View Full Version : Advice for scout//ranger ?
Thomix
2007-09-23, 08:53 PM
I'm planing to make a scout//ranger for a upcoming gestalt campaign.
So, I want to know if someone have some advice for feat, variant, or something else that can be useful??
Thx
Guy_Whozevl
2007-09-23, 08:55 PM
How would Swift Hunter work in this situation? Would you get skirmish twice as fast? If so, take it.
Dhavaer
2007-09-23, 09:00 PM
Why Scout//Ranger? Wouldn't, say, Scout//Duskblade be better? Less ability overlap and another good save.
BardicDuelist
2007-09-23, 09:01 PM
I would recomend going scout3/ranger17//druid 20 with swift hunter.
You want a full caster for gestalt. If you don't mind the lower BAB, scout has niftier class features IMO. Your favorite wildshape has pounce.
Nebo_
2007-09-23, 09:07 PM
You won't get much out of that combo in a gestalt game. The classes have too much overlap - use something that fills in the weak points.
TO_Incognito
2007-09-23, 09:10 PM
Yeah; unless mechanical effectiveness is pretty unimportant in your group, I would definitely consider a different gestalt with the same flavor. Scout gestalts pretty well.
Dr. Weasel
2007-09-23, 09:44 PM
A Scout 3/Ranger 17 with Swift Tracker would work nicely with a Psion, specifically one with the Egoist Discipline (Hustle+Skirmish? How could you refuse?). You would have all good saves, full Manifesting (not affected by armor), tolerable hitpoints (you're going to be fighting from a distance anyway) and an expanded skill list. You don't lose much, particularly if you take the CWarrior Spellcasting replacement (it reduces MAD and your Manifesting covers the loss).
If you'd like that build - which, as many people have pointed out, does not have a great amount of Gestault-overlap given the similarities between the two classes - take the Riposte alternate class feature of the Scout from the Web Enhancement for Cityscape (http://www.wizards.com/default.asp?x=dnd/we/20070228a).
Unlike skirmish, it makes it much easier to get multiple skirmish attacks in one round. With TWFing and a full BAB - and, one presumes, a pair of light weapons and Weapon Finesse - that'll be some nifty dice of bonus damage, which is more assured to you than a rogue's Sneak Attack.
Alternatively, take the ranged tree and pick up Greater Manyshot from the Psionics section of the SRD as soon as you can. Move 10', fire off a full rack, and get skirmish bonus to all of them.
Machete
2007-09-24, 01:52 AM
Going Barbarian 1/Scout 19 is effective, especially going Catfolk and with the Quick Trait from Unearthed Arcana. Its not quite cheese but it makes you very hard to touch with spring attack.
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