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View Full Version : D&D 3.x Other Natural Instincts (feat)



rferries
2019-01-29, 12:46 AM
An alternative to racial skill bonuses, especially for animals.

Natural Instincts
You possess base animal cunning and skill, which is more pronounced the more bestial you are.

Prerequisites
Must be selected at 1st level.

Benefits
Hide, Listen, Move Silently, Spot, and Survival are always treated as class skills for you.

You gain bonus spell points each level equal to your Intelligence penalty (if any), with quadruple skill points at first level. These skill points may only be spent on your racial skills (if any) and Hide, Listen, Move Silently, Spot, and Survival.

Special
Creatures of the animal, fey, magical beast, ooze, plant, and vermin types receive Natural Instincts as a bonus feat at 1st level.

Mindless creatures with this feat gain skill points as though they were not mindless, and as if they had an Intelligence modifier of -5.

JMS
2019-01-29, 08:42 AM
An alternative to racial skill bonuses, especially for animals.

Natural Instincts
You possess base animal cunning and skill, which is more pronounced the more bestial you are.

Prerequisites
Must be selected at 1st level.

Benefits
Hide, Listen, Move Silently, Spot, and Survival are always treated as class skills for you.

You gain bonus spell points each level equal to your Intelligence penalty (if any), with quadruple skill points at first level. These skill points may only be spent on your racial skills (if any) and Hide, Listen, Move Silently, Spot, and Survival.

Special
Creatures of the animal, fey, magical beast, ooze, plant, and vermin types receive Natural Instincts as a bonus feat at 1st level.

Mindless creatures with this feat gain skill points as though they were not mindless, and as if they had an Intelligence modifier of -5.
The Special part should be a may, particularly for Fey, Plant, and Magical beast, which can have positive Int (Fey often do.)
No comments on balance