SolvAnt
2019-08-20, 07:38 AM
Hi,
I am trying to come up with a playable version on the Modron. In the planescape setting there were modrons gone rogue. Now I have seen a couple homebrew version of these but they all seem unbalanced.
I looked at the stats in the monster manual and came up with this. I KNOW it is to stong as is. Can you help me balance it please ?
Rogue Modron
Ability score increase : +2 dex, +1 con
Age: ?
Alignement: LN
Size: M
Speed: 30, fly 30
Type: Construct (does that change anything beside imunity to the hold person spell ?)
Mechanus lenses: truesight 120 ft
Natural armor: 14+dex, shields can add to that. Armors do not fit unless build for you (cost double)
Remnants of axiomatic mind: Advantage on saves vs. Charm.
I think fly speed + truesight + nat armor is to much. Maybe make 3 subraces that have to chose one of these ?
I am trying to come up with a playable version on the Modron. In the planescape setting there were modrons gone rogue. Now I have seen a couple homebrew version of these but they all seem unbalanced.
I looked at the stats in the monster manual and came up with this. I KNOW it is to stong as is. Can you help me balance it please ?
Rogue Modron
Ability score increase : +2 dex, +1 con
Age: ?
Alignement: LN
Size: M
Speed: 30, fly 30
Type: Construct (does that change anything beside imunity to the hold person spell ?)
Mechanus lenses: truesight 120 ft
Natural armor: 14+dex, shields can add to that. Armors do not fit unless build for you (cost double)
Remnants of axiomatic mind: Advantage on saves vs. Charm.
I think fly speed + truesight + nat armor is to much. Maybe make 3 subraces that have to chose one of these ?