6th +3 (?)
7th +3 Dragoon Path feature
8th +3 Ability Score Improvement
9th +4 (?)
10th +4 Path feature
11th +4 Legendary Resistance
12th +4 Ability Score Improvement
13th +5 Aura Wings
14th +5 Ability Score Improvement
15th +5 Dragoon feature, (?)
16th +5 Ability Score Improvement
17th +6 Boost Jump
18th +6 Final Path feature
19th +6 Ability Score Improvement
20th +6 Draconian Might
BEFORE ANYTHING FURTHER: Pick a Chromatic(E) or Metallic(G) Dragon for your Icon. You do your best to model yourself after them. either part or all of your alignment must be (or changed to) the same as your Icon. Can also pick the Song Dragon and Fang dragon types but must have Chaotic alignment.
Abilities that use saves are 8+ your Profiency modifier+Dex modifier.
Level 1 Fight Like a Dragon—As a Bonus Action you may make another weapon attack but with no modifier bonus
Level 1 Armored with Wing and Scale: When wearing Medium Armor Gain +1 AC bonus and wearing Light Armor gains Disengage as a bonus action
2nd Level LANCET—- 2 times per Short or Long Rest. Gain Another use every other Dragoon Level (or if you think to abusable usage equal Prof. Modifier)
Your body glides through the air and hits with the impact of a mighty wyrm! As your Weapon Attack Action, you can use your Long Jump distance to reach your target and add your Dexterity modifier to the damage roll. Lancet jump distance only cost 5 feet of movement
LEVEL 2 (not sure of name or skill)
Landing in gnarled roots or in a heavily graveled area is no different than landing on a flat plain to you. Gain Advantage on Acrobatic checks when landing in difficult terrain.
LEVEL 3 You pick your Draconic Way: Lancer (focuses on Lancet damage) or Dragon Knight (damage to multiple foes)
LEVEL 4 Ability Score Improvement or Feat
LEVEL 5 Extra Attack Your weapon strikes out with the fury of a Dragon. When you make a weapon Attack as an action, you may make Two Attacks.
Level 6: Some sort of skill to help allies seems needed around here with either some kind of crowd control; a buff for allies; or a penalty to enemy.
Level 7: Draconic Way Feature
Level 8: Ability Score Improvement
Level 9 Some sort of skill to help allies seems needed around here with either some kind of crowd control; a buff for allies; or a penalty to enemy.
Level 10 Draconic Way feature
Level 11. Legendary Resistance
Twice per long rest when you fail a saving throw you may Reroll and add your Str mod to the result.
Level 12 Ability Score Improvement
Level 13. Aura Wings-
You have done your best to emulate Draconic warfare and you have created something to best suit that..a spell to create dragon wings of your very own. As an Action or Bonus action you manifest dragon wing’s made up of your Dragon’s Element, gaining a Hover speed equal to your current speed They stay the number of Rounds equal to your Proficiency modifier, or until dismissed by you. At level 20 they last until are dismissed. (If player already has wings they are cloaked in element)
— Fang Dragoon’s have sharp scales growing over the armor to form Physical Wings. Cannot change armor while active. (If you already have wings they are covered in a thin layer of sharp scales.)
Level 14 Ability Score Improvement
Level 15 Draconic Way
Level 15 Some sort of skill to help allies seems needed around here with either some kind of crowd control; a buff for allies; or a penalty to enemy.
Level 16 Ability Score Improvement
Level 17 Boost Jump - As an action you may double your Jump Distance until the end of the next round. Can be used number of times equal to Proficiency modifier per long Rest.
Level 18 Final Path feature
Level 19 Ability Score Increase.
Level 20: Draconian Might
Strength and Dexterity increase by 4 each to a maximum of 24