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View Full Version : D&D 3.x Other Bilateral Weapon Enhancement [+2 Weapon Enhancement][3.5]



gooddragon1
2019-05-13, 07:23 PM
Bilateral Weapon Enhancement

Upon command, a bilateral weapon causes the side on which the enhancement corresponding to the command word to copy the enhancements on the other side of the weapon. The effect remains until another command is given. A bilateral weapon always allows its user to add their full strength bonus with the off-hand part of the weapon when two-weapon fighting. A bilateral weapon must be a double weapon (http://www.d20srd.org/srd/equipment/weapons.htm#doubleWeapons). (If you roll this property randomly for a non-double weapon, reroll.)

If both sides of a double weapon have the bilateral weapon enhancement, only one side can take precedence. Both sides cannot be active at the same time. If the other command word is used it automatically turns off the side currently in use in such a case of both sides having this enhancement.

Moderate transmutation; CL 10th; Craft Magic Arms and Armor (http://www.d20srd.org/srd/feats.htm#craftMagicArmsAndArmor) and polymorph (http://www.d20srd.org/srd/spells/polymorph.htm); Price +2 bonus.

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Maybe useful to two-weapon fighting combatants. Not sure about the price bonus.

Ashtagon
2019-05-15, 03:57 AM
I'm not sure why this would be used except as a means of working around the cost of getting the enhancement to be copied on both ends normally.

gooddragon1
2019-05-15, 05:16 AM
I'm not sure why this would be used except as a means of working around the cost of getting the enhancement to be copied on both ends normally.

It also allows you to add your full strength bonus on your off hand attacks. I figured the same thing that it might need some secondary bonus to be useful.

darkbuu_1
2019-05-16, 01:04 PM
I like the idea, I'd be happy to allow this on any one handed weapon and let it trigger off dual wielding.

gooddragon1
2019-05-16, 02:43 PM
I like the idea, I'd be happy to allow this on any one handed weapon and let it trigger off dual wielding.

It could work that way, but you might want to be careful with artifacts, special weapons, and charge abilities.

rferries
2019-05-16, 09:51 PM
I've never understood why this wasn't automatically included. How can one end of a quarterstaff be magical but the other nonmagical? It's one object! Plus the user already has to invest in a load of TWF feats, grrr....

That said, kudos to you for making it explicitly possible!

gooddragon1
2019-05-17, 09:51 PM
I've never understood why this wasn't automatically included. How can one end of a quarterstaff be magical but the other nonmagical? It's one object! Plus the user already has to invest in a load of TWF feats, grrr....

That said, kudos to you for making it explicitly possible!

I felt that it probably couldn't get away with being free unfortunately, but hopefully the strength bonus helps characters with less bonus damage be viable.