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View Full Version : New XP system (not for D&D)(PEACH)



DanielLC
2007-10-11, 09:32 PM
A while ago, I thought of an idea for character progression. It deals completely with skills (no classes). The idea is that whenever you use a skill, you get better at it, but worse at everything else. As you use a skill, your skills would exponentially approach the point at which you can only do that, but can do it very well. That is, the distance between the skill you use and your total skill points is multiplied by a number slightly less than one, and the rest of the skills are multiplied by a higher number that is still less than one. This gives it the following properties:
Your total skill remains constant. You can just add any mechanic you wish to choose how they increase.
The ratio of your skills stays the same so long as the ratio of how often you use them does. That way, characters don't just get proportionally worse at skills they use less often, but still use.
It's always equally easy to change to a new set of skills, no matter how high your skills are. Great if you find out too late that being a healer is more fun than being a damage dealer.
There is an upper limit to how hard it is to change your skill set, based on how much a specific skill is atrophied. This is similar to the last one. Similar enough to get them mixed up. Their difference is like the difference between freedom of speech and freedom of press (in USA): it doesn't matter, you have both.

Note these aren't the D&D skills. I'm talking about stuff like hp, dps, ect.