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View Full Version : D&D 3.x Other Dancing Leaf Armory [3.5 Items]



Temotei
2018-07-26, 09:30 AM
Duelist's Main-Gauche

This warheart (http://www.giantitp.com/forums/showpost.php?p=5580531&postcount=1) dagger is filled with the energy of the Dancing Leaf (http://www.giantitp.com/forums/showthread.php?85614-I-m-A-Leaf-On-The-Wind-Discipline) discipline. Rather unique to its design, it contains a counter, despite being a weapon. Once per encounter, the wielder can use the whirlwind gyre maneuver, allowing them to counter a foe's attack with grace. The maneuver cannot be recovered, but it is usable again after each encounter.

Since the duelist's main-gauche is enhanced with a level 2 maneuver, it is treated as a +1 weapon, but it is not treated as inherently magical. The dagger is treated as a magic weapon for the purposes of being dealt damage and being subject to saving throws, however, as well as for the purpose of bypassing damage reduction. Detect magic and arcane sight will not register the dagger as a magical weapon, nor will dispel magic or antimagic field completely negate the dagger's effects--they will only suppress its enhancement bonus to attacks and damage, not the maneuver infused into the weapon.

In addition, if the wielder of the duelist's main-gauche has the Einhander1 feat, they can use the feat while wielding the dagger in their off-hand.

Faint abjuration; CL 5th; Legendary Battlesmith, whirlwind gyre; price 4,052 gp; 2,177 gp + 150 XP.


Hexbreaker

This warheart spiked heavy wooden shield is filled with the energy of the Dancing Leaf discipline. Once per encounter, the wielder can use the step past the world maneuver, allowing them to stop a spell in its tracks. The maneuver cannot be recovered, but it is usable again after each encounter.

Since the hexbreaker is enhanced with a level 4 maneuver, it is treated as a +2 shield, but it is not treated as inherently magical. The shield is treated as a magic shield for the purposes of being dealt damage and being subject to saving throws, however. Detect magic and arcane sight will not register the shield as a magical shield, nor will dispel magic or antimagic field completely negate the shield's effects--they will only suppress its enhancement bonus to armor class, not the maneuver infused into the shield.

In addition, when making a shield bash attack, the wielder is treated as having the Pierce Magical Protection2 feat for the purposes of that attack.

Moderate abjuration; CL 8th; Legendary Battlesmith, step past the world; price 18,657 gp; 9,407 gp + 740 XP.


Lichenwood Staff

This warheart quarterstaff is filled with the energy of the Dancing Leaf discipline. Once per encounter, the wielder can use the creeping moss strike maneuver, allowing them to attack and evade more effectively simultaneously. The maneuver cannot be recovered, but it is usable again after each encounter.

Since the lichenwood staff is enhanced with a level 3 maneuver, it is treated as a +2 weapon, but it is not treated as inherently magical. The quarterstaff is treated as a magic weapon for the purposes of being dealt damage and being subject to saving throws, however, as well as for the purpose of bypassing damage reduction. Detect magic and arcane sight will not register the quarterstaff as a magical weapon, nor will dispel magic or antimagic field completely negate the quarterstaff's effects--they will only suppress its enhancement bonus to attacks and damage, not the maneuver infused into the weapon.

In addition, the wielder of the lichenwood staff is treated as having the Combat Expertise and Quick Staff3 feats.

Moderate abjuration; CL 9th; Legendary Battlesmith, creeping moss strike; price 24,800 gp; 12,250 gp + 980 XP.



1. Player's Handbook II.
2. Complete Arcane.
3. Complete Warrior.