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SangoProduction
2018-10-05, 01:36 AM
Draconic Ascendant

Only the most foolhardy wouldn't fear the power of the dragons, the knowledge of eras past, the impenetrable scales, the blazing breath. But from fear rises something primal in all people - a desire to turn the strength of your greatest foes in to strength that you hold yourself. Many have tried, and all have failed before. But now, the secrets unfold before you. Your life as a mortal ends here. Your throne lies above.




Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Caster Level
Magic Talents



1st

+0



+0



+0



+2


Casting, spell pool, Dragon Aspect
0
0 (+2)



2nd

+1



+0



+0



+2


Lesser Dragon Trait
1
1



3rd
+2



+1



+1



+3


Dragon Aspect +1, Magic in the Blood
2
2



4th

+3



+1



+1



+4


Lesser Dragon Trait
3
3




5th

+3



+1



+1



+4


Dragon Body
3
3



6th

+4



+2



+2



+5


Dragon Aspect +1, Lesser Dragon Trait
4
4



7th

+5



+2



+2



+5


Enhanced Physicality +2
5
5



8th

+6/+1



+2



+2



+6


Moderate Dragon Trait
6
6



9th

+6/+1



+3



+3



+6


Dragon Aspect +1
6
6



10th

+7/+2



+3



+3



+7


Moderate Dragon Trait
7
7



11th

+8/+3



+3



+3



+7


Dragon Friend/Foe
8
8



12th

+9/+4



+4



+4



+8


Dragon Aspect +1, Moderate Dragon Trait
9
9



13th

+9/+4



+4



+4



+8



9
9



14th

+10/+5



+4



+4



+9


Moderate Dragon Trait
10
10



15th

+11/+6/+1



+5



+5



+9


Dragon Aspect +1
11
11



16th

+12/+7/+2



+5



+5



+10


Greater Dragon Trait, Dragon Instincts
12
12



17th

+12/+7/+2



+5



+5



+10



12
12



18th

+13/+8/+3



+6



+6



+11


Dragon Aspect +1, Greater Dragon Trait
13
13



19th

+14/+9/+4



+6



+6



+11



14
14



20th

+15/+10/+5



+6



+6



+12


Perfected Form, Greater Dragon Trait
15
15



HP Die: d8
Class Skills:
Appraise, Bluff, Climb, Craft, Diplomacy, Fly, Heal, Intimidate, Knowledge (all), Linguistics, Perception, Sense Motive, Spellcraft, Stealth, Survival, Swim, and Use Magic Device.
Skill Points: 4 + Int modifier

Casting: A Draconic Ascendant may combine spheres and talents to create magical effects. A Draconic Ascendant is considered a Mid-Caster and uses Charisma as her casting ability modifier. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.)

Spell Pool: A Draconic Ascendant gains a small reservoir of energy she can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to her level + her Charisma modifier (minimum: 1). This pool replenishes once per day after roughly 8 hours of rest.

Dragon Aspect (SU): No mortal can take on the entirety of the draconic experience at once, so one must start by emulating minor aspects of it. As a side effect, the Draconic Ascendant's eyes begin to subtly glow in the color of the dragon she most desires, gaining low-light vision.
As a move action, the Draconic Ascendant may manifest an aspect of the dragons, selecting one of the following effects. The aspect remains for 1 minute per Draconic Ascendant level, although using Dragon Aspect replaces the aspect(s) chosen with new ones. This may be done (3 + 1/2 Draconic Ascendant levels) times per day. Every three levels (3, 6, 9, 12...etc), you may gain an extra aspect in the same use.
All aspects state that you can take the aspect multiple times per 5 levels. This means spending another of the extra aspects that you gain in the same use to gain the added effect. So a level 6 Draconic Ascendant can gain 3 aspects by using Dragon Aspect, and can spend 2 of them on any one aspect.

-The Claw: Your nails elongate and harden. Gain 2 claw attacks appropriate for your size. You may take this aspect one extra time per 5 levels, increasing the damage die by 1, or increasing your reach on your turn by 5 ft.

-The Heart: You feel the blood of the Great Ones run through you, and you know that you are your only master. Gain your class level as a bonus against mind-affecting effects. Double this against moral effects. You may take this aspect one extra time per 5 levels, gaining Resistance to an element (fire, acid, etc) equal to your class level+5, or increasing the resistance you have by 1/2 your class level. Resistance greater than 30 due to this ability becomes immunity.

-The Tail: A thick, semi-sentient tail protrudes from behind, warding off attackers. You may not be flanked except by a rogue at least 4 levels higher than your Draconic Ascendant levels. You may take this aspect one extra time after 5th level, gaining a Tail Slap as a true dragon of your size. At level 10, you may take this aspect yet another time to also gain a Tail Sweep as a true dragon of your size. At 15th level, taking this aspect one more time lets you use Tail Sweep as a move action, and increase your effective size (for the purpose of your tail) by 1.

-The Wings: You always land safely from falls, and may descend as slowly as 20 ft/turn, moving up to 30 ft per 10 ft you drop (this counts as falling and is not an action). By taking this aspect an extra time at level 5, you gain a clumsy flight speed of 20. You may take this aspect one additional time every 5 levels thereafter (10, 15, 20...) to improve maneuverability by 1 step, and increase the speed by 10.

Lesser Dragon Trait: Now used to the strain of occasionally manifesting aspects, the Draconic Ascendant begin to permanently embody a portion of the majesty that is the draconic race. At levels 2, 4, and 6, the Draconic Ascendant may select a single Lesser Dragon Trait (see below). Unless otherwise specified, these are Permanent, Extraordinary effects which are now inherent to the Draconic Ascendant. Any effect that requires a save has a DC of (10 + 1/2 Draconic Ascendant level + Charisma modifier)
Destructive Breath (SU) [Requires Dragon's Breath, Destructive sphere]: You may add the effects of a Blast Type you know to the effects of your Dragon's Breath. Additionally, you may have half the damage be of the Blast Type's type. You may spend daily uses of Dragon Aspect in place of spell points.

Draconic Form: Gain the Dragon Transformation as a bonus talent. If you don't have the Alteration sphere, also gain that, with the Lycanthropic drawback. Further, when beneficial, you may consider Dragon Transformation as Blank Form, and vice versa. Any attempt to discern your true form (such as True Sight) short of the Wish spell, while affected by Dragon Transformation, only sees your Dragon Transformation form without additional traits. The natural attacks from Dragon Transformation count as natural attacks granted by this class, when relevant.

Dragon's Breath (SU): While you have manifested the Dragon Aspect of The Heart, you may also spend a daily use of Dragon Aspect to gain a breath weapon of an element (fire, electric, ice, or acid) for the same duration. This breath weapon deals elemental damage equal to 1d6 per 2 class levels, in a cone 5 ft long per class level. It can be done once every 1d4 rounds as a standard action. Those affected may make a reflex save for half.

Fanged Aspect: You may now manifest The Fangs as an aspect with Dragon Aspect. Your head enlarges as your mouth grows more draconic. Gain a bite attack as a dragon of your size. You may manifest this aspect an additional time per 5 levels, each time increasing your effective size (for the purpose of this aspect) by 1. The second manifestation gives your bite attack the Grab ability. The third gives you the Swallow Whole ability, at your effective size for this aspect. The fourth grants Fast Swallow.
Greater Magic Expression [Requires Magic in the Blood]: Choose 1 sphere you know. Gain a bonus talent in that sphere. You now add 2 to your caster level (to a max of your character level) when casting from that sphere.

Scaled Hide [Requires Dragon Body]: Increase your natural armor by 1, stacking with other modifiers to natural armor. (As a side effect, the scales are very clearly of the color of the dragon you most desire.)

Self-Worth: All Draconic Ascendants have forceful personalities, but you go beyond that. As an immediate action after failing a save against a mind-affecting effect, you may spend a daily use of Dragon Aspect to make the save again, adding your Charisma modifier. Further, you can never be forced to do something that you wouldn't at least have considered doing.

Perfected Aspect: Choose one Dragon Aspect you can take on. If you use Dragon Aspect to manifest at least the chosen aspect, you may do so as a swift action. You may select this trait multiple times, selecting a new Dragon Aspect each time.

Repulsion Breath [Requires Dragon's Breath]: Instead of a normal breath attack, breathe a cone of repulsion gas. Targets must make a Will save each turn or be compelled to do nothing but move away from the dragon for 1d4 rounds plus 1 round per 4 levels. This is a mind-affecting compulsion effect.

Weakening Breath [Requires Dragon's Breath]: When using Dragon's Breath, you may halve the HP damage dealt, but cause your breath weapon deal 1 Strength damage per 4 levels (Fort save negates). This damage can't reduce targets' Strength below 1, and heals at a rate of 1/minute. You may spend 2 daily uses of Dragon Aspect to not halve the damage of your breath weapon, and have a Fort save only halve the strength damage.

Winged Mastery: Improve your maneuverability by 1, and increase effective size by 1 for the purpose of effects that would knock you out of the air, or stop your flight.
[More to come]

Magic in the Blood (EX): Dragons are the origin of magic. It is primal in their very nature. It must be so for you too. Choose one magical sphere she knows. The Draconic Ascendant gains an extra talent in that sphere, and her effective caster level from this class increases to her class level, when casting from this sphere.

Dragon Body (EX): The Draconic Ascendant's skin begins to shift hue to that of the dragon she most desires, as it becomes thicker and more robust. The Draconic Ascendant gains Toughness and Endurance.

Enhanced Physicality (EX): At level 7, the Dragon Ascendant becomes adept at getting the most out of her form. Choose either Strength, Dexterity, or Constitution. You gain a +2 inherent bonus to this score. This increases to +4 at 13th level, and +6 at 19th level.

Moderate Dragon Trait: You have tasted the power of the Great Ones for so long, and finally begin to sample it in earnest. At levels 8, 10, 12, and 14, you gain 1 Moderate Dragon Trait (see below). Unless otherwise specified, these are Permanent, Extraordinary effects which are now inherent to the Draconic Ascendant. Any effect that requires a save has a DC of (10 + 1/2 Draconic Ascendant level + Charisma modifier). You may also take a Lesser Dragon Trait in place of a Moderate one.
Aspected Traits: Choose two Lesser Dragon Traits which you didn't take, or can be taken multiple times. Any choices you need to make are made now. You may now manifest these traits through Dragon Aspect as though they were aspects.

Brine Fang [Required Fanged Aspect]: While manifesting The Fangs, you may spend a daily use of Dragon Aspect to empower your bite attack with 1d3 strength drain + 1 per 3 class levels, for the duration that you manifest (Fort save negates). This lasts until the end of your Dragon Aspect's duration, or until you manifest a new Dragon Aspect. Further, those taking damage from natural attacks gained from class are sickened for 1 round while you benefit from Brine Fang.

Dragon's Scales [Requires Scaled Hide]: Increase Scaled Hide's natural armor bonus by 1/5 of Draconic Ascendant level.

Fire Fang [Requires Fanged Aspect, Destructive Maw blast shape]: While you have Fanged Aspect manifested, you may spend 2 daily uses of Dragon Aspect rather than a spell point to cast Destructive Maw without drawing an attack of opportunity. While you have Fanged Aspect manifested, Destructive Maw counts as a natural attack granted by this class.

Mobile Breath [Requires Dragon's Breath]: At any point during your movement, you may spend a standard action to make a breath weapon attack and then keep moving.

Jeweled Scales [Requires Dragon's Scales]: As part of gaining this trait, you must consume 1000 gp worth of precious gems, and sleep for a full day and night on top of the treasure you have accrued so far (and preferably more). Your natural armor applies to Touch AC.

Like a Fine Wine: You ignore age penalties to your physical scores. Increase your effective age category by one (Middle age -> Old -> Venerable), gaining the bonuses. Increase your maximum life span by 300. Gain +4 to saves against effects of the Time sphere, or similar effects.

Lasting Aspects: The duration of your aspects is doubled. You may take this trait multiple times. For every additional time you take this trait (up to twice), increase the duration of your Dragon Aspect by 1 step. (minutes -> hours -> days)

Magic, not Blood [Requires Greater Magic Expression]: Choose two spheres. Gain either their base spheres, or a bonus talent in each. Your caster level in each of these spheres increases by 2 (maximum of your class level). You may select this trait once every 4 levels after 4th (so at 8, 12 16 20); its effects stack.

Natural Aspect: Choose one non-trait aspect that you can manifest from Dragon Aspect. You now have that aspect as a permanent, extraordinary ability. Further, when you manifest the aspect, you increase your effective Draconic Ascendant level by 2 for the that aspect, and are considered to have manifested the aspect 1 more time than you actually did. (So, if you have Natural Aspect: The Claw, and manifest (Claw, Tail(x2) ), you are considered to have manifested Claw twice.) You may select this trait multiple times, each time selecting a new non-trait aspect.

Natural Proficiency: Attacks made with natural weapons gained from this class treat your Base Attack Bonus from this class (not including casting) to be equal to your class level. Further, add your Charisma modifier as a bonus to such attacks. This is also the case when using Martial Talents that rely on BAB, and when used with said natural weapons.

Slow Breath [Requires Dragon's Breath]: When using Dragon's Breath, you may, instead of doing damage, apply Slow to the targets (save negates) while you concentrate, up to 1 round per 4 levels. If any target fails the save, you may instead spend a daily use of Dragon Aspect to have it last for 1d4 + 1 round per 4 class levels without concentration.

Spell Fang [Requires either Alteration, Destruction or Death spheres]: You may make a single attack with a natural weapon gained from this class as a standard action. If this attack hits, you may also affect it with either a Ghost Strike, Destructive Blast, or Alteration talent. You must pay any pay any spell points as appropriate, and an equal number of daily uses of Dragon Aspect. This does not provoke an attack of opportunity.
[more to come]


Dragon Friend/Foe: At this point, you can demand an audience with almost any dragon, for weal or woe. When you reach level 11, choose whether you are a friend or foe to dragon kind. If you're a friend, dragons need to roll a will save DC (14 + 1/2 Draconic Ascendant level + Charisma) or be unable to knowingly attack you, unprovoked, and those that do attack tend to give a warning before doing so. (A sufficiently bad reputation for slaughtering dragons can be considered 'provoking' them.)
If you're a foe, you instead have a Frightful Presence of radius 30 ft per 4 class levels, at the above save DC. This only affects dragons, but ignores any immunity or bonus against mind-affecting/fear effects they may have.
Regardless of your choice, local dragons probably know you (even if you don't know them), and those within the region have likely heard of you.

Dragon Instincts: At level 14, you truly start to become one with the dragon, gaining +1 inherent bonus to Reflex and Fortitude saves each level until 20 (at which point the bonus is +6).

Greater Dragon Trait: Finally, the power is yours to grasp - neigh, your power is what the dragons look in awe at. At levels 16, and each 2 levels thereafter, you gain 1 Greater Dragon Trait (see below). Unless otherwise specified, these are Permanent, Extraordinary effects which are now inherent to the Draconic Ascendant. Any effect that requires a save has a DC of (10 + 1/2 Draconic Ascendant level + Charisma modifier). You may also take a Moderate or Lesser Dragon Trait in place of a Greater one.
Greater Aspected Traits: Choose two Moderate or Lesser Dragon Traits which you didn't take, or can be taken multiple times.You may now manifest these traits through Dragon Aspect as though they were aspects. Any choices you need to make about the traits are made at the start of each day.

Storm of Might and Magic [Requires Spell Fang]: Whenever you successfully hit with a natural weapon gained from this class, you may affect the target with any sphere effect you know that targets a single creature. You must spend the spell points as normal for those sphere effects, but do not provoke attacks of opportunity.

Sight Beyond Sight: Gain 30 ft blindsight. Also gain blindsense out to 60ft + 5ft per 3 Draconic Ascendant levels.

True Embodiment [Requires Natural Aspect]: Choose one aspect you have as a Natural Aspect. You now have that aspect as a permanent, extraordinary ability, with extra effects as though you had manifested the aspect the maximum number of times you can at your level +3.
[More to come]

Perfected Form: To gain Perfected Form, you must consume at least 10,000 gold worth of valuables, and sleep on a pile of at least 200,000 gold pieces. Thereafter, your type changes to be Humanoid and Dragon at the same time. You can only be affected by non-harmless effects that could target both types. You increase or gain darkvision 60 feet, blindsight 30ft, and immunity to sleep and paralysis effects. You also gain a Spell Resistance equal to 8+Draconic Ascendant level+Charisma modifier, or increase your existing Spell Resistance by your Charisma modifier.
Gain the effects of the Draconic Form Lesser Dragon Trait. If you already have the trait, you may select gain different Lesser Dragon Trait. Choose a form for your Draconic Form (complete with alteration traits). This form, as well as your original one, are considered your "true form" for all purposes, and it takes no spell points to swap between the two. You may change your Draconic Form every day that you sleep on your pile of treasure, worth at least 100,000 gold.

Author's notes:
Why do I think that the Moderate Dragon Aspect, Magic, not Blood is even remotely OK? Because at best, it brings the casting to Full-caster in 2 spheres, which means it can't outshine a full-caster, and the bonus magical talents, only puts it at one above the typical gain for a full-caster, the equivalent of taking the Extra Magical Talent feat, and it forces the talents to be spread between spheres.

Spell Fang is clearly a power creep on Energy Blade and Cryptic Strike. Perhaps. But I'd argue that the restriction to natural weapons, meaning you can't use guns for touch attack, is notable. Further, if it's going to require you to be in melee to use it, it really *should* allow you to do so without provoking.

Why do you have such a pointless "Class feature" as Dragon Friend/Foe? Because I wanted to add in a fluff piece where there was a dead level. The power is in the Dragon Traits, primarily.

Wow, Perfected Form is such an overloaded level 20 ever. Well, aside from spell casting, I assume you mean. And...level 20 is basically the highest you can be before going Epic, and challenging gods. The fact that other level 20 capstones aren't more powerful is more the issue.

SangoProduction
2018-10-05, 01:38 AM
Extra Lesser Dragon Trait
Requirements: Moderate Dragon Trait class feature.
Benefit: Gain an additional Lesser Dragon Trait for which you meet the prerequisites. You may take this feat multiple times. The effects stack.

Extra Dragon Aspect
Requirements: Dragon Aspect class feature
Benefit: Gain 2 more daily uses of Dragon Aspect.

SangoProduction
2018-10-05, 01:40 AM
8/5/18: Fixed a misplaced word.
8/6/18: Reduced the casting penalty to flight time. Improved Draconic Form.
Added: Winged Mastery (Lesser Dragon Trait), Mobile Breath and Lasting Aspect (Moderate Dragon Traits), and True Embodiment (Greater Dragon Trait). The Magic Talents column to the class chart. The Extra Lesser Dragon Trait feat.
8/7/18: Removed Flight duration reduction.
Added: Slow Breath (Moderate Dragon Trait), Weakening Breath (Lesser Dragon Trait), Repulsion Breath (Lesser Dragon Trait), Brine Fang (Moderate Dragon Trait), Extra Dragon Aspect (feat)

khadgar567
2018-10-05, 01:59 AM
you forget how much sphere talents dragon ascendant gains by looking the bab of the ascended you have 15 talents to sphere. and you miss armorist word on spell casting text. Otherwise it looks solid for me.

SangoProduction
2018-10-05, 04:05 AM
you forget how much sphere talents dragon ascendant gains by looking the bab of the ascended you have 15 talents to sphere. and you miss armorist word on spell casting text. Otherwise it looks solid for me.

Thanks for noticing the extra Armorist word. I guess I can add a column for magic talents. I was just lazy and simply said it gains one each caster level increase. I'll change it.

Quarian Rex
2018-10-05, 03:08 PM
Note: Due to the excitement of combat, the duration of any flight speed gained is reduced by 3 minutes each time you cast a spell or sphere effect that affects anyone that you know is engaged in combat. If this ends the effect of flight speed while you're in the air, you begin the glide (as described above) at the beginning of your next turn, until you hit the ground.


This, right here, is absolutely horrible. Crippling your own class in a way that doesn't exist anywhere else in the game because you don't like flight in combat does absolutely nothing to correct your perceived 'problem'. All it does is make sure that the flight option that you provide will be ignored and something, anything, will be used instead. If you don't like flight as an option then remove it. If you want it to be included as an option then remove the incongruent restrictions and let it function like every other option in the game.

Other than that... tis good. You have here a customizable chassis that can be bent towards many different niches depending on how the character wants to embody draconic power. Nicely done.

aimlessPolymath
2018-10-05, 03:58 PM
This, right here, is absolutely horrible. Crippling your own class in a way that doesn't exist anywhere else in the game because you don't like flight in combat does absolutely nothing to correct your perceived 'problem'. All it does is make sure that the flight option that you provide will be ignored and something, anything, will be used instead. If you don't like flight as an option then remove it. If you want it to be included as an option then remove the incongruent restrictions and let it function like every other option in the game.

Other than that... tis good. You have here a customizable chassis that can be bent towards many different niches depending on how the character wants to embody draconic power. Nicely done.

Partially echoing this; the Telekinesis sphere can grant flight anyway at a time dependent on your size, plus Powerful Telekinesis

EldritchWeaver
2018-10-05, 04:21 PM
I'm not sure if draconic aspects are worth it to be taken several times. On the other hand, if you take a singular aspect several times, you aren't exemplifying a dragon. So IMO it would be better to follow the Elementalist's approach and have them level scaling, just choosing the order when the first manifestation appears.

I also think that the options of the traits aren't balanced. +1 NA isn't really worth it, considering Self-Worth and Greater Magic Expression. BTW:


Draconic Form [Requires Alteration sphere]: Gain the Dragon Transformation as a bonus talent. Further, when beneficial, you may consider Dragon Transformation as Blank Form, and vice versa. Any attempt to discern your true form (such as True Sight) short of the Wish spell, while affected by Dragon Transformation, only sees your Dragon Transformation form without additional traits. The natural attacks from Dragon Transformation count as natural attacks granted by this class, when relevant.

It be easier to use, if instead requiring the Alteration sphere, you gain the Alteration sphere with the Lycanthropic drawback granting you Dragon Transformation. (If you already have Alteration sphere, then you just gain Dragon Transformation. If you have both, gain a bonus Alteration talent you qualify for.) Actually, even more in line with the theme would be using the Transformation feat instead. That way you can be permanently the dragon. In fact, for all the "I wanna be a dragon!", you are sparingly giving out stuff which turns you permanently into a dragon. Proving Improved Transformation plus maybe Hybrid Transformation for more flexibility would be a good way to reuse the existing mechanics.

nineGardens
2018-10-05, 09:39 PM
The concept is fabulous.

The combination of Dragon aspects + Dragon traits + spheres seems like a lot of different rules streams to manage.... would there be any way to fold Aspects and traits togeather rules wise? (I know they work differently now, but like... is there ANY way to make it so that they are all under the same rules?)


If you were playing this, which type of dragon would you aspire to?

SangoProduction
2018-10-05, 11:44 PM
I'm not sure if draconic aspects are worth it to be taken several times. On the other hand, if you take a singular aspect several times, you aren't exemplifying a dragon. So IMO it would be better to follow the Elementalist's approach and have them level scaling, just choosing the order when the first manifestation appears.

I also think that the options of the traits aren't balanced. +1 NA isn't really worth it, considering Self-Worth and Greater Magic Expression. BTW:



It be easier to use, if instead requiring the Alteration sphere, you gain the Alteration sphere with the Lycanthropic drawback granting you Dragon Transformation. (If you already have Alteration sphere, then you just gain Dragon Transformation. If you have both, gain a bonus Alteration talent you qualify for.) Actually, even more in line with the theme would be using the Transformation feat instead. That way you can be permanently the dragon. In fact, for all the "I wanna be a dragon!", you are sparingly giving out stuff which turns you permanently into a dragon. Proving Improved Transformation plus maybe Hybrid Transformation for more flexibility would be a good way to reuse the existing mechanics.

Oh right. I didn't consider using Drawbacks to enable sphere talents. Much appreciated. That's definitely appreciated. I was planning on getting to adding several traits, some of which would make aspects last longer. I just still have 'real life' work to do.
I did the "take aspects additional times" as a way of allowing some amount of specialization within the ability, without forcing it. But you gain additional aspects faster than you can manifest the same aspect multiple times.

Also, what would you recommend doing about those 3 traits? I tried to keep the lesser traits just a bit better than normal feats, with the stacking NA being a generalized Dodge.
GME is perhaps too powerful for a single Lesser Trait, because a lot of lore has it so that dragons are natural spell casters, but I didn't want the entire class to be spell-focused, but allow specialization if desired. It's essentially a trait (+2 CL, max class level) and a feat. So I could probably make it +1 CL instead, and keep it as a Lesser Trait.
Self-Worth was...admittedly probably overbuffed. I did that because it's such a specific thing, and much less than that isn't worth using a Trait on. I could remove the Charisma bonus to the extra save.


This, right here, is absolutely horrible. Crippling your own class in a way that doesn't exist anywhere else in the game because you don't like flight in combat does absolutely nothing to correct your perceived 'problem'. All it does is make sure that the flight option that you provide will be ignored and something, anything, will be used instead. If you don't like flight as an option then remove it. If you want it to be included as an option then remove the incongruent restrictions and let it function like every other option in the game.

Other than that... tis good. You have here a customizable chassis that can be bent towards many different niches depending on how the character wants to embody draconic power. Nicely done.

This was actually a shocking response. I felt as though it was very lenient for the ability to stay out of melee range while pelting supporting with spells, with a not very limited daily power. I mean, even at the minimum level to get flying (5), you'd have 2 turns of casting before you start gliding down on your next turn, and can use a move action to gain it back. Even more so at later levels.
I was planning on a Dragon Trait which reduced the penalty by 2 minutes per cast, taken another time to remove it entirely.
As a compromise, I could reduce it to 2 minute reduction, and have the trait remove it entirely.

If there's more response in this vein, I'll probably remove it as a base.


The concept is fabulous.

The combination of Dragon aspects + Dragon traits + spheres seems like a lot of different rules streams to manage.... would there be any way to fold Aspects and traits togeather rules wise? (I know they work differently now, but like... is there ANY way to make it so that they are all under the same rules?)


If you were playing this, which type of dragon would you aspire to?

Perhaps there is a way. I haven't thought of one yet.

Don't know. I have been too swamped by RL work to consider making a character.

Quarian Rex
2018-10-06, 04:31 AM
This was actually a shocking response. I felt as though it was very lenient for the ability to stay out of melee range while pelting supporting with spells, with a not very limited daily power. I mean, even at the minimum level to get flying (5), you'd have 2 turns of casting before you start gliding down on your next turn, and can use a move action to gain it back. Even more so at later levels.
I was planning on a Dragon Trait which reduced the penalty by 2 minutes per cast, taken another time to remove it entirely.
As a compromise, I could reduce it to 2 minute reduction, and have the trait remove it entirely.

If there's more response in this vein, I'll probably remove it as a base.


With this sort of thing it is less about designer preference or anything like that (if you don't like a feature, just remove it or level gate it), it is about consistency and in-game believablity. Mechanics have story implications whether you want them to or not. A dragon who falls out of the sky every time he directs his power in the general direction of a conflict is some kind of hippie pacifist, a far cry from the fearsome power someone taking this class was hoping for. That is just a horrible mistake in game design, one that seems quite out of place in an otherwise well done class.

SangoProduction
2018-10-07, 04:00 AM
With this sort of thing it is less about designer preference or anything like that (if you don't like a feature, just remove it or level gate it), it is about consistency and in-game believablity. Mechanics have story implications whether you want them to or not. A dragon who falls out of the sky every time he directs his power in the general direction of a conflict is some kind of hippie pacifist, a far cry from the fearsome power someone taking this class was hoping for. That is just a horrible mistake in game design, one that seems quite out of place in an otherwise well done class.

That's a very compelling argument. I'm going to wait for more feedback in that department

EldritchWeaver
2018-10-07, 07:48 AM
That's a very compelling argument. I'm going to wait for more feedback in that department

Dragons are doing flyby attacks to soften up targets before they land and enter melee, if they feel the need to. Your flight aversion breaks this tactic entirely.


Oh right. I didn't consider using Drawbacks to enable sphere talents. Much appreciated. That's definitely appreciated. I was planning on getting to adding several traits, some of which would make aspects last longer. I just still have 'real life' work to do.
I did the "take aspects additional times" as a way of allowing some amount of specialization within the ability, without forcing it. But you gain additional aspects faster than you can manifest the same aspect multiple times.

Also, what would you recommend doing about those 3 traits? I tried to keep the lesser traits just a bit better than normal feats, with the stacking NA being a generalized Dodge.
GME is perhaps too powerful for a single Lesser Trait, because a lot of lore has it so that dragons are natural spell casters, but I didn't want the entire class to be spell-focused, but allow specialization if desired. It's essentially a trait (+2 CL, max class level) and a feat. So I could probably make it +1 CL instead, and keep it as a Lesser Trait.
Self-Worth was...admittedly probably overbuffed. I did that because it's such a specific thing, and much less than that isn't worth using a Trait on. I could remove the Charisma bonus to the extra save.

My big problem with your approach is that being able to manifest the dragon traits permanently is a high-level thing. Consider Dragonblooded Mortal (http://spheresofpower.wikidot.com/dragonblooded-mortal): It contains a lot of what I like to see in a "become a dragon" class (and everything, which is on-or-off can be swtiched on faster). Since it is only one third of the hedgewitch, you could take the room for the second tradition to add some parts your class has.

SangoProduction
2018-10-07, 10:05 AM
Dragons are doing flyby attacks to soften up targets before they land and enter melee, if they feel the need to. Your flight aversion breaks this tactic entirely.



My big problem with your approach is that being able to manifest the dragon traits permanently is a high-level thing. Consider Dragonblooded Mortal (http://spheresofpower.wikidot.com/dragonblooded-mortal): It contains a lot of what I like to see in a "become a dragon" class (and everything, which is on-or-off can be swtiched on faster). Since it is only one third of the hedgewitch, you could take the room for the second tradition to add some parts your class has.

Hmm. OK. I'll remove it. The Dragonblooded Mortal was actually one of the impetus of me making this class. I didn't think it very well capture the 'becoming a dragon' style.