Bannan_mantis
2018-09-17, 01:52 AM
after some discussion on this I have made a new race that is based around the idea of a child being resurrected through magical ways and being resurrected in a way that gives the child their own special abilities. Please review it and tell me what abilities are op, what subraces are op and underpowered and suggest changes to make it overall better
A few notes about this;
-I decided to try and make this different to other races but still be a race so I have made a few changes that would make it feel different to other races.
-Firstly you are small but have 30 feet of movement speed, I feel it works like that from how active and energetic a child can be so I feel it works.
-Then the highest stat bonus you have is overall a +2 instead of the normal +3 like other races and I feel this works as a child isn’t fully grown and they wouldn’t have the full abilities like other characters but from their resurrection they would have more unique abilities so less ability score enhancements and more focused on unique abilities.
-I’ve also avoided making it increase INT or WIS as when a character is made with this race they are still young and most likely are still slightly foolish and unknowing about the world.
Reborns
A scared child’s soul is different to most, on the verge off death it can be noticed by other creatures from the sheer fear of death and hope for survival. Sometimes a being notices the child in pain and is willing to heal them to a state where they don’t die and live on. When this happens they become a reborn, they gain magical abilities and their new body is the same to their own only with slight changes depending on who brought you back but there is side effects. When a child becomes a reborn they lose all memory of their past life and the memories stay dormant in their mind, they also stay physically like a child and their new bodies never age.
Size: Small.
Speed: 30 feet.
Innocent Soul: You have advantage on saving throws against being charmed
Preserved: Immunity to old age, disease and you do not need food or water
Saved from Death: When making death saving throws you gain the ability to add half your proficiency bonus to the roll. In addition, if a enemy attacks you while you are unconscious it doesn't make the death saving throw automatically fail, instead it makes you roll the next death saving throw at disadvantage, if the enemies attacks you with a critical hit you make the next two death saving throws at disadvantage.
Childish Optimism: (this ability is optional) you gain the ability to have advantage on saving throws against being frightened but have disadvantage on insight checks
Ability Score Increase: Your Dexterity score increases by 1 and one additional ability score increases by 1
Fey Being: you become a Fey creature
Nature’s Weapons: you gain the ability to cast Shillelagh, dexterity is your spell casting modifier
Agility: you gain proficiency with acrobatics
Fey Step: As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can't do so again until you finish a short or long rest.
Languages: you can speak, read and write Common and Sylvan
Ability Score Increase: Your Charisma score increases by 1 and one additional ability score increases by 1
Celestial Being: you become a celestial creature
Angelic Magic: you learn the spare the dying and light cantrips and can cast healing word without using any spell slots (once per short rest), charisma is the spell casting modifier you use for this
Healing Hands:*As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
Languages: you can speak, read and write Common and Celestial
Ability Score Increase: You can increase your Intelligence score by 1 and increase an additional score by 1
Arcane Proficiency: You can learn the Prestidigitation and Mage Hand cantrips and you learn how to cast mage armour, Intelligence is your spell casting ability for this.
Languages: You can speak, read and write Common
Ability Score Increase: You can increase your Constitution score by 1 and increase an additional score by 1
Necrotic Being: you become a undead creature
Necrotic Defence: You have resistance to necrotic damage
Fake Healing: When a enemy hits you with a attack that would lower your health to zero you are able to change it so your health goes to 1 instead and you gain 5 temporary hit points (once per long rest)
Deadly Touch: you can cast chill touch and toll the dead at will, Constitution is your spell casting modifier for this
Languages: you can speak, read and write Common and can communicate with undead beings
A few notes about this;
-I decided to try and make this different to other races but still be a race so I have made a few changes that would make it feel different to other races.
-Firstly you are small but have 30 feet of movement speed, I feel it works like that from how active and energetic a child can be so I feel it works.
-Then the highest stat bonus you have is overall a +2 instead of the normal +3 like other races and I feel this works as a child isn’t fully grown and they wouldn’t have the full abilities like other characters but from their resurrection they would have more unique abilities so less ability score enhancements and more focused on unique abilities.
-I’ve also avoided making it increase INT or WIS as when a character is made with this race they are still young and most likely are still slightly foolish and unknowing about the world.
Reborns
A scared child’s soul is different to most, on the verge off death it can be noticed by other creatures from the sheer fear of death and hope for survival. Sometimes a being notices the child in pain and is willing to heal them to a state where they don’t die and live on. When this happens they become a reborn, they gain magical abilities and their new body is the same to their own only with slight changes depending on who brought you back but there is side effects. When a child becomes a reborn they lose all memory of their past life and the memories stay dormant in their mind, they also stay physically like a child and their new bodies never age.
Size: Small.
Speed: 30 feet.
Innocent Soul: You have advantage on saving throws against being charmed
Preserved: Immunity to old age, disease and you do not need food or water
Saved from Death: When making death saving throws you gain the ability to add half your proficiency bonus to the roll. In addition, if a enemy attacks you while you are unconscious it doesn't make the death saving throw automatically fail, instead it makes you roll the next death saving throw at disadvantage, if the enemies attacks you with a critical hit you make the next two death saving throws at disadvantage.
Childish Optimism: (this ability is optional) you gain the ability to have advantage on saving throws against being frightened but have disadvantage on insight checks
Ability Score Increase: Your Dexterity score increases by 1 and one additional ability score increases by 1
Fey Being: you become a Fey creature
Nature’s Weapons: you gain the ability to cast Shillelagh, dexterity is your spell casting modifier
Agility: you gain proficiency with acrobatics
Fey Step: As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can't do so again until you finish a short or long rest.
Languages: you can speak, read and write Common and Sylvan
Ability Score Increase: Your Charisma score increases by 1 and one additional ability score increases by 1
Celestial Being: you become a celestial creature
Angelic Magic: you learn the spare the dying and light cantrips and can cast healing word without using any spell slots (once per short rest), charisma is the spell casting modifier you use for this
Healing Hands:*As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
Languages: you can speak, read and write Common and Celestial
Ability Score Increase: You can increase your Intelligence score by 1 and increase an additional score by 1
Arcane Proficiency: You can learn the Prestidigitation and Mage Hand cantrips and you learn how to cast mage armour, Intelligence is your spell casting ability for this.
Languages: You can speak, read and write Common
Ability Score Increase: You can increase your Constitution score by 1 and increase an additional score by 1
Necrotic Being: you become a undead creature
Necrotic Defence: You have resistance to necrotic damage
Fake Healing: When a enemy hits you with a attack that would lower your health to zero you are able to change it so your health goes to 1 instead and you gain 5 temporary hit points (once per long rest)
Deadly Touch: you can cast chill touch and toll the dead at will, Constitution is your spell casting modifier for this
Languages: you can speak, read and write Common and can communicate with undead beings