Maat Mons

2018-07-10, 06:24 PM

Has anyone ever done a variant of White Wolf's role playing systems with six-sided dice? Back when I played, they still had the number required for a success vary from one roll to another. But now, if I remember what I read correctly, it's 8 or higher for success, no matter what. That's a 30% chance of success, which is reasonably similar to the odds of rolling a 5 or better on six-sided dice (a little over 33.3%). Odds of success go up, but they go up for players and enemies alike, so I figure it could be accounted for?

Odds of rolling a 1 go up too though, which might be a problem. Actually, has anyone experimented with removing botches from the system? Or are they pretty essential?

Then again botches and success cancel each other out. So if the odds of a success go up by ~3.3%, and the odds of a botch go up by ~0.6%, that's a net increase in the chances of success? At least, it seems like it would be when you're rolling a lot of dice. If you're rolling very few (like 1), things become more risk.

Now, in another thread here, a game system is being discussed that tracks all health with 1d6 per creature. I thought it was a neat idea. Could World of Darkness games be adapted to use the same method? The games have 7 health levels, if you count Incapacitated, and don't count Dead. Maybe use the numbers 1-6 to represent the non-Incapacitated health levels, tip the figure over for Incapacitated, and remove the figure for Dead?

I know my group didn't use a tactical map or minitures. Do a reasonable number of groups incorporate those things? There are rules for it right? Or at least someone's homebrewed some up?

Odds of rolling a 1 go up too though, which might be a problem. Actually, has anyone experimented with removing botches from the system? Or are they pretty essential?

Then again botches and success cancel each other out. So if the odds of a success go up by ~3.3%, and the odds of a botch go up by ~0.6%, that's a net increase in the chances of success? At least, it seems like it would be when you're rolling a lot of dice. If you're rolling very few (like 1), things become more risk.

Now, in another thread here, a game system is being discussed that tracks all health with 1d6 per creature. I thought it was a neat idea. Could World of Darkness games be adapted to use the same method? The games have 7 health levels, if you count Incapacitated, and don't count Dead. Maybe use the numbers 1-6 to represent the non-Incapacitated health levels, tip the figure over for Incapacitated, and remove the figure for Dead?

I know my group didn't use a tactical map or minitures. Do a reasonable number of groups incorporate those things? There are rules for it right? Or at least someone's homebrewed some up?