KingWhipsy
2018-09-14, 01:44 PM
Hey all, so i'm playing a pacifist Cleric/Druid in an upcoming campaign and have been working with the DM to come up with some cantrips and spells that don't do damage but allow my character to take actions other than heal. Looking for some feedback and other ideas people might have. Here's what we have so far.
Cantrips:
Ward Against Harm
Abjuration Cantrip
Cleric
Casting Time: 1 Action
Range: Touch
Components: V, S
Duration: 1 Round
Until the end of your next turn, your target has resistance against bludgeoning, piercing, and slashing damage dealt by weapons.
Frostguard
Evocation Cantrip
Druid, Wizard
Casting Time: 1 action
Range: 60 ft.
Components: V, S
Duration: Instantaneous
You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target has disadvantage on the next weapon attack roll it makes before the end of its next turn, and on a hit it deals 1d6 less damage.
The attack’s damage increases by another 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6)
Vine Tangle
Transmutation Cantrip
Druid
Casting Time: 1 Action
Range: 30 ft.
Components: V, S
Duration: Instantaneous
You create a long, vine-like whip that lashes out at your command towards a creature in range. The target must make a Dexterity saving throw. On a failed save, the target’s movement speed is reduced to half until the end of its next turn.
1st-Level Spells:
Mark of the Blessed
1st-level Abjuration
Cleric
Casting Time: 1 action
Range: 30 ft.
Components: V, S
Duration: Conc., Up to 1 minute
Endurance from the Gods. Choose a creature within range. For the duration, any time this target receives healing, that number is increased by 1d4.
At Higher Levels:
When you cast this spell using a spell slot of 2nd or higher level, the number of targets increases by 1 for each slot level above 1st.
Cantrips:
Ward Against Harm
Abjuration Cantrip
Cleric
Casting Time: 1 Action
Range: Touch
Components: V, S
Duration: 1 Round
Until the end of your next turn, your target has resistance against bludgeoning, piercing, and slashing damage dealt by weapons.
Frostguard
Evocation Cantrip
Druid, Wizard
Casting Time: 1 action
Range: 60 ft.
Components: V, S
Duration: Instantaneous
You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target has disadvantage on the next weapon attack roll it makes before the end of its next turn, and on a hit it deals 1d6 less damage.
The attack’s damage increases by another 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6)
Vine Tangle
Transmutation Cantrip
Druid
Casting Time: 1 Action
Range: 30 ft.
Components: V, S
Duration: Instantaneous
You create a long, vine-like whip that lashes out at your command towards a creature in range. The target must make a Dexterity saving throw. On a failed save, the target’s movement speed is reduced to half until the end of its next turn.
1st-Level Spells:
Mark of the Blessed
1st-level Abjuration
Cleric
Casting Time: 1 action
Range: 30 ft.
Components: V, S
Duration: Conc., Up to 1 minute
Endurance from the Gods. Choose a creature within range. For the duration, any time this target receives healing, that number is increased by 1d4.
At Higher Levels:
When you cast this spell using a spell slot of 2nd or higher level, the number of targets increases by 1 for each slot level above 1st.