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View Full Version : D&D 3.x Other Improved Domain Feat (Good, Luck, Water, possibly more to follow)



rferries
2019-02-09, 08:54 PM
Improved Domain: Animal
Your deity grants you kinship with the birds and the beasts.

Prerequisites
Good domain, cleric level 5th.

Benefits
You gain the Wild Empathy class feature, as a druid of your cleric level.

You may spend a turn attempt to use Wild Shape as a druid of your class level. You may only assume the forms of animals and vermin in this way.

Improved Domain: Good
Your deity protects you with the power of Good.

Prerequisites
Good domain, cleric level 5th.

Benefits
You gain the [Good] subtype. Your natural weapons (including unarmed strikes) and any weapons you wield are treated as good-aligned.

You benefit from a constant inherent protection from evil effect.

You may spend a turn attempt to use magic circle against evil as a spell-like ability.

Improved Domain: Luck
Your deity's symbol is an actual lucky charm.

Prerequisites
Luck domain, cleric level 5th.

Benefits
Any (un)holy symbol of your deity functions as a stone of good luck while you carry it.

You may spend a turn attempt to use prayer as a spell-like ability.

Improved Domain: Water
Your deity grants you true mastery of the depths.

Prerequisites
Water domain, cleric level 5th.

Benefits
You gain the [Water] subtype. You may breathe water and gain a swim speed equal to twice your base land speed. You gain a +8 racial bonus on Swim checks and may always take 10 on such checks.

You may spend a turn attempt to use water breathing as a spell-like ability.

noob
2019-02-10, 09:31 AM
Improved domain: good is a quite useful feat if your gm forbids the creation of items of permanent protection against evil.

rferries
2019-02-15, 11:27 PM
Added the Animal domain.


Improved domain: good is a quite useful feat if your gm forbids the creation of items of permanent protection against evil.

Thanks!