View Full Version : Anti-Magic and Dead Magic seem to require tweaking

2018-07-22, 06:13 PM
According to this (https://rpg.stackexchange.com/questions/25010/magic-dead-zones-and-rules-clarifications) and this (http://paizo.com/threads/rzs2luk4?Can-you-cast-within-an-antimagic-field), it is possible to conclude that spellcasting is possible from within A-M.
If that's so, then wizards and sorcerers are even more OP than they already appear to be.

Likewise, if A-M makes magical effects/creatures "transparent" to the world while Dead Magic cancels out magic altogether, what does that mean for an incorporeal entity that enters Dead Magic?