Tyndmyr
2018-10-02, 03:56 PM
Murderer
There are many archetypes that encompass the good, the evil, and a wide range in between. The Murderer is not one of these. He views the Rogue as a careless dabbler in the darkness of society, and himself as one of the larger threats that lurk the street. Often growing up orphaned or in desperate straits, a Murderer is someone who has turned to addressing all problems with brutally unfair, overwhelming violence in an attempt to slay all opposition. Such a character is often out of place in polite society, but is greatly feared in areas where the law holds little sway.
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
1st
+0
+0
+2
+0
Sneak Attack +1d6, Spot Vitals
2nd
+1
+0
+3
+0
Impolite Guest, Rogue Talent
3rd
+2
+1
+3
+1
Sneak Attack +2d6, Corpse Disposal +2
4th
+3
+1
+4
+1
Enraged Ambush (1)
5th
+3
+1
+4
+1
Sneak Attack +3d6
6th
+4
+2
+5
+2
Corpse Disposal +4, Rogue Talent
7th
+5
+2
+5
+2
Sneak Attack +4d6
8th
+6/+1
+2
+6
+2
Evasion, Nemesis
9th
+6/+1
+3
+6
+3
Sneak Attack +5d6, Corpse Disposal +6
10th
+7/+2
+3
+7
+3
Critical Violence, Rogue Talent
11th
+8/+3
+3
+7
+3
Sneak Attack +6d6
12th
+9/+4
+4
+8
+4
Enraged Ambush (3)
13th
+9/+4
+4
+8
+4
Sneak Attack +7d6
14th
+10/+5
+4
+9
+4
Rogue Talent
15th
+11/+6/+1
+5
+9
+5
Sneak Attack +8d6
16th
+12/+7/+2
+5
+10
+5
Reckless Strikes
17th
+12/+7/+2
+5
+10
+5
Sneak Attack +9d6
18th
+13/+8/+3
+6
+11
+6
Enraged Ambush(5)
19th
+14/+9/+4
+6
+11
+6
Sneak Attack +10d6
20th
+15/+10/+5
+6
+12
+6
Death Strike
HP Die: d8
Class Skills:
Acrobatics (Dex), Bluff (Cha), Climb (Str), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (local) (Int), Perception (Wis), Profession (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str).
Skill Points: 4 + Int modifier
Proficiency: All Simple and Martial Weapons, All Shields and Armor.
Alignment: Any Evil
Abilities:
Sneak Attack: As the rogue ability of the same name.
Spot Vitals: Once per day, when delivering a Sneak Attack from surprise, the Murderer may add a damage bonus to his strike equal to his level in the Murderer class. This declaration must be made before the attack roll.
Impolite Guest: At level 2, the murderer gains a bonus to Intimidate checks equal to his Murderer level. He receives a penalty to diplomacy and sense motive checks in the same amount, as for some reason, some find his gaze disturbing.
Corpse Disposal: At level 3, the murderer gains a +2 bonus to stealth and slight of hand when carrying, dragging, or disposing of a corpse. At level 6, this becomes a +4, and at level 9, a +6. In addition, corpses never count as difficult terrain for a Murderer.
Enraged Ambush: Once per day, when delivering a sneak attack from surprise, the Murderer may scream in rage, alerting everyone in the vicinity to his presence, while forsaking defense to maim his target horrifically. For the next round, his TN is 5, but he receives a bonus of +4d6 additional sneak attack dice. At level 12 and again at level 18, he gains two additional uses per day.
Evasion: As per the rogue ability of the same name.
Nemesis: At level eight, the murderer has become sufficiently notorious that important NPCs have marked him for discovery and justice. A Lawful and/or Good NPC of the murderer’s character level +4 will begin seek him out now, and another will do so every time he levels up. If his murders have been particularly unsubtle(GM discretion), a large bounty may be posted on his head.
Critical Violence: At 10th level, the critical threat range of all weapons wielded by the Murderer is increased by 1, and the Murderer deals an additional +2d6 sneak attack damage if a critical strike is rolled on a sneak attack. This stacks with critical threat range increases from feats, talents, etc.
Death Strike: At 20th level, the murderer may forgo +4d6 sneak attack damage on any attack with at least that much sneak attack damage to give up. In return, after damage is dealt, the target must save or die(Fort DC: 15 + Murderer’s dex modifier).
Design Philosophy: A lot of players seem to embrace the murderhobo archetype, it seems to me that there might be some value in making it fairly explicit. This is basically designed to be a hammer for the sort of player who views all NPCs as nails. A lot less flexible than the rogue traditionally is, and lacking in survivability and social graces, this class is intended to trade off those things for being really good at shanking unsuspecting people in the back.
Edit: Many thanks to Rferries for fixing the tables!
There are many archetypes that encompass the good, the evil, and a wide range in between. The Murderer is not one of these. He views the Rogue as a careless dabbler in the darkness of society, and himself as one of the larger threats that lurk the street. Often growing up orphaned or in desperate straits, a Murderer is someone who has turned to addressing all problems with brutally unfair, overwhelming violence in an attempt to slay all opposition. Such a character is often out of place in polite society, but is greatly feared in areas where the law holds little sway.
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
1st
+0
+0
+2
+0
Sneak Attack +1d6, Spot Vitals
2nd
+1
+0
+3
+0
Impolite Guest, Rogue Talent
3rd
+2
+1
+3
+1
Sneak Attack +2d6, Corpse Disposal +2
4th
+3
+1
+4
+1
Enraged Ambush (1)
5th
+3
+1
+4
+1
Sneak Attack +3d6
6th
+4
+2
+5
+2
Corpse Disposal +4, Rogue Talent
7th
+5
+2
+5
+2
Sneak Attack +4d6
8th
+6/+1
+2
+6
+2
Evasion, Nemesis
9th
+6/+1
+3
+6
+3
Sneak Attack +5d6, Corpse Disposal +6
10th
+7/+2
+3
+7
+3
Critical Violence, Rogue Talent
11th
+8/+3
+3
+7
+3
Sneak Attack +6d6
12th
+9/+4
+4
+8
+4
Enraged Ambush (3)
13th
+9/+4
+4
+8
+4
Sneak Attack +7d6
14th
+10/+5
+4
+9
+4
Rogue Talent
15th
+11/+6/+1
+5
+9
+5
Sneak Attack +8d6
16th
+12/+7/+2
+5
+10
+5
Reckless Strikes
17th
+12/+7/+2
+5
+10
+5
Sneak Attack +9d6
18th
+13/+8/+3
+6
+11
+6
Enraged Ambush(5)
19th
+14/+9/+4
+6
+11
+6
Sneak Attack +10d6
20th
+15/+10/+5
+6
+12
+6
Death Strike
HP Die: d8
Class Skills:
Acrobatics (Dex), Bluff (Cha), Climb (Str), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (local) (Int), Perception (Wis), Profession (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str).
Skill Points: 4 + Int modifier
Proficiency: All Simple and Martial Weapons, All Shields and Armor.
Alignment: Any Evil
Abilities:
Sneak Attack: As the rogue ability of the same name.
Spot Vitals: Once per day, when delivering a Sneak Attack from surprise, the Murderer may add a damage bonus to his strike equal to his level in the Murderer class. This declaration must be made before the attack roll.
Impolite Guest: At level 2, the murderer gains a bonus to Intimidate checks equal to his Murderer level. He receives a penalty to diplomacy and sense motive checks in the same amount, as for some reason, some find his gaze disturbing.
Corpse Disposal: At level 3, the murderer gains a +2 bonus to stealth and slight of hand when carrying, dragging, or disposing of a corpse. At level 6, this becomes a +4, and at level 9, a +6. In addition, corpses never count as difficult terrain for a Murderer.
Enraged Ambush: Once per day, when delivering a sneak attack from surprise, the Murderer may scream in rage, alerting everyone in the vicinity to his presence, while forsaking defense to maim his target horrifically. For the next round, his TN is 5, but he receives a bonus of +4d6 additional sneak attack dice. At level 12 and again at level 18, he gains two additional uses per day.
Evasion: As per the rogue ability of the same name.
Nemesis: At level eight, the murderer has become sufficiently notorious that important NPCs have marked him for discovery and justice. A Lawful and/or Good NPC of the murderer’s character level +4 will begin seek him out now, and another will do so every time he levels up. If his murders have been particularly unsubtle(GM discretion), a large bounty may be posted on his head.
Critical Violence: At 10th level, the critical threat range of all weapons wielded by the Murderer is increased by 1, and the Murderer deals an additional +2d6 sneak attack damage if a critical strike is rolled on a sneak attack. This stacks with critical threat range increases from feats, talents, etc.
Death Strike: At 20th level, the murderer may forgo +4d6 sneak attack damage on any attack with at least that much sneak attack damage to give up. In return, after damage is dealt, the target must save or die(Fort DC: 15 + Murderer’s dex modifier).
Design Philosophy: A lot of players seem to embrace the murderhobo archetype, it seems to me that there might be some value in making it fairly explicit. This is basically designed to be a hammer for the sort of player who views all NPCs as nails. A lot less flexible than the rogue traditionally is, and lacking in survivability and social graces, this class is intended to trade off those things for being really good at shanking unsuspecting people in the back.
Edit: Many thanks to Rferries for fixing the tables!