Ertier
2007-09-26, 09:51 PM
Hey could I get some feedback on a new spell:
Blood Feast
Necromancy
Level: Sor/Wiz 4
Components: S, V and M
Casting Time: 1 action
Range: Touch
Target: Creature touched with blood and/or flesh (No constructs, incorporeal, plant, elemental and some undead creatures and outsiders.)
Duration: Instantaneous, See Text
Saving Throw: Fortitude (Special)
SR: No
Blood Feast is a devious spell that rips some (or most) of the blood and/or vital tissue from an opponent. It deals damage equal to 1d4 per level (Max. 15d4) + 1/per 2 levels (Max. 10). One point per Caster Level of the damage dealt cannot be repaired by non-magical means, and even magical means must bypass SR Equal to 10 + Caster Level, this effect ends if damage is successfully cured or a number of days equal to your CL pass. Half the damage that is uncurable is gained as temporary hitpoints. A living creature may attempt a Fotitude Save to negate any damage, however is sickened, if succesful, for the rest of the round (creatures who fail aren't sickened). Undead aren't allowed a saving throw. This spell doesn't affect creatures without flesh or blood i.e. constructs.
Material Component:
Bone Dust
Edit 1: Edited to 4th level and pumped up...
Blood Feast
Necromancy
Level: Sor/Wiz 4
Components: S, V and M
Casting Time: 1 action
Range: Touch
Target: Creature touched with blood and/or flesh (No constructs, incorporeal, plant, elemental and some undead creatures and outsiders.)
Duration: Instantaneous, See Text
Saving Throw: Fortitude (Special)
SR: No
Blood Feast is a devious spell that rips some (or most) of the blood and/or vital tissue from an opponent. It deals damage equal to 1d4 per level (Max. 15d4) + 1/per 2 levels (Max. 10). One point per Caster Level of the damage dealt cannot be repaired by non-magical means, and even magical means must bypass SR Equal to 10 + Caster Level, this effect ends if damage is successfully cured or a number of days equal to your CL pass. Half the damage that is uncurable is gained as temporary hitpoints. A living creature may attempt a Fotitude Save to negate any damage, however is sickened, if succesful, for the rest of the round (creatures who fail aren't sickened). Undead aren't allowed a saving throw. This spell doesn't affect creatures without flesh or blood i.e. constructs.
Material Component:
Bone Dust
Edit 1: Edited to 4th level and pumped up...