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View Full Version : D&D 3.x Other Vlith [Monster] [PEACH]



kinem
2019-04-29, 10:05 PM
Vlith
Medium-Sized Outsider (Incorporeal)
Hit Dice: 15d8 + 150 (270 hit points)
Initiative: +5 (+5 dex)
Speed: fly 20 ft. (perfect)
Armor Class: 23 (+5 Dex, +4 deflection, +4 profane), touch 23, flat-footed 18
Base Attack/Grapple: +15 / --
Attack: Tentacle +21 incorporeal touch (4d10 plus Unholy Residue, crit 19-20/x2)
Full Attack: 2 tentacles +21 incorporeal touch (4d10 plus Unholy Residue, crit 19-20/x2)
Space/Reach: 5 ft. / 10 ft.
Special Attacks: Unholy Residue (Will neg DC 21), Undead Possession (Will neg DC 21), Soul Eating (Will neg DC 21), Darkfinger 3/day, Vlith Pulse 2/day, Swift Spell-like Abilities
Special Qualities: Incorporeal, Vlith Immunities, SR 25, Blindsight 60’, Telepathy, Unholy Grace, Unholy Toughnesss, Vlith Hop 2/day, Primal Form, Imitate Alignment
Saves: Fort +18, Reflex +18, Will +18
Abilities: STR -, DEX 21, CON 20, INT 19, WIS 17, CHA 18
Skills: Spot +21, Hide +23, Sense Motive +21, Intimidate +22, Bluff +22, Knowledge (Religion) +22, Knowledge (Planes) +22, Knowledge (Arcana) +22, Spellcraft +22, Listen +21, Concentration +22, Diplomacy +22
Feats: Eschew Material Components , Corpsecrafter [B, LM], Destruction Retribution [B, LM], Weapon Focus (tentacle), Improved Critical (tentacle), Combat Reflexes, Iron Will, Improved Toughness, Combat Expertise
[B]Environment: Any
Organization: Solitary
Challenge Rating: 15
Treasure: Standard
Alignment: Always Neutral Evil
Advancement: 16-30 HD (Medium)
Level Adjustment: +7

A vlith appears as a shifting, shadowy, amorphous region about 5' in diameter which is somewhat darker at the center but is translucent; it resembles an incorporeal ooze. If slain, its form will dissipate. They are native to the Gray Waste, though they can be found on various planes. When a vlith is first encountered, it is almost always already possessing an undead creature.

Vliths do not eat, sleep, breathe, or age. They can live almost anywhere and in almost any environment. Though it is rare for a vlith to reproduce, it can do so by splitting into two of its kind, but not more than once in about 100-150 years and usually much longer than that. If the vlith had class levels, only one of the two new vliths inherits them. Vliths are territorial and usually shun the company of their own kind, although exceptions are possible.

Vliths sometimes are agents of some greater power. Most vliths spend a lot of time in possessed undead bodies (see below). They sometimes find it amusing to rule over mortals, in the body of a leader still thought to be alive, without revealing their true nature.

Combat: A vlith attacks with incorporeal tentacles. These attacks cause injury or death, but leave no visible mark on the target.

Unholy Residue (Ex): If the target fails a Will save (DC 21, Cha-based), a small fragment of the vlith’s soul is left in the victim’s body. This is not a mind-affecting power and it can affect constructs or corporeal undead. If it succeeds, the attack drains the vlith as a side effect, causing 1d6 points of damage to it. To avoid this, the vlith can choose not to use this ability when making an attack.
The effects on the victim are similar to being nauseated: The only action such a character can take is a single move action per round. This effect is permanent unless removed.
To remove the fragment, a banishment, break enchantment, dismissal, dispel evil, exorcism, remove curse, or any effect which can expel a possessing fiend, grants the victim a new Will save (same DC); if the save is successful, any fragments in the victim are removed. If the victim has fragments from more than one vlith, then a seperate saving throw must be made for each vlith. Any vlith can also re-absorb the fragments by touch, which removes the fragments and heals the vlith by 1 hp.

Undead Possession (Su): The vlith can attempt to possess a mindless undead creature (Will negates (DC 21, Cha-based)) by making a touch attack (+18 melee touch) as a standard action. The vlith’s shadowy form disappears as it enters the host. The vlith can Possess up to 1/day, but failed attempts don’t count against that limit.
A vlith-possessed undead can’t be Turned or Rebuked, possessed by another creature, or controlled by spells such as control undead.
A vlith-possessed zombie does not decay and moves as quickly as a living creature (it is not limited to single actions). It can breathe and appears living if the body was fresh (within 1 hour of death, usually). The vlith also has some access to the basic memories and has access to the language proficiencies of the original creature, making it easy to impersonate the original.
The undead retains its own stats, and the vlith can command it and use its senses.
The vlith can leave the undead host as a move action, and the vlith retains control over the undead. It can control up to 4 HD of undead per HD of the vlith (60 HD of undead for a standard vlith), not including the current host, but including any undead it has animated.
If the host is destroyed, the vlith is released unharmed, though it is staggered for 1 round.
While possessing the host the vlith can use its Telepathy, Imitate Alignment, Vlith Hop (bringing along the host and any gear carried) and spell-like abilities.

Soul Eating (Su): If a creature which had Unholy Residue is slain by the vlith, it must make a Will save (DC 21, Cha based); if the save fails the victim’s soul has been absorbed by the vlith, and the creature cannot be raised or resurrected unless the vlith is slain.

Darkfinger (Ex): Up to 3/day as a standard action, the vlith can extend a tentacle up to 250’, which can be used to make a tentacle attack including Unholy Residue, or as part of the casting of a touch spell or spell-like ability.

Vlith Hop (Su): As an immediate action up to 2/day, it can teleport itself a short distance, up to 1000’.

Swift Spell-like Abilities: A vlith can use any of the following spell-like abilities as a swift action: At will - Arcane Sight; 2/day - Greater Dispel Magic (with an extra +10 profane bonus to the caster level check for a total of +25), Inflict Critical Wounds (5d8+15, Will half DC 19); 1/day - Animate Dead, Fear.

Vlith Pulse (Su): As a standard action 2/day, it can briefly increase its size to a 15' diameter, and can attack any or all creatures within that area without needing an attack roll. This has the same effects as its tentacle attack, causing damage and including the option to affect creatures of its choice with the Unholy Residue ability.

Telepathy (Su): The vlith can mentally communicate with any creature that has a mind (Int 1+) within 100'.

Unholy Grace (Ex): It receives a profane bonus to saving throws and AC equal to its Charisma bonus.

Unholy Toughness (Ex): It receives a profane bonus to hit points equal to its Charisma bonus for each Hit Die, and has maximum hit points per Hit Die.

Imitate Alignment (Su): The vlith can choose one alignment. All magical abilities that operate based on alignment affect it as if it were the chosen alignment. Changing the alignment to be imitated is a standard action. A possessed undead is also treated as if it were the chosen alignment. While imitating an alignment, the vlith gains any subtypes associated with that alignment. Often it uses this to appear to be of Good alignment.

Vlith Immunities: It is immune to ability damage or drain, dazing, energy drain, negative energy, mind-affecting effects, poison, sleep effects, paralysis, polymorph, disintegration, possession, stunning, disease, death effects, and sonic effects. It is not subject to critical hits or precision-based damage and cannot be flanked. As an incorporeal creature it cannot grapple or be grappled, even by force effects. Also, it can be called with a gate or greater planar binding spell, but not controlled.

Primal Form (Ex): Attempts by other creatures to alter or to assume the form of a vlith (such as via polymorph or shapechange spells) fail.

Advancement: A vlith has Spell Resistance = 18 + ˝ racial Hit Dice + class levels. Advanced vliths with additional racial hit dice often have additional, unique abilities.

Treasure: It usually has useful magic items if it spends a long time in a body.


Human Commoner Zombie, Vlith-possessed:
Size/Type: Medium Undead
Hit Dice: 2d12+7 (20 hp)
Initiative: -1
Speed: 30 ft.
Armor Class: 15 (-1 Dex, +2 natural, +4 chain shirt armor), touch 9, flat-footed 15
Base Attack/Grapple: +1/+2
Attack: Slam +4 melee (1d6+3) or Mwk longsword +5 melee (1d8+4, crit 19-20/x2)
Full Attack: Slam +4 melee (1d6+3) or Mwk longsword +5 melee (1d8+4, crit 19-20/x2)
Space/Reach: 5 ft./5 ft.
Special Abilities: Telepathy, Imitate Alignment, Vlith Hop (2/day, immediate action teleport 1000', bringing along the host and any gear carried), Swift Spell-like Abilities
Special Qualities: Damage reduction 5/slashing, darkvision 60 ft., undead traits, Corpsecrafted (+4 enhancement bonus to Str, +2 hp/HD), Destruction Retribution (2d6 negative energy burst within 10' if slain; Reflex half DC 15); can't be Turned, Rebuked, possessed, or magically controlled
Saves: Fort +0, Ref -1, Will +3
Abilities: Str 16, Dex 8, Con Ř, Int Ř, Wis 10, Cha 1
Skills: — — —
Feats: Toughness
Alignment: Neutral evil

Human Commoner Zombie, Formerly Vlith-possessed:
Size/Type: Medium Undead
Hit Dice: 2d12+7 (20 hp)
Initiative: -1
Speed: 30 ft. (can't run)
Armor Class: 15 (-1 Dex, +2 natural, +4 chain shirt armor), touch 9, flat-footed 15
Base Attack/Grapple: +1/+2
Attack: Slam +4 melee (1d6+3) or Mwk longsword +5 melee (1d8+4, crit 19-20/x2)
Full Attack: Slam +4 melee (1d6+3) or Mwk longsword +5 melee (1d8+4, crit 19-20/x2)
Space/Reach: 5 ft./5 ft.
Special Abilities: --
Special Qualities: Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits, Corpsecrafted (+4 enhancement bonus to Str, +2 hp/HD), Destruction Retribution (2d6 negative energy burst within 10' if slain; Reflex half DC 15)
Saves: Fort +0, Ref -1, Will +3
Abilities: Str 16, Dex 8, Con Ř, Int Ř, Wis 10, Cha 1
Skills: — — —
Feats: Toughness
Alignment: Neutral evil

JNAProductions
2019-05-05, 06:53 PM
No comments on balance (not a huge 3.5 player) but this concept is cool as beans.

Mind if I make a port of this to 5E?

kinem
2019-05-05, 09:09 PM
Thanks. You are certainly welcome to port it; I don’t know 5e well enough to do a proper conversion myself.

JNAProductions
2019-05-06, 10:49 AM
Vlith for 5E (http://www.giantitp.com/forums/showthread.php?587389-Vlith&p=23891782#post23891782)