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JNAProductions
2018-10-15, 12:21 PM
HIT POINTS
Hit Dice: 1d6
Hit Points at 1st Level: 6+Con Mod
Hit Points at Higher Levels: 1d6 (4)+Con Mod

PROFICIENCIES
Armor: None
Weapons: All simple and martial
Tools: Any two artisan tools

Saving Throws: Wisdom and Charisma
Skills: Pick two from Athletics, Sleight of Hand, Stealth, Arcana, History, Nature, Religion, Insight, Medicine, Deception, Intimidation, Performance, and Persuasion.

EQUIPMENT
You start with the following equipment, in addition to the equipment granted by your background:
-Any one weapon, with 20 pieces of ammo if needed
-Any one melee weapon
-Any one pack

Shadowseer




—Spell Slots per Spell Level—


Level
Proficiency Bonus
Features
Movement
Bonus
Cantrips
Known
1st
2nd
3rd
4th
5th
6th
7th
8th
9th


1st
+2
Spellcasting, Acrobatic Defense, Shield From Harm
-
3
2
—
—
—
—
—
—
—
—


2nd
+2
Unarmored Movement, Path
+10'
3
3
—
—
—
—
—
—
—
—


3rd
+2
-
+10'
3
4
2
—
—
—
—
—
—
—


4th
+2
Ability Score Improvement
+10'
4
4
3
—
—
—
—
—
—
—


5th
+3
-
+15'
4
4
3
2
—
—
—
—
—
—


6th
+3
Path Feature
+15'
4
4
3
3
—
—
—
—
—
—


7th
+3
-
+15'
4
4
3
3
1
—
—
—
—
—


8th
+3
Ability Score Improvement
+15'
4
4
3
3
2
—
—
—
—
—


9th
+4
-
+20'
4
4
3
3
3
1
—
—
—
—


10th
+4
Path Feature
+20'
5
4
3
3
3
2
—
—
—
—


11th
+4
-
+20'
5
4
3
3
3
2
1
—
—
—


12th
+4
Ability Score Improvement
+20'
5
4
3
3
3
2
1
—
—
—


13th
+5
-
+25'
5
4
3
3
3
2
1
1
—
—


14th
+5
Path Feature
+25'
5
4
3
3
3
2
1
1
—
—


15th
+5
-
+25'
5
4
3
3
3
2
1
1
1
—


16th
+5
Ability Score Improvement
+25'
5
4
3
3
3
2
1
1
1
—


17th
+6
-
+30'
6
4
3
3
3
2
1
1
1
1


18th
+6
Path Feature
+30'
6
4
3
3
3
3
1
1
1
1


19th
+6
Ability Score Improvement
+30'
6
4
3
3
3
3
2
1
1
1


20th
+6
One With The Light
+30'
6
4
3
3
3
3
2
2
1
1



Spellcasting-Charisma based, drawn from the Shadowseer list. Otherwise as a Cleric.

Acrobatic Defense-At level one, you may use 10+Dexterity modifier+Charisma modifier as your AC when wearing no armor and not using a shield. In addition, you gain Expertise in Acrobatics.

Shield From Harm-At level one, all allies (including yourself) within 30' of you may reduce any damage taken by your proficiency bonus. This only applies while the Shadowseer is conscious and can see the ally being affected.

If a Shadowseer multiclasses, use only the proficiency bonus they would have as a single-classed Shadowseer. No dipping one level at 20 to gain -6 to all damage.

Unarmored Movement-At level two, your movement speed increases by the amount shown on the table. This only applies when not wearing armor or using a shield.

Path-At level two, choose whether to walk the Lighted Path, the Darkened Path, or the Twilit Path. You gain features at levels two, six, ten, fourteen, and eighteen.

Ability Score Improvement-Usual levels, usual deal.

One With The Light-At level twenty, you can, upon death, become a being of pure light and darkness. When you would die, you instead gain one hit point and THP equal to your hit point maximum. You may act normally in this form, and gain the Incorporeal Movement ability and a fly speed equal to your land speed. In addition, you may spend ten minutes performing a ritual at your body to come back to life, with one hit point.

While in this form, you cannot gain more than one hit point. Finally, this ability can only be done while in your real form, not your Light form, and even then only once per long rest.



The Lighted Path

Light Of Shielding-At level two, you increase the range of your Shield From Harm ability to 60'. You also gain the Light Cantrip. (If you already have it, gain another from the Shadowseer list.)

Daylight Eternal-At level six, you may cast the Daylight spell at-will.

Enhanced Shielding-At level ten, you may, as a reaction, double your Shield From Harm's effect against a single instance of damage.

Nimbus Of Light-At level fourteen, you may, as a bonus action, turn on or off a nimbus of holy light. This nimbus sheds bright light for 10' and dim light for an additional 10'. Anyone who begins their turn in the bright light either gains THP equal to your Charisma modifier or takes radiant damage of the same amount, your choice.

Enlightened Offense-At level eighteen, you may add your proficiency modifier to all damage dealt of the fire or radiant type.

The Darkened Path

Dark Of Harming-At level two, you gain the Chill Touch Cantrip. In addition, you may now retaliate with your Shield From Harm ability-as a reaction, whenever you block damage with it, you may inflict that damage upon whoever caused it.

Darkness Eternal-At level six, you may cast the Darkness spell at-will.

Explosive Retaliation-At level ten, you may cause all creatures adjacent to your retaliation target to take the same damage.

Nimbus Of Darkness-At level fourteen, you may, as a bonus action, turn on or off a nimbus of cloying darkness. This nimbus reduces light by two levels within 10', and by one level within the next 10'. (You, however, may see normally through it.) In addition, anyone who starts their turn within the 10' of you may, if you choose, take necrotic damage equal to your Charisma modifier. You then gain THP equal to the damage dealt.

Darkness Protects-At level eighteen, you may, as a reaction, cause a spout of darkness to cover you against an attack. This grants you three fourths cover against the attack and any further attacks from that target.

The Twilit Path-WIP

Feature-At level two,

Feature-At level six,

Feature-At level ten,

Feature-At level fourteen,

Feature-At level eighteen,



Blade Ward
Chill Touch
Control Flames
Create Bonfire
Dancing Lights
Fire Bolt
Friends
Frostbite
Guidance
Gust
Light
Mage Hand
Mending
Message
Minor Illusion
Prestidigitation
Produce Flame
Ray Of Frost
Resistance
Sacred Flame
Shocking Grasp
Spare The Dying
Thunderclap
Toll The Dead
Word Of Radiance
Absorb Elements
Alarm
Armor Of Agathys
Arms Of Hadar
Bane
Bless
Burning Hands
Cause Fear
Ceremony
Charm Person
Chromatic Orb
Color Spray
Command
Comprehend Languages
Create Or Destroy Water
Cure Wounds
Detect Evil And Good
Detect Magic
Detect Poison And Disease
Disguise Self
Dissonant Whispers
Entangle
Expeditious Retreat
Faerie Fire
False Life
Feather Fall
Fog Cloud
Guiding Bolt
Healing Word
Hellish Rebuke
Heroism
Identify
Inflict Wounds
Jump
Longstrider
Magic Missile
Protection From Evil And Good
Purify Food And Drink
Ray Of Sickness
Sanctuary
Shield
Shield Of Faith
Silent Image
Sleep
Witch Bolt
Aid
Alter Self
Augury
Blindness/Deafness
Blur
Calm Emotions
Continual Flame
Crown of Madness
Darkness
Darkvision
Detect Thoughts
Earthbind
Enhance Ability
Enlarge/Reduce
Enthrall
Find Traps
Gentle Repose
Gust Of Wind
Healing Spirit
Heat Metal
Hold Person
Invisiblity
Lesser Restoration
Levitate
Locate Object
Magic Mouth
Magic Weapon
Mind Spike
Mirror Image
Misty Step
Moonbeam
Nystul's Magic Aura
Pass Without Trace
Phantasmal Force
Prayer Of Healing
Protection From Poison
Ray Of Enfeeblement
See Invisibility
Shadow Blade
Silence
Spider Climb
Spiritual Weapon
Suggestion
Warding Wind
Zone Of Truth
Animate Dead
Aura Of Vitality
Beacon Of Hope
Bestow Curse
Blink
Catnap
Clairvoyance
Counterspell
Create Food And Water
Daylight
Dispel Magic
Elemental Weapon
Enemies Abound
Fear
Feign Death
Fly
Gaseous Form
Haste
Hunger Of Hadar
Hypnotic Pattern
Magic Circle
Major Image
Mass Healing Word
Meld Into Stone
Nondetection
Phantom Steed
Plant Growth
Protection From Energy
Remove Curse
Revivify
Sending
Slow
Speak With Dead
Spirit Guardians
Stinking Cloud
Thunder Step
Tiny Servant
Tongues
Vampiric Touch
Wall Of Sand
Wall Of Water
Water Breathing
Water Walk
Wind Wall
Arcane Eye
Aura Of Life
Aura Of Purity
Banishment
Charm Monster
Compulsion
Confusion
Control Water
Death Ward
Dimension Door
Divination
Dominate Beast
Elemental Bane
Evard's Black Tentacles
Fire Shield
Freedom Of Movement
Greater Invisibility
Guardian Of Faith
Hallucinatory Terrain
Locate Creature
Otiluke's Resilient Sphere
Phantasmal Killer
Polymorph
Shadow Of Moil
Sickening Radiance
Stone Shape
Stone Skin
Wall Of Fire
Watery Sphere
Animate Objects
Antilife Shell
Awaken
Bigby's Hand
Cloudkill
Commune
Contact Other Plane
Creation
Dawn
Dispel Evil And Good
Dominate Person
Dream
Enervation
Far Step
Geas
Greater Restoration
Hallow
Hold Monster
Holy Weapon
Legend Lore
Maelstrom
Mass Cure Wounds
Mislead
Modify Memory
Passwall
Planar Binding
Raise Dead
Rary's Telepathic Bond
Scrying
Seeming
Skill Empowerment
Synaptic Static
Telekinesis
Teleportation Circle
Wall Of Force
Wall Of Light
Wall Of Stone
Arcane Gate
Blade Barrier
Contingency
Create Homunculus
Create Undead
Disintegrate
Eyebite
Find The Path
Flesh To Stone
Forbiddance
Globe Of Invulnerability
Guards And Wards
Harm
Heal
Heroes' Feast
Magic Jar
Mass Suggestion
Mental Prison
Otto's Irresistible Dance
Planar Ally
Programmed Illusion
Scatter
Soul Cage
Sunbeam
True Seeing
Wall Of Ice
Wall Of Thorns
Wind Walk
Word Of Recall
Conjure Celestial
Crown Of Stars
Divine Word
Etherealness
Finger Of Death
Forcecage
Mirage Arcane
Mordenkainen's Magnificent Mansion
Plane Shift
Power Word Pain
Prismatic Spray
Project Image
Regenerate
Resurrection
Reverse Gracity
Sequester
Simulacrum
Symbol
Teleport
Antimagic Field
Antipathy/Sympathy
Clone
Control Weather
Demiplane
Dominate Monster
Feeblemind
Glibness
Holy Aura
Maddening Darkness
Maze
Mind Blank
Power Word Stun
Sunburst
Telepathy
Astral Projection
Foresight
Gate
Imprisonment
Mass Heal
Mass Polymorph
Power Word Heal
Power Word Kill
Prismatic Wall
Psychic Scream
Shapechange
Time Stop
True Polymorph
True Ressurection
Weird

ZenBear
2018-10-16, 10:35 PM
Very cool! Seems a bit on the strong side with all that damage mitigation and reflection, but I’m a poor judge. Got any fluff to go with it? If it’s spellcasting like a Cleric, that means access to the whole list for preparation?

JNAProductions
2018-10-16, 11:04 PM
Very cool! Seems a bit on the strong side with all that damage mitigation and reflection, but I’m a poor judge. Got any fluff to go with it? If it’s spellcasting like a Cleric, that means access to the whole list for preparation?

Fluff is based on Harlequin Shadowseers, from 40k. In a very vague sense.

The ability to DEAL damage is not strong in this class, but it can take a hit okay, and helps everyone else be a LOT tankier.

And yes.