PhallicWarrior
2007-09-23, 05:45 PM
Whee! My first homebrew! I've been thinking of DMing a game set in the Heavenly Sword universe, so I figured I'd need the stats for the weapon if any of the players decided to get their hands on the cursed sword...
The Heavenly Sword
Long ago, the nomadic tribes of this world were beset by the forces of the Raven King. The vile king drove them into the wilderness and brought them to the brink of defeat. But in the final battle, when it seemed that the Raven King and his army would run them into the ground, the skies split open, and a heavenly warrior emerged. He destroyed the King's armies to a man, and led the final charge to slay the Raven King himself! After the battle, he disappeared, leaving behind only his beautifully crafted sword. It was soon discovered that this "Heavenly Sword" granted unmatched skill in battle and immense fortitude upon it's wielder, and the greatest warriors, tribal leaders and soldiers of the world fought for its powers. No one understands why, some say the blood spilt in it's name angered the gods themselves, but the Sword began to feed upon the blood frenzy of it's masters, and when that was spent, their lives. Thus did the Heavenly Sword defend itself against the follies of Man...
The Heavenly Sword [Major Artifact, Martial Weapon]
Size: Medium
Damage: 1D12 (slightly better than a bastard sword)
Reach: NA/ 10 ft. (See special qualities)
Crit: 19-20
SQ:
+6 enhancement bonus (and thus, Epic vs DR)
Counts as a Monk weapon in all forms.
As a free action, once per round, the Sword's wielder can will it to assume the form of a Spiked Chain. The enhancement bonus still applies.
Counts as Adamantine against DR.
Finally, the Heavenly Sword grants its wielder unmatched battle prowess. In game terms, it gives its wielder 20 levels in Monk, Along with a +2 bonus to Wis. Assign all attribute points to Str, Dex and Wis. (Note that you're free to use a monk fix, rather than the base class, as long as it still grants an AC bonus and Wis to AC.)
This power comes at a cost, however. Every day after the wielder of the Sword uses it in battle for the first time, (s)he must make a Fortitude and Will save at DC 20, increasing by 2 every day. If either save fails, the character takes one point of Con drain, which cannot be recovered by any means short of direct divine intervention. This doesn't affect the character's HP total, although it will affect any HP rolls at later levels. Once the character's Con reaches zero the character dies, as normal.
Questions, comments?
The Heavenly Sword
Long ago, the nomadic tribes of this world were beset by the forces of the Raven King. The vile king drove them into the wilderness and brought them to the brink of defeat. But in the final battle, when it seemed that the Raven King and his army would run them into the ground, the skies split open, and a heavenly warrior emerged. He destroyed the King's armies to a man, and led the final charge to slay the Raven King himself! After the battle, he disappeared, leaving behind only his beautifully crafted sword. It was soon discovered that this "Heavenly Sword" granted unmatched skill in battle and immense fortitude upon it's wielder, and the greatest warriors, tribal leaders and soldiers of the world fought for its powers. No one understands why, some say the blood spilt in it's name angered the gods themselves, but the Sword began to feed upon the blood frenzy of it's masters, and when that was spent, their lives. Thus did the Heavenly Sword defend itself against the follies of Man...
The Heavenly Sword [Major Artifact, Martial Weapon]
Size: Medium
Damage: 1D12 (slightly better than a bastard sword)
Reach: NA/ 10 ft. (See special qualities)
Crit: 19-20
SQ:
+6 enhancement bonus (and thus, Epic vs DR)
Counts as a Monk weapon in all forms.
As a free action, once per round, the Sword's wielder can will it to assume the form of a Spiked Chain. The enhancement bonus still applies.
Counts as Adamantine against DR.
Finally, the Heavenly Sword grants its wielder unmatched battle prowess. In game terms, it gives its wielder 20 levels in Monk, Along with a +2 bonus to Wis. Assign all attribute points to Str, Dex and Wis. (Note that you're free to use a monk fix, rather than the base class, as long as it still grants an AC bonus and Wis to AC.)
This power comes at a cost, however. Every day after the wielder of the Sword uses it in battle for the first time, (s)he must make a Fortitude and Will save at DC 20, increasing by 2 every day. If either save fails, the character takes one point of Con drain, which cannot be recovered by any means short of direct divine intervention. This doesn't affect the character's HP total, although it will affect any HP rolls at later levels. Once the character's Con reaches zero the character dies, as normal.
Questions, comments?