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NakedCelt
2007-10-12, 06:07 PM
TEMPTER
The tempter is a sly master of persuasion, an expert in the art of manipulating others to her own ends. All tempters have spellcasting talent, but they forgo the versatility of the wizard or even the sorcerer in order to gain nigh-unlimited control over others.
Hit Die: d6.

Requirements
To qualify to become a tempter, a character must fulfill all of the following criteria.
Skills: Bluff 8 ranks, Diplomacy 8 ranks, Gather Information 8 ranks.
Spells: Ability to cast charm person and at least two enchantment spells of 2nd level or higher.

Class Skills
The tempter's class skills (and the ability for each skill) are Appraise (Int), Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Knowledge (arcana) (Int), Knowledge (nobility and royalty) (Int), Listen (Wis), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int) and Use Magic Device (Cha).
Skill Points at Each Level: 6 + Int modifier.

THE TEMPTER
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

1st|+0|+0|+0|+2|Least spell-like ability

2nd|+1|+0|+0|+3|Least spell-like ability, wild empathy

3rd|+2|+1|+1|+3|Grace

4th|+3|+1|+1|+4|Lesser spell-like ability

5th|+3|+1|+1|+4|Heightened feinting, lesser spell-like ability

6th|+4|+2|+2|+5|Hidden thought

7th|+5|+2|+2|+5|Greater spell-like ability

8th|+6|+2|+2|+6|Greater spell-like ability

9th|+6|+3|+3|+6|Charismatic boost

10th|+7|+3|+3|+7|Greatest spell-like ability[/table]

Class Features
All of the following are class features of the tempter.
Weapon and Armour Proficiency: Tempters gain no proficiency with any weapon or armour.
Spell-like abilities (Sp): At 1st, 2nd, 4th, 5th, 7th, 8th and 10th level, a tempter gains a new spell-like ability, much like the warlock's invocations. These spell-like abilities can be used at will, with no limit on uses per day; each has a Will save DC equal to 10 + effective spell level + tempter's Charisma modifier. At 4th, 7th and 10th level, the tempter may choose a new spell-like ability of a higher power level than she previously had access to; or, if she so chooses, she may gain an additional spell-like ability of a power level that was already available. Once chosen, spell-like abilities cannot be changed.
The following spells are available to the tempter as spell-like abilities:
{table]Power Level|Spell-Like Abilities|Effective Spell Level

Least|Attraction (as the psionic power)|1

|Charm Person|1

|Enthrall|2

|Hypnotism|1

|Suggestion|3

Lesser|Charm Monster|4

|Glibness|3

|Hold Person|3

|Modify Memory|4

Greater|Dominate Person|5

|Hold Monster|5

|Symbol of Persuasion|6

Greatest|Demand|8

|Sympathy|8[/table]
Wild Empathy (Ex): At 2nd level and higher, the tempter can attempt to improve the demeanour of an animal just as a ranger or druid can (d20 + level + Cha modifier).
Grace (Su): At 3rd level and higher, the tempter adds her Charisma modifier to all saving throws.
Heightened Feinting (Ex): At 5th level and higher, when a tempter uses the Bluff skill to feint in combat, she gains a +2 competency bonus on her Bluff check and a +2 circumstance bonus on her next attack roll if the feint is successful.
Hidden Thought (Su): At 6th level and higher, the tempter is immune to the effects of spells such as detect thoughts and discern lies, as well as to any magical means of determining her alignment.
Charismatic Boost (Su): At 9th level and higher, the tempter may add her Charisma modifier to any one of her ability scores (including Charisma) three times a day for one round per level. Only one charismatic boost may be applied at a time.

Goober4473
2007-10-12, 07:38 PM
I like it. It's nice that it's not a spellcasting progression class.

I think the spell-like abilities need clarification. Can you take suggestion at will at first level in the class, or do you have to wait until 7th level when you can switch an effectively level 1 ability for a level 2, then the level 2 for suggestion?

jindra34
2007-10-12, 07:40 PM
th spell like ability needs limits per day, no way any level 15 character should be able cast dominate monster at will... no one else can even use it till 17th level...

GryffonDurime
2007-10-12, 07:57 PM
th spell like ability needs limits per day, no way any level 15 character should be able cast dominate monster at will... no one else can even use it till 17th level...

Uhm...the whole point is to -not- have limits.

I agree though; Dominate Monster is far too much to have available at-will.

smart thog
2007-10-12, 08:14 PM
Maybe it would work better if you give a bad base attack bonus, 4 skill points a level and postpone entering by one level. that seems fair to me considering everything that is immune to dominate monster.

NakedCelt
2007-10-12, 09:35 PM
Thanks for the critique; dominate monster is now replaced by demand. Better?

NullAshton
2007-10-12, 09:42 PM
Is it valid to use charismatic boost on charisma, then use it again on any other ability score for 50% more bonus?

NakedCelt
2007-10-12, 10:23 PM
Is it valid to use charismatic boost on charisma, then use it again on any other ability score for 50% more bonus?

No. Is that not clear? Should I reword?

NakedCelt
2007-10-16, 01:53 AM
Reworded and added a rather vital detail I'd forgotten to put in, viz., the spell-like abilities are Charisma-based.

Behold_the_Void
2007-10-16, 02:51 AM
Change Dominate to the Psionic version that doesn't last a number of days equal to your caster level, but instead has a duration of Concentration, meaning you have to focus to keep them under your control.

Caewil
2007-10-16, 04:34 AM
An entire class that can be foiled by Mindblank...

Nota Biene
2007-10-16, 11:07 AM
An entire class that can be foiled by Mindblank...

No, if they mindblank, you send the minions you have already recruited to kill them.