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View Full Version : D&D 5e/Next By the Power of Dragons; The Dragon Patron (PEACH)



sandmote
2019-01-02, 02:11 AM
The subclass on the homebrewery (https://homebrewery.naturalcrit.com/share/rJF8SCt-E)

Edit: whoops, forgot the spells.


Spell Levels
Spells


1st
Absorb Elements, Chromatic Orb


2nd
Dragon's Breath, Silence


3rd
Elemental Weapon, Haste


4th
Arcane Eye, Leomund's Secret Chest


5th
Arcane Hand, Control Winds



Armor Master
You gain proficiency with medium and heavy armor.
Unfortunately this is clearly dip bait, but it does mean you don't have to multiclass into cleric for this proficiency. And I really like having a mechanical benefit for strength based warlocks.


Infuse Element
At 1st level, you have a pool of d6s that you can spend to empower your strikes. The number of dice in the pool equals 1 + your warlock level.

When you hit with a weapon attack, you can infuse your weapon with draconic power, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and increase the damage by that ammount. The damage type the dice add is based on your patron, as shown on the table below.
D6 Die Damage


Patron Type
Damage Type


Black
Acid


Blue
Lightning


Brass
Fire


Bronze
Lightning


Copper
Acid


Gold
Fire


Green
Poison


Red
Fire


Silver
Cold


White
Cold


Your pool regains all expended dice when you finish a long rest.
Lots of options, and it scales with warlock level. The pools of dice is the same size as that of a warlock with the Celestial patron, but this pool is for harming instead of healing. Not sure it scales properly; the AU Circle of Twilight uses d10s, and they work with spells.


Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
I don't know what would fit better, but I don't really want to limit the subclass to bladelocks.


Draconic Presence
At 10th level, you gain damage resistance of the same type dealt by your pool of dice.

Additionally, as an action, you can attempt to frighten up to 10 creatures of your choice within 30 feet of you. These creatures must make a wisdom saving throw, or be frightened of you for 1 minute at the end of each of their turns, they can make another saving throw, ending the condition on a success.

Once you have used this ability, you must finish a short or long rest before you can use it again.
I'm not sure the damage resistance fits with the rest of this. Otherwise I think a weakened form of a dragon's frightful presence fits well.


Overwhelming Element
Starting at 14th level, you can transform into a draconic form for 1 minute. During this time, you have immunity to the damage type of your draconic patron, and deal 2d6 damage of the same type as your pool of d6s on each melee weapon attack.
To help the subclass's damage keep up at higher levels. Larger burst damage than a rogue can deal, but it takes most of your resources to do that, so I'm not sure how to weigh it.

And pair of subclass specific invocations.
Claws of the Beast
Prerequisite: The Dragon patron

You grow long claws, which deal 1d6 + your strength modifier in slashing damage on a hit.

Dragon's Eye
Prerequisite: The Dragon patron, 5th level

You can cast See Invisibility at will, without expending a spell slot.