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Ruethgar
2019-06-12, 10:03 PM
Just for if you want to know, these are beasties made from Gramarie (http://www.giantitp.com/forums/showthread.php?291019-By-the-Inferior-Science-of-our-Enemies-Gramarie-Mark-II) I realize there is a more updated version, but it is far from complete so I use that one. This is set in P.5 with Spheres of Power and Might enabled.

This is for the Aturan world, so not my most recent, but perhaps one of the more developed.

Sand Drake: Desert Hump, Claws, Brown Dragon Cosmetic

Size/Type: Tiny Dragon
Hit Dice: 1d12+2 (8 hp +(3+BaB) per round temp)
Speed: 20 ft, Glide 30ft(1ft/5ft drop)
Armor Class: 19 (+2 size, +4 Dex, +3 Unarmored, +2 Natural Armor, -2 Berserker)
Full Attack: Bite +7(1d3+1), 2 Claws +7(1d2+1), Tail +7(1d3+1)
Saves: Fort +4, Ref +6, Will +2
Abilities: Str 12, Dex 18, Con 15, Int 2, Wis 10, Cha 2
Special Qualities: BIOY(Iron), Darkvision 60ft, Low-Light Vision
Skills:
Environment: Warm Desert and Hills
Organization: Solitary, Family 1 Adult(female) 1-3 Hatchlings, or Pack 3-5 Juvenile or Adults(male)
Advancement: Hatchling 1-5HD(tiny), Juvenile 6-10HD(small), Adult 11-15(medium +10 speed), Ancient 16(large +10 speed)

Desert Drake Tradition
Berserker, Unarmored, Athletics(Fly), Endurance
Nature(Fire), (Nature Spirit:Feed on Fire), Weather(Localized Weather: Intensify Weather, Personal Mantle: Mantled Caster)
Selfish Guardian
Incompatible Energies, Witchmarked, Techno-Miraculous, Easy Focus

Scout: Active Camouflage, Discern Condition, Great Senses, Lurker, Unimpeded Positioning
Guardian:(Greater Delayed Damage)
Shatter Earth, Alter Terrain
Expanded Training(Run/Swim), Strong Lungs, Speed Boost, Terrain Glide

High Energy, Sand Swimmer, Clear Skies

Flaw(Bestial): Dragon Tail
Flaw(Animalistic): Dragon Wings
Corruption: Basic & Advanced Magical Training
Nightmares: Multiattack, Transformation
First: Adept Progression

Nightmares: Improved Transformation(Wings: 30ft(poor)+20ft/5HD past 5), Improved Caster Level
Seventh: Improved Speed(+20 fly, +10ft other)
Nightmares: Extra Talent, Extra Spell Points, Transformation(Fire res=HD)
Fifteenth: Extra Combat Talent
Nightmares: Extra Talent, Extra Spell Points, Transformation(DR 5/Ada)
Perhaps the laziest of the drakes, these desert dragons act in a similar way to cheetahs, but with the metabolism of an anaconda they need to eat very rarely. They are large, raptor-like drakes and vary in color from dull red and orange to brown and black.

Swamp Drake: Heightened Senses, Venom Bladder, Constricting Tail, Black Dragon Cosmetic

Size/Type: Tiny Dragon
Hit Dice: 1d12+2 (8 hp +(3+BaB) per round temp)
Speed: 20 ft, Glide 30ft(1ft/5ft drop)
Armor Class: 20 (+2 size, +5 Dex, +3 Unarmored, +2 Natural Armor, -2 Berserker)
Full Attack: Bite +8(1d3), Tail +6(1d3)
Saves: Fort +4, Ref +7, Will +2
Abilities: Str 10, Dex 20, Con 15, Int 2, Wis 10, Cha 2
Special Qualities: BIOY(Iron), Darkvision 60ft, Low-Light Vision, Blindsense 30ft, Improved Grab, Constrict(on succesful grapple +2d3+Str +1d3/6HD scales with size)
Skills:
Environment: Temperate and Warm Forests, Marsh, Aquatic
Organization: Solitary or Family 1 Adult or Juvenile(female) 1-3 Hatchlings
Advancement: Hatchling 1-5HD(tiny), Juvenile 6-10HD(small), Adult 11-15(medium +10 speed), Ancient 16(large +10 speed)

Swamp Drake Tradition
Berserker, Unarmored, Athletics(Swim), Scout
Nature(Plant), Weather(Weather Focus: Rain Lord, Personal Mantle: Mantled Caster)
Incompatible Energies, Witchmarked, Techno-Miraculous, Easy Focus

Active Camouflage, Great Senses, Lurker, Unimpeded Positioning, Walk Unseen
Fencing
Guardian(Patrol):Swift Guardian, Singularity
Strong Lungs, Shark Swim
Alchemy: Painful Venom, Careful Preparations

Grow Plants, Plant Lord, Clear Skies

Flaw(Bestial): Dragon Tail
Flaw(Animalistic): Dragon Wings
Corruption: Basic & Advanced Magical Training
Nightmares: Improved Grab, Transformation
First: Adept Progression

Nightmares: Improved Transformation(Wings: 30ft(poor)+20ft/5HD past 5), Improved Caster Level
Seventh: Extra Combat Talent
Nightmares: Extra Talent, Extra Spell Points, Transformation(Acid res=HD)
Fifteenth: Extra Combat Talent
Nightmares: Extra Talent, Extra Spell Points, Transformation(DR 5/Ada)
Swamp drakes act almost identical to crocodiles and weíre it not for their wings, they could easily be mistaken for one. They are a touch friendlier than a croc, but not as willing to receive attention as the desert drakes.

Storm Drake: Gore, Giant Horns, Flexible Spine, River Dragon Cosmetic

Size/Type: Tiny Dragon
Hit Dice: 1d12+2 (8 hp +(3+BaB) per round temp)
Speed: 30 ft, Glide 30ft(1ft/5ft drop)
Armor Class: 18 (+2 size, +3 Dex, +3 Unarmored, +2 Natural Armor, -2 Berserker)
Full Attack: Bite +6(1d3+3) or Gore +6(1d3+3)
Saves: Fort +4, Ref +5, Will +2
Abilities: Str 14, Dex 16, Con 15, Int 2, Wis 10, Cha 2
Special Qualities: BIOY(Iron), Darkvision 60ft, Low-Light Vision, Powerful Charge(+2d3+1.5 Str to Gore on charge +1d3/6HD scales with size)
Skills:
Environment: Temperate and Cold Mountains, Hills, and Plains
Organization: Solitary, Pair, or Family 2 Adults or Juveniles(mated pair) 1-2 Hatchlings
Advancement: Hatchling 1-5HD(tiny), Juvenile 6-10HD(small), Adult 11-15(medium +10 speed), Ancient 16(large +10 speed)

Storm Drake Tradition
Berserker, Unarmored, Athletics(Fly), Improved Speed(+20ft fly +10ft other)
Selfish Guardian
Weather(Localized Weather: Intense Weather, Personal Mantle: Mantled Caster), Gelid Body
Incompatible Energies, Witchmarked, Techno-Miraculous, Easy Focus

Scout: Discern Condition, Great Senses, Unimpeded Positioning
Guardian:(Greater Delayed Damage)
Shatter Earth
Expanded Training(Climb/Run), Diving Strike, Speed Boost, Falling Mountain
Lancer: Pinning Impale

Head in the Clouds, Zephyrís Flight, Clear Skies

Flaw(Bestial): Improved Caster Level
Flaw(Animalistic): Dragon Wings
Corruption: Basic & Advanced Magical Training
Nightmares: Multiattack, Transformation
First: Adept Progression

Nightmares: Improved Transformation(Wings: 30ft(poor)+20ft/5HD past 5), Martial Training I(Sky Serpent: Double Jump, Shocking Fang)
Seventh: Martial Training II(Sky Serpent Flaps Itís Wings, Serpents Gift, Winged Serpents Grace)
Nightmares: Extra Talent, Martial Training III(Coatl Yawns, Sky Serpents Venom), Transformation(Acid/Cold/Ele res=1/2 HD)
Fifteenth: Martial Training IV(Serpents Undulation, Hurricane Turns the Body)
Nightmares: Extra Talent, Martial Training V(Stormís Fang, Coatl Exhales), Transformation(DR 5/Ada)
Haughty serpents, theese drakes take their draconic heritage to mean they are better than others and willing engage in fights with other predators to prove their power. Like birds of prey, storm drakes dive bomb their victims and carry them into the air to drop them if they can. Flattery will get you everywhere with a storm drake, but they are quick to offend.

Pseudodrake: Hauling Back, Flexible Spine, Olfactory Implants, Variable Dragon Cosmetic

Size/Type: Diminutive Dragon
Hit Dice: 1d12 (6 hp)
Speed: 20 ft, Glide 30ft(1ft/5ft drop)
Armor Class: 21 (+4 size, +2 Dex, +3 Unarmored, +2 Natural Armor)
Full Attack: Bite +7(1d2-2), Tail +2(1d2-2)
Saves: Fort +2, Ref +4, Will +2
Abilities: Str 7, Dex 14, Con 11, Int 2, Wis 10, Cha 4
Special Qualities: BIOY(Flesh), Darkvision 60ft, Low-Light Vision, Prodigy(Cha)
Skills: Acrobatics +6, Heal +4, Handle Humanoid +5, Survival +7, Fly +8, Knowledge(Nature) -1, Bluff +8, Stealth +18, Perception +4
Environment: Any
Organization: Solitary, Pack 2-5 Juveniles(3-5 HD) or Adults or Family 1 Adult(female) 1-5 Juveniles(1-2 HD)
Advancement: Juvenile 1-5HD(diminutive), Adult 6HD(tiny)

Pseudodrake Tradition
Unarmored, Athletics(Fly), Scout, Great Senses
Weather(Localized Weather: Barometric, Personal Mantle: Mantled Caster), Clear Skies
Incompatible Energies, Techno-Miraculous

Discern Condition, Detect Surface Thoughts
Diving Strike

Flaw(Bestial): Dragon Tail
Flaw(Animalistic): Transformation(Avian)
Trait: Naturally Skilled
Corruption: Basic & Advanced Magical Training
Nightmares: Skill Focus(Survival), Skill Focus(Bluff)
First: Proficient Progression

Third: Improved Caster Level
Nightmares: Improved Transformation(non-leathal damage reduction equal to CL), Improved Speed
Bred for domestication, pseudodrakes, are somewhat social creatures, more family oriented than a cat, but far less than a dog. They have excellent tracking skills rivially bloodhounds and can carry far more than their size suggests they should making them good work beasts. They are adept at communication, though they cannot speak. All of them can sense changes in the weather and will often convey that information. They are typically about as active as a boxer, sleeping until the moment theirís something to do and getting a burst of activity, though they express less excitement than a boxer. Like birds they can live in most regions and like cats they can help aid in physical recovery. They come is several varieties, though the most common is that of a scaly compsognathus with wings instead of arms. Others varieties include winged serpents and hexapedal like a European dragon. No one color is particularly more common, though they do seem to blend in breeding with the parents, sometimes a straight blend, sometimes patterned.