CrazyMuffinMan
2007-09-16, 04:00 PM
Triple Foul
Necromancy
Level: Sor/Wiz 5, Brd 5, Tac (http://www.giantitp.com/forums/showthread.php?p=3199598) 4, Hex 4
Components: V, S
Casting Time: 1 round
Range: Medium (100 ft + 10 ft/level)
Target: One living creature
Duration: 1 round/level
Saving Throw: Fortitude partial
Spell Resistance: Yes
Effect: Casting this spell severely disrupts the physical senses and capabilities of its target. For the allotted duration, the target is blinded, deafened and silenced. A successful fortitude save allows only one of the effects to take, negating all three only on a natural 20.
d6
1-2 Blinded
3-4 Deafened
5-6 Silenced
Total penalties from triple foul
-2 AC
Flat-footed
1/2 speed
-4 Search, most Str and Dex checks, and initiative
Can't make vision-based, language-dependent, or hearing-based checks.
Can't use any sonic abilities or any abilities that require speaking
All the affected's attacks have 50% miss chance against them
Can't cast spells with verbal components (silence overrides this part of the deaf effect)
**I may change this so deafness is replaced by sleep. However, it would seem a little redundant, practically turning this spell into Greater Slumber (as Deep Slumber, but unlimited by HD).
Necromancy
Level: Sor/Wiz 5, Brd 5, Tac (http://www.giantitp.com/forums/showthread.php?p=3199598) 4, Hex 4
Components: V, S
Casting Time: 1 round
Range: Medium (100 ft + 10 ft/level)
Target: One living creature
Duration: 1 round/level
Saving Throw: Fortitude partial
Spell Resistance: Yes
Effect: Casting this spell severely disrupts the physical senses and capabilities of its target. For the allotted duration, the target is blinded, deafened and silenced. A successful fortitude save allows only one of the effects to take, negating all three only on a natural 20.
d6
1-2 Blinded
3-4 Deafened
5-6 Silenced
Total penalties from triple foul
-2 AC
Flat-footed
1/2 speed
-4 Search, most Str and Dex checks, and initiative
Can't make vision-based, language-dependent, or hearing-based checks.
Can't use any sonic abilities or any abilities that require speaking
All the affected's attacks have 50% miss chance against them
Can't cast spells with verbal components (silence overrides this part of the deaf effect)
**I may change this so deafness is replaced by sleep. However, it would seem a little redundant, practically turning this spell into Greater Slumber (as Deep Slumber, but unlimited by HD).