Maat Mons

2018-09-01, 12:19 PM

Has anyone done something like this? You've got your dice pool, with each die having a 50% chance of success. You can get bonuses or penalties to your dice pool, for various reasons. But the trick is, dice pool values of zero or negative dice aren't automatic failure.

Instead, if the numbers would say you roll no dice, you roll two dice. If the numbers say you would roll -1 dice, you roll 3 dice. And each -1 after that is another +1.

The trick is, when you're rolling the "negative" dice pools, you only succeed if every single die you roll is a success. So more dice is worse.

I was originally going to present this same idea a different way, which I'll spoiler here.

I'm not that well-versed in dice pool games. So it's possible some system already does this. It's also possible there's an inherent flaw in the idea I'm not seeing.

Everything involves rolling some number of dice. We'll say d6's. And each die has a 50-50 shot at being a success or failure. We'll say 4-6 succeeds, 1-3 fails.

The baseline is 1 die. If your attribute is equal to the difficulty of the roll, that 1 die is all you roll.

If your attribute is higher than the difficulty, you roll that baseline 1 die, plus and extra die for each point by which your attribute exceed the difficulty. If at least one of them is a success, the whole roll is a success.

If your attribute is lower than the difficulty, you roll that baseline 1 die, plus and extra die for each point by which the difficulty exceeds your attribute. In order for the roll to succeed, every single die must be a success.

So, what do people think?

Instead, if the numbers would say you roll no dice, you roll two dice. If the numbers say you would roll -1 dice, you roll 3 dice. And each -1 after that is another +1.

The trick is, when you're rolling the "negative" dice pools, you only succeed if every single die you roll is a success. So more dice is worse.

I was originally going to present this same idea a different way, which I'll spoiler here.

I'm not that well-versed in dice pool games. So it's possible some system already does this. It's also possible there's an inherent flaw in the idea I'm not seeing.

Everything involves rolling some number of dice. We'll say d6's. And each die has a 50-50 shot at being a success or failure. We'll say 4-6 succeeds, 1-3 fails.

The baseline is 1 die. If your attribute is equal to the difficulty of the roll, that 1 die is all you roll.

If your attribute is higher than the difficulty, you roll that baseline 1 die, plus and extra die for each point by which your attribute exceed the difficulty. If at least one of them is a success, the whole roll is a success.

If your attribute is lower than the difficulty, you roll that baseline 1 die, plus and extra die for each point by which the difficulty exceeds your attribute. In order for the roll to succeed, every single die must be a success.

So, what do people think?