KittenMagician
2019-03-02, 11:44 PM
so as far as homebrew goes this group uses 2 races i made up.
1) Cursecaller Vixayne
Vixayne Traits
Vixayne have several things in common with each other.
**Ability Score Increase.** Your Intelligence score increases by 2.
**Age.** Vixayne start their quest when the reach adulthood at at the age of 200 years old. They commonly live to be 1000.
**Alignment.** In general Vixayne are good and more than likely will follow the local laws, but they will do just about anything in completing their duty for Vix.
**Size.** Vixayne range from about 5 feet tall to 6 and a half feet tall and anywhere from 110 pounds to 250 pounds. Your size is Medium.
**Speed.** Your base walking speed is 30 feet.
**Driven.** Your need to show Vix good results makes you restless. You gain all the benefits of a long rest after sleeping 4 hours.
**Treasure Hunters.** You have proficiency in the Investigation skill and have advantage on all Intelligence (Investigation) rolls when determining the value of an item.
**Amiable.** Whenever a party member other than you rolls at least one hitdice during a short rest they gain 2 additional hitpoints.
**Languages.** You speak read and write common and one other language of your choice. You also speak Va'Sae, the language of the Vixayne. Only Vixayne know this language and are not allowed to teach it to anyone.
**Subrace.** Vix created all Vixayne with a purpose. Your purpose dictates your subrace and abilities along with the last part of your name. Their are six main purposes for the Vixayne: Wayfinder, Giftseeker, Boonbestower, Grudgedealer, Truthprocurer, and Cursecaller.
Cursecaller
**Ability Score Increase.** Your Charisma score increases by 1.
**Call Curse.** You may cast the *hex* spell once with this trait. You regain the ability to cast it again after a short or long rest.
**Blood of the Master.** You may call upon Vix to empower you with a sacrifice. As a bonus action you may sacrifice half your hitpoint maximum to increase the level of the next spell you cast by one or gain a +3 to hit and to damage on your next attack. If this sacrifice of hitpoints would reduce you to 0 or less hit points you do not fall unconscious until the end of your turn.
**The Immortal Bond.** You only need to succeed two death saving throws to stabilize when unconscious.
2) Cane (based off of the Codex Alera book series by Jim Butcher)
Cane Traits
**Ability Score Increase.** Your Strength score increases by 2 and your Constitution score is increased by 1.
**Age.** Cane mature quicklyand are considered adult at 16. They rarely live into old age due to their warlike nature but those that do live long enough might live to be 1000.
**Alignment.** Cane are almost always lawful evil.
**Size.** Cane range from about 7 feet tall to 8.5 feet tall and anywhere from 250 pounds to 350 pounds. Your size is Medium.
**Speed.** Your base walking speed is 40 feet.
**Darkvision.** You have darkvision with a range of 60 feet.
**Keen Hearing and Smell.** Your animal like senses give you advatage on perception checks that rely on hearing or smell.
**Sharp Claws and Teeth.** Your natural weapons are savage. Your unarmed attacks deal 1d4 + your Strength modifier piercing damage.
**Dedicated Weapon Masters.** Choose one weapon your class gives you proficiency in and you gain double your proficiency when using that weapon. All other weapons you are proficient with only benefit from half your proficiency bonus rounded up.
**Vicious Attack** When you make a melee attack you may declare the attack to be a vicious attack before you roll. On a hit the attack deals +5 damage. You may use this trait once and regain the ability to do so after a short or long rest.
**Languages.** You speak read and write common and Canish.
the group consists of 4 characters @ 6th level. we gave them level 1 feats.
Kenku Fighter 6 (Arcane Archer) with shadow arrow and burst arrow. Feats: Observant (+1 Int) Sharpshooter and Linguist
Duergar Cleric 4/Monk 2 (Grave Domain) Feats: Warcaster, Observant (+1 Wis)
Vixayne Warlock 5/Rogue 1 (Hexblade) Eldritch invocations: Eldritch Smite, Thirsting blade, mask of many faces. Feats Silver-Tongued, Stealthy (both from UA-Feats for Skills)
Cane Barbarian 4/UA-Mystic2 (Path of the ancestral spirit, Order of the Immortal) Psychic disciplines: Psionic Weapon, Adaptive Body, Psionic Restoration. Feats: Great Weapon Master, Brawny (UA-Feats for Skills)
They were each given a +1 magic weapon, and each had an ok magical item besides (best one was the warlock with a +1 shield)
The warlock used rapier and shield, the Barbarian used a greataxe, the fighter used a longbow, and the cleric used a quarterstaff (never once made an attack.) the group as a whole easily cleared CR6, CR9, and CR16 without even a single character going unconscious. at one point the barbarian hit himself for almost 3/4 of his own health.
im trying to figure out why this small group of lower end level characters can so easily stand up to such way higher CR monsters. i know the CR system isnt great or exactly spot on but it should be roughly good enough.
I can provide the character stats and i need help understanding why they are so powerful. they were only tested in straight combat (no rp or out of combat situations.)
Feats for skills link https://media.wizards.com/2017/dnd/downloads/UA-SkillFeats.pdf
UA-Mystic Class link https://media.wizards.com/2017/dnd/downloads/UAMystic3.pdf
1) Cursecaller Vixayne
Vixayne Traits
Vixayne have several things in common with each other.
**Ability Score Increase.** Your Intelligence score increases by 2.
**Age.** Vixayne start their quest when the reach adulthood at at the age of 200 years old. They commonly live to be 1000.
**Alignment.** In general Vixayne are good and more than likely will follow the local laws, but they will do just about anything in completing their duty for Vix.
**Size.** Vixayne range from about 5 feet tall to 6 and a half feet tall and anywhere from 110 pounds to 250 pounds. Your size is Medium.
**Speed.** Your base walking speed is 30 feet.
**Driven.** Your need to show Vix good results makes you restless. You gain all the benefits of a long rest after sleeping 4 hours.
**Treasure Hunters.** You have proficiency in the Investigation skill and have advantage on all Intelligence (Investigation) rolls when determining the value of an item.
**Amiable.** Whenever a party member other than you rolls at least one hitdice during a short rest they gain 2 additional hitpoints.
**Languages.** You speak read and write common and one other language of your choice. You also speak Va'Sae, the language of the Vixayne. Only Vixayne know this language and are not allowed to teach it to anyone.
**Subrace.** Vix created all Vixayne with a purpose. Your purpose dictates your subrace and abilities along with the last part of your name. Their are six main purposes for the Vixayne: Wayfinder, Giftseeker, Boonbestower, Grudgedealer, Truthprocurer, and Cursecaller.
Cursecaller
**Ability Score Increase.** Your Charisma score increases by 1.
**Call Curse.** You may cast the *hex* spell once with this trait. You regain the ability to cast it again after a short or long rest.
**Blood of the Master.** You may call upon Vix to empower you with a sacrifice. As a bonus action you may sacrifice half your hitpoint maximum to increase the level of the next spell you cast by one or gain a +3 to hit and to damage on your next attack. If this sacrifice of hitpoints would reduce you to 0 or less hit points you do not fall unconscious until the end of your turn.
**The Immortal Bond.** You only need to succeed two death saving throws to stabilize when unconscious.
2) Cane (based off of the Codex Alera book series by Jim Butcher)
Cane Traits
**Ability Score Increase.** Your Strength score increases by 2 and your Constitution score is increased by 1.
**Age.** Cane mature quicklyand are considered adult at 16. They rarely live into old age due to their warlike nature but those that do live long enough might live to be 1000.
**Alignment.** Cane are almost always lawful evil.
**Size.** Cane range from about 7 feet tall to 8.5 feet tall and anywhere from 250 pounds to 350 pounds. Your size is Medium.
**Speed.** Your base walking speed is 40 feet.
**Darkvision.** You have darkvision with a range of 60 feet.
**Keen Hearing and Smell.** Your animal like senses give you advatage on perception checks that rely on hearing or smell.
**Sharp Claws and Teeth.** Your natural weapons are savage. Your unarmed attacks deal 1d4 + your Strength modifier piercing damage.
**Dedicated Weapon Masters.** Choose one weapon your class gives you proficiency in and you gain double your proficiency when using that weapon. All other weapons you are proficient with only benefit from half your proficiency bonus rounded up.
**Vicious Attack** When you make a melee attack you may declare the attack to be a vicious attack before you roll. On a hit the attack deals +5 damage. You may use this trait once and regain the ability to do so after a short or long rest.
**Languages.** You speak read and write common and Canish.
the group consists of 4 characters @ 6th level. we gave them level 1 feats.
Kenku Fighter 6 (Arcane Archer) with shadow arrow and burst arrow. Feats: Observant (+1 Int) Sharpshooter and Linguist
Duergar Cleric 4/Monk 2 (Grave Domain) Feats: Warcaster, Observant (+1 Wis)
Vixayne Warlock 5/Rogue 1 (Hexblade) Eldritch invocations: Eldritch Smite, Thirsting blade, mask of many faces. Feats Silver-Tongued, Stealthy (both from UA-Feats for Skills)
Cane Barbarian 4/UA-Mystic2 (Path of the ancestral spirit, Order of the Immortal) Psychic disciplines: Psionic Weapon, Adaptive Body, Psionic Restoration. Feats: Great Weapon Master, Brawny (UA-Feats for Skills)
They were each given a +1 magic weapon, and each had an ok magical item besides (best one was the warlock with a +1 shield)
The warlock used rapier and shield, the Barbarian used a greataxe, the fighter used a longbow, and the cleric used a quarterstaff (never once made an attack.) the group as a whole easily cleared CR6, CR9, and CR16 without even a single character going unconscious. at one point the barbarian hit himself for almost 3/4 of his own health.
im trying to figure out why this small group of lower end level characters can so easily stand up to such way higher CR monsters. i know the CR system isnt great or exactly spot on but it should be roughly good enough.
I can provide the character stats and i need help understanding why they are so powerful. they were only tested in straight combat (no rp or out of combat situations.)
Feats for skills link https://media.wizards.com/2017/dnd/downloads/UA-SkillFeats.pdf
UA-Mystic Class link https://media.wizards.com/2017/dnd/downloads/UAMystic3.pdf