bloodluster
2007-09-18, 09:26 PM
This is basicly my first shot at homebrew, so don't bite my head off...
THE DEFILER
The defiler is basicly a mutilater of flesh, they raise corpses but not like necromancers do. They create flesh golems from corpses, then on they can change there creations physically, and train them to make them smarter, to about the intellegence of a dog, to a really stupid person, and if there really good even as smart as a really low level wizard. They are the masters of horrific magics, that mutilate and warp flesh to there own desires. They can cast some spells, but mostly they work on perfecting there "babies" as they like to call them. Most defilers are insane, and a very few of them could be called random at best. Most live in transilvanian style castles, and a great majority of them live as gibbering mad men in alley ways.
Weapon Profeciency: Defilers are profecient with simple weapons and light armor but not with sheilds
Hit dice:d6
Saves:as wizard
Abiliteas
Create monstrosity: if they work on a corpse for ten minutes, they can turn that creature into a flesh golem. Called a monstrosity by sane people, this monstrosity is exactly like how it was in real life except it's a construct, has construct traits and has no intelligence. At 1st lvl to 5th lvl a defiler can only make small or smaller monstrosities. at 6th lvl to 10th lvl a defiler can only make medium monstrosities or smaller monstrosities. at 11th to 15th a defiler can only make large or smaller monstrositeas. At lvl 16th or higher a defiler can make only huge or smaller monstrositeas.
Train Monstrosity: A defiler can train a monstrosity to be more intelligent, a DC 15 Handle animal check, makes the monstrosity an intellegence of 3, at DC 20 handle makes the monstrositeas intelligence 6. And DC 25 makes the monstrosities intellegence 16. Unlike the usual way of using Handle Animal this way can be used repeatedly.
Switch parts: at 3rd lvl a defiler can switch body parts from a monstrosity to a corpse, giving one natural attack to the monstrosity that the corpse had in life. this takes 10 minutes.
spell augmentation: A defiler can give the monstrosity a spell like of one of his 0st lvl spells to the Monstrosity that is usable 1/day at 6th lvl.
Breath augmentation: at 9th lvl the Defiler can give his monstrosity a breath weapon. Choose either 30ft line or 15ft cone, then choose any energy type. That monstrosity can use that breath weapon at 3d6 damage.
spells: spell progression is as a bard. The defilers spell selection is any necromancy spell from the wizards list.
Skills:(4+intellegence modifier)x4:Handle animal, Knowledge(arcane), knowledge(the planes), heal, profesion, craft(leather working), concentration, spellcraft
THE DEFILER
The defiler is basicly a mutilater of flesh, they raise corpses but not like necromancers do. They create flesh golems from corpses, then on they can change there creations physically, and train them to make them smarter, to about the intellegence of a dog, to a really stupid person, and if there really good even as smart as a really low level wizard. They are the masters of horrific magics, that mutilate and warp flesh to there own desires. They can cast some spells, but mostly they work on perfecting there "babies" as they like to call them. Most defilers are insane, and a very few of them could be called random at best. Most live in transilvanian style castles, and a great majority of them live as gibbering mad men in alley ways.
Weapon Profeciency: Defilers are profecient with simple weapons and light armor but not with sheilds
Hit dice:d6
Saves:as wizard
Abiliteas
Create monstrosity: if they work on a corpse for ten minutes, they can turn that creature into a flesh golem. Called a monstrosity by sane people, this monstrosity is exactly like how it was in real life except it's a construct, has construct traits and has no intelligence. At 1st lvl to 5th lvl a defiler can only make small or smaller monstrosities. at 6th lvl to 10th lvl a defiler can only make medium monstrosities or smaller monstrosities. at 11th to 15th a defiler can only make large or smaller monstrositeas. At lvl 16th or higher a defiler can make only huge or smaller monstrositeas.
Train Monstrosity: A defiler can train a monstrosity to be more intelligent, a DC 15 Handle animal check, makes the monstrosity an intellegence of 3, at DC 20 handle makes the monstrositeas intelligence 6. And DC 25 makes the monstrosities intellegence 16. Unlike the usual way of using Handle Animal this way can be used repeatedly.
Switch parts: at 3rd lvl a defiler can switch body parts from a monstrosity to a corpse, giving one natural attack to the monstrosity that the corpse had in life. this takes 10 minutes.
spell augmentation: A defiler can give the monstrosity a spell like of one of his 0st lvl spells to the Monstrosity that is usable 1/day at 6th lvl.
Breath augmentation: at 9th lvl the Defiler can give his monstrosity a breath weapon. Choose either 30ft line or 15ft cone, then choose any energy type. That monstrosity can use that breath weapon at 3d6 damage.
spells: spell progression is as a bard. The defilers spell selection is any necromancy spell from the wizards list.
Skills:(4+intellegence modifier)x4:Handle animal, Knowledge(arcane), knowledge(the planes), heal, profesion, craft(leather working), concentration, spellcraft