View Full Version : D&D 3.x Other Adjust Weapon - 1st Level 3.5 Spell

2018-08-08, 09:10 PM
Adjust Weapon
Level: Bard 1, Paladin 1, Ranger 1, Wizard 1
Components: V, S
Casting Time: 1 standard action (see below)
Range: Touch
Target: Weapon touched
Duration: 1 minute/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

Adjust weapon modifies a weapon (including natural weapons and unarmed strikes) and any ammunition it fires to be unaffected by a natural impediment of your choice (such as wind or underwater but not solid walls) or a magical impediment that would be a valid target of a dispel magic spell (this spell is ineffective against impediments generated by spells of 5th level or higher). Weapons thrown by an affected limb possessing a natural weapon or unarmed strike also benefit from this spell. Spells that do not affect the ability of a weapon to reach its target (such as the flight path of an arrow being unaffected by an illusion) are not valid options for this spell to adjust against. Furthermore, any weapon affected by this spell does not apply nonproficiency penalties for its use if its user is not proficient with it.

Adjust weapon can be used to lesser effect against some special qualities of monsters such as the immunity or resistance of a swarm to weapon damage (giving a 20% chance of damaging them normally on each attack with that weapon). The chances for other qualities are generally low if it is at all possible.

Adjust weapon may be cast as part of an attack action on a weapon being used for the attack action (full, standard, etc.) as long as the user has a base attack bonus of at least +3.