doliemaster
2007-09-23, 01:29 AM
Ok, I'm working on my own DnD homebrew world, and have alot of it mapped out, and I thought about giving a general idea here looking for reviews on it.
First-Political-
Okay there are Four main powers in this world-
The Elven-Orc allience
Okay, the biggest&most powerful thing in my world, the Elven-Orc allience is what it sounds like, an allience between the Elves&Orcs thats been going on for over 500 years, That starting after the War of 1,000 arrows, (Named such for the elves overall use of arrows, and avoidence of head-on combat), when the two weakened races signed a pact of allience. It whent on to become the greatest power ever known. It takes up a large amount of land and is generally a benign power, although it has enslaved just about all dwarfs and humans on the continent, as well as all the high elves(whom rebelled against the other elfs when they signed the pact I.E. Drow,wood,grey&wild.)
The Goblin Kingdom-
Not to much of a kingdom, it is composed of a capital& and 20 scattered citys, whose only land is the citys and some land surrounding them, so not a really connected land, it is known as a mercenary kingdom, lending aid in the smallest to largest conflicts(and often betraying them on a whim.) It is considered the weakest power on the map, but is respected enough that an out-right war seems to costly, without any real benefit.
The Gnome-Kobold towers-
Not so much a goverment as a group, you see most spellcasters are either kobolds or Gnomes, and they having such a love for they craft, gather in large towers or castles that are abandoned and unclaimed, repair them, and start there own ones with pops from 100-2500, they aren't really linked to each other although some share alliences, they are good-willed they just guard their craft well, they are masters on not only all magics, but of making scientific magic blends.
Tuzarra-
A small, but powerful nation composed of a couple Gnome-Kobold towers, some rebelloius goblin citys, & some Elven-Orc allience citys that succeded, this is a rather strange nation. Its customs are a blend, it opinions mixed, it is generally a wild card.
Religiously-
There are ten gods-
Zeboim
Nerul
Boccob
Pelor
Vecna
Corellon Larethian
Ehionna
Erythnul
Kord
St.Curthbert
Differences-Only two really, St.Cubert is CE, and Zebioms favored people are orcs.
There were 4 others but they left-
Heironeous-Left this world cursing its evil-
Gruumsh-Screaming about his lost people(Orcs)
Moradin-Crying over the dwarfs lost.
Hextor-Got bored when the fights ended.
The idea of the gods-Each god is actually a small percent of the greater god, each sent a world as a representive-when they leave they rejion the large body inorming it of the world.
PC races-
Elves
Orcs
Kobolds
Gnomes
Goblins
I'll give a defining history when I'm less tired, so any reviews?
First-Political-
Okay there are Four main powers in this world-
The Elven-Orc allience
Okay, the biggest&most powerful thing in my world, the Elven-Orc allience is what it sounds like, an allience between the Elves&Orcs thats been going on for over 500 years, That starting after the War of 1,000 arrows, (Named such for the elves overall use of arrows, and avoidence of head-on combat), when the two weakened races signed a pact of allience. It whent on to become the greatest power ever known. It takes up a large amount of land and is generally a benign power, although it has enslaved just about all dwarfs and humans on the continent, as well as all the high elves(whom rebelled against the other elfs when they signed the pact I.E. Drow,wood,grey&wild.)
The Goblin Kingdom-
Not to much of a kingdom, it is composed of a capital& and 20 scattered citys, whose only land is the citys and some land surrounding them, so not a really connected land, it is known as a mercenary kingdom, lending aid in the smallest to largest conflicts(and often betraying them on a whim.) It is considered the weakest power on the map, but is respected enough that an out-right war seems to costly, without any real benefit.
The Gnome-Kobold towers-
Not so much a goverment as a group, you see most spellcasters are either kobolds or Gnomes, and they having such a love for they craft, gather in large towers or castles that are abandoned and unclaimed, repair them, and start there own ones with pops from 100-2500, they aren't really linked to each other although some share alliences, they are good-willed they just guard their craft well, they are masters on not only all magics, but of making scientific magic blends.
Tuzarra-
A small, but powerful nation composed of a couple Gnome-Kobold towers, some rebelloius goblin citys, & some Elven-Orc allience citys that succeded, this is a rather strange nation. Its customs are a blend, it opinions mixed, it is generally a wild card.
Religiously-
There are ten gods-
Zeboim
Nerul
Boccob
Pelor
Vecna
Corellon Larethian
Ehionna
Erythnul
Kord
St.Curthbert
Differences-Only two really, St.Cubert is CE, and Zebioms favored people are orcs.
There were 4 others but they left-
Heironeous-Left this world cursing its evil-
Gruumsh-Screaming about his lost people(Orcs)
Moradin-Crying over the dwarfs lost.
Hextor-Got bored when the fights ended.
The idea of the gods-Each god is actually a small percent of the greater god, each sent a world as a representive-when they leave they rejion the large body inorming it of the world.
PC races-
Elves
Orcs
Kobolds
Gnomes
Goblins
I'll give a defining history when I'm less tired, so any reviews?