cajbaj
2019-09-27, 12:22 PM
So I had this idea. What if Fighters were changed in the following way:
At Level 2, you gain the ability Martial Prowess. It replaces Action Surge. This ability lets you learn 2 maneuvers from the Battle Master's list, and you can use one of them per round. Your Superiority Die is 1d4.
The size of the die and number of maneuvers you know increases as you level--1d6 and 3 at level 5, 1d8 and 4 at level 9 or so, etc. But you can still only use one per round.
Battle Master is removed from the subclass list and Champion sucks so it gets Action Surge.
Why make this change? I thought it could introduce more strategy into the different Fighter subclasses and also make the Fighter less reliant on rests. They could just keep on fighting.
Now, I think Fighter is perfectly fine as-is, but I'd like to hear your takes on this hypothetical rework. How would you build a character around this ability, etc.
At Level 2, you gain the ability Martial Prowess. It replaces Action Surge. This ability lets you learn 2 maneuvers from the Battle Master's list, and you can use one of them per round. Your Superiority Die is 1d4.
The size of the die and number of maneuvers you know increases as you level--1d6 and 3 at level 5, 1d8 and 4 at level 9 or so, etc. But you can still only use one per round.
Battle Master is removed from the subclass list and Champion sucks so it gets Action Surge.
Why make this change? I thought it could introduce more strategy into the different Fighter subclasses and also make the Fighter less reliant on rests. They could just keep on fighting.
Now, I think Fighter is perfectly fine as-is, but I'd like to hear your takes on this hypothetical rework. How would you build a character around this ability, etc.