The Demented One
2007-09-28, 09:35 AM
Ghoul
Creating a Ghoul
Ghoul is an applied template that can be added to any corporeal aberration, animal, fey, giant, humanoid, magical beast, monstrous humanoid, or vermin.
Size and Type
Size remains unchanged. Type changes to Undead.
Hit Dice
Increase all racial and class HD to d12's.
Armor Class
A Ghoul gains a +2 natural armor bonus. This does not stack with any natural armor bonus the base creature may have.
Attacks
A Ghoul gains a bite attack as a primary natural weapon, unless it already has a bite attack. A Ghoul's bite attack deals damaged based on its size, shown below.
Bite Damage
{table=head]Size|Damage
Fine|1
Diminutive|1d2
Tiny|1d3
Small|1d4
Medium|1d6
Large|1d8
Huge|2d6
Gargantuan|3d6
Colossal|4d6
[/table]
Special Attacks
A Ghoul retains all the special attacks of the base creature and also gains the following special attacks.
Ghoul Fever (Su)
A creature damaged by a Ghoul's bite attack must make a Fortitude save, DC 10 + 1/2 the Ghoul's HD + the Ghoul's Charisma modifier, or contrat ghoul fever. Any creature which the Ghoul template can be added to that dies of ghoul fever rises as a Ghoul at the next midnight. It is not under the control of the Ghoul that spawned it.
Paralysis (Ex)
A creature damaged by a Ghoul's bite attack or any other natural weapon must make a Fortitude save, DC 10 + 1/2 the Ghoul's HD + the Ghoul's Charisma modifier, or be paralyzed for 1d4+1 rounds. Elves are immune to this paralysis.
Special Qualities
A Ghoul retains all the special qualities of the base creature and also gains the following qualities.
Darkvision (Ex)
A Ghoul can see up to 60 ft. in darkness.
Turn Resistance (Ex)
A Ghoul has +2 turn resistance.
Abilities
Increase from the base creature as follows: Str +2, Dex +2, Cha +2. As an undead creature, a Ghoul has no Constitution score.
Challenge Rating
As the base creature +1
Alignment
Always Evil.
Level Adjustment
As the base creature +1
Creating a Ghoul
Ghoul is an applied template that can be added to any corporeal aberration, animal, fey, giant, humanoid, magical beast, monstrous humanoid, or vermin.
Size and Type
Size remains unchanged. Type changes to Undead.
Hit Dice
Increase all racial and class HD to d12's.
Armor Class
A Ghoul gains a +2 natural armor bonus. This does not stack with any natural armor bonus the base creature may have.
Attacks
A Ghoul gains a bite attack as a primary natural weapon, unless it already has a bite attack. A Ghoul's bite attack deals damaged based on its size, shown below.
Bite Damage
{table=head]Size|Damage
Fine|1
Diminutive|1d2
Tiny|1d3
Small|1d4
Medium|1d6
Large|1d8
Huge|2d6
Gargantuan|3d6
Colossal|4d6
[/table]
Special Attacks
A Ghoul retains all the special attacks of the base creature and also gains the following special attacks.
Ghoul Fever (Su)
A creature damaged by a Ghoul's bite attack must make a Fortitude save, DC 10 + 1/2 the Ghoul's HD + the Ghoul's Charisma modifier, or contrat ghoul fever. Any creature which the Ghoul template can be added to that dies of ghoul fever rises as a Ghoul at the next midnight. It is not under the control of the Ghoul that spawned it.
Paralysis (Ex)
A creature damaged by a Ghoul's bite attack or any other natural weapon must make a Fortitude save, DC 10 + 1/2 the Ghoul's HD + the Ghoul's Charisma modifier, or be paralyzed for 1d4+1 rounds. Elves are immune to this paralysis.
Special Qualities
A Ghoul retains all the special qualities of the base creature and also gains the following qualities.
Darkvision (Ex)
A Ghoul can see up to 60 ft. in darkness.
Turn Resistance (Ex)
A Ghoul has +2 turn resistance.
Abilities
Increase from the base creature as follows: Str +2, Dex +2, Cha +2. As an undead creature, a Ghoul has no Constitution score.
Challenge Rating
As the base creature +1
Alignment
Always Evil.
Level Adjustment
As the base creature +1