Reinboom
2007-09-12, 06:44 PM
Intent: Reduce the harshness of multiclassing or just outright messing up.
No fluff, this is a completely mechanical prestige class.
Adjunct
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+0|
+0|Class Adjuncts (3)
[/table]
Alignment: Any
Hit Die: 1d4
Class Skills:
All Existing Class Skills.
Skill Points at Level: 0 + Int modifier.
Requirements
To qualify to become an adjunct, a character must fulfill all the following criteria.
Hit Dice: Atleast 3 hit dice
Class Features
All of the following are features of the adjunct prestige class.
Weapon and Armor Proficiency: Adjuncts gain no proficiency with any weapon or armor.
Class Adjuncts (Ex): When the first level of the adjunct is received, she may gain up to three of the special abilities below. Any number of these abilities may be gained multiple times though may be limited by other factors.
Caster: The adjunct gains new spells per day and spells known as if she had also gained a level in a spellcasting class to which she belonged before adding the prestige class level. She does not, however, gain any other benefit a character of this class would have gained. If she had more than one spellcasting class before becoming an adjunct, she must decide to which class to add each level for the purpose of determining spells per day and spells known. She may choose this feature up to a number of times equal to 1/2 her hit die (rounded down) of which she gained no caster level increase in any of her spellcasting classes.
Combatant: The adjunct's base attack bonus increases by 1. This cannot increase her base attack bonus to higher than her hit die.
Diehard: Each of the adjunct's base saves increases by 1.
Elite: The adjunct may increase any stat by 1, permanently. If this increase would increase the number of skill points she gains per level then it effects the level at which she takes this feature. The adjunct may not increase any stat by more than 1 in this manner.
Skillful: The adjunct gains an additional 8 skill points, usable immediately.
Talented: The adjunct gains a bonus feat of his or her choice. She may not gain more than two feats in this manner.
Tough: The adjunct's max hit points increases by 8.
No fluff, this is a completely mechanical prestige class.
Adjunct
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+0|
+0|Class Adjuncts (3)
[/table]
Alignment: Any
Hit Die: 1d4
Class Skills:
All Existing Class Skills.
Skill Points at Level: 0 + Int modifier.
Requirements
To qualify to become an adjunct, a character must fulfill all the following criteria.
Hit Dice: Atleast 3 hit dice
Class Features
All of the following are features of the adjunct prestige class.
Weapon and Armor Proficiency: Adjuncts gain no proficiency with any weapon or armor.
Class Adjuncts (Ex): When the first level of the adjunct is received, she may gain up to three of the special abilities below. Any number of these abilities may be gained multiple times though may be limited by other factors.
Caster: The adjunct gains new spells per day and spells known as if she had also gained a level in a spellcasting class to which she belonged before adding the prestige class level. She does not, however, gain any other benefit a character of this class would have gained. If she had more than one spellcasting class before becoming an adjunct, she must decide to which class to add each level for the purpose of determining spells per day and spells known. She may choose this feature up to a number of times equal to 1/2 her hit die (rounded down) of which she gained no caster level increase in any of her spellcasting classes.
Combatant: The adjunct's base attack bonus increases by 1. This cannot increase her base attack bonus to higher than her hit die.
Diehard: Each of the adjunct's base saves increases by 1.
Elite: The adjunct may increase any stat by 1, permanently. If this increase would increase the number of skill points she gains per level then it effects the level at which she takes this feature. The adjunct may not increase any stat by more than 1 in this manner.
Skillful: The adjunct gains an additional 8 skill points, usable immediately.
Talented: The adjunct gains a bonus feat of his or her choice. She may not gain more than two feats in this manner.
Tough: The adjunct's max hit points increases by 8.