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Redhood101
2018-12-03, 08:36 PM
I want a list of the worst characters you have encountered while either running games or playing in them. I know I had a a player who decided that his character would have no backstory and his only action would be to gather letís and romance every npc. It is really hard to give quests when he interrupts every other word to try and roll seduction. He also got mad because they fought a displaced beast and once he ,earned it looked like a cat he would only let it and would yell at the other players for you know. Fighting the monster.
Anyone else have weird stories?

Quertus
2018-12-03, 08:49 PM
I want a list of the worst characters you have encountered while either running games or playing in them. I know I had a a player who decided that his character would have no backstory and his only action would be to gather letís and romance every npc. It is really hard to give quests when he interrupts every other word to try and roll seduction. He also got mad because they fought a displaced beast and once he ,earned it looked like a cat he would only let it and would yell at the other players for you know. Fighting the monster.
Anyone else have weird stories?

What does "let" mean in this content? :smallconfused:

I'm trying to decide how to draw the line here between "weird concept", "weird character", and "weird/disruptive player".

I mean, I once ran a sentient potted plant, so that's kinda weird by most standards...

mucat
2018-12-03, 09:38 PM
I mean, I once ran a sentient potted plant, so that's kinda weird by most standards...Oh no, not again.

Quertus
2018-12-03, 10:26 PM
Oh no, not again.

C'mon, it's the right for us senile old people to ramble, and tell the same stories over and over again.

Something about an onion, because that was the fashion at the time...

Kid Jake
2018-12-03, 11:20 PM
I had a girl sit in on a Mutants and Masterminds game once who was dragged there by a friend. She told me that her character was named Loser Face because she has such a loser face.

Joke's on her though because I still made her a contributing member of the party by building her a character that radiated an aura of depression that disabled anyone that looked directly at her.

Kazuel
2018-12-04, 09:59 AM
Anyone who uses Chaotic Nuetral to try and bypass the ďĒNo Evil CharactersĒ stipulation

SilverClawShift
2018-12-04, 10:35 AM
Anyone who uses an evil character as an excuse to turn your campaign into a roleplaying version of GTA instead of exploring what motivates their evil character to be a part of the story.

ElFi
2018-12-04, 11:05 AM
I had a girl sit in on a Mutants and Masterminds game once who was dragged there by a friend. She told me that her character was named Loser Face because she has such a loser face.

Joke's on her though because I still made her a contributing member of the party by building her a character that radiated an aura of depression that disabled anyone that looked directly at her.

RIP Loser Face, you were gone too soon.

I have a whole laundry list of terrible concepts from the players at my table, most of which never made it to actual play. Might as well list them in no particular order.

- A vigilante who derives his superhuman speed from his half-alien heritage, in a setting where aliens aren't even rumored to exist. (Mutants and Masterminds)
- A sociopathic alchemist who was planned to spend downtime kidnapping random townsfolk and experimenting on them with poisons and torture techniques. Was later retconned (in an attempt to move the character from Chaotic Evil up to Chaotic "Neutral") to have a "motive" for doing so in the form of wanting to eventually translate these techniques into military use, even though the country the campaign took place in had no standing military to speak of. (Pathfinder)
- An amnesiac whose "superpower" was a mechanical knee stuffed to the brim with blades and other weapons. Originally inspired by the Bronze Kneecap of Fairly Oddparents fame. (M&M)
- A mood-swinging hobo with plant-controlling powers, who had a certain affection for his feminine-looking plant pets that's best avoided discussing here, and a constantly-shifting backstory involving an abusive mother and multiple car crashes which ranged from "wildly inconsistent in tone" to "completely nonsensical". (M&M)
- A barbarian with draconic blood that granted him an extremely powerful breath weapon, whose player non-hyperbolically described it as "super OP but only useable a certain amount of times per day". (PF)
- A "sloth god", that is to say, a deity who was cast out by his fellow gods and banished to the mortal realm... in the form of a sentient sloth. Who was also inexplicably a wizard with spellcasting, and apparently traveled around on the back of his yeti friend spreading good throughout the land, or something. (PF)

One of these characters made it to actual play, and at least three were fully kitted out with character sheets before the GM of that particular campaign (usually me) put the kibosh on them. No, I don't know what I was thinking letting it get that far at the time.

Kid Jake
2018-12-04, 11:20 AM
Speaking of OP, I had a player in my tragically cut short Shadowrun campaign that wanted his minor, free contact to be capable of arranging a complete media blackout on the kidnapping of a celebrity (with numerous casualties) AND have him released from police custody with no questions asked. He couldn't understand or accept why that was ridiculous to expect fresh out of character creation.

One of the other PCs was a wolf shaman that despite being a native of Seattle didn't know what a 'phone' or 'car' was.

It was the only time I ever used Roll20's LFG feature and bummed me out because I really had a lot planned for that plot line and I ended up just shuffling through it to see it finished.

Quertus
2018-12-04, 12:40 PM
- A vigilante who derives his superhuman speed from his half-alien heritage, in a setting where aliens aren't even rumored to exist. (Mutants and Masterminds)

I mean, if you're gonna run a secret alien invasion, "aren't even rumored to exist" is the correct world to do it in. :smallamused:

awa
2018-12-04, 02:10 PM
i played in a game where another player had a wildly sub-optimal character, his mechanics were fine but he deliberately ran ahead of the rogue making noise when he tried to sneak and was a pacifist for instance attempting to prevent players from killing rust monsters and kytons (book of vile darkness version). He also acted incredibly recklessly thus forcing the party to blow all their healing items on him. He just seemed to take what ever action was possible to make our job harder.

Arbane
2018-12-04, 05:16 PM
i played in a game where another player had a wildly sub-optimal character, his mechanics were fine but he deliberately ran ahead of the rogue making noise when he tried to sneak and was a pacifist for instance attempting to prevent players from killing rust monsters and kytons (book of vile darkness version). He also acted incredibly recklessly thus forcing the party to blow all their healing items on him. He just seemed to take what ever action was possible to make our job harder.

That's not a worst PC concept, that's a worst PLAYER concept. Some people are just griefers.

awa
2018-12-04, 08:29 PM
none of it felt out of character a kind of dumb good Natured farm boy, he had other characters that did different stuff that the other players found funny. I was unfourtanetly the odd man out in that group.

PastorofMuppets
2018-12-04, 08:32 PM
I played the Black Spiral Dancer (werewolf 20th ed) version of Doctor Krieger. Iím the reason that storyteller has banned understanding the powers to make spirits into things and the Craft skills from being on the same character.

It was a fun game and I think we only got away with much of what we did because of the story concept; too many ppl wanted to play so we did a small Team Awesomeness (antagonists) one week and had Team Losers(protagonists) the other. We helped build up the challenges for the good wolves to run into and helped the ST a lot by creating the good guysí game.

My doctor Krieger helped make so many wonderful things, hand grenades with legs and tick spirits in them to be perimeter guards, Fomorians (living thing possessed by evil spirit) guards to supplement the various warring street gangs out of their dogs and some gang members. We got worried about the good people coming from the ocean to flank our dockside warehouse so I made Fomorian (basically demonic) sharks to patrol the beaches.

Never got farther than a spider mine equivalent in robotics work although I did inspire a mage to try to kill the moon.

Marywn
2018-12-04, 10:25 PM
This may not be a weird character concept, But I once spent an entire 30 minutes of a session eating a refridgated, rock hard loft of bread, also there was an egg taped to the top of the fridge because the team ate alot of eggs and someone wanted to hide it.

Max_Killjoy
2018-12-05, 09:39 AM
HERO system / Champions -- superhero campaign.

Pickup game in university classrooms during weekly RPG club night.

So mixed company, not all close friends (group included a 17-year-old girl).

One player, exactly the player you'd expect from bad gamer stereotypes, showed up to session zero with "Hentai Man".

Yeah.

Concrete
2018-12-05, 10:37 AM
A barbarian that changed into a raging psychotic when enraged. In a campaign where the PC's were a City Guard Taskforce. And when questioned, the player just said "But that's just what the character is like. She can't help it!"

PastorofMuppets
2018-12-05, 11:09 AM
Not sure if this counts since it was not used, GM said no to the idea quickly. An awakened Squirrel, Mr. Crackers, our for revenge. He was the familiar of a wonderful young wizard that got into trouble his party couldnít handle and was left to die in a Kobold filled old copper mine. Mr. Crackers tried to help his master but was too weak to save him and despite that the kind masterís final order was not to sacrifice himself but to escape and survive.

He escaped the mines solely by being small enough to crawl through the rubble left in place after the kobolds collapsed the exits, though he was badly injured. He found a friendly Druid that took pity on him and after patching him up and hearing his story chose to Awaken Crackers the Squirrel and help him recover the wizardís body for a proper burial.

Even with his kind friend saved from Kobold stews and the responsible kobolds slain, Mr. Crackers felt hollow. Seeing the kobolds die felt good for a time but it faded and he realized it was because not everyone responsible was gone. Mr. Crackers knew he needed to complete his revenge, to hunt down and finish off those terrible people that claimed to be his masterís friends but abandoned him to die alone in the darkness.

Kardwill
2018-12-05, 11:12 AM
- A sociopathic alchemist who was planned to spend downtime kidnapping random townsfolk and experimenting on them with poisons and torture techniques. Was later retconned (in an attempt to move the character from Chaotic Evil up to Chaotic "Neutral") to have a "motive" for doing so in the form of wanting to eventually translate these techniques into military use, even though the country the campaign took place in had no standing military to speak of. (Pathfinder)

I had the same guy in a Mass Effect game, a military scientist doing dubious experiments that lost his lab and got reaffected as shipboard medic. Of course, as soon as a prisoner was on board he immediately turned into a sadistic torture master because it was THAT KIND of player.

Healthiest cruiser crew in the whole navy. Even after a firefight or during a plague, nobody ever asked for medical treatment when he was on the clock (which was pretty much all the time, since he did illegal experiments with bioweapons of mass destruction in the infirmary and pretty much slept there)

Some players mysteriously become deaf when the GM says "today, we're playing good guys", I think. :roy:

Kardwill
2018-12-05, 11:18 AM
A barbarian that changed into a raging psychotic when enraged. In a campaign where the PC's were a City Guard Taskforce. And when questioned, the player just said "But that's just what the character is like. She can't help it!"

Yeah, nowadays, hearing a player say "But it's just what my character would do" will get me in "paranoÔd" mode. Most of the times, it's just used as an excuse to be a douchebag and get away with it.

hotflungwok
2018-12-05, 11:34 AM
Yeah, nowadays, hearing a player say "But it's just what my character would do" will get me in "paranoÔd" mode. Most of the times, it's just used as an excuse to be a douchebag and get away with it.
My Guy Syndrome (https://rpg.stackexchange.com/questions/37103/what-is-my-guy-syndrome-and-how-do-i-handle-it)

Kurald Galain
2018-12-06, 05:52 AM
In 4E, the "striker" character type is primarily (or only) about dealing lots of damage to your enemies. So I had this one player who was proud of having made a non-damaging striker. Wait what? So this character basically did very little, either in or out of combat.

Zaharra
2019-01-06, 07:33 AM
In our evil party where we do evil things like taking things without asking and occasionally being a bit rude to others, someone joined in with a good aligned paladin of redemption murder machine. I'm playing chaotic evil and I don't hold a candle to the atrocities committed by the paladin. He once sacrificed our allies and burned down where we were staying just to get a magic shield.

Guran
2019-01-06, 10:36 AM
Ok, where to start.

The hardly clothed female lesbian barbarian: Now I don't have anything against people playing a character of the opposite gender. I have done this on many occassions. In my very first campaign ever, someone planted a big red flag though when it comes to female barbarians whose biggest defining features were her breast size and desire to sexually assault fellow party members. It was in one of the first sessions that this barbarian got into an argument with the bard, decided this was pretty ... stimulating and started groping said bard. The bard retalliated with violence and appearently this only increased the barbarians ... Ok, I am stopping this part right here.

The Lone wolf: Some characters are just so awesome, they don't need a party. They just do epic things like: hanging around bars, (accidently) spouting information to random NPC's that could get the party in trouble and eventually they get little done. Someone I've played with for some years always made either these types of characters or chosen one characters. This player also excelled into making his lone wolf character(s) in such a way that their backgrounds and motivations did not fall in line with the points and themes we agreed on in our session zero. For example: we played a star wars campaign. The plan was that we would be doing our own outlawish things for the first part of the campaign and would roll into the rebel alliance for the next arc. We all agreed on this. But when the time came to join up with the rebels he was like: No, never planned on actually doing that.

A trend I noticed with this player and characters from other players that fall into this category, is that they are mostly at the table for their own enjoyment. At the expanse of anyone else in the group. They don't share information or loot. Expect to be helped when in trouble, while hardly ever helping their fellow characters out.

The embodiment of rage and selfdestruction: In one of the campaigns i ran as a DM, there was this character that had basically one trait: He was angry. All the time. He attacked everything. All the time. And no, he wasn't playing a barbarian. He was a wild magic sorcerer. Eventually this character died when the party was captured by an aztec-like lizardfolk tribe. He managed to hide his implement. He teleported out of his cage, murdered the high priest of the tribe and was left alone against all the tribal warriors. All this while the rest of the party were trying to negotiate with their captors.

The joker: Some people just want to see the world burn. I've often seen this played by players who do not really want to be there or are looking for an entirely different kind of game. These characters make the worst decisions on purpose, clown around with childish humor and do everything in their power to not contribute to the roleplaying going on in the group. That is if they even bother to show up.

The cold blooded psychopath: A few year back I ran an open campaign in a local pub. It was a mercenary setup and every week I presented a different mission. Unlike the home campaigns I ran, these didn't have all that much depth and were very light hearted. It was more an introduction to D&D for new players. One evening this new guy sits down. Says he played D&D a long time ago. The session starts, the party is investigating dissapearances in an orphanage. New guy enters one of the play rooms, sees three kids and simply says: "I use my magic to burn them to crisps."
Now I already don't like chaotic stupid people who blatantly murder everything. But we were playing in a public area with a very good reputation we could use for free. Which is why I always state that evil characters are not allowed there. When I reminded him of that he actually argued that it was not evil, because his character hates children. He always played this way and it had never been a problem before.

I guess that's enough for now.

Pex
2019-01-06, 01:12 PM
The PC who doesn't want to adventure, resenting everything he has to do for the plot.

Played with one a long time ago. Annoying as $@#!

Kardwill
2019-01-06, 02:12 PM
The PC who doesn't want to adventure, resenting everything he has to do for the plot.

Played with one a long time ago. Annoying as $@#!

"GM : The prince wants you to go to a diplomatic mission in India. Where are your characters when they get the message?"
P1 : "I'm at our homebase's forge, working on my new blade"
P2 : "I"m at the dance club, socializing with other vampires from the court"
Me : "I'm in hiding, so I don't get the message. What? It's what my paranoÔd asocial survivalist ninja character would do?"

Yeah, I was a "my guy" guy, especially when it meant I would miss the entire game and be miserable to be "true" to my character. I wonder why my Vampire GM was pissed at me? :smalltongue:

Tanarii
2019-01-06, 02:18 PM
C'mon, it's the right for us senile old people to ramble, and tell the same stories over and over again.
You played a potted plant and that Hitchhikers reference didnt come up during play? hahaha

paddyfool
2019-01-06, 03:30 PM
... and now I realise that I too have been a tad guilty of being a "my guy" guy in the past.

Max_Killjoy
2019-01-06, 04:00 PM
My handful of those moments came less because of "my guy" and more because I thought the rest of the PCs were doing something monumentally stupid.

weet555
2019-01-06, 05:37 PM
I have run a few campaigns that practically beg for a 'worst' character to show up.

There was the m&m campaign were the PCs worked for the Nazis. (I don't remember how I was talked into it) Now the campaign grew to a sort of comedy, with the NPcs being straight men.

The PCs were a slasher movie villain only working for the Nazis because of magic seals and a number of priest.
A German scientist that turned into a Warhammer 40k dreadnought. Then finally Gaskammer the evil eldritch horror that modeld himself of the ideal nazi (think spring time of Hitler) and use gas based powers.

Needless to say that campaign ended with the PCs trying to (and succeeding at) killing each other.

Also on the list of campaigns begging for trouble was the 3.5e d&d tristalt overpowered. One of the players shows up with a warhalk/mythos/demi god class, goliath called wolfgare kordson Lord of battle who turned a horror module into a one punch man episode.

The other memorable PC from that campaign that I would never let in any remotely reasonable campaign was leo, a monster catcher/dragon rider/knight (?) that got drunk in the first inn and absorbed a chaos beast. He then spent the following sessions as an alcoholic eldritch horror.

Ok I have two more worked in the campaign they are from but shouldn't work anywhere else before I get into the real bad ones. So I convince the player of wolfgare kordson Lord of battle to run a solo overpowered session for me. I come with a concept/build that sets off all the red flags. An edgelord, failen paladin, bone knight, with infinite turn undead, divine meta magic, a lonewolf and is the opposite gender to me.

All things considered Shaira came out as a reasonably well fleshed out character all things consider. Anyway for some reason the GM brings in another player, they are told make a character that with not kill a death knight on sight. Enter the stoner, one of the greatest elven warriors (tristalt with full druid progression) but corrupted by the devil's lettuce (weed). That is the original of my favourite campaigns.

On really bad character ever in their own campaigns: we have a mental patient reality warper that for some reason doesn't believe in superheros in a world were they are well know (m&m). I have no idea how I let that in.

To add to the list of players not hearing "no evil" we have a knock off xenomorph queen trying to spend there children and eating homeless. When they are meant to be super heroes. Needless to say I put a stop to that.

Spiritus
2019-01-06, 09:20 PM
One of my friends had this fighter who just did not think things through. At all. I think the highlight was this:

There was this ominously glowing orb on an altar. We had the cleric cast augury on it and get 'woe.' after the next fight, the fighter goes back and grabs it, collapsing the dungeon on our heads.

Kyrell1978
2019-01-06, 10:17 PM
Had a guy want to be a "famous night club singer" (beguiler) at level one in D and D 3.5.

Pex
2019-01-07, 12:16 AM
Had a guy want to be a "famous night club singer" (beguiler) at level one in D and D 3.5.

What's wrong with that? He could be ahead of himself. Becoming a famous nightclub singer could be a goal to be achieved at some later level, say level 6 when he takes Leadership feat for a cohort to be his manager and followers are his main fandom. As for the concept I don't see how it's a worst thing.

I have a little bias in that in a 5E game I played a character who was a stripper, but the point stands. :smallyuk:

Tvtyrant
2019-01-07, 12:25 AM
The PC who doesn't want to adventure, resenting everything he has to do for the plot.

Played with one a long time ago. Annoying as $@#!

Oh man this is so me. I usually have two characters because one is inevitably making a fortress out of Wall of Stone castings, investing in a local pawn shop selling Continual Flame lanterns or raising a menagerie of poisonous creatures for their toxins. I figure as long as I don't mechanically benefit and can swap between them on different adventures what is the harm?

Mystral
2019-01-07, 01:33 AM
I want a list of the worst characters you have encountered while either running games or playing in them. I know I had a a player who decided that his character would have no backstory and his only action would be to gather letís and romance every npc. It is really hard to give quests when he interrupts every other word to try and roll seduction. He also got mad because they fought a displaced beast and once he ,earned it looked like a cat he would only let it and would yell at the other players for you know. Fighting the monster.
Anyone else have weird stories?

I feel the worst kind of player character is the kind of character that needs to be bribed, coerced or geased into every single adventure. No own agenda, no drive, no interest in anything, basically nothing that keeps them from settling down in a city once they made some money during the first few adventures.

Mr Beer
2019-01-07, 03:09 AM
I feel the worst kind of player character is the kind of character that needs to be bribed, coerced or geased into every single adventure. No own agenda, no drive, no interest in anything, basically nothing that keeps them from settling down in a city once they made some money during the first few adventures.

Yeah I'm at a point in my life where I'm not going to make time for those players - don't feel like adventuring? OK bye. Discovering your motivation is your job buddy.

Arbane
2019-01-07, 11:52 AM
I feel the worst kind of player character is the kind of character that needs to be bribed, coerced or geased into every single adventure. No own agenda, no drive, no interest in anything, basically nothing that keeps them from settling down in a city once they made some money during the first few adventures.

I remember reading about one GM who got so fed up with that type of character that they started handing out "Congratulations! You have successfully escaped the campaign!" certificates.

Kyrell1978
2019-01-07, 02:02 PM
What's wrong with that? He could be ahead of himself. Becoming a famous nightclub singer could be a goal to be achieved at some later level, say level 6 when he takes Leadership feat for a cohort to be his manager and followers are his main fandom. As for the concept I don't see how it's a worst thing.

I have a little bias in that in a 5E game I played a character who was a stripper, but the point stands. :smallyuk:

No, he wanted to already be famous and have legions of adoring fans that would do his bidding at first level for no mechanical game investment other than "I said that's what my character was."

PhoenixPhyre
2019-01-07, 02:20 PM
I feel the worst kind of player character is the kind of character that needs to be bribed, coerced or geased into every single adventure. No own agenda, no drive, no interest in anything, basically nothing that keeps them from settling down in a city once they made some money during the first few adventures.

It's why I make the one unalterable rule of character creation "Make someone who wants to be there. Who wants to work with the group." For my setting, being a Sanctioned Adventurer is a choice--you have to sign up and be selected for Adventuring training, then make it through training (where they're weeding out those that are unsuited for that life).

Braininthejar2
2019-01-07, 02:24 PM
My friend was once persuaded to play a Cyberpunk campain, and she hates most SF.

So she made a robocop-like policewoman, but asked for custom symptoms for her cyber-psychosis - she decided that she was implanted against her will (basically a Jansen treatment) and her mind rejected the idea, causing her to behave as if she were still a human - so rather than "gone berserk from too many implants" her psychotic episodes were "subdued a perp and accidentally broke both his arms"

Draconi Redfir
2019-01-07, 03:07 PM
Anyone who uses Chaotic Nuetral to try and bypass the ďĒNo Evil CharactersĒ stipulation

guilty.


I haven't made him yet. But someday i want to make a fighter that fights by tearing Doors off their hinges and smacking people with them. because i had a dream once where a guy did exactly that.

that concept did give birth to a neat dual-sheild fighter though.

Arbane
2019-01-07, 04:19 PM
Not mine, but no discussion of terrible character concepts is complete without Bjorn the Zombie Viking (https://forum.rpg.net/index.php?threads/strangest-characters-ever-played.302539/post-6715341) and The Invincible Hammer-Wheel (https://forum.rpg.net/index.php?threads/necro-i-think-its-time-for-a-worlds-worst-player-character-concepts-thread.278110/post-6126464).

Knaight
2019-01-07, 05:30 PM
I've been lucky here. Yes, there was an artless lesbian nymphomaniac played by a 13 year old teenage boy who later became a literal frat bro, but that honestly wasn't that terrible. There was the entire concept of the magical sorority girls game with the pregens I made, which was basically playing chicken with a disaster of bad taste, but that was a game of chicken we thoroughly won to the point of those ending up some of the deepest and more interesting characters that ever came up. Sometimes when you play with fire you just get pretty lights.

That leaves the worst as some pretty mundane characters more dull than disastrous. Specifically, there were the various adventurer blanks that cropped up early on, characters with no actual character used as mechanical tools for problem solving. Gygax would have been proud, and I'm very glad to have moved past it.


HERO system / Champions -- superhero campaign.

Pickup game in university classrooms during weekly RPG club night.

So mixed company, not all close friends (group included a 17-year-old girl).

One player, exactly the player you'd expect from bad gamer stereotypes, showed up to session zero with "Hentai Man".

Yeah.

"Exactly the player you'd expect" was a little vague, but it all crystalized into a more definite persona the moment "Hentai Man" was mentioned. Yet another example of why I don't play with randos.

Kelb_Panthera
2019-01-07, 06:29 PM
My next character or the one after that is going to be a psychotic, cannibal demon summoner. That's going to be either hilarious or a total dumpster fire.

Florian
2019-01-07, 06:40 PM
After some decades of gaming, I rather think in broad categories than trying to remember the details...

1) Reluctant hero / No, I'm just a commoner/house wife/accountant. Nothing big to say here. I'm not going to spent any time forcing/bribing/persuading a character that is unwilling to go adventuring.

2) Teflon Billy, especially in more social/cultural focused games. Again, might be fun for the individual player, kills the fun for the rest of the participants. "No, no fate points or bennies for you, you just don't get the concept of fail forward"

3) The copycat. Yeah, you have some fav. book/movie/comic/MMO/console game hero and yeah, you managed to hit the boards and get it rebuild somehow. Nice. No get off of my lawn.

4) The destroyer. Ok, haven't had that one for a while, but the teenager yers are long past. Someone who feels powerful and in control when he can dominate end potentially destroy the fun of others. Enforced PvP is also not everyones thing.

Max_Killjoy
2019-01-07, 09:14 PM
Is enforced "social PvP" or "narrative/dramatic PvP" better?

Astofel
2019-01-07, 10:21 PM
I once genuinely considered playing a female elven barbarian who used her "assets" to get what she wanted from men, but was actually a lesbian... I have no idea what I was thinking, the people around me must have thought I was That Guy.

This one isn't terrible, but one of the other characters in a 5e Out of the Abyss game was a stoner/drunkard elven monk whose gimmick was that he was from Australia "Straya" who'd become lost in the Underdark after going on a 100-year bender and was now trying to find his way back. His name was Duncroft Jones and he liked to joke about his ex-wives, one of whom was a crocodile. Fun character, but eventually retired as he was unsuitable for a longer more serious campaign.

My own character for that campaign is a fighter/warlock whose defining trait is that he always blindly follows any orders given to him. Surprisingly he's become a rather deep character.

Malifice
2019-01-08, 04:29 AM
Oh no, not again.

Heh. 10 Points for the HHGTTG reference.

Lord Torath
2019-01-08, 08:40 AM
In one game I played on roll20, the DM stipulated that all the characters were part of a team that had been together for some time. We'd been hired for a secret mission to go retrieve a McGuffin from a dungeon. One of the players who missed the first session showed up the second session. The introduction of his character? A slovenly drunk stumbling out of the night into our fire (not literally into our fire, just into our campsite). I was all in favor of getting him comfortably bedded down, then quietly moving our campsite a couple hundred yards away, leaving him to his hangover in the morning. We're on a secret mission. We're supposed to just trust this drunk and bring him along? Yeah, "No."

Kardwill
2019-01-08, 10:18 AM
1) Reluctant hero / No, I'm just a commoner/house wife/accountant. Nothing big to say here. I'm not going to spent any time forcing/bribing/persuading a character that is unwilling to go adventuring.


That one can be fun as long as the player understands it's their responsibility to find a reason that character sticks to the group and goes on adventures. "Well, sure, I'm retired and had no intention of going on this adventure nonsense. But Tim's character is my daughter, and there's no way in hell I'll let her go unsupervised on such a dangerous quest, dagnabit!" :)

Jophiel
2019-01-08, 01:13 PM
That one can be fun as long as the player understands it's their responsibility to find a reason that character sticks to the group and goes on adventures. "Well, sure, I'm retired and had no intention of going on this adventure nonsense. But Tim's character is my daughter, and there's no way in hell I'll let her go unsupervised on such a dangerous quest, dagnabit!" :)
Yeah, make whatever "reluctant" concept you want, provided you're still going to buy into playing the game. "This isn't the life I want, but I can't let that evil happen" vs "There's evil happening? Welp, I'm just a humble farmer so I'm gonna sit on my porch and watch the wheat grow."

I have to admit that I've been "That Guy" at a couple campaigns many ages ago. I once played a character who just couldn't be coaxed or forced into entering some magical portal (which was like Session One and the whole starting hook) and once, somewhat amusingly in a facepalming retrospective way, played a Shadowrun character who was all sorts of racist against elves and didn't want to do the mission with an elf in the party -- who was being played by my real life girlfriend :smallconfused:

But, dude... I was roleplaying so well! Fortunately I've grown past that and realized that just playing the damn game can be fun, too.

In my defense, when I play a female character, it's not uncommon for someone to forget that I'm supposed to be female since I don't spend all my time describing my ample bosoms or how I'm seducing the princess into a lesbian tryst.

PhoenixPhyre
2019-01-08, 01:24 PM
In my defense, when I play a female character, it's not uncommon for someone to forget that I'm supposed to be female since I don't spend all my time describing my ample bosoms or how I'm seducing the princess into a lesbian tryst.

My current party is

* Myself (male), playing a man-turned-woman (due to not being specific enough about his Pact).
* A guy playing a female (born and raised) barbarian. Most non-traditionally-feminine character I've seen, though. She's the tough guy who likes to beat down doors or rage and smash face. While wearing a pretty dress. Not that there's anything wrong with that.
* A woman (the barbarian player's RL wife) playing a female gnome. Very little gender-specificity there--more "I burn down everything!" and sadistic giggles.
* A man playing a male half-orc.

The DM constantly forgets that the barbarian is female. I try to keep mentioning the confused mannerisms and such as my character (a warlock/bard) has thrown herself into her new state but still makes mistakes/acts like a man occasionally.

ATHATH
2019-01-08, 02:19 PM
In our evil party where we do evil things like taking things without asking and occasionally being a bit rude to others, someone joined in with a good aligned paladin of redemption murder machine. I'm playing chaotic evil and I don't hold a candle to the atrocities committed by the paladin. He once sacrificed our allies and burned down where we were staying just to get a magic shield.
Hey, not all Paladins of Redemption have to be Good- the wording of the tenets of the oath are vague enough that you could definitely play a "corrupter of the innocent/neutral/anyone, really"-type of character as an Evil Redemption Paladin.

mucat
2019-01-08, 02:23 PM
That one can be fun as long as the player understands it's their responsibility to find a reason that character sticks to the group and goes on adventures. "Well, sure, I'm retired and had no intention of going on this adventure nonsense. But Tim's character is my daughter, and there's no way in hell I'll let her go unsupervised on such a dangerous quest, dagnabit!" :)Hell, it's even okay for a character to sit out a given adventure, as long as the player keeps contributing to the game.

I've had times when my character was at a crucial point in a research project that literally meant the world to him, and it would have stretched suspension of disbelief for him to take off with the others to visit a festival in a foreign land...so I took over the drunken engineer NPC and had a great time playing him while my mad doctor was squirreled away in the lab. It made sense in the story, and I don't think it dented anyone's enjoyment. (The engineer ended up meeting some old enemies of the doctor at the festival, and they bonded over tales of what a prick the doctor was.)

Florian
2019-01-08, 04:19 PM
Is enforced "social PvP" or "narrative/dramatic PvP" better?

Not better, but simply different.

Rynjin
2019-01-09, 07:05 PM
My friend was once persuaded to play a Cyberpunk campain, and she hates most SF.

So she made a robocop-like policewoman, but asked for custom symptoms for her cyber-psychosis - she decided that she was implanted against her will (basically a Jansen treatment) and her mind rejected the idea, causing her to behave as if she were still a human - so rather than "gone berserk from too many implants" her psychotic episodes were "subdued a perp and accidentally broke both his arms"

... What's so terrible about this, exactly?

Lord Athos
2019-01-11, 06:22 AM
... What's so terrible about this, exactly?

I agree, that's actually great.

Particle_Man
2019-01-11, 01:16 PM
Not sure if this counts since it was not used, GM said no to the idea quickly. An awakened Squirrel, Mr. Crackers, our for revenge. He was the familiar of a wonderful young wizard that got into trouble his party couldnít handle and was left to die in a Kobold filled old copper mine. Mr. Crackers tried to help his master but was too weak to save him and despite that the kind masterís final order was not to sacrifice himself but to escape and survive.

He escaped the mines solely by being small enough to crawl through the rubble left in place after the kobolds collapsed the exits, though he was badly injured. He found a friendly Druid that took pity on him and after patching him up and hearing his story chose to Awaken Crackers the Squirrel and help him recover the wizardís body for a proper burial.

Even with his kind friend saved from Kobold stews and the responsible kobolds slain, Mr. Crackers felt hollow. Seeing the kobolds die felt good for a time but it faded and he realized it was because not everyone responsible was gone. Mr. Crackers knew he needed to complete his revenge, to hunt down and finish off those terrible people that claimed to be his masterís friends but abandoned him to die alone in the darkness.

Clearly Mr. Crackers is not a PC; he is the DM's BBEG! :smallbiggrin:

I had one PC run off and do her own thing. Instead of having the player playing a new character (she was here for one session) I let everyone else play the npc antagonists giving her grief in the area she ran off to. The other players found it . . . therepeautic. :smallsmile:

Arbane
2019-01-11, 02:23 PM
I had one PC run off and do her own thing. Instead of having the player playing a new character (she was here for one session) I let everyone else play the npc antagonists giving her grief in the area she ran off to. The other players found it . . . therepeautic. :smallsmile:

The last campaign I was in, when one PC went off alone, the GM had the rest of us play the enemies in an encounter... which was where his Killer DM tendencies surfaced. Still fun, if mighty stressful for the unlucky solo-er. (Though both the PCs it happened to survived.)

DrownsInCancer
2019-01-11, 04:02 PM
My uhhh friend is playing a sex crazed tabaxi fighter. Tabaxi for the sole reason because she likes cats, loved the khajiit in Skyrim and wants a "neko" character. Her words not mine. At least she has a typical tabaxi name and not some japanese name.