lucky9
2019-03-25, 02:30 PM
I will be posting one change, or group of changes, at a time to hopefully allow for a little more discussion/ tweaks/ general thoughts, if you would be so kind:smallsmile:
A note before starting: I am aware that this edition is.. unstable, especially at higher levels. My rules don't necessarily aim to completely eliminate that issue, too large a task. What I'm going for is general playability, a certain feel I have about things, and of course, fun for all players including those running muggles. With that said, do let me know if I've horribly broken anything. Also, feel free to ask for any clarification.
Some tweaks for the magic system. Dangerous thing to play with indeed.. Anything I may not have considered? I don't believe making things slightly more difficult for full casters is necessarily the worst thing...
First up, my little beef with a certain rule. What do you think?
When casting a spell or spell-like ability, a character must use their flat-footed armor class, they may not cast defensively, and they do not threaten adjacent squares until the casting time has ended. No casting defensively rule.
Next, another thing I thought would make some sense for those directly manipulating the laws of space/time.
When casting spells with somatic components, the caster must have at least one hand free; however, the off hand is limited to holding a weapon with which the caster is proficient, or the specified spell focus, or a wand or a rod (not being used while casting the spell). Either of the caster's hands may handle any material components for the spell being cast.
I believe people may start counterspelling more often. Would this be alright, especially in light of my Sorcerer tweaks?
Counterspelling only requires that the caster expend a spell slot of a level equal to or greater than the spell to be countered, including metamagic increases of both spell slots; not a specific spell. The counterspell must however also have an equal or greater spell save DC. A Spellcraft check must still be made as normal.
Lastly, a clarification of a common-sense thing. Am I at all correct in that this is never explicitly written anywhere but maybe should be?
Voluntary summoning and/or shapeshifting spells and effects require the caster to have specific knowledge of the desired form. Roll appropriate Knowledge checks as if to identify the desired form when using it for the first time; or have previously encountered it.
Links to other rule sections:
General Rules
No xp Loss
http://www.giantitp.com/forums/showthread.php?584101-Houserules-Collection-are-these-a-3-or-an-18
Massive Damage Variants
http://www.giantitp.com/forums/showthread.php?584140-Houserules-Collection-are-these-a-3-or-an-18-Item-2
Size/ Space Sharing
http://www.giantitp.com/forums/showthread.php?584141-Houserules-Collection-are-these-a-3-or-an-18-Item-3
Races
http://www.giantitp.com/forums/showthread.php?584144-Houserules-Collection-are-these-a-3-or-an-18-Races
Classes
Multi-Classing
http://www.giantitp.com/forums/showthread.php?584145-Houserules-Collection-are-these-a-3-or-an-18-Classes
Classes w/ Minor Change
http://www.giantitp.com/forums/showthread.php?584150-Houserules-Collection-are-these-a-3-or-an-18-Classes-w-minor-tweaks
Bard Overhaul
http://www.giantitp.com/forums/showthread.php?584153-Houserules-Collection-are-these-a-3-or-an-18-Class-overhaul-Bard
Monk Overhaul
http://www.giantitp.com/forums/showthread.php?584154-Houserules-Collection-are-these-a-3-or-an-18-Class-overhaul-Monk
Sorcerer Overhaul
http://www.giantitp.com/forums/showthread.php?584155-Houserules-Collection-are-these-a-3-or-an-18-Class-overhaul-Sorcerer
Skills
http://www.giantitp.com/forums/showthread.php?584156-Houserules-Collection-are-these-a-3-or-an-18-Skills
Feats
http://www.giantitp.com/forums/showthread.php?584160-Houserules-Collection-are-these-a-3-or-an-18-Feats
A note before starting: I am aware that this edition is.. unstable, especially at higher levels. My rules don't necessarily aim to completely eliminate that issue, too large a task. What I'm going for is general playability, a certain feel I have about things, and of course, fun for all players including those running muggles. With that said, do let me know if I've horribly broken anything. Also, feel free to ask for any clarification.
Some tweaks for the magic system. Dangerous thing to play with indeed.. Anything I may not have considered? I don't believe making things slightly more difficult for full casters is necessarily the worst thing...
First up, my little beef with a certain rule. What do you think?
When casting a spell or spell-like ability, a character must use their flat-footed armor class, they may not cast defensively, and they do not threaten adjacent squares until the casting time has ended. No casting defensively rule.
Next, another thing I thought would make some sense for those directly manipulating the laws of space/time.
When casting spells with somatic components, the caster must have at least one hand free; however, the off hand is limited to holding a weapon with which the caster is proficient, or the specified spell focus, or a wand or a rod (not being used while casting the spell). Either of the caster's hands may handle any material components for the spell being cast.
I believe people may start counterspelling more often. Would this be alright, especially in light of my Sorcerer tweaks?
Counterspelling only requires that the caster expend a spell slot of a level equal to or greater than the spell to be countered, including metamagic increases of both spell slots; not a specific spell. The counterspell must however also have an equal or greater spell save DC. A Spellcraft check must still be made as normal.
Lastly, a clarification of a common-sense thing. Am I at all correct in that this is never explicitly written anywhere but maybe should be?
Voluntary summoning and/or shapeshifting spells and effects require the caster to have specific knowledge of the desired form. Roll appropriate Knowledge checks as if to identify the desired form when using it for the first time; or have previously encountered it.
Links to other rule sections:
General Rules
No xp Loss
http://www.giantitp.com/forums/showthread.php?584101-Houserules-Collection-are-these-a-3-or-an-18
Massive Damage Variants
http://www.giantitp.com/forums/showthread.php?584140-Houserules-Collection-are-these-a-3-or-an-18-Item-2
Size/ Space Sharing
http://www.giantitp.com/forums/showthread.php?584141-Houserules-Collection-are-these-a-3-or-an-18-Item-3
Races
http://www.giantitp.com/forums/showthread.php?584144-Houserules-Collection-are-these-a-3-or-an-18-Races
Classes
Multi-Classing
http://www.giantitp.com/forums/showthread.php?584145-Houserules-Collection-are-these-a-3-or-an-18-Classes
Classes w/ Minor Change
http://www.giantitp.com/forums/showthread.php?584150-Houserules-Collection-are-these-a-3-or-an-18-Classes-w-minor-tweaks
Bard Overhaul
http://www.giantitp.com/forums/showthread.php?584153-Houserules-Collection-are-these-a-3-or-an-18-Class-overhaul-Bard
Monk Overhaul
http://www.giantitp.com/forums/showthread.php?584154-Houserules-Collection-are-these-a-3-or-an-18-Class-overhaul-Monk
Sorcerer Overhaul
http://www.giantitp.com/forums/showthread.php?584155-Houserules-Collection-are-these-a-3-or-an-18-Class-overhaul-Sorcerer
Skills
http://www.giantitp.com/forums/showthread.php?584156-Houserules-Collection-are-these-a-3-or-an-18-Skills
Feats
http://www.giantitp.com/forums/showthread.php?584160-Houserules-Collection-are-these-a-3-or-an-18-Feats