Nagog
2019-07-18, 01:37 PM
So I've had an idea for a homebrew class of a caster who exclusively uses magic items to cast their spells, similar to a combat artificer combined with a Wizard. I figure'd I'd run it past ya'll to get some feedback.
As a note, Foci are similar thematically to a Spellcasting Focus, however in play they're closer to wands, with the spells known being dictated by the Focus the Thaumaturge is attuned to, and the slots provided by the Thaumaturge. This class uses Con to determine spell slots, as the Thaumaturge is sacrificing a bit of their own life energy to power the spells they cast. (not reflected in HP). Foci are provided throughout the story by the DM (as such the DM dictates what spells the Thaumaturge has access to, from any spell list).
As a note, this class has the potential to be extremely powerful or extremely underpowered, depending on the Foci the DM gives you access to.
Saving Throws: Intelligence, Constitution
Class Skills: Choose Three: Arcana, Investigation, Perception, Persuasion, Insight, and Deception
Hit Dice: d8
Proficient with: Simple Weapons, Light armor.
A Thaumaturge is proficient with two of the following: Jeweler's tools, Leatherworker's tools, Tinker's tools, Smith's Tools
Proficency Bonus scales like a Wizard
Spell Slots similar to Wizard (Table)
A Thaumaturge can use any 1st-level spell slot to cast Identify, no matter the Foci equipped. Your spellcasting modifier is Constitution.
A Thaumaturge starts play with 1 Focus, containing spells of first through third level, including cantrips. These spells can be chosen from any spell list, but each Focus may only contain spells from one class spell list. Only one Focus may be attuned at a time at 1st level, although this limit increases by 1 at every odd level, to a maximum of 5 at 9th level.
At Second Level, a Thaumaturge may create and keep a spellbook of spells, copied from other Spellbooks or Holy Sciptures, and can cast these spells as a ritual.
3rd Level: Subclasses:
Ritualist: At 3rd level, a Ritualist is capable of casting any spell from their spellbook as a Ritual, regardless of whether or not it has the ritual tag. Spells that cannot normally be cast as a Ritual takes double the normal amount of time to prepare, and as per usual for a ritual casting, can only be cast at the lowest level.
At 6th level, a Ritualist may cast a ritual spell and expend spell slots to increase the level of the spell they are casting to increase it's power. Additionally, when casting a spell with an area of effect in this way, additional spell slots may be used to increase the range, power, or duration of the spell at an increment of 5ft, 1 damage die, or 1 round per spell slot level above the spell's initial level.
14th level: at 14th level, a Ritualist may prepare and cast a ritual spell with only 1 minute of preparation
Foci Master:
3rd Level: At 3rd level, a Foci Master Thaumaturge is able to cast spells through a focus using only the energy of their souls, allowing them to ignore any material component required for their spells when cast in this way.
6th Level: At 6th level, your proficiency with Foci enables you to combine two Foci into one, taking half the spells from each to form a new focus that blends spells from multiple spell lists. This is done by making 7 Arcana checks over a one week period, one per day. If the total of the combined checks does not equal or exceed the sum of the spell's levels, spells must be removed until the check total equals or exceeds the Spell Level Sum.
14th Level: At 14th level, your attunement to your focus becomes so familiar, you may attune yourself to another focus as a Full Action. You may do this a number of times per day equal to your Intelligence Modifier.
4th Level: Ability Score Improvement
5th Level: At 5th level, a Thaumaturge chooses a Spell List to become adept in, whether that be Bard, Wizard/Sorcerer, Warlock, Cleric, or any other Spellcasting Class. When casting spells from their Adept List, you may add a +2 to your Save DC. In addition, you may roll a perception check against a Spell Save DC when you see a spell being cast. On 3 successful checks on a spell, you may add that spell into your spellbook.
6th Level: Subclass Feature
7th Level: At 7th Level, a Thaumaturge is able to create new Foci using an enchanted object worth at least 1000 GP. You may infuse spells into this new Foci from your spellbook by taking one day per spell to infuse it into the object. This infusion is represented by an Arcana check with a DC of 12+the spell's level. Only one spell may be infused per day, and the spell must be found within your spellbook.
8th Level: Ability Score Increase
10th Level: At 10th Level, you may now switch attuned Foci over a one minute period rather than a short rest.
12th Level: Ability Score Increase
13th Level: At 13th Level, a Thaumaturge is capable on enchanting spell slots and spells into an item, such as armor or other equipables. The item may be used to activate a stored spell slot and spell by speaking a command word, chosen during the creation process. These spell slots will last until used, but must be recharged by infusing the item with spell slots of the spell's level by the Thaumaturge who created the item, however the item may be used by anyone who knows the command word.
14th Level: Subclass Feature
15th Level: At 15th Level, a Thaumaturge may attune themselves to two Foci at once, allowing them to access multiple spell lists at the same time. This does not allow two spells to be cast in the same round, however.
16th Level: Ability Score Increase
18th Level: at 18th Level, a Thaumaturge is able to see a spell cast and analyze it to add it to their spellbook with an Arcana check of the spell's save DC + the spell's level. A caster may roll sleight of hand to disguise their spellcasting to prevent this, requiring the Thaumaturge to roll perception against it to successfully analyze the spell.
19th Level: Ability Score Increase
20th Level: at 20th level, a Thaumaturge is able to make their spells permenant. When a Thaumaturge casts a spell with a duration of anything except Instantanious, they may choose to expend a spell slot of one level higher to make their spell last until it is dispelled. A thaumaturge may only have one such spell active at any given time. If the spell lasts longer than 24 hours, a spell slot of the same level as the spell will be consumed for every 24 hours it is active.
3rd Level: At 3rd level, a Foci Master Thaumaturge is able to cast spells through a focus using only the energy of their souls, allowing them to ignore any material component required for their spells when cast in this way.
6th Level: At 6th level, your proficiency with Foci enables you to combine two Foci into one, taking half the spells from each to form a new focus that could potentially blends spells from multiple spell lists. This is done by making 3 Arcana checks over a 3 day period, one per day. If the total of the combined checks does not equal or exceed the sum of the spell's levels, spells must be removed until the check total equals or exceeds the Spell Level Sum.
14th Level: At 14th level, your attunement to your focus becomes so familiar, you may attune yourself to another focus as a Full Action. You may do this a number of times per day equal to your Intelligence Modifier.
Ritualist: At 3rd level, a Ritualist is capable of casting any spell from their spellbook as a Ritual, regardless of whether or not it has the ritual tag. Spells that cannot normally be cast as a Ritual takes double the normal amount of time to prepare, and as per usual for a ritual casting, can only be cast at the lowest level.
At 6th level, a Ritualist may cast a ritual spell and expend spell slots to increase the level of the spell they are casting to increase it's power. Additionally, when casting a spell with an area of effect in this way, additional spell slots may be used to increase the range, power, or duration of the spell at an increment of 5ft, 1 damage die, or 1 round per spell slot level above the spell's initial level.
14th level: at 14th level, a Ritualist may prepare and cast a ritual spell with only 1 minute of preparation
As a note, Foci are similar thematically to a Spellcasting Focus, however in play they're closer to wands, with the spells known being dictated by the Focus the Thaumaturge is attuned to, and the slots provided by the Thaumaturge. This class uses Con to determine spell slots, as the Thaumaturge is sacrificing a bit of their own life energy to power the spells they cast. (not reflected in HP). Foci are provided throughout the story by the DM (as such the DM dictates what spells the Thaumaturge has access to, from any spell list).
As a note, this class has the potential to be extremely powerful or extremely underpowered, depending on the Foci the DM gives you access to.
Saving Throws: Intelligence, Constitution
Class Skills: Choose Three: Arcana, Investigation, Perception, Persuasion, Insight, and Deception
Hit Dice: d8
Proficient with: Simple Weapons, Light armor.
A Thaumaturge is proficient with two of the following: Jeweler's tools, Leatherworker's tools, Tinker's tools, Smith's Tools
Proficency Bonus scales like a Wizard
Spell Slots similar to Wizard (Table)
A Thaumaturge can use any 1st-level spell slot to cast Identify, no matter the Foci equipped. Your spellcasting modifier is Constitution.
A Thaumaturge starts play with 1 Focus, containing spells of first through third level, including cantrips. These spells can be chosen from any spell list, but each Focus may only contain spells from one class spell list. Only one Focus may be attuned at a time at 1st level, although this limit increases by 1 at every odd level, to a maximum of 5 at 9th level.
At Second Level, a Thaumaturge may create and keep a spellbook of spells, copied from other Spellbooks or Holy Sciptures, and can cast these spells as a ritual.
3rd Level: Subclasses:
Ritualist: At 3rd level, a Ritualist is capable of casting any spell from their spellbook as a Ritual, regardless of whether or not it has the ritual tag. Spells that cannot normally be cast as a Ritual takes double the normal amount of time to prepare, and as per usual for a ritual casting, can only be cast at the lowest level.
At 6th level, a Ritualist may cast a ritual spell and expend spell slots to increase the level of the spell they are casting to increase it's power. Additionally, when casting a spell with an area of effect in this way, additional spell slots may be used to increase the range, power, or duration of the spell at an increment of 5ft, 1 damage die, or 1 round per spell slot level above the spell's initial level.
14th level: at 14th level, a Ritualist may prepare and cast a ritual spell with only 1 minute of preparation
Foci Master:
3rd Level: At 3rd level, a Foci Master Thaumaturge is able to cast spells through a focus using only the energy of their souls, allowing them to ignore any material component required for their spells when cast in this way.
6th Level: At 6th level, your proficiency with Foci enables you to combine two Foci into one, taking half the spells from each to form a new focus that blends spells from multiple spell lists. This is done by making 7 Arcana checks over a one week period, one per day. If the total of the combined checks does not equal or exceed the sum of the spell's levels, spells must be removed until the check total equals or exceeds the Spell Level Sum.
14th Level: At 14th level, your attunement to your focus becomes so familiar, you may attune yourself to another focus as a Full Action. You may do this a number of times per day equal to your Intelligence Modifier.
4th Level: Ability Score Improvement
5th Level: At 5th level, a Thaumaturge chooses a Spell List to become adept in, whether that be Bard, Wizard/Sorcerer, Warlock, Cleric, or any other Spellcasting Class. When casting spells from their Adept List, you may add a +2 to your Save DC. In addition, you may roll a perception check against a Spell Save DC when you see a spell being cast. On 3 successful checks on a spell, you may add that spell into your spellbook.
6th Level: Subclass Feature
7th Level: At 7th Level, a Thaumaturge is able to create new Foci using an enchanted object worth at least 1000 GP. You may infuse spells into this new Foci from your spellbook by taking one day per spell to infuse it into the object. This infusion is represented by an Arcana check with a DC of 12+the spell's level. Only one spell may be infused per day, and the spell must be found within your spellbook.
8th Level: Ability Score Increase
10th Level: At 10th Level, you may now switch attuned Foci over a one minute period rather than a short rest.
12th Level: Ability Score Increase
13th Level: At 13th Level, a Thaumaturge is capable on enchanting spell slots and spells into an item, such as armor or other equipables. The item may be used to activate a stored spell slot and spell by speaking a command word, chosen during the creation process. These spell slots will last until used, but must be recharged by infusing the item with spell slots of the spell's level by the Thaumaturge who created the item, however the item may be used by anyone who knows the command word.
14th Level: Subclass Feature
15th Level: At 15th Level, a Thaumaturge may attune themselves to two Foci at once, allowing them to access multiple spell lists at the same time. This does not allow two spells to be cast in the same round, however.
16th Level: Ability Score Increase
18th Level: at 18th Level, a Thaumaturge is able to see a spell cast and analyze it to add it to their spellbook with an Arcana check of the spell's save DC + the spell's level. A caster may roll sleight of hand to disguise their spellcasting to prevent this, requiring the Thaumaturge to roll perception against it to successfully analyze the spell.
19th Level: Ability Score Increase
20th Level: at 20th level, a Thaumaturge is able to make their spells permenant. When a Thaumaturge casts a spell with a duration of anything except Instantanious, they may choose to expend a spell slot of one level higher to make their spell last until it is dispelled. A thaumaturge may only have one such spell active at any given time. If the spell lasts longer than 24 hours, a spell slot of the same level as the spell will be consumed for every 24 hours it is active.
3rd Level: At 3rd level, a Foci Master Thaumaturge is able to cast spells through a focus using only the energy of their souls, allowing them to ignore any material component required for their spells when cast in this way.
6th Level: At 6th level, your proficiency with Foci enables you to combine two Foci into one, taking half the spells from each to form a new focus that could potentially blends spells from multiple spell lists. This is done by making 3 Arcana checks over a 3 day period, one per day. If the total of the combined checks does not equal or exceed the sum of the spell's levels, spells must be removed until the check total equals or exceeds the Spell Level Sum.
14th Level: At 14th level, your attunement to your focus becomes so familiar, you may attune yourself to another focus as a Full Action. You may do this a number of times per day equal to your Intelligence Modifier.
Ritualist: At 3rd level, a Ritualist is capable of casting any spell from their spellbook as a Ritual, regardless of whether or not it has the ritual tag. Spells that cannot normally be cast as a Ritual takes double the normal amount of time to prepare, and as per usual for a ritual casting, can only be cast at the lowest level.
At 6th level, a Ritualist may cast a ritual spell and expend spell slots to increase the level of the spell they are casting to increase it's power. Additionally, when casting a spell with an area of effect in this way, additional spell slots may be used to increase the range, power, or duration of the spell at an increment of 5ft, 1 damage die, or 1 round per spell slot level above the spell's initial level.
14th level: at 14th level, a Ritualist may prepare and cast a ritual spell with only 1 minute of preparation