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continuumg
2018-08-24, 12:09 AM
Here's a samurai, but ANGRY.
It stacks with all three paizo archetypes, so if you don't like horses, you don't need one.

Rage (Ex)
A raging ronin can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a raging ronin can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear’s endurance, do not increase the total number of rounds that a raging ronin can rage per day. A raging ronin can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, a raging ronin gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the raging ronin 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a raging ronin cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A raging ronin can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A raging ronin cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a raging ronin falls unconscious, her rage immediately ends, placing her in peril of death.
This replaces Challenge at 1st level and Order

Uncanny Dodge (Ex)
At 2nd level, a raging ronin gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to armor class if immobilized. A raging ronin with this ability can still lose her Dexterity bonus to armor class if an opponent successfully uses the feint action against her.
If a raging ronin already has uncanny dodge from a different class, she automatically gains improved uncanny dodge instead.

Rage Powers
As a raging ronin gains levels, she learns to use her rage in new ways. Starting at 4th level, a raging ronin gains a rage power, treating her samurai level as her barbarian level. She gains another rage power at 7th level, and every three following levels. A raging ronin gains the benefits of rage powers only while raging, and some of these powers require the raging ronin to take an action first. Unless otherwise noted, a raging ronin cannot select an individual power more than once. A raging ronin can’t select Totem Rage Powers.
This replaces the uses of Challenge gained at those levels

Furious Resolve (Ex)
At 8th level, once per rage, a raging ronin can use her Resolve ability without expending a use of her resolve. She may also do so with her Greater Resolve ability when she obtains it at 9th level.

Greater Rage (Ex)
At 11th level, when a raging ronin enters rage, the morale bonus to her Strength and Constitution increases to +6 and the morale bonus on her Will saves increases to +3.
This replaces Honourable Stand

Stalwart (Ex)
At 12th level, when a raging ronin succeeds on a Fortitude or Will save against a spell or spell-like ability that has a partial effect even on a successful save, she is completely unaffected by it.
This replaces Demanding Challenge

Push Through (Ex)
At 15th level, when the raging ronin ends her rage, she may expend one use of her resolve to avoid becoming fatigued.

Last Stand
This ability can be activated during a rage, rather than when the raging ronin has a challenge in effect, and lasts until the end of the rage.
This alters last stand.