PDA

View Full Version : [3.5E] Heretic's Bane Icewind Dale



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 17 18 19 20 21

mshady
2011-10-27, 01:07 AM
Arum and Thordek

Thordek: Deciding that it was time to double down on his bet, Thordek pressed his attack by once again channeling the last of his scorching ray spells into his axe. The axe glows red from the magic, and he dared not hold the axe too long like that.

While one wouldn’t think such a large target would be hard to hit, the ogre mage turns just enough to at least avoid taking a lethal blow from Thordek’s glowing axe.

This time, the blow connects solidly and Thordek opens a blast furnace on to the ogre mage. Knowing its vulnerability to fire, the Levtokuld watched with a bit of delight as his spell burned the ugly thing down…

But the fire never touched the ogre, as it was seemingly absorbed by some sort of ward around the ogre. It seems the creature knows it’s own vulnerabilities as well and has taken measures to protect himself.

The axe wound itself starts healing as soon as Thordek pulls away the axe.

The Ogre Mage: Having taken the worst Thordek can offer him, the ogre slides into a defensive stance and moves to the left to bring the Sonnlinor and Thordek within his arc. It rubs its belly and grunts, belching forth a wave of cold. A wave of cold rolls over the two dwarves, frosting their beards and numbing their limbs.

The Sonnlinor gets a good smack in against the ogre mage, his hammer crunch into its side and doing 7 HP damage.

Thordek gets in a futile cut as well and his blade digs deep, doing 14 hp damage to the reeling ogre.

Thordek takes 10 HP damage, failing his reflex save but his energy resistance wards eating half of the spell. Sonnlinor Stonebreaker makes his reflex save, taking 10 HP damage as well.

Arum: The gnome continues his fight, poking at the ogre with his small rapier and setting his badger against it as well. Neither badger nor gnome are able to connect with the ogre this time, who is still quite hail and violent… ropes of slobber run down its mouth as it works up its anger…

Ogre 1: Having missed once already, the ogre decides to hit a bigger target. It swings its club right at Arum’s badger, hitting it in the head with its club. The badger reels back from the blow, momentarily stunned. Than its eyes go red and it hisses at the ogre, as it goes mad with rage…

The Ogre deals 12 HP to the dire badger (what was his name again?). In reply, the badger goes berserk and gains an additional +4 Strength, +4 Constitution but a -2 AC.

Old HP: 14/26 HP
New HP: 20/32 HP

Claws now: +6 (1d4+4)
Bite now: +1, 1d6+3
AC: 19

Sonnlinor Stonebreaker: With few offensive spells prepared, the Sonnlinor continues to swing away at the ogre. One swing of his hammer pound the ogre mage, but the blow is parried and pushed away. The cleric curses as his hammer is again largely ineffective against the ogre mage…

“If ye need me to drop his fire wards, tell me quick!” the Sonnlinor yells over the surrounding battle’s fury.

Ogre 2: The second ogre tries to crush Arum or his badger with a massive overhand blow, but misses badly and hits the stone floor with his club. Chips of wood and nails fly from it and the club cracks, but does not break. The ogre snarls in fury, having missed this ridiculous gnome once again!

The ogre rolled a natural 1 and confirmed it, and now has a -1 to attack and damage.

http://imageshack.us/photo/my-images/259/atround2.jpg/


http://img259.imageshack.us/img259/6476/atround2.th.jpg (http://imageshack.us/photo/my-images/259/atround2.jpg/)


http://img259.imageshack.us/img259/6476/atround2.jpg

ithildur
2011-10-27, 12:50 PM
Talamir measured the choices of the two casters in his mind, and reluctantly reached for his own spell component pouch, drawing out a small pebble with a stylized fist inscribed on it. He gripped it tightly, and began to chant as he began the precise movements for a spell.


Casting Fist of Stone (SC p. 94)
Arcane spell failure check (mithral chain shirt 10%)

[roll0]

ithildur
2011-10-27, 01:05 PM
Talamir Round 7 Initiative 11 move action

Talamir could feel his fist change, the Transmutation making it tough as stone and stronger. Bracing himself for the icy blasts, he moved forward towards the wolves before they could launch themselves and their riders' deadly lances into an all out charge.

Should've prepared that Resist Energy spell after all...

(I'm posting this separately since there was a chance the spell failed)

Move to Q7, swift action shift out of Punishing Stance to Hunter's Sense, Dodge vs R5
66/66 HPs
AC 28 (Shield spell in effect for 4 more rounds), 29 vs R5
Reflex save will be +10 thanks to Battle Clarity and Ray of Hope, will add another +2 from Glimpse Peril if need be as Immediate Action

AB +17/+12 with Fist of Stone and Ray of Hope
+1 Longsword dmg is still 1d8+4 since FoS applies bonus only to attack roll for primary attacks
However he does gain a natural slam attack at +9 (+11 with Ray of Hope) for 1d6+6 dmg

Katasi
2011-10-27, 05:29 PM
Arum growls at his poor luck a and attacks again.

[roll0]
[roll1]


His badger goes outright crazy and attacks.

[roll2]
[roll3]
[roll4]
[roll5]

Chepe Nolon
2011-10-27, 08:35 PM
Nega keeps attacking the Golem.

mshady
2011-10-30, 12:25 AM
Updated Arum & Thordek's turn to correct position and attack of oppurtunity.

mshady
2011-10-30, 02:53 AM
Nega & Hjalmar

Wizard (Initiative 18): The wizard falls back and watches Hjalmar get pinned in a net and takes the opportunity to attack the nearly immobilized paladin. A finger of ice blasts from the mages hand, and the freezing ray numbs Hjalmar even further… Fortunately, the net disrupts the ray a bit and it squarely hits Hjalmar’s armor but the damage is still painful…

The wizard does 14 hp damage with an unknown spell.

Hjalmar (Initiative 17): The big old dwarf is either enraged or insulted that someone would use a net on him and moves right towards the holder of the net before he can try to do something tricky with the net.

His first swing is entangled in the net and misses the hobgoblin, but the second blow squashes the hobgoblin’s helmet, while the hammer itself flashes brilliantly as the blow connects. The hobgoblin staggers backwards and drops to the ground, quite dead.

Hjalmar next lashes out with his shield, and it connects with a hobgoblin’s face and sends it toppling, it’s nose shattered and a spray of blood on Hjalmar’s shield.

Two of the four remaining hobgoblins are dead now. he is now at 48/82 hp.

The Ice Golem (Initiative 14): The giant chunk of animated ice raises its left arm and slashes down at Nega with its butcher clever shaped blade. It whistles through the air and comes quicker than the weakened Nega is able to defend and the blade hits her square on the helm and splits her chest armor and bruising her sternum for good measure. Blood wells from the wound. The golem’s next attack comes from its meaty fist, but it is met by Nega’s shield and an indignant snarl…

Nega's Aura of Devotion is active, granting her an additional +1 to AC and Hjalmar, so long as he doesn't go more than 30 feet and he's right at the edge of it.

The golem hits Nega for 15 HP. The Ice Golem's aura of cold effects her as well. She is now at 27/100 HP

Nega (Initiative 11): Nega takes her mace and swings hard as she can at the golem, and the mace crunches into it. It sends chunks of ice flying from the thing’s leg and torso, but hardly seems to slow it. At least focusing more on the strength of the blow over the accuracy helped Nega get through its tough, snow crusted exterior shell…

Nega does 5 hp and 10 hp damage to the ice golem.

Soldiers (Initiative 7): The two remaining hobgoblins try to attack Hjalmar in his net, hoping to catch the indomitable dwarf when he was vulnerable. The first hobgoblin misses his chop and bangs his sword off the stone floor instead (natural 1 unconfirmed), but the second thrusts his sword right through the net and hits nothing but thick steel that turns his blade away.


Map

http://imageshack.us/photo/my-images/26/rd4e.jpg/

http://img26.imageshack.us/img26/2165/rd4e.jpg (http://imageshack.us/photo/my-images/26/rd4e.jpg/)

thorgrim29
2011-10-30, 09:29 AM
Don't bother, I'm out, watch out for the other ogres

Thordrek snarls as he blinks the frost from his eyes, he lets out a bellow as loud as he can

Tasster, a hand!

and takes a step to the left, hoping to gradually regain flanking.

He finally hits the ogre twice

Attack 1 [roll0] +12
Damage [roll1] +4
Attack 2 [roll2] +7
Damage [roll3] +4

King Tius
2011-10-30, 03:07 PM
Battle 2 - Round 8:
Arman (Initiative 26):
The elf once again calls upon the powers of the Weave to create a controllable ball of flame. Summoning the ball in front of the approaching wolf riders, he attempts to burn the southern-most of the winter wolves. Though the flaming sphere leaps into existence right in front of it, the wolf is able to deftly sidestep around the ball.

The Winter Wolf passes its reflex save, dodging the Flaming Sphere

Wyatt (Initiative 24):
Wyatt darts in past Magnum, clobbering the hobgoblin and continuing to move away from the incoming riders.

Wyatt drops Hobgoblin #10 and moves eastward.

Kelith (Initiative 18):
The flame priest moves to get behind the giant’s corpse but is unable to make it all the way around. He turns and casts his spell, bolstering his ally and hopeful distraction. The last of his flames peter out, taking out the remaining hobgoblin infantry with them.

Kelith moves to Q14. As stated, the giant corpses now provide cover and thus you can’t just move through their squares. He casts Ray of Hope on Talamir.

Buelyir (Initiative 17):
Buelyir raises his curious bow and fires at the approaching winter wolf. Though its rider tries to turn the beast to avoid the bolt, it strikes true. He draws his sword and prepares for the ensuing battle.

R5’s ride check does not exceed Buelyir’s attack roll, so the attack is successful.

Magnum (Initiative 15):
Magnum rushes to meet the charging wolves head on. He easily bats aside the hobgoblin’s lance and brings his axe down on the winter wolf’s shoulder. Again the rider is unable to prevent the attack and his axe rips into white-haired flesh.

Magnum dodges the attack of opportunity and deals 10 damage to R1

Talamir (Initiative 11):
Talamir casts his spell, hardening the flesh of his hand into stone. He moves forward into range of the hobgoblin’s lance but does not attack this round.

Fist of Stone cast successfully.

Flint (Initiative 7):
Fint moves in between the giant corpse and the large rock, taking a knee behind excellent cover. The bolt heads straight towards R5, dealing a moderate amount of damage.

Having already tried to prevent an attack this round, R5’s rider gets no check to avoid Flint’s bolt

The Hobgoblin Formation 1 (4/10):
Roasted, toasted, and burnt to a crisp.

Winter Wolf Riders
R1’s wolf opens its mouth, releasing a gout of freezing breath at Magnum. The freezing attack washes over the Dwarf, freezing him to the bone. DC 16 reflex save for half damage (still don’t have access to his sheet). 11 damage (5 half). R1 drops his lance and draws his longsword, slashing at Magnum, though he easily blocks the blow.
R2 puts his heals into his wolf, barreling down on Wyatt. The wolf charges towards him, moving to his left to bring the hobgoblin’s lance in line. Wyatt manages to duck below the incoming point as the mount and rider move past (Mounted Combat so no AoO0).

R3 an R4 break around the giant’s corpse, both headed for Buelyir. As R4 rides past and attacks with his lance, R3 takes the Dwarf head on. Neither of their attacks are able to make it past Buelyir’s able defense.
R5 jabs at Talamir with his lance as its mouth opens its mouth to unleash a blast of cold. Talamir is unable to dodge the breath weapon at such close range and takes the full brunt of it (18 damage). Despite being nearly frozen solid, he is able to parry the hobgoblin’s lance attack.
Seeing Kelith exposed the last of the wolf riders charges towards him, lance brought across his mount’s head. The attack proves clumsy, however, and he goes roaring by without landing a blow.

Frost Giant Rider
The Giant atop the bear lumbers towards Talamir, it’s great frozen lance at the ready. The shear weight behind the blow overcomes Talamir’s defense, dealing a massive 33 damage with another 4 cold damage on top of it. The massive bear is now adjacent to Talamir, putting him in a truly precarious position.

The Map

http://img402.imageshack.us/img402/7582/test8v.png

King Tius
2011-10-30, 03:21 PM
OOC: Hjalmar's new max HP is 92, not 82. Does that put him at 58/92 or 48/92?

IF getting the net off him is now just a Move action (or less):

Hjalmar lets out a satisfied harrumph as the two hobgoblins fall. He shakes off the net and continues knocking down the cannon fodder, keeping his eye on the wizard.

Move Action: Get rid of net
Standard Action: Attack Hobgoblin#3
Free Action: Lay on Hands

Attack: [roll0] Damage: [roll1] + [roll2]
Lay on Hands healing: [roll3]

If getting rid of the ball is a minor action Hjalmar will also take a five foot step towards #4


If getting net off is a Standard action:

Hjalmar gives a harrumph of satisfaction as the two hobgoblins fall. He takes a quick step forward, ready to drop the remaining two distractions...

As before, attack 3 until it is dead, then go for 4.

Hammer Attack 1: [roll4]
Hammer Damage 1: [roll5] + [roll6]
Hammer Attack 2: [roll7]
Hammer Damage 2: [roll8] + [roll9]
Shield Attack: [roll10]
Shield Damage: [roll11]

EDIT: I forgot to add this to this option, but he will also use a Lay on Hands in this case too (14 healing from above).

King Tius
2011-10-30, 03:24 PM
Crit confirm for second If statement, first attack:
Hammer Attack 1 Crit Confirm: [roll0]
Hammer Crit Bonus Damage : [roll1] (I'm assuming the holy doesn't crit)

EDIT: A 1 on a crit confirm, perfect...

ithildur
2011-10-30, 06:50 PM
Hm. Reflex save +10 didn't make it... my bad rolls seem to continue apparently.

Talamir has the option of using a counter as an Immediate action this round. He'll choose to attempt to counter the Giant's attack with:

Wall of Blades (Iron Heart2): immediate action counter; roll attack, higher of ac or attack roll as effective ac. You can decide to use this ability after you learn the result of your opponent's attack.


[roll0]

Talamir's eyes narrow at the onslaught; as the giant attacks, he attempts a desperate counter, the longsword singing as it arcs in a graceful arc.

Strangie
2011-10-30, 08:20 PM
Wyatt

Wyatt swings his mace and cleanly knocks the hobgoblin to the floor with a satisfying metal clink of his weapon. "Ooh hoo, I got alla 'dat one!"

His brief victory turns dangerous as he sees one of the wolf riders bearing down on him. He quickly ducks and rolls away from the oncoming lance, too quick for him to catch. "Whoosh!"

Thinking quickly, he quickly tumbles away from both wolf and rider, putting his mace in his offhand and drawing a tanglefoot bag out of his pack in mid-movement. At the end of his roll, he quickly springs up to his feet, lobbing the bag toward the wolf before moving his mace back into his regular hand.

Tumbling away from R2 to H13. DC 15, and... my Tumble is +19. Derp. Tumble Check: [roll0] (edit: damn, I probably could have done full speed tumble, oh well)

Now to attack the wolf.

Ranged Touch: [roll1] -4 ranged penalty I think, not that it is going to miss in the first place probably...
Tanglefoot Duration: [roll2]

If it hits, the wolf has to make a DC 15 Reflex save or be stuck in place. A save means he can move at half speed. Save or not, he is considered Entangled (-4 Dex penalty, -2 to attack rolls).

mshady
2011-10-30, 10:54 PM
Flint (Initiative 7): Flint backs against the fallen stones as the fast moving combat threatens to overwhelm everything. The sight of a giant riding a bear is simply shocking to him and his crossbow seems incredibly inadequete. He swings his crossbow south though, as Kelith is involved in a melee with.

The crossbow clicks, and while the wolf and its rider are occupied, he sends the bolt towards the rider's back. The bolt sinks through its plate mail, sinking into the hobgoblin up till its fletchings. The hobgoblin grunts and falls off its mount, dropping to the ground unconscious and bleeding out.

Flint rolls a 25 on his sneak attack and does 15 HP to the hobgoblin.

mshady
2011-10-30, 10:58 PM
OOC: Hjalmar's new max HP is 92, not 82. Does that put him at 58/92 or 48/92?

IF getting the net off him is now just a Move action (or less):

Hjalmar lets out a satisfied harrumph as the two hobgoblins fall. He shakes off the net and continues knocking down the cannon fodder, keeping his eye on the wizard.

Move Action: Get rid of net
Standard Action: Attack Hobgoblin#3
Free Action: Lay on Hands

Attack: [roll0] Damage: [roll1] + [roll2]
Lay on Hands healing: [roll3]

If getting rid of the ball is a minor action Hjalmar will also take a five foot step towards #4


If getting net off is a Standard action:

Hjalmar gives a harrumph of satisfaction as the two hobgoblins fall. He takes a quick step forward, ready to drop the remaining two distractions...

As before, attack 3 until it is dead, then go for 4.

Hammer Attack 1: [roll4]
Hammer Damage 1: [roll5] + [roll6]
Hammer Attack 2: [roll7]
Hammer Damage 2: [roll8] + [roll9]
Shield Attack: [roll10]
Shield Damage: [roll11]

EDIT: I forgot to add this to this option, but he will also use a Lay on Hands in this case too (14 healing from above).


It should be 58/92. My apologies!

mshady
2011-10-30, 11:34 PM
Buelyir (Initiative 17): Evaluating his options, Buelyir bites his lip and activates his blinking ring and immediately starts to randomly blink in and out of view. It was a bit disorienting, but he was used to it after all these years.

He reaches for his belt and pulls out an ivory handled wand with a red gem on its end and grimaces at what he is about to do. The wand was a fireball wand and he was going to shot it close enough that he would still be in its radius. He wasn't dropping it at his own feet this time, but he'd certainly done it before and lived to tell the tale...

The pea sized ball of flame streaks out and explodes, and a wave front of flame rolls outwards accompanied by a boom (target K8). The fires wash over Buelyir, but also both winter wolves, their rides and the frost giant and its rider.

While Buelyir's defenses absorb and resist the fireball spell, the others are not so lucky... Assuming ride checks are failed (DC16 for the fireballs)

R4's winter wolf takes 26 HP (17 HP before fire vulnerability)

R3 takes 39 HP damage (26 before fire vulnerability)

Both riders are swept from their mounts by the fireball's wave front, taking 14 and 18 hp respectively.

The dire polar bear takes 15 HP, it made its reflex save but is still vulnerable to fire. (assuming ride check fails)

The frost giant also makes its reflex save, and takes half damage but is vulnerable to fire and takes 13 HP, more an annoyance.


"Hey, ya bear frakker! Get away from my elf!" Buelyir shouts at the frost giant, and advances to O8.

ithildur
2011-10-31, 01:57 AM
Kelith heard it... the charging giant's lance had somehow bypassed the agile elf's defenses and struck a blow that would've surely killed many outright. The gasp that escaped Talamir's lips was not loud, but it was clear that he was in serious trouble.

"I suggest you get yourself back here Elf, where I can reach you, NOW. And for the love of fire, don't we have a wizard that can fry these frosty wolves to a crisp somewhere in our group?!? My bracers are depleted!"

Delaying until Talamir can get within reach... Kelith has abysmal concentration and can't cast defensively/anywhere near the bear/giant without getting whacked :smalleek:

Gryndel
2011-10-31, 02:27 AM
OOC Sorry King, I tried making you a viewer, changed to editor today; same name as here exactly?

Reflex save DC 16 [roll0]

Gryndel
2011-10-31, 02:41 AM
oh yeah, and concentration to maintain the Ehontar after suffering damage (DC 10 + dmg dealt = 15)

Concentration [roll0]

Gryndel
2011-10-31, 02:43 AM
Magnum

All but ignoring the chilled breath, the Alaghor boomed out another verse of his Ehontar (whew), and side stepped the wounded winter wolf. Using his unique intuition to take advantage of the ebb and flow in battle, he swiped at it again with his axe, and again if needed (or rider if wolf down).

5' step to D5
1st Attack [roll0]
Damage [roll1]
2nd (Haste) Attack [roll]1d20+20[/[roll] (if wolf is down, on rider, +1 attack hobgoblin)
Damage [roll2]

Attack +11 norm, +1 Haste (forgot to put this in), +1 Ehontar (remember foes are -1!), +8 Battle Intuition
Damage +7 norm, +1 Ehontar (foes -1), +8 Battle Intuition
Battle Intuition +8 attack & damage (1 of 4 uses/encounter)

Initiative 15
AC 30
HP 78/90

Gryndel
2011-10-31, 02:44 AM
ooops 2nd damage should be +16, not +20, durn cnp :smalleek:

Gryndel
2011-10-31, 02:45 AM
gosh, total geek fail!

2nd (Haste) Attack [roll0] (if wolf is down, on rider, +1 attack hobgoblin)

ithildur
2011-10-31, 06:11 PM
Talamir, Initiative 11

Talamir was indeed gasping for breath, barely managing to stand; he'd expected he'd have to face the brunt of the breath weapons, but the giant was a surprise. And now the bear was close enough to finish him off if he made one false move.

The elf moved into a flurry of actions; first he spoke the magical command that activated his belt, releasing all of the healing powers it contained. With the bit of strength that gave him, he spoke another, quicker command, activating his anklets and magically vanishing into thin air, to appear a short distance away from the bear.

With a final surge of energy, Talamir lowered his left hand to the ground, somersaulting into a tumble away from the giant's lance.



Assuming nothing remarkable happens, Talamir's actions:

Standard Action: command trigger all three charges of his Healing Belt to heal himself; should not provoke since it's a command trigger item/not a spell completion item.

Healing Belt (Magic Item Compendium p. 110) using all three charges
[roll0]

Swift Action: command trigger 10 teleportation from Anklets of Translocation (MIC p. 71), dimension hop 10 feet to Q9, out of the bear's reach hopefully, assuming teleportation does not provoke as it's not actually physically moving through/out of threatened area...

Move action: tumble to Q12 (should be auto success with tumble at +14 currently due to Ray of Hope) to avoid giant's lance; full speed tumble would be tempting except my rolls have been horrible!

Tumble
[roll1]

Landing lightly on his feet perfectly balanced, Talamir whispered a quick prayer to Corellon Larethian.

ArmanMadero
2011-11-02, 08:27 AM
Arman knew they were in trouble...

Still controlling the sphere of flame he cast, he moved it slightly to his right, to strike another of the Worg riders and hopefully do something.

Gathering the energy around him again, he repeated some words he said earlier, the increasingly familiar smell of sulpher and guano filling his nostrils as he crushed the two components together. "Liathróid de tine"

Flaming Sphere to strike R5

[roll0]

Fireball at L5

[roll1]

The fireball should be far enough away that it will not hit Talamir but enough that it should hit the giant and a few of the worgs. The radius is 20 feet.

Chepe Nolon
2011-11-02, 10:40 AM
Nega understand that she needs to distract the golem and try to irritate the gobbos she 5 ft's towards hjalmar.
AC= 28
Saves:
Fort 18
Ref 10
Will 13
Init mod:+1

Attack 1 d20+18=9+18 Total:27
Attack 2 d20+13=2+13 Total:15

Damage1 1d8+10=4+10 Total:14 (2d6 sacred doesn't work on the golem)
Damage2 1d8+10=4+10 Total:14

mshady
2011-11-02, 12:05 PM
DM Note for King Tius: I checked the map, and assuming Arman wants to get the most he can get out of that fireball, I'd drop it on M5 instead as it will get both wolves and the giant, but still avoid Talamir.

Assuming I'm right it won't hit Talamir. Figuring a radius on a square grid is a bit... subjective + assuming no objection from Arman



Arman knew they were in trouble...

Still controlling the sphere of flame he cast, he moved it slightly to his right, to strike another of the Worg riders and hopefully do something.

Gathering the energy around him again, he repeated some words he said earlier, the increasingly familiar smell of sulpher and guano filling his nostrils as he crushed the two components together. "Liathróid de tine"

Flaming Sphere to strike R5

[roll0]

Fireball at L5

[roll1]



The fireball should be far enough away that it will not hit Talamir but enough that it should hit the giant and a few of the worgs. The radius is 20 feet.

ithildur
2011-11-02, 10:13 PM
Kelith, Initiative now 10 since he delayed


Kelith nodded approvingly as the fireball from the invisible mage exploded, then Buelyr's wand added to the damage. That's more like it, he thought. Suddenly, as he watched the wolves and the fireball mix, a thought came to him.

Kelith steps towards Talamir, calling upon divine energies to heal the Elf as he anticipates another onslaught from the giant, the bear, and at least one wolf. He had a feeling the Elf still had a better chance of dodging the massive assailants than himself.

Surprisingly, he seems to cast the healing spell with utter disregard for the nearby wolf, almost as if daring it to attack him.

"Go ahead and hit me frost dog, and get a little taste of what your litter-mates got."

The flames on his fiery cloak continue to dance threateningly.


5 foot step to Q13

Casting Cure Serious Wounds with Augment Healing on Talamir, NOT casting defensively (since he pretty much sucks at it, figured a threat might be a better bet).
[roll0]

If winter wolf takes AOO to attack Kelith, he'll activate Cloak of the Salamander as Immediate action. I double checked the description of the cloak, and it says the flames are constantly visible/present, but only burn an attacker that strikes (1d6+7 fire dmg) if activated as an Immediate Action. The flame cannot hurt reach weapon users, but I'm hoping Q13 is within the rider's reach weapon 'donut' (hard to tell with him sharing space with the wolf) which hopefully means he doesn't threaten that square.

Two uses left for the day for the cloak.


Kelith HP 50/63
AC 23
Concentration check if the wolf does take an AOO

[roll1]

mshady
2011-11-04, 01:40 AM
Nega & Hjalmar

Wizard (Initiative 18): Sensing that Hjalmar was about as agile as a brick, the wizard conjures a sphere of freezing cold. The sphere pops in existence and immediately lunges towards Hjalmar. The old dwarf is quicker than one would expect this time, and side steps the sphere as it bounces past him. Seeing the first attempted attack had failed, the wizard moves to the right to stay away from the angry dwarf’s chage.

Freezing Sphere 4/5 rounds – Shown as FS on the map.

Hjalmar (Initiative 17): The old dwarf growls and heaves the net off his body, sending it flying to the side. Now face to face with a surprised hobgoblin, Hjalmar’s hammer comes crashing down it’s chest, caving in its armor and sending the staggering hobgoblin to the ground.

Taking a moment of brief respite, Hjalmar concentrates for a moment and uses his natural healing abilities to restore some of his painful wounds as well. He than takes a heavy step towards the next hobgoblin, ready to pound it next…

Hjalmar slays hobgoblin #3 and heals himself 14 HP and is now at 72/92 HP.

The Ice Golem (Initiative 14): The massive golem swings it’s cleaver at Nega, but her shield solidly blocks the blow. The huge fist of the golem comes arching down though, and that one hits Nega hard on the head. The hit could have been harder, but the chill of it numbs her badly.

The golem hits Nega for 11 HP and its aura of cold for an additional 1 HP. Nega is also chilled, and suffers a -1 to attack and -1 to damage.

Nega is now at 9/100 HP….

Nega (Initiative 11): Badly hurt now, there is little course left but to trust in Hjalmar’s assistance and try to bring this damn golem down before it brought her down. While numbed and reeling from the cold, Nega connects with one solid blow against the golem and crunches off more of the icy construct but does little damage, although she can see the accumulation…

Nega hits once, and does 3 HP damage to it.

Soldiers (Initiative 7): Bravely and foolishly, the last hobgoblin stabs out at Hjalmar but once again his sword hits nothing but solid plate armor. Hjalmar notices he is in a defensive stance now though, trying to just hold on long enough for the wizard to finish one dwarf. How hard could that possibly be, right?


http://imageshack.us/photo/my-images/249/rd5j.jpg/

http://img249.imageshack.us/img249/3769/rd5j.jpg (http://imageshack.us/photo/my-images/249/rd5j.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

King Tius
2011-11-04, 10:07 AM
Hjalmar quickly decides that the remaining warrior is the least of his concerns. He hoofs it to L7, getting between the golem and the wizard (and away from that ball of ice).

"Keep it busy while I put this mage down."

Calling upon Moradin's light, Hjalmar expends two charges of his Lay on Hands ability to Channel Energy, infusing himself and (more importantly) Nega with healing light.

[roll0] or 15 healed.

Further rejuvenated and now free of the net, Hjalmar turns and points his hammer at the wizard, Babe Ruth style.

King Tius
2011-11-04, 08:50 PM
Battle 2 - Round 9:
OOC1: Because these maps aren’t confusing enough yet, I will now be tracking Dying vs Dead enemies. Corpses will still be black and white, while dying enemies will now be a ridiculous purple.
OOC2: Since Mounted Combat requires you to make a ride check against the incoming attack roll and AoE spells have no attack roll, I don’t think a ride check can save a mount from a fireball, especially since the mount also gets a reflex save for half damage. Mike, if you want to overrule that, I can go back and roll a ride check for the polar bear. Also, if the rider is killed by the fireball, I feel like he couldn’t make the ride check to protect his mount since he’s being hit by the same blast.

Arman (Initiative 26):
Continuing to focus on his flaming sphere, Arman sends the rolling bundle of fire smashing into R5’s wolf. The beast tries to dodge the flames but is caught square in the flank, though it doesn’t do too much damage. The fireball he unleashes next, however, has much better results. Placing it with exquisite precision, it catches the frost giant and two of the wolf riders while just managing to miss Talamir. While the frost giant, bear, R4, and R4’s wolf are able to cover themselves against the worst of it. R5 and his mount take the full effect of the fireball. The blast slays R5 in his saddle and the winter wolf he rides. R4 lapses into unconsciousness, slipping from his saddle and crashing to the ground.

R5’s Winter Wolf takes 6 damage from the flaming sphere. The polar bear and R4 17 damage from the fireball while the frost giant and R4’s wolf take 25 damage. R5 and his mount take the full damage (with the wolf taking an extra 50%). Both are slain outright by the blast.R4 is unconscious.

Wyatt (Initiative 24):
Wyatt nimbly backflips away from his current attacker, putting some distance between him and the wolf’s jaws as he draws his tanglefoot bag. His toss lands squarely at the wolf’s feet, erupting and snagging the beast where it stands. The hobgoblin rider begins to curse in frustration as the wolf snarls its annoyance.

Wyatt successfully tumbles to H13 and tanglefoot bags the winter wolf.

Buelyir (Initiative 17):
Buelyir bites the bullet and unleashes his fireball, causing further burning destruction to the clustered group of enemies. Though he takes only 6 damage from the blast (half damage from blinking, half again from successful reflex save). R4’s Winter Wolf (WW4) is staggered by the fireball and seems to have trouble staying standing. The scorching blast is enough to kill R4 as he lay on the ground unconscious. R3 is knocked unconscious and slips from his saddle while WW3 cringes from taking the full force of the fireball. The polar bear and frost giant seem more annoyed than hurt by the fireball. As Buelyir moves away the staggered Winter Wolf snaps at him. Its jaws clamp down on nothing but air and the creature collapses from the effort (is now unconscious). With the damage, done, Buelyir moves towards the giant polar bear. The frost giant lashes out with his lance but manages to miss Buelyir completely. The polar bear similarly tries to snap at the advancing Dwarf but Buelyir’s ring protects him yet again.

Buelyir drops his fireball and moves to O8, avoiding all three Attacks of Opportunity.

Magnum (Initiative 15):
The bellowing Dwarf sidesteps the wolf and brings his axe down on its neck. The rider tries to turn his wolf but the axe catches it square in the shoulder, Snarling in pain, the wolf has just enough time to turn its head and look at Magnum as the hasted Dwarf strikes again. His massive blow passes straight through the wolf, severing its head in a spray of warm blood. As the wolf’s body goes limp it falls sideways, spilling its rider onto the ground at Magnum’s feet. Tables turned indeed!

Magnum hits the wolf twice. His second hit straight up kills the winter wolf!

Talamir (Initiative 11):
With Buelyir now keeping the bear and frost giant busy, Talamir quickly reinvigorates himself and teleports into a tumble, getting out of harm’s way. Fortunately his tumble success means that he does not provoke an Attack of Opportunity from R6.

Tumble check is a success. Talamir is healed and (relatively) safe.

Kelith (Initiative 10 - Delayed):
Stepping forward, the flame priest delivers a potent amount of healing to Talamir. The wolf behind him tries to snap at him but is unable to land a hit. Still, Kelith uses a charge of his cloak as he thought the attack was going to hit.

OOC: I’ll have to check about big creature fighting rules, but it seems kinda silly that the wolf could spin around and nip at him for an AoO. You are correct that he is in the lance’s donut range. The placement is screwy but I’m experimenting…

Kelith heals Talamir and doesn’t get bit.

Flint (Initiative 7):
Fint takes aim at R6 and fires, sending the rider tumbling off his mount and onto the hard cavern floor.

R6 is now unconcious

Winter Wolf Riders
R1 tries to pull its legs out from under the fallen wolf and get to his feet. As he scrambles to regain his footing Magnum brings his axe down square between the hobgoblin’s shoulder blades, killing him with a single blow.

WW2 Tanglefoot Duration: 5 rounds
With his mount held in place by the tanglefoot bag, R2 hops off the wolf, dropping his lance as he does so. He draws his longsword and advances on Wyatt, getting to within range.

With its rider fallen, WW3 steps over the hobgoblin’s unconscious body to go after Wyatt. The large wolf snaps at the Halfling but he proves nearly impossible to hit.

WW6, fearful of the priest’s cape, moves to attack Flint. Arman is just able to step out of the way as it approaches, pressing himself up against the face of the cliff (Since you are in such proximity to the wolf, if you cast spells it will get a listen check to figure out where you are and try to attack you). It snaps at Flint but is unable to bite down on the Duergar.

Frost Giant Rider
With Buelyir standing right before its mount, the Frost giant lets the dire polar bear have at him. It first attempts to bit Buelyir, catching him in phase and deals 18 damage. It then proceeds to rake at him with its claws. The first claw attack, while it would have been a hit, passes right through where Buelyir would have been. The second claw hits home for 19 damage. And the bear uses its massive size advantage to grab hold of Buelyir. The bear’s skill in fighting other bears enables it to grab him without provoking an attack of opportunity. Each round at the beginning of his turn, Buelyir can roll a blink effect to see if he automatically gets out of the grapple.

Leaving his bear to play with its food, the Frost Giant dismounts, magic lance still in hand. He moves towards Talamir and Kelith, getting just into attack range of the springy elf. He holds the frosty lance with two hands, ready to skewer any who approach him.

The Map

http://img546.imageshack.us/img546/134/test9m.png

ithildur
2011-11-04, 11:02 PM
Half dozen foes roasted by fireballs. Check

Two more downed by the singing dwarf. Check

One wolf nailed in place by a tanglefoot bag, check.

Healing from belt and Kelith, feel nearly as good as new. Check

Wyatt with the dwarf nearby should be alright, Buelyr seemed to be under some sort of a Blink effect, and the last wolf will have to deal with two or three foes.

As he looked up to the awaiting giant and the icy lance already too close for comfort, Talamir knew exactly what he had to do.

Taunt him, keep him busy trying to skewer me with that thing, until the others are freed up. We need to save our spells, which means I may need to do this the hard way.

http://img706.imageshack.us/img706/7632/talamirs.png"First blood goes to your lance it seems. Though I wonder if you can manage it again without the aid of your mount." Talamir gave a small nod towards the enormous bear as he raised his blade into position. "Shall we find out?"

Gryndel
2011-11-05, 01:06 AM
The way was finally cleared for the Alaghor to attain his most recent goal, and he saw the path to the giant as he jerked his axe free of the dead hobgoblin and spun. Continuing to boom out his battle song, he was pleased to see the giant dismount, one less obstacle! He sped toward the giant to attack with a fierce grin and grim determination, using all his resources and abilities to take it down as quickly as possible.

Charge (up to 100') to FGR (to P9 or 10?)
Attack [roll0]
Damage [roll1] +Bane [roll2] +Gauntlets [roll3]

Attack +11 norm, +2 Bane, +1 Haste, +1 Ehontar, +8 Battle Intuition, +3 Smite Giant
Damage +7 norm, +2 Bane, +1 Ehontar, +8 Battle Intuition, +8 Smite Giant

Battle Intuition +8 attack & damage (2 of 4 uses/encounter)
Ehontar (30' radius): Allies +1 attack, damage, saves; Foes -1 same!
Smite Giant +3 Attack, +8 Damage (Used 3 of 4 uses/day)
Gauntlets of Giant Felling +1d6 damage/size difference (Used 3 of 3 uses/day)

If he can't get to the giant and attack it this round, as it seems, he'll do a charge attack (move directly to I12) on WW3. Drop the Bane, Smite Giant, and Gauntlets, leave the rest...add +2 attack charge (-2 AC)

Initiative 15
AC 30 (34 vs giants)
HP 78/90

Gryndel
2011-11-05, 01:31 AM
Ehontar A Giantish verse...

Giants of fire or frost, yer cause is lost.
Large ye be, aye so much bigger'n me.
Stronger desire’n most, worthy of boast.
Bane is free, yer life's a calamity!

Strangie
2011-11-05, 03:41 PM
Wyatt

Wyatt smirked as his tanglefoot bag hit the mark and saw the wolf pinned to the ground. "Nice catch 'dere, hairball."

He pointed his bat at the approaching hobgoblin. "You and me, pal."

He sensed something behind him, though. At the last second, Wyatt turns his feet, and bends his body to one side. Looking, he sees a pair of white wolf jaws snapping where he used to be. "Hey hey! 'dat was close... felt like you had me 'dere for a second!"

He noticed Buelyir's particular state, and knew he could use some help, but he needed to get rid of his current problems first. He quickly whirled into action, tumbling away from the white wolf and around the hobgoblin. He plants his hands off the ground in mid tumble, giving him the air he needed to take a swing at the hobgoblin's face.

Use Spring Attack on the hobgoblin (who can't make an AoO on me because of it), and full speed Tumble (DC 25 [roll0]) away from the winter wolf. Should I fail my Tumble check, I have AC 32 against its AoO (for moving out of its threatened squares. Yay, Mobility!). Move to G14, then F13, then F12, and attack the Hobgoblin here.

Attack: [roll1]
Damage: [roll2] + [roll3] acid
Skirmish: [roll4]

Then continue moving to C9.

AC at end of round: 34
HP: 53/53
Status: Not prone, thank god.

Edit: What the hell? Why couldn't I have gotten the natural 20 on the attack roll instead... not that it matters much, I guess. :smalltongue:

With Wyatt's superior Tumbling, he leaves the pair in the dust, flips around the hobgoblin, and cracks his bat across the back of the hobgoblin's head. "Way to duck." He then continues on his way, looking to try and eliminate the rest of his foes.

This was gonna be tricky...

ArmanMadero
2011-11-05, 10:48 PM
Arman, still controlling his flaming sphere, moves it again to strike at the Giant Rider, trying to just kill it off.

Flaming Sphere to R8

[roll0]

Simple spells were often effective, and he was trying to save what he had for his larger ones, as few as they were getting. This one was also silent for the most part. He hoped this would down the rider and wolf close to him... It wouldn't matter in a few seconds he knew, the invisibility spell would wear off, and then, he would be in a little more trouble. His leg was killing him, and with the speed he was moving at as the battle wore on, he wasn't sure it would support him much longer...

Magic Missile at WW6

[roll1] [roll2] [roll3] [roll4] [roll5]

ithildur
2011-11-06, 08:41 AM
Talamir, Initiative 11

Even as the words barely left his mouth, Talamir dove into another tumble towards the giant. Springing back onto his feet he let his longsword sing with a patiently measured, defensive strike.

Tumble 15 feet to S10, should be autosuccess (+14 atm)

Attack Frost Giant with Combat Expertise -3/+3 dodge ac

HP 60/66, AC 31, 32 vs Frost Giant (Dodge Feat and Combat Expertise)
AB +17, +14 AB with -3 Combat Expertise until his next action, which hopefully is an AOO vs the giant.

[roll0]

Damage
[roll1]

ithildur
2011-11-06, 09:07 AM
Kelith, Initiative 10

Blinking as the burst of force missiles are launched at the wolf near him, Kelith realizes Arman is still somewhere quite close by and joins in the attack.

[SPOILER]If WW6 is still up by the time his turn comes up, attack WW6 with +1 Spiked Chain (staying 10 feet away), hopefully getting flanking with Arman would yield:

+12 AB (note: updated sheet to reflect his current Str boosted with Animalistic Power)

[roll0]

Dmg:

[roll1] (dmg on sheet also updated to reflect boosted Str)

then five foot step to R14, a bit of space away from the giant's lance!

If WW6 is down, move instead to L14 and attack WW3, not sure if he'd get flanking bonus there with Wyatt. Use above rolls, minus +2 flanking if it does not apply. /SPOILER]

Silently, he laments that he isn't acrobatic enough to approach the giant for the moment.

ithildur
2011-11-06, 09:12 AM
Grah... just realized the latter move would draw an AOO from the giant. Oh well; too late I suppose. Hopefully WW6 is still up...

mshady
2011-11-07, 06:43 PM
Nega & Hjalmar

Wizard (Initiative 18): Figuring the angry dwarf would try to come after him, the wizard moves to abandon it’s one remaining protector. He does send the freezing ball hopping towards Hjalmar once again, but Hjalmar dodges the clumsy attack with ease and causes the wizard to curse the useless sphere. The golem’s staff blazes as he directs the golem to protect himself…

Freezing Sphere 3/5 rounds – Shown as FS on the map. The wizard moves to R1, moving away to the map edge.

Hjalmar (Initiative 17): Still in fighting trim and having little difficulty with the wizard, Hjalmar stalks the wizard and tries to line up a charge but the longer legged wizard continues to evade him. Seeing Nega’s desperation though, he uses some of his last healing energies to heal both himself and her by channeling a healing spell outwards. It’s welcome embrace nearly returns Hjalmar to full health and likely saves Nega’s life, something not without irony.

Hjalmar uses 2 Lay on Hands charges to heal himself and Nega by using Channel Positive Energy. Hjalmar and Nega are both healed 15 pts.

Hjalmar 89/92 HP
Nega 24/100 HP

The Ice Golem (Initiative 14): Responding to the urging of the wizard’s control rod and desperation to stay away from the dwarves, the golem lurches backwards towards Hjalmar. If he couldn’t deal with the big, bearded dwarf… maybe the golem could?

With his back turned to the golem, the hefty construct turns and charges in at Hjalmar with its’ frozen fist. The blow lands hard on Hjalmar’s shoulder, nearly sending the old dwarf to the floor. On his way down, he cracks the golem in the knee and sends chunks of ice scattering but it’s just a scratch… The golem’s icy presence chills him as well….

Hjalmar takes 20 damage from the golem’s charge, and now has a -1 to hit and damage from the golem’s Ice Slam. Hjalmar is now at 68/92 HP.

Nega (Initiative 11): Seeing that she had been given a respite, Nega decides to let Hjalmar handle the golem for a moment and breaks into a dead run. Her armor clatters and bangs as she runs as fast as she can to cut off the wizard’s retreat. She cries out to Berronar as she runs, the one remaining wing on her helm making an even more fearsome visage.

Nega runs 60 feet to S5 (diagonals count as 15 for every 10 feet), trying to cut off the wizard. This was a DM interpretive move...

Soldiers (Initiative 7): The one remaining hobgoblin soldier looks between the golem and the wizard and decides that the badly wounded Nega was easier prey than the armored juggernaut he had been attacking uselessly. He moves to the wizard’s flank, ready to guard his master…


http://imageshack.us/photo/my-images/508/hnrd5.jpg/

http://img508.imageshack.us/img508/4808/hnrd5.jpg (http://imageshack.us/photo/my-images/508/hnrd5.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

http://img508.imageshack.us/img508/4808/hnrd5.th.jpg (http://imageshack.us/photo/my-images/508/hnrd5.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

Chepe Nolon
2011-11-08, 04:28 PM
Nega understand that she needs to take out the Wizard and goes wizard hunting
Saves:
Fort 18
Ref 10
Will 13
Init mod:+1

Options:
If the hobgoblin goes down Nega will charge the wizard and smite him. If not she will move to get at the wizard risking attack of opportunity from the hobgoblin.
(Good move on the part of the DM)

King Tius
2011-11-08, 10:59 PM
Hjalmar Crownshield
While the walking iceberg seemed like the biggest threat, Hjalmar knew that he had to help put that wizard down and fast. He will move towards the wizard again, letting the ice golem take a swing at him as he advances to O4. With a shout of triumph he hurls his warhammer straight at the wizard, marking the wizard for Moradin's forge.

Move Action: Move to O4
Swift Action: Smite Evil on Hobgoblin (+ Cha (4) to attack, + lvl (9) to damage, overcomes DR (all assuming the Hobgoblin is evil, which he can detect at will). Also +4 to AC against the wizard
Standard Action: Hurl Warhammer (with Point Blank and Precise shot)
Not sure if the aura will affect him 20 ft away from the ice golem. If it doesn't, +1 to this attack and damage.

Warhammer Attack: [roll0]
Warhammer Damage: [roll1]

King Tius
2011-11-08, 11:01 PM
Forgot to add the holy damage to the warhammer! [roll0]

mshady
2011-11-10, 02:09 AM
Arum and Thordek

Thordek: “Don’t bother, I’m out! Watch out for the other ogres!” is Thordek’s reply to the Sonnlinor’s offer to dispel the ogre’s wards. The ogre was wounded now, enough that its wounds were showing now. The problem was it still regenerated its wounds too was for him to put it down quickly.
He swings his black axe hard, past an opening in the ogre’s defense, and cut into first its left than right torso in quickly succession. The first blow bites deeply, while the second is turned away by the chain mail armor.

He calls out to Tasster next for assistance, not even sure if the berserker dwarf prince was in ear shot or too far gone in his blood lust to hear the call for help.

Whether he heard it or not, no help arrives for the time being.

Thordek scores a 10 HP hit against the ogre mage, who grunts as black blood flows from the wound.

The Ogre Mage: Deciding that anything short of an augmented attack would not be enough to hit Thordek, the mage makes a gesture that causes his sword to glow a pale blue for a moment. The ogre flashes a feral smile at Thordek and lunges forward, shoving the sharpened point of a 12 foot long greatsword right into Thordek’s torso. The blow is hard enough to driven right through the stiffest part of Thordek’s chest plate, cutting through his pectorals and crunching ribs. The blow drives the air from his lungs and his right lung screams with pain, and he begins coughing uncontrollably for a moment, which is more of a wheeze.

Punctured lung? Frak… That ogre just used my own trick against me too!

The sword comes back bloody, but rather than impaling the dwarf like meat on a spit, Thordek is still standing and his foe snarls its disappointment…

He thinks about the glowing sword, and realizes it must have been a true strike spell like he often uses. That was a scary prospect… Thordek rolled a 26 on spell craft check.


Thordek takes a breath after a moment, and is grateful for the breath! At least he had that.

The ogre mage rolls a 47 and does 21 HP to Thordek. He is now at 32 / 72 HP.

Originally the DM thought the roll was a critical hit/wound but my math was off 1…

Arum: The diminutive gnome thrusts at the ogre again with his trusty rapier, but his reach is just too short to get enough muscle power behind it to drive the rapier through the ogre’s chainmail and boiled leather armor.

Similarly, the badger’s furious attack is futile as it never gets past or around the ogre’s chainmail.

None of Arum’s physical attacks, or that of his badger, are enough to seriously wound the ogre.

Ogre 1: The ogre takes a hard swing at Arum, trying to dismount the gnome with it’s heavy club. The club hits Arum squarely in the chest, the blow being far too strong and fast for him to avoid.

The ogre rolls a 21 and hits Arum for 9 HP. He is now at 45/56 HP.

Sonnlinor Stonebreaker: Doing his best to aide Thordek, the Sonnlinor continues to swing and this time he connects hard enough for the ogre to clutch its chest in pain. The second hammer swing is blocked, turned and pushed away by the ogre mage.

“Fall back if ye gotta, I can hold’em or heal ye. Call out if ye need it!” the Sonnlinor yells over the din.

Around them, the battle continues to swirl. Another duergar is sent tumbling to the ground by hobgoblins, but the duergar’s comrades cut down five more and push forward as the fallen duergar is dragged away.

Sonnlinor Stonebreaker connects for 10 HP against the Ogre Mage.

Ogre 2: The second ogre swings his club right at Arum’s head, but this time the gnome is able to duck the blow and it goes sailing just over his head. The ogre roars in frustration!

The ogre misses with a roll of 18

http://imageshack.us/photo/my-images/848/atrd1.jpg/

http://img848.imageshack.us/img848/8767/atrd1.jpg (http://imageshack.us/photo/my-images/848/atrd1.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

http://img848.imageshack.us/img848/8767/atrd1.th.jpg (http://imageshack.us/photo/my-images/848/atrd1.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

thorgrim29
2011-11-10, 08:23 PM
Reeling with pain and coughing up blood, Thordrek defiantly spits a glob of blood, mucus and spit at the ogre's feet

Gonna take more then that big guy.

He attacks it again

Attack 1 [roll0] +12
Damage [roll1] +4

Attack 2 [roll2] +7
Damage [roll3] +4



Healing would be nice Sollinor.

Katasi
2011-11-10, 11:27 PM
Ride check to stay in saddle: [roll0] assuming that works:

Arum grunts as he's hit bit comes back with a vengeance, stabbing upwards at the ogre.

[roll1]
[roll2]

His badger snarls, foam forming at it's mouth as it attacks as well.

[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]

mshady
2011-11-11, 08:14 AM
Arum and Thordek

Thordek: Wounded, yet defiant, Thordek continues to slug on against the ogre. His wounds are enough to foul his attack though, and the chopping blow arcs right past the ogre. For once, the incredibly sharp adamantine axe works against Thordek and it bites deeply into the stone floor… and it sticks there in the floor of the cavern and unmovable, at least without significant effort.

Cursing the loss of his axe and dramatic impetus, he slugs the ogre as hard as he can right in its groin. The ogre groans from the pain, and swings its sword wildly in reply at Thordek. His own sword arcs right into the stone as well, sending splinters of stone and sparks. The edge of his sword is broken and bent, with splinters of metal shorn off it. It snarls in frustration, now that it had damaged its’ own weapon.

Thordek rolled a natural 1, and then a 2 and then a high roll, but since it’s an adamantine blade, I ignored damage and just stuck it in the stone. Full round strength check with an entertaining DC.

Ironically, the ogre rolled a 1 too and two bad rolls after that and bent his wittle sword.

The Ogre Mage: Enraged at the damage to his own sword, the ogre casts another spell that make his sword go blue once again, for just a moment before he swings the damaged blade at Thordek once again. The jagged blade is unerringly accurate, this time cutting open the side of Thordek’s armor in a splash of hot blood once again.

The ogre does 15 HP damage to Thordek, after rolling a 37.

Arum: Having been frustrated with each of his attacks so far, the rabid gnome continues his attacks. This time, his rapier finds a gap in the ogre’s chainmail and he sinks it as deeply as he can. The mithril rapier sinks as deep as the gnome can drive his sword.

This time, his furious badger draws blood and a lot of it. Its claws and teeth find marks, raking and puncturing the ogre. It sends the ogre stumbling backwards, bloodied but still alive. Having tasted blood, the badger hisses

Arum’s +1 mithril rapier does 4 HP, while its claws do 9 HP combined and then 2 hp with its bites.

Ogre 1: Shredded by Arum and his badger, the angered ogre tries to pulverize Arum with his club but the blow thumps off the ground instead this time, as Arum ducks and side steps his badger away from the blow.

The ogre rolls a 21 and hits Arum for 9 HP. He is now at 45/56 HP.

Sonnlinor Stonebreaker: Seeing the gravity of Thordek’s situation, the Sonnlinor breaks off his own attack and casts the best healing spell he can to try and save Thordek from the ogre. His hands grow golden as be presses them against Thordek, and a wash of curative magic washes over the dwarf.

It was all the opening the ogre mage needed, as it wheels on the Sonnlinor. The damaged sword bangs into his armor and opens it badly, drawing a river of blood that shocks the old cleric. He stumbles and sways from the wound, barely able to stand now but he still holds his shield. Any more exertion might send him to the ground…

Thordek is healed 33 HP.

Ogre 2: The second ogre snarls and throws all its weight behind the next blow, and this one connects with the hissing badger. The blow is hard enough that the badger is stunned for a moment, and Arum thinks perhaps it had been slain as it slumps for a moment… than it rises up again and hisses at the ogre, now in an even less sane rage than before.

The ogre hits the badger for 19 HP, nearly but not quite slaying it.

Katasi
2011-11-11, 09:06 AM
Arum growls and mutters a few words, making a hand gesture. An otherworldly looking bison appears next to him, and immediatly charges the 2nd ogre, it's horns glowing white.

[roll0]
[roll1] add another +5 if the ogre is evil.

His badger, blinded from it's pain with rage attacks the first ogre again.

[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]

mshady
2011-11-12, 11:24 AM
Buelyir (Initiative 17): Having taken a pounding, Buelyir decides that getting into a melee with a multi-ton bear was not one of his wisest tactical moves. He felt as surprised by the predicament as he imagined a salmon must be going upstream, only to be snagged by a bear, must be. Fortunately, his Blink ring saved him once again and while, not for the first time, relying on it had got him in more trouble than he had a right to try for, it also got him out of it. It takes a moment to time it, but the ring Blinks once again and, now ethereal, he rolled away from the massive bear.

Rolled d100, result 44 and becomes ethereal, escaping from the grapple.

Having freed himself, Buelyir takes to his feet and hopes he is not a head shorter for the effort. His katana is held in a guarding position, and he rolls the blade end over end to build momentum for a strike and put forward his best defense. One more set back like that, he might well be staying on the ground.

Knowing his best weapon, a feint, would be lost on an animal simply too stupid to appreciate a good deception, Buelyir turns a blade roll into a chopping blow right at the massive bear’s broad chest, which inconveniently is covered in at least chainmail.

The adamantine blade cuts past the bear’s armor, past the course hair, tough skin and into thick muscle and completes its bloody sweep, further stinging the bear… The sword booms with the impact…

Buelyir used Combat Expertise +5 AC/-5 to Hit and rolls a 25, dealing 13 HP damage to the dire bear. His blink roll was a 54, so his attack is corporeal. The sword booms as it connects, but the sound and magic has no ill effect on the bear. His sword also fails its lightning burst attack as well.

Buelyir is at 59/111 HP and, for this round, is at AC34 after he stands up and either AC24 or AC29 for the attack of opportunity he incurs for standing up.

mshady
2011-11-12, 11:44 AM
Flint (Initiative 7):

If Winter Wolf 6 is still up…

Not caring for another close encounter, the duergar decides he has little choice. Without anyone else to get this one off his back, he decides he will have to try and put it down himself.

He falls back (to M15) and adopts as defensive stance as he can (+3 AC with his tumble bonus) and shoots a crossbow bolt at the winter wolf, trying to put a shot through its head.

The bolt zips past the wolf, hitting the stone and skipping away in to the darkness. The duergar curses his luck and prepares for the wolf’s onslaught…

Flint rolled a 9 on his attack, missing the winter wolf. His AC is 25.

If the Winter Wolf is down…

With his own foe down, mercifully, Flint looks around the battlefield and seeing the hindquarters of the winter wolf that is tangling with Wyatt. A smile curls on his scared face and he moves up for a better shot (M15) and takes aim at the unsuspecting abomination…

His crossbow clicks and he sends a bolt singing towards his foe…

Flint rolls a 25 and does 17 HP damage to the winter wolf, thanks to his sneak attack

If Wyatt’s wolf is down too…

Shoots at the frost giant knight…

Rolls a 26 and does 7 HP damage

Normal AC: 22

thorgrim29
2011-11-13, 01:12 PM
That was weird... and painful

Get back Sollinor!

Seeing the adamentium axe was too solidly wedged into the ground, Thordrek instead draws his backup axe and attacks the ogre with it, hoping not to give it time to heal whatever little damage they had managed to inflict on it (drawing a weapon is a move action right?)

to hit: [roll0] +12

damage: [roll1] +4

Chepe Nolon
2011-11-15, 03:30 PM
Depending on what happens with Hjalmars attack Nega will charge either Wizard or Hobbo 4 and do so with her last smite of the day I think.

Attack 1 (1d20)+20: 18+20 Total:38 (+2 from charge)
Damage1 (1d8)+10: 7+10 Total:17 +(2d6)+0:3+4+0 Total:7 Total:24

mshady
2011-11-16, 06:39 AM
Nega & Hjalmar

Big DM Notes: Map has been adjusted to account for movement. Grid borders are not game play borders. Due to the wizard's spell, I had to really adjust both of your turns. I'm going to have to post his actions first next time, and let you react as I pretty much had to redo the whole round. Sorry!

Wizard (Initiative 18):Seeing that he is getting boxed in, the ice blue robed wizard casts another spell. He glows with a greenish hue for a moment, and the dweomers settles on his calves and feet for a moment. He gestures rudely at Nega and races away from his current position, much faster than he was before. He was betting that the golem would be able to occupy Hjalmar and he could use his mobility to his advantage against Nega now…

Due to his distraction, the freezing sphere sits at rest, waiting for direction from the wizard….

The wizard falls back to Z7, having just moved 60 feet after casting a spell.

Freezing Sphere 2/5 rounds

Hjalmar (Initiative 17): With the wizard’s sudden change in position, Hjalmar has to weigh his stratagems. Killing the wizard seemed the best option, and while he had a throwing hammer, the chances that he could get close enough to him to use it when he moved that fast seemed unlikely. He was not built for chasing down magically enhanced wizards, cowards that they were…

Abandoning his initial plan, he wheels back on the golem and smashes it as hard as he can with his hammer. He hits it as solidly as he can, breaking off more ice in a spray that covers the floor with fragments. If it bothered the golem, it was impossible to tell. His next blow does little, hitting the ice with a crunch but no effect.

Hjalmar rolls a 28 and a 17, hitting the Ice Golem once fo 5 HP, after damage reduction…

The Ice Golem (Initiative 14): Still in melee with Hjalmar, the icy hulk swings it’s rusty butcher cleaver at Hjalmar and connects, cutting into his leg as the dwarf’s dodge comes a moment too late. Hjalmar curses, and blood wells from the wound. The next blow is the ice golem’s massive, numbing, fist but Hjalmar is able to dodge that deftly enough…

The Ice Golem hits Hjalmar for 15 HP. It could have been worse…

Nega (Initiative 11): Unable to even conceive of catching the wizard, as it beat its retreat, Nega turns her attention to a very lonely looking hobgoblin. It poses little threat to either Nega or Hjalmar, but it was there and better to deal with it here than let it cause some sort of mischief. Thus, she saves her Smite for someone else. There still might be dragons, after all.

The swing of her mace crushes the hobgoblin’s shield back on to him and the mace connects right with its chest. The blow itself was enough to kill the hobgoblin, but the holy mace’s reaction blew the hapless foe to the ground in a flash of golden light and burning flesh. With only the wizard and the golem left, she still had two choices. The only way to catch the hobgoblin was going to be with her crossbow, however… She never liked using it, but might not have a choice…

Nega saves her Smite and deals 21 HP to the hobgoblin, instantly killing it.

http://imageshack.us/photo/my-images/818/71493876.jpg/

http://img818.imageshack.us/img818/7/71493876.jpg (http://imageshack.us/photo/my-images/818/71493876.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

http://img818.imageshack.us/img818/7/71493876.th.jpg (http://imageshack.us/photo/my-images/818/71493876.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

mshady
2011-11-16, 07:14 AM
Hjalmar and Nega

Wizard (Initiative 18): Knowing the only way two armored dwarves were going to catch him was with their crossbows, the wizard knows he has to keep his distance. He pauses for a moment to cast another spell, and this time his image because a blur or jumping, stuttering, images that seems hard to really see with the naked eye…

The wizard falls back to Q1 now, and leaves his freezing sphere at rest once again…

Freezing Sphere 1/5 rounds

mshady
2011-11-19, 02:46 AM
Arum and Thordek

Thordek: Despite the unusual turn of events, Thordek takes it in stride as best he can although his frustration is rising. He remembered hearing Bundok brag about having killed one with his quarterstaff, of all things, just because this mission. How he took it down alone seemed more and more a boast.

Thordek reaches for his spare axe, yanking it off his belt loop and covers himself with his shield. He yells for the wounded Sonnlinor to fall back. He had seen enough clerics fight to know they were tough to bring down, if they could get a free moment, so he tried to provide that moment. He swings his axe at the ogre mage, but the thing hooks the sword under the beard of his axe and nearly sends it flying.

The Ogre Mage: With his own damaged sword, the ogre mage lets frustration overcome his and makes his best attempt at taking Thordek’s head off at the shoulder. No such luck, as all Thordek has to do is duck the blow…

Arum: Deciding that the other ogre had to be dealt with, Arum tries to cast a summoning spell. He casts on the defensive, and gets it off before either ogre realizes there is an opening. A moment later, a bison appears in a puff of blue smoke and paws the ground. It looks around, than charges right at the second ogre. Its horns spear the ogre and its nearly bulls it into the ground.

Arum’s honey badger, while seriously hurt, simple doesn’t give a damn. It snarls at the ogre and slashes with its claws. One of the claws connects, cutting open the ogre’s leg at the groin. Deep red blood flows from the wound and it howls from the pain. The badger tries to follow up and bite it between the legs as well, but ends up snapping the air instead.

Celestial Bison: Rd 8/8

Ogre 1: Seriously wounded, the ogre tries once again to level Arum with its hefty club. The swing doesn’t even really come close to hitting Arum, however.

The ogre rolls a 14.

Ogre 2: Now preoccupied with the celestial bison, the ogre frees itself from the bison’s horns, bellows and tries to crush the bison’s head. It connects, with a mighty crack. The blow doesn’t kill the bison outright, but it certainly hurts it. Actually, it seems like it shrugged off some of the blow…

The ogre hits the celestial bison for 10 HP. It is now at 35/45 HP.

Sonnlinor Stonebreaker: Heeding Thordek’s words, the Sonnlinor pulls back away from the ogre. He casts the best curative spell he can muster to recover from his wounds and seemed substantially revitalized.

http://imageshack.us/photo/my-images/855/at8.jpg/

http://img855.imageshack.us/img855/6214/at8.jpg (http://imageshack.us/photo/my-images/855/at8.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

http://img855.imageshack.us/img855/6214/at8.th.jpg (http://imageshack.us/photo/my-images/855/at8.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

Katasi
2011-11-19, 01:10 PM
Arum looks over his shoulder at the other ogre. "Take that!" He says cruelly before jabbing at the first ogre with his rapier again.

[roll0]
[roll1]

His badger, looking worse and worse, continues to unleash its snarling fury upon the ogre that attacked it.

[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]

The bison meanwhile attempts to gore into the second ogre. It slides to it's left as it does so. [Bison takes a 5 foot step to H7 before attack, ogre 2 is flanked.]

[roll8]
[roll9]

thorgrim29
2011-11-19, 01:42 PM
After taking a step to keep the pgre from going after the cleric until he's ready to rejoin the fight (5 foot step up), Thordrek attacks it twice.

Attack 1: [roll0]
Damage: [roll1]

Attack 2: [roll2]
Damage: [roll3]

King Tius
2011-11-21, 11:33 AM
Battle 2 - Round 10:

Arman (Initiative 26):
The invisible wizard directs his Flaming Sphere towards the giant rider. Compared to his massive statures, the rolling ball of flames seems less intimidating as the giant lifts his leg to dodge its path. Risking an attack from the wolf right in front of him, Arman weaves a simple but effective Magic Missile. Due to the din of the battle the wolf is unable to pinpoint Arman’s location as he casts and thus snaps at nothing but air. The magical bolts slam into the wolf’s side but it remains standing. Arman knows that he is about to become visible again and that he is stuck between a winter wolf and a hard place, literally.

The Frost Giant dodges the Flaming Sphere (27 Reflex Save). Arman does 19 damage to WW6. His Greater Invisibility spell will dissipate at the beginning of his next turn.

Wyatt (Initiative 24):
Putting his Halfling acrobatics to good use, Wyatt nimbly dodges out of the way of snapping jaws and the hobgoblin’s sword (just fluff!), smashing the soldier along the way and downing him. His summersaulting and tumbling lead him closer to Magnum.

Wyatt makes it to C9 unassailed, knocking R2 out along the way.

Buelyir (Initiative 17):
Rolling out from under the dire polar bear’s terrible grasp, Buelyir gets to his feet, sword at the ready. As the massive bear swipes at him (37 vs 29 AC), his ring fails him and the bear’s paw connects solidly, akin to being hit by a truck. The sheer force of the blow is nearly enough to knock Buelyir to the ground but he maintains his balance, taking 25 damage. Only by some small miracle is he able to avoid being pinned down again by the massive bear. Not to be outdone, Buelyir returns force with force and slashes at the bear, though there is no doubt about who the bigger dog in the fight is.

Buelyir is on his feet and free of the bear’s grasp at the low-low price of 25 HP. He deals 13 damage to the bear, slowly picking away at its massive store of health.

Magnum (Initiative 15):
Realizing that there is too much in his way to effectively charge the frost giant, Magnum turns his sights on the badly wounded WW3. Throwing himself into motion he barrels down on the wolf and delivers a nasty blow, felling the creature.

Magnum charges to I12 and hits WW3 for 21 damage, knocking it unconscious.

Talamir (Initiative 11):
Tumbling back into the fight, Talamir maneuvers himself into position to assail the frost giant. He attempts to slice at the giant’s flank and manages to find a gap in its armor.

Talamir successfully tumbles to S10 and hits the Giant for 12 damage.

Kelith (Initiative 10 - Delayed):
Coming to the aid of the invisible mage, Kelith lashes out at the Winter Wolf, moving away from the Frost Giant’s lance as he does so. The magical chain bites into the wolf’s side but it manages to keep its feet.

Kelith does 10 damage to WW6 and moves to R14

Flint (Initiative 7):
The Duergar takes a step back and fires at the Winter Wolf in front of him. He sinks into a more defensive stance as his bolt goes wide, ready to try and defend himself from the wintery snapping jaws.

Flint misses the Winter Wolf and retreats to M15, assuming a defensive stance.

Winter Wolf Riders
All down for the count!

Winter Wolves
WW2 Tanglefoot Duration: 4 rounds
Winter Wolf #2 continues to struggle against the tanglefoot bag, this time trying to nip at the bag and tear it free with its powerful jaws. WW6 takes a five foot step towards Flint and snaps at him twice. The first attack Flint is able to bat away with his crossbow (24 vs AC 25). The second snap is a misjudged attack at the Duergar’s knee (7 vs AC 25) that hits nothing but air.

Frost Giant Rider
With Talamir now in range, the Frost Giant holds his ground and drops his magic lance. With one smooth sweeping motion he grabs the greataxe strapped to his back and brings it down in a huge arc, aimed at Talamir’s head. The attack proves clumsy (22 vs AC 32) and Talamir is able to sidestep the attack without much effort.

Dire Polar Bear
Growling in fury at the slippery Dwarf that’s attacking him, the bear focuses its attention on Buelyir fully again. It rakes at him once (29 vs 34 AC) and again (24 vs 34 AC), missing both times. Using the momentum from the missed attacks, the large bear lunges forward and snaps at Buelyir with its mighty jaws. Buelyir can feels teeth the bear’s teeth slide off his armor, unable to grab hold as he slips away from the bite (18 vs AC 34).

The Map

http://img214.imageshack.us/img214/1484/test10z.png

Strangie
2011-11-21, 01:25 PM
Wyatt

Wyatt's little legs kept whirling underneath him in a flurry of motion, as he looked back for a moment and saw his target fall to the ground. He quickly turned and targeted the winter wolf he had hit with a tanglefoot bag earlier. "Don't think I've forgotten about you, you frostbitten hairball. I think it's time you got removed from the situation before you become a problem, don't you agree?"

With that, he quickly turns and sprints toward the winter wolf, bat poised to strike...

Using Spring Attack on WW2, so no AoO. Move to D13 and attack from there.

Attack: [roll0]
Damage: [roll1] + [roll2] acid
Skirmish Damage: [roll3]

After the attack, continue moving to G14.

HP: 53/53
AC: 34

Gryndel
2011-11-21, 05:02 PM
Pleased that the periphery was secured, Magnum looked to the last remaining threats; the giant and bear. While he feared no fight, the Alaghor knew his strengths and remaining resources well, thus targeting the giant immediately. Singing as he advanced, giantbane axe held low and ready to swing swiftly, he approached with the aid of the Haste magic trying to get inside striking range before the giant was able to stop him.

Move to P9
Attack [roll0]
+11 norm, +2 Bane, +1 Haste, +1 Ehontar, +8 Battle Intuition, +3 Smite Giant
Damage [roll1] +Bane [roll2] +Gauntlets [roll3]
+7 norm, +2 Bane, +1 Ehontar, +8 Battle Intuition, +8 Smite Giant

Battle Intuition +8 attack & damage (3 of 4 uses/encounter)
Ehontar (30' radius): Allies +1 attack, damage, saves; Foes -1 same!
Smite Giant +3 Attack, +8 Damage (Used 3 of 4 uses/day)
Gauntlets of Giant Felling +1d6 damage/size difference (Used 3 of 3 uses/day)

Initiative 15
AC 30 (34 vs giants)
HP 78/90

Gryndel
2011-11-21, 05:05 PM
Oy natural 1 on attack! [roll0]

in case you need another [roll1]

mshady
2011-11-23, 03:01 AM
Buelyir (Initiative 17)

This thing is going to kill me, Buelyir decides. He had thought he could distract it and take down the bear himself, but this was not going to plan whatsoever. He had been trying to conserve his resources, but the way things were going he was going to run out of blood first. That bear could have easily taken him down, and to be killed by a stupid beast simply offended his pride after everything else he had done.

He could just disappear, but what that bear would do to the rest of his group without his distraction would get them all killed, he was sure. Everything he could do, and he was going to get taken down by a big, hairy brute.

As Buelyir flips through his options, a smile curls on his lips as he hits upon an idea. He decides he needs to open the range with the bear as much as possible. The bear was his job, the others would have to deal the giant.

“Hey stupid, watch this!” he snarls at the bear, before turning and throwing himself into a tumble that sends him rolling backwards 20 feet (stops at K8). Rolling back on to his feet and into the best defensive stance he can muster, he gets ready to potentially make his last gambit.

Buelyir rolled a 32 on his accelerated tumble roll.

“Looks at me, stupid. Look at yer next snack. Come’on, I’m a big, yummy salmon” he says, more for his own benefit. He had no need to call attention to himself, with the bear already enraged. He summons magic from deep within his and starts moving his finger back and forth with perfect repetition of the timing. Each sweep of his finger traces a rainbow pattern in the air, and as he establishes the spell, he starts creating a colorful, hypnotizing pattern in the air. The pattern pulses and quivers, than slowly starts moving in a slow, colorful spin.

Sure enough, the bear indeed becomes fascinated by the hypnotic pattern that Buelyir has drawn in the air. It drops to its haunches and looks, eyes fixed and glassy, at the spell. It makes no move towards him, for now. He hoped the giant took at least a moment to notice, as he badly needed a potion or two, before he tangled with that bear. The thing was wounded, but it was massive and armored too.

“Keep watching, buddy” Buelyir says with a smile. “When this is over, me at that crazy arse gnome are gonna skin ye and make ye the largest throw rug in the North”


The dire bear rolls a 14 against a DC16 to resist the Hypnotic Pattern spell. He is able to fascinate 2d4 (6) + 10 HD, more than enough for the bear. Whew!!

mshady
2011-11-23, 03:26 AM
Flint (Initiative 7)

If the winter wolf is still alive…

With his shot going wide, Flint decides that reloading in front of the wolf was not worth the chance so he drops his prized crossbow to the ground with a clatter. He snaps his mace off his belt instead, knowing he had to protect that elf mage. He resented that a bit, as he would have normally back peddled away from it to try and line up another shot, but this was turning into far too much of a mess for it to go like he wanted it to.

He swings the mace as hard as he can at massive wolf’s head, and he connects solidly with it. The mace cracks it hard, and it brings a smile of relief on to Flint’s face as it was far too quick a swing to aim without breaking his defensive stance too badly.

Flint is fighting defensively here and suffers a -4 to hit, but gains a +3 AC due to his tumble bonus. He rolled a 16 and does 7 HP to the wounded winter wolf.

If his winter wolf is down…

With his own foe down, mercifully, Flint looks around decides he wanted to shoot at the frost giant. He moves northwards (to I15) and takes aim at the pinned winter wolf. While it may be in melee, he was a good enough shot to ignore that difficulty at least.

The bolt zips across the space and hits the winter wolf squarely (rolling a 20) and doing 8 HP damage.

ArmanMadero
2011-11-23, 03:12 PM
Arman cursed his luck as he felt the last of the energy around him dissipate, leaving him fully visible to everything once again. He was hoping that they would have been done with everything by now, but, it seems that things just keep on coming...

Using his will, he moved the Sphere once again to try and strike the giant.

Flaming Sphere to R8

[roll0]

Seeing the wolf in front of him still alive, he once again fires his magic at it.

Magic Missile at WW6

[roll1] [roll2] [roll3] [roll4] [roll5]

ithildur
2011-11-24, 06:06 AM
Talamir Round 11, Initiative 11

A deceptive flick of his blade to redirect the oncoming massive axehead just enough, as he shifted his upper torso out of the way... Talamir's head still seemed to be connected to his shoulders.

http://img706.imageshack.us/img706/7632/talamirs.png" A valiant try. But perhaps you should grab your lance and climb back onto the bear?"

Talamir continues to talk trash to the Giant, trying to get him to focus on hitting him, rather than someone else. (not sure if any skillchecks apply, but here's a straight, unmodified CHA check)

[roll0]

Taunts aside, Talamir could sense the invisible shield of force fading, which only served to remind him that this battle had been going on for some time now. The amount of resistance they were meeting was a growing concern; at this rate, he was beginning to wonder if they would have enough wherewithal to deal with what awaited them when they reached their destination.

These dwarves did seem to have a cache of various secret weapons up their sleeves at least.

In spite of the grim situation, Talamir could not help but smile at the singing dwarf on the opposite side of the giant from him. Refocusing his thoughts on the giant before him, the elf shifts his position to flank the giant with Magnum, as he continues his own song. The longsword hums through the air, slashing twice in defensive, exploratory strikes.

Patience... wait for one or two more to join this little dance.


Five foot step to s9, full attack (assuming he won't drop this round!) Frost Giant with max Combat Expertise and Fighting Defensively with Tumble 5+ranks (they stack per PHB), total -9 to attack rolls, +8 to AC until next action.
+2 Flanking, +1 Weapon Focus, +1 Longsword, +6/+1 BAB, +1 racial, +6 Str (Fist of Stone), +2 Ray of Hope

Total AB for round 11: +10/+5

Attack 1: [roll1]
Attack 2: [roll2]

aaand if those actually hit, the modest damage of:

[roll3]
[roll4]


HP 60/66, AC 33, 34 vs Frost Giant (Dodge)

Note: I'm assuming the dwarf battlesong only effects dwarven allies...

ithildur
2011-11-24, 06:17 AM
Hopefully it's not confusing that I'm leaving out the bonuses to the dice rolls for attack rolls (not dmg) in my last few posts; it makes it easier to see the breakdown and when natural 1's and crits are rolled, but I can switch back if it's rather confusing.

So the attack roll totals for this round were 22 and 11, etc.

Chepe Nolon
2011-11-25, 12:00 PM
NEGA

Nega puts her mace in it's ring in her armor and draws her crossbow. She hated having to use the thing. Not a true dwarfs weapon. As she put it her chin and aims she silently prays and shoots.

ithildur
2011-11-26, 08:53 AM
Kelith Round 11, Initiative 10

Kelith (reluctantly) reaches for his component pouch and tosses out a knife and begins casting another spell; a Cloud of Knives is conjured around him.


Cloud of Knives:

Each round as a free at the beginning of your turn, you can release one of the knives at any target within 30 feet that you can see. This is a ranged attack that uses an attack bonus equal to your caster level + your key ability modifier. Each successful hit deals 1d6 of damage +1 per 3 caster levels (maximum +5) and threatens a critical hit on a roll of 19-20.


If ww6 is still up, direct a knife at it, otherwise, direct it at the giant.

Ranged Touch Attack, add caster lvl (7) and CHA modifier (3) for total +10 to below roll:
[roll0]

Damage

[roll1]

Regardless of results, he moves to P12, just beyond the giant's reach, with spiked chain readied.

HP 50/63, AC 23

King Tius
2011-11-27, 10:27 PM
Hjalmar Crownshield
The Gold Dwarf takes a five foot step back from the golem and dismisses the Holy aura on his warhammer. Calling upon Hjalmar's might again, he instead infuses it with fire magic, hoping to overcome the damage resistance of the golem. He also quickly burns another action of his Lay on Hands, giving himself another bump of healing.

Adding +1, Flaming to the warhammer
Lay on Hands Healing: [roll0] or 12 HP

mshady
2011-11-29, 02:20 AM
Nega & Hjalmar

Wizard (Initiative 18): Knowing the only way two armored dwarves were going to catch him was with their crossbows, the wizard knows he has to keep his distance. He pauses for a moment to cast another spell, and this time his image because a blur or jumping, stuttering, images that seems hard to really see with the naked eye…

The wizard falls back to Q1 now, and leaves his freezing sphere at rest once again…

Freezing Sphere 1/5 rounds

Hjalmar (Initiative 17): The Gold Dwarf takes a five foot step back from the golem and dismisses the Holy aura on his warhammer. Calling upon Hjalmar's might again, he instead infuses it with fire magic, hoping to overcome the damage resistance of the golem. He also quickly burns another action of his Lay on Hands, giving himself another bump of healing.

Hjalmar heals for 12 HP to 60/82 HP.

The Ice Golem (Initiative 14): The golem continues its smooth, powerful swings. If nothing else, they are as methodical as they are crushing and powerful. The cleaver connects with Hjalmar with a powerful crack, opening his armor and inflicting another wound on the battered dwarf.

The Ice Golem connects for 17 HP, leaving him at 61/82 HP.

Nega (Initiative 11): Setting aside her mace and her disdain, Nega reaches for her crossbow. Having loaded it before the battle, she swings it to her shoulder and as much scowls as squints as she fires her repeating crossbow at the distant mage. The range is enough to make the aim harder, but the wizard was kind enough to stop and cast a spell. The crossbow fires with an irritating “clunk” and sends the quarrel on a flat arc towards the wizard, spinning the entire way. While the wizard was suddenly blurry and hard to see, Nega simply aimed for the middle of the hazy figure and put her bolt there.

She is rewarded with a grunt as the wizard is hit by the bolt. As far as she was aware, that was fire blood drawn against this pesky mage.

It was not like she had not pounded her share of wizards more powerful than this one into the ground with her mace. This one simply would not hold still. She hated it when they used their intelligence to do something intelligent, like avoiding her mace.

Nega rolls a 24 on her shot at the mage, (reduced by -2 for range) and does 6 HP to the mage. The mage rolls an 86 on its Blur spell check.


No map for this round. Wizard moved to Q1, which should be on the other map, otherwise no movement.

Chepe Nolon
2011-11-29, 04:18 PM
Nega then chooses to run towards the ice golem to help out Hjalmar leaving the wizard to his own device. She would need to be decoy and she knew it. "Ey stiff water i'm comin fer ye."she yells and runs towards the ice golem again

mshady
2011-11-30, 01:10 AM
Arum and Thordek

Thordek: With great frustration, Thordek is unable to cut through the ogre’s armor effectively with his axe. Not that it had much armor, but his attacks are more clubbings than the attacks of someone so experienced and it annoys him greatly. He still had enough strength in him to chop this ogre down, with just a little bit more luck…

The Ogre Mage: Smiling maliciously, with big tusks jutting from its mouth, the ogre mage casts a green ray at Thordek. He feels the strength drain from his arms as the spell takes effect. Whatever it was, it left him feeling seriously drained…

Thordek loses 4 strength due to the ogre's spell....

Arum: The gnome is getting into a rhythm now, and thrusts forward with his rapier and tries to stick it through the ogre’s heart this time and comes close enough to it. The rapier sinks deep, and he pops the ogre’s lung. Blood frothes from its mouth and it reels from the wound.

His badger, Baurus, senses the ogre’s vulnerability and slashes at its leg, ripping open a femoral artery on its leg. The ogre tumbles to the ground, and for good measure, slashes its throat. It’s bite rips open its throat in a spray of gore, and the badger’s bloody minded enthusiasm nearly throws Arum from his saddle.

Arum’s bison, continues its own battle. It throws its battering ram head sideways at the ogre and tries to gore it with one of its horns. The bison’s horn gets under the ogre’s armor and the horn pierces its flesh, sinking deep and puncturing the ogre’s stomach. Acid and bile burn the wound, which was surely mortal, before it yanks its head back and disembowels the ogre. A mass of writhing intestines pour to the ground, spreading like gray and red snakes, before the stunned ogre. It drops to one knee with a grunt, breathing heavily as it bleeds out on the ground now…

Ogre 1: Dead

Ogre 2: Dead

Sonnlinor Stonebreaker: Seeing that Thordek and the ogre mage are at least holding their own, the Sonnlinor casts another spell to cure more of his wounds. He makes the most of his respite as best he can.

Same map as last turn really, not reposting

thorgrim29
2011-11-30, 07:41 AM
Thordrek sees the gnome and his creatures killing the ogres, and while a little embarrassed to need the drunkard's help he is very grateful.

Thank Moradin

Then the ogre hits him with a draining spell.

Furious, he tries again to kill it, knowing that the debuff wouldn't help his already sluggish blows.

to hit 1 [roll0] +10
damage [roll1] +2

to hit 1 [roll2] +5
damage [roll3] +2

thorgrim29
2011-11-30, 07:42 AM
In your face bitch!

Confirm critical: [roll0] + 10

axes have a x3 crit so:

Damage 1:[roll1] + 2
Damage 2:[roll2] + 2

Katasi
2011-11-30, 09:30 AM
Arum guide the badger to the next enemy, the ogre mage. The badger runs towards in and goes full at it as Arum thrusts his rapier into it.

[badger takes a 5-foot step towards the ogre mage, putting it at F10, if Thordek didn't move from last turn the ogre mage is now flanked. That +2 is covered in my rolls]

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

[roll6]
[roll7]

Meanwhile he directs the bison to attack the ogre mage as well.

[Bison moves to H10]

[roll8]
[roll9]

King Tius
2011-11-30, 11:26 AM
Hjalmar Crownshield
With his hammer now empowered and wreathed in flames, Hjalmar decides it is time to put some hurt on the ice golem.

Full Attack!
Hammer Attack 1: [roll0]
Hammer Damage 1: [roll1] + [roll2] Fire

Hammer Attack 2: [roll3]
Hammer Damage 2: [roll4] + [roll5] Fire

Swift Action: Lay on Hands again: [roll6] or 12 healed

King Tius
2011-11-30, 01:40 PM
Battle 2 - Round 11:

Arman (Initiative 26):
Now quite visible and keenly aware of the large wolf standing in front of him, the elven mage sends his flaming sphere rolling towards the remaining frost giant. Again the large warrior proves capable enough of avoiding the rolling ball of flames as he stops it with the heel of his boot. As Arman weaves his spell he provokes an attack from the winter wolf. The white beast snaps at Arman (19 vs his AC of 22.) but misses. Despite the attempted attack, Arman is able to get his spell off, sending bolts of magical energy pounding into his attacker’s flanks. The winter wolf yelps in pain but remains in the fight.

The Frost Giant gets a 28 and passes his reflex save, avoiding the flaming sphere. Arman may or may not get bitten (need AC). His magic missiles deal 17 damage to WW6

Wyatt (Initiative 24):
Turning back on his snared enemy, Wyatt rushes passed the snared winter wolf, delivering a clobbering hit to the creature’s head. The wolf snarls at Wyatt and ….speaks?!?

“Grrrrr, I will enjoy eating your heart, whelp!”

The little skirmisher continues his running, ending up next to the dying R2.

Wyatt hits WW2 for 17 damage and is told off

Buelyir (Initiative 17):
Realizing that he’d soon be dead if he didn’t change strategies, Buelyir vaults backwards and out of the bear’s reach. Weaving together a simple (but effective!) spell, he manages to catch the bear’s attention with his magical pattern. The enraged dire bear’s face softens as it tilts its head and stares at Buelyir’s creation. He’s bought himself some precious time, but for how long?

Buelyir moves to K8 and casts Hypnotic Pattern, distracting the Dire Polar Bear

Magnum (Initiative 15):
The Alaghor turns his sights on the frost giant and makes a B-line towards him. As he approaches the giant brings its axe sideways in a broad sweeping blow meant for Magnum’s head. The Dwarf’s training against Giants pays off in spades as he manages to anticipate the attack and duck just below the swing. Bringing his own axe to bear, he manages to connect solidly with the Giant’s stomach, punching through armor and delivering a nasty gash to its torso. The force of the blow knocks the wind out of the giant as it staggers backwards and grabs the wound, blood already trickling through his fingers.

Magnum moves into the giant’s threat range (P9) and draws an AoO (33 vs AC 34). He matches the frost giant’s AC with his attack and deals 39 damage

Talamir (Initiative 11):
OOC1: With no rules springing to mind, I’d let you use Bluff/Intimidate to try and distract the giant. Unfortunately a 7 doesn’t cut it.
OOC2: Leaving out the bonuses are fine, I just got confused last round because I was posting late at night and a little drunk.

With Magnum now assaulting the Frost Giant, Talamir steps into a flanking position and delivers a pair of slashes from his defensive stance. The giant’s back armor proves too thick for the Elf’s attacks, though he is now well-positioned to finish off the wounded hulk.

Talamir moves to S9 but both attacks miss

Kelith (Initiative 10 - Delayed):
Drawing a dagger from his belt, the flame priest casts his Cloud of Knives spell, enshrouding himself in a whirling mess of blades. Flicking his hand towards WW6, he directs a knife to go sailing towards the winter wolf. The small blade sinks into the wolf’s flank as its eyes flutter closed. The large beast collapses to the ground at the wizard’s feet. Kelith readies his spiked chain and moves closer to the giant, ready to help his allies.

Kelith casts Cloud of Daggers and hits WW6 for 8 damage, knocking it unconscious. He then moves to P12

Flint (Initiative 7):
With the immediate winter wolf threat neutralized, Flint moves to help the halfing finish off the last of the white terrors. His bolt sinks into WW2’s flank, though the wolf barely seems to notice, it is so enraged as it snaps at its bound paw.

Flint moves to I15 and hits WW2 for 8 damage

Winter Wolves
The remaining winter wolf bites at the tanglefoot bag again and managed to free himself from its grasp. The wolf howls in victory as it lumbers towards Wyatt, ready to make good on its promise to the little Halfling.

Frost Giant Rider
Still reeling from the axe wound, the giant decides to focus its attention on Magnum. It slashes twice, first in an overhand arc and following up with a diagonal slash. Both attacks prove clumsy and ill-aimed as Magnum has no trouble knocking them aside.

Dire Polar Bear
The large bear sits back on its haunches and closes its blood-covered mouth as it stares in fascination at Buelyir.

The Map

http://img18.imageshack.us/img18/8960/test11e.png

Strangie
2011-11-30, 06:35 PM
Wyatt

Wyatt seemed a little surprised that the thing could speak, especially that well. He shrugged it off, though, and replied with his own witty retort. "And I'm gonna enjoy using your skin as a rug for my carpet when I'm done knockin' your brain outside of your head!"

He planned to make good on this, quickly circling around the wolf and raising his mace to strike at it again!

Spring Attack yet again, no AoOs from the winter wolf, etc.

First, move around it to D14 and strike from there.

Attack: [roll0]
Damage: [roll1] + [roll2] acid
Skirmish: [roll3]

Then, continue moving to D10 and end movement there.

AC: 34
HP: 53/53

Ensured of his attack's success, should the wolf be still standing, Wyatt called out to anybody nearby who can answer. "Someone who's got a moment mind helping me clean up? 'dis flea-bitten beast needs to be put down..."

ithildur
2011-11-30, 08:05 PM
Talamir, round 12 Initiative 11

((assuming Arman, Bueylir, Magnum etc do not drop the giant))

Talamir's eyes glinted as he switched his stance, foregoing some of his defense for the moment as the giant turned his back on the elf...

Attack Frost Giant shifting from Hunter's Stance to Punishing Stance as swift action
+2 Flanking, +1 Weapon Focus, +1 Longsword, +6 BAB, +1 racial, +6 Str (Fist of Stone), +2 Ray of Hope (again assuming battlesong doesn't affect non dwarves?)

AB +19
Attack: [roll0]
Damage: [roll1]
Dmg from Punishing Stance: [roll2]

If that drops him, move to S3, being careful to not move closer to the bear for the moment, shout to Buelyir, "How long can you keep him entertained?"

If that doesn't drop him, full attack:

Reiterative AB +14
Attack 2: [roll3]
Damage: [roll4]
Dmg from Punishing Stance: [roll5]

then five foot step to S8.

HP 60/66, AC 22 with Punishing Stance (-2), 23 vs Frost Giant (Dodge)

((If giant is dead before his turn, shout to Bueylir "How long can you keep that bear entertained?" and delay his turn, uh... until B replies I guess!))

ithildur
2011-11-30, 08:11 PM
Possible crit confirmation on the reiterative attack:

+14 AB
[roll0]
Dmg: [roll1]

Gryndel
2011-11-30, 08:36 PM
Magnum

Feeling that the tide was turning to their advantage, in no small measure to his own efforts, Magnum pressed his attack. With another verse of his Ehontar bellowed in his deep voice above the din of battle, he swung his axe in rhythm and struck at the giant with every source of fighting force at his disposal.

“Early in the morn until late at night, we’re ever born for the fight,
Axes and hammers, maces and spears, battle’s clamor rings in our ears.

Not often so torn by enemies’ fright, we’ve worn with courageous might,
The foe stammers, showing fears, ye Gods yammer with divine cheers!”

Attack [roll0]
Damage [roll1] +Bane [roll2]
Haste Attack [roll3]
Damage [roll4] +Bane [roll5]

Attack +11 norm, +2 Bane, +1 Haste, +1 Ehontar, +8 Battle Intuition, +3 Smite Giant
Damage +7 norm, +2 Bane, +1 Ehontar, +8 Battle Intuition, +8 Smite Giant
Battle Intuition +8 attack & damage (4 of 4 uses/encounter)
Ehontar (30' radius): Allies +1 attack, damage, saves; Foes -1 same!
Smite Giant +3 Attack, +8 Damage (Used 4 of 4 uses/day)

Initiative 15
AC 30 (34 vs giants)
HP 78/90

mshady
2011-12-02, 03:01 AM
Arum and Thordek

Thordek: With fortunes changing, Thordek takes advantage of the blue ogre’s distraction, and this time his spare axe cuts open the ogre’s bulging belly. Chainmail splits and blood splashes. The beast grunts from the blow and staggers, but is lucky the axe didn’t disembowel him.

Thordek does 9 HP to the ogre mage, failing to confirm his critical hit.

The Ogre Mage: Threatened now, the ogre clutches its wound for a moment. Blood leaks through its fingers. Then it rubs its belly once again. Its hand move in a circular motion as brown streaks of energy trails its fingers as it prepares to work its strange magic. Its rumbling, sinister, laughing reverberates with a powerful resonance…

Its voice suddenly booms and a cloud of roiling green gas is belched forth in an amount impossible for even its cavernous lung capacity. The gas quickly fills a 20 foot radius around the ogre, choking Thordek with the disgusting fumes. It smells like rotten meat and bile. The sudden cloud of gas curls Thordek’s nose, but doesn’t quite disable him but it is an awful stench…

The cloud has a 20 ft radius and spreads 20 feet a turn…

Arum: Sensing the ogre mage’s vulnerability, Arum charges into the noxious cloud, taking the chance that he could end the ogre mage. He wheels his badger toward it with a yank, pausing it from gorging on the fallen ogre. With a hiss, he charges towards the ogre mage and into the cloud. Arum tries to hold his nose, but immediately gagged by the intensity of the smell. He can do no more than just hold on to the reins.

While the stench of cloud was absolutely foul to the point of vomit inducing, the dire badger didn’t give a damn what it smelled like. It wanted to gorge on the ogre’s intestine and life blood with a furious intent that Arum had not yet witnessed in his short time with Baurus, the badger.

The ogre swung its sword as the rushing badger, hoping to spit it on his blade and kill the animal, but the charge is too fast. The badger falls on the ogre mage with a wild hiss. Claws and teeth move furiously, as blood, chain and flesh are thrown from the reeling ogre mage as the badger tears into him…

The ogre mage takes 17 damage combined, but is still standing…

Arum's celestial bison comes charging into the cloud as well, willed by its summoner. The stench proves too much for it, nauseating the beast and preventing it from possibly killing the ogre mage...

Sonnlinor Stonebreaker: Rejuvenated now, the Sonnlinor rushes back into the fray. He charges at the with his hammer high and tries to send the ogre to the ground once and for all. Unfortunately, the charging blow is parried….

thorgrim29
2011-12-02, 03:00 PM
I'm starting to understand why Magnum hates Giantkind so much....

Thordrek is thoroughly disgusted by the ogre's spell, but still eager to fight.

Sollinor, can you dispel that?

Attack 1 [roll0] +10
Damage [roll1] +2

Attack 2 [roll2] +5
Damage [roll3] +2

Fort save (on the ogre's turn): [roll4] +13

mshady
2011-12-04, 02:54 AM
Nega & Hjalmar

Wizard (Initiative 18): With a frown from its caster, the icy sphere ceases and pops out of existence. Only a pond of ice remains where it sat, untended once the wizard was forced to move. He looks at the bolt sticking in his leg and decides to show that dwarf why drawing a wizards attention was never a good idea.

He replies with a magic missile spell, sending several bolts hurtling towards Nega, but their impact does… nothing.

The wizard fumes and moves westward, opening up the range more between him and these two terrible dwarves.

Hjalmar (Initiative 17): There is the sound of metal ringing on metal and a wash of heat rolls over Hjalmar as his hammer explodes into a torch for a moment as he calls upon his divine blessings. Figuring that a golem made of ice might be vulnerable to fire, Hjalmar swings the hammer with all the might he can muster.

His first blow connects with a mighty crack, and this time chunks of ice go flying and steam explodes from the golem’s side as the intense heat of his hammer seriously wounds it this time.

Unfortunately, Hjalmar’s next strike is blocked by the golem’s butcher blade…

Hjalmar does 12 HP dmg to the golem. Hjalmar also uses a “Lay on Hands” charge to increase his HP 13 HP.

He is now at 68/92 HP.

The Ice Golem (Initiative 14): Wounded but still functional, the golem swings first its cleaver and then tries to slam Hjalmar with his icy fist. While Hjalmar blocks the first swing, the icy fist is too much for the old dwarf to get out of the way of. It rocks him and nearly sends him to the ground. Like before, chunks of icy cover his body and don’t want to fall of. It, along with the biting cold, make it even harder for Hjalmar to swing now…

The Ice Golem connects, doing 19 HP to Hjalmar. The aura of cold around the golem saps him an additional 1 HP. He also has an additional -1 to hit and save, bringing the total up to 2…

Hjalmar is now at 48/92 HP.

Nega (Initiative 11): Realizing that Hjalmar needed someone to run interference and that he now had the best weapon to deal with the golem, Nega moves back into a supporting position. She tries to get on the golems flank and make it easier for Hjalmar to attack the golem. Unforunately, she does not have the time to get there exactly, falling a little short of her intent…

ArmanMadero
2011-12-04, 04:04 PM
Arman was getting frustrated. He was tired. His leg hurt. And worse... he was running out of spells...

He was glad that he had also learned to use a sword as well however.

Hoping that the wolf in front of him was near death, he swung his rapier towards it.

Attack against WW6

[roll0]

ArmanMadero
2011-12-04, 04:05 PM
damn you dice gods!!!

On the off chance it hit.. heres the damage

[roll0]

ithildur
2011-12-04, 06:07 PM
Kelith, Round 12 Initiative 10

Nodding with satisfaction as the Winter Wolf (ww6) drops from his flying knife, Kelith directs another one of the knives whirling about him to launch itself towards the giant, even as his spiked chain begins whirling into action. He steps towards the giant, and lets fly the chain...

Swift action, direct Cloud of Knives towards giant

ranged touch attack AB +10
[roll0]
Dmg: [roll1]

Five foot step to Q11, attack giant with spiked chain
+5 BAB, +3 STR, +1 Weapon Focus, +1 enhancement
AB +10
[roll2]
Dmg: [roll3]


If giant dropped before his turn, and WW2 is still up, double move to G12 (or as close as possible to it), launch knife at WW2.

If Giant drops from cloud of knives, and WW2 is still up, double move to G12 (or close).

If Giant and WW2 are down, wait for Buelyr's response to Talamir's question.

ithildur
2011-12-04, 06:10 PM
I figure I need to roll to confirm the critical miss on the knife? I hope it doesn't stab a friendly... :smallannoyed:

[roll0]

ithildur
2011-12-04, 06:38 PM
If giant is dead before Talamir's turn and Mike/Beulyr don't get a chance to respond before King Tius updates, Talamir will recast Shield spell from the wand (standard action).

Likewise, if Buelyr doesn't get a chance to reply, Kelith casts Divine Favor as default if he has a standard or standard+move remaining (ie both giant and ww2 dead before his turn)

Chepe Nolon
2011-12-05, 11:45 AM
Nega hurries as much as she can and goes on the defensive against the golem. Fighting on the defensive :)

Chepe Nolon
2011-12-05, 11:50 AM
Nega hurries as much as she can and goes on the defensive against the golem. Fighting on the defensive :)

mshady
2011-12-06, 02:00 AM
Buelyir (Initiative 17)

With the bear fascinated, Buelyir tries to concentrate on his spell. It was a variation of another spell, and while effective, it required his concentration. With the battle going on around him, Buelyir decides the best thing he can do is handle this bear until that giant was down. He takes a moment to take account of his painful wounds, and realizes blood soaks his armor and arming jacket below. The bear’s claws had done a number on his arms, and its teeth had crushed his breast plate somewhat, and that annoyed him far more than his tortured ribs.

While maintaining the spell, Buelyir reaches for a potion held on his bandolier. He flips the top off of the metal tube and downs the potion. He immediately feels enormous relief as the curative magic swirls around him. It didn’t take care of all his wounds, but it took care of enough to make him feel confident he could go a few more rounds with the bear.

Buelyir downs a Cure Serious Wounds potion and is cured 25 HP.

Restored somewhat, Buelyir watches the bear closely and hums a tune as the wheel of colors and shapes contintues its slow, hypotizing spin in the air.

He hear someone ask him how long he can keep the bear at bay. He's not sure who, so he yells back.

"Long enough, I'm hoping! I wouldn't get close to it!" he replies. The bear takes little note of the exchange; it just continues to stair ahead stupidly.

mshady
2011-12-06, 02:11 AM
Flint:

Figuring that Wyatt had that last wolf taken care of and Arman finishing off the dying wolf, Flint turned his attention to the frost giant. He cranks back his crossbow once again and drops a bolt on to the trap, than swings back towards the frost giant. Flint doesn't bother with postering or self commentary this time, he just lines up the crossbow and sends the bolt flying down its rail towards the giant.

Flint rolls a 24 for his attack...

Katasi
2011-12-06, 09:37 AM
Arum coughs hard "Gah, you stinking bloody ogre" He gets out through the coughing, just before he heaves over the side of his badger.

His bison grunts, breathing erratically in the sickening mist.

Meanwhile his badger continues to fight on, still in a battle fury.

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]

mshady
2011-12-08, 02:20 AM
Arum and Thordek

Thordek: Sensing an opportunity to finish the ogre, sensing he was running out of time to do so. He needed to make the most of the opportunity, Thordek moves into another series of flashing attacks. The ogre uses its big sword to block and parry the first attack; the next it blocks almost playfully, sneering at Thordek.

The Ogre Mage: Holding eye contact with Thordek, the ogre smiles with yellowed teeth and jagged tusks. “Let’s shuffle again” he says. The ogre’s form turns into mist, transforming from a bulky ogre until a leaner, skeletal figure with a long, bone covered tail. It stands over 9 feet tall and still has tremendous bulk. A wave of fear rolls over Arum, Thordek and the Sonnlinor.

The sight of the creature makes Thordek’s eyes go wide, as the fear of it compels him to drop his axe and shield.

Already sickened by the cloud of gas, Arum is just as shocked. He tumbles from his mount, dropping his rapier and follows Thordek. For his part, Baurus looks at the changed ogre with nothing but scorn in its mad, mad eyes.

The Sonnlinor, however, stands in place. Rather than running, he bangs his hammer on his shield. “Tricks will not avail you, Canarax! Bone Devil now or no, Moradin will lay ye down!”

Arum: Having exited the stinking cloud, Arum can only look around at the vomit and blood stained tunic. His badger hisses and fights on without him, and his heart shrinks at the thought of losing his steed.

He watches the badger slash and claw at the ogre-now-devil to no avail, however....

Sonnlinor Stonebreaker: Backing up his bold words would prove hard for Sonnlinor. His first swing hits solidly, and he expects bone to crack and crunch, but the devil seems unaffected… The second blow misses badly…

Sonnlinor Stonebreaker is now fighting defensively and cannot overcome damage rediction.

mshady
2011-12-08, 02:31 AM
Arum and Thordek - Continued

Having been filled with terror by their proxmity to the devil, the two are unable to do more than watch for a moment as the outmatched Sonnlinor stood his ground against the devil form of the ogre now. Fortunately, the fear is finally enough to send Arum's badger scurrying from the battle too in a fright. They now stand 80 feet away from the battle, working up their nerve again.

That was when a wall of ice suddenly appeared between them and the ogre, cutting off the battle from view.

They turn with a startle to see Johannes now, with an amused smile on his face and his ridiculous hat perched -just so- on his head.

King Tius
2011-12-08, 10:05 AM
Hjalmar Crownshield
Thoroughly battered and bruised from the golem's attacks, the grizzled old Paladin remains determined to bring the magical creature down before it gets the best of him.


Full Attack! (-2 to hit accounted for)
Hammer Attack 1: [roll0]
Hammer Damage 1: [roll1] + [roll2]

Hammer Attack 2: [roll3]
Hammer Damage 2: [roll4] + [roll5]

Swift Action: Lay on Hands (yet again) again: [roll6] or 12 healed

King Tius
2011-12-08, 10:08 AM
Crit confirm on the first hammer attack! (I am pretty sure only the base damage is x3, not the fire damage)
Crit Confirm: [roll0]
Crit Hammer Damage 2: [roll1]
Crit Hammer Damage 3: [roll2]

mshady
2011-12-08, 10:25 AM
Unfortunately, golems are immune to critical hits :) Nice roll though!

King Tius
2011-12-08, 11:17 AM
Battle 2 - Round 12:

Arman (Initiative 26):
With the big wolf in front of him lying unconscious on the ground, Arman is easily able to deliver a Coup de Grace, slashing the winter wolf’s throat and killing it.
Arman automatically scores a critical hit against a helpless opponent. The Winter Wolf survives the attack but fails its fortitude save and dies.

Wyatt (Initiative 24):
Vaulting around the winter wolf, the sprightly halfing delivers yet another crushing blow to the creature’s head. The wolf howls in pain and staggers as it shakes its head in agony. Somehow, the beast keeps its footing, still alive.

Wyatt deals 24 damage to WW2 and moves to D10

Buelyir (Initiative 17):
Keeping the great white bear enthralled, Buelyir quickly draws a health potion and downs it. The dire polar bear continues to stare intently at the weaving and glowing patterns before it. Sitting back with its eyes wide, it almost looks quite adorable, save for the smeared blood around its claws and mouth from mauling Buelyir.

Glug glug glug, 25 HP restored!

Magnum (Initiative 15):
With a song upon his lips, Magnum brings his axe to bear on the frost giant’s knee. The axe strikes with tremendous force, smashing through the weaker armor behind the joint and cutting clear through. Bone and gore explode outwards as the giant groans and teeters sideways, dropping to its gory knee in a shout of pain. It uses one of its hands to stabilize itself from toppling over, bringing its neck into prime cutting range for Magnum. Fueled by Haste magic, the Dwarf quickly brings the axe down on the giant’s neck, decapitating the rider with one quick blow. The burst of blood from the severed neck nearly coats Magnum from head to toe in steaming giant’s blood.

Magnum’s first blow hits the giant, bringing it to 0 HP and staggering it. His second blow slays the giant outright. Cinematics added for the sheer amount of damage he put out.

Talamir (Initiative 11):
With the bear being the only nearby threat on the battlefield, Talamir draws his wand and casts Shield upon himself again. He moves closer to the bear, ready to attack when the time is right.

Talamir casts Shield and moves to S6 to flank the bear without actively engaging it and breaking the enchantment

Kelith (Initiative 10 - Delayed):
Seeing the last Winter Wolf still standing, Kelith moves around the large rock to get into better position. He sends a knife from his whirling spell at the creature but the dagger flies harmlessly overhead.
Kelith moves to J11 and misses his attack. No critical miss

Flint (Initiative 7):
Seeing that Wyatt is taking care of the Winter Wolf just fine, Flint reloads his crossbow and moves to the large rocks, taking cover and preparing to fire on the dire polar bear.

Crossbow reloaded. Flint moves to L13

Winter Wolves
Nearly dead but with a bit of fight left in him, the last winter wolf turns towards Wyatt and lets out a blast of freezing air. The nimble Halfling tries to tumble to the ground and avoid the blast but proves a hair too slow (I rolled a 2 for your reflex save, giving you a 15 vs the DC 16 breath weapon). The magical breath flash freezes his skin, dealing 12 damage. Anticipating the halfling’s next attack, the Winter Wolf turns and takes off at full speed, trying to flee.

Frost Giant Rider
Enjoying his new haircut, though Magnum took off a bit more than he’d hoped…

Dire Polar Bear
Still fascinated by Buelyir.

End of Combat
With the dire bear being the only remaining threat, you quickly gather a safe distance around it while Buelyir still has it fascinated. Readying your attacks, the lot of you unleash upon the creature at the count of three. The unfortunate bear barely (har har) has time to snap out of its fascination before you put it down under a flury of blows. Wyatt draws his bow and launches an arrow at the winter wolf as it runs away but his shot narrowly misses. As the dust of the fight settles and the last wolf disappears from view you find that many of your foes lie bleeding and unconscious. Unless you want to stabilize them or put them all out of their misery, they will all rapidly expire within the next minute.

Toliudar
2011-12-08, 12:34 PM
Johannes smiles and nods understandingly.

"Yes, I know, I know. Thank goodness I'm here."

The sleek and slender dwarf gives Thordek a chuck on the shoulder that seems to make some of the pain of recent battles recede. He nods at the wall of ice that's abruptly appeared, the feather in his hat bobbing madly as he does so.

"I'm going to have to assume that that wall's none of your doing, then? Didn't just accidentally seal off Stonebreaker in there with our friendly neighbourhood devil? Well, then. Let's get a move on."

There's a twitch of movement, faster than the eye can follow, and Johannes' bow is in his left hand, ready. He starts jogging towards the edge of the wall.

Sorry - I couldn't find the appropriate map. I'm assuming that there IS an edge of the wall for him to jog towards - that it doesn't merge with another barrier. If I've misunderstood, I'll amend the post.

If needed, Initiative: [roll0]

Free action: Knowledge devotion check on the ogre mage/devil. Burning an inspiration point on Cunning Knowledge, and using Collector of Stories, so [roll1].

Edit: A pair of twos! Off to a good start.

If Thordek is in fact badly wounded - I'm getting the vibe that he is - then the shoulder chuck is a use of Opportunistic Piety, curing 22 damage. If he's wounded but not badly, it's a charge from his belt for [roll2] curing. And if he's not wounded...it's just a pat on the back. :smallamused:

Free action to draw bow.

Move action to go 30' towards the edge of the ice wall.

mshady
2011-12-08, 01:24 PM
Response to Johannes:

Thordek is at 65/72 HP after some healing, so a charge from the belt at 7 HP tops him off.

Johannes knows what a Bone Devil and an Ogre Mage are, and knows the mage regenerates and the devil casts ice walls and only a force of powerful good can cut through its damage reduction/bony exterior.

He also knows it must have used a polymorph of some sort, but that such a form as a bone devil is WAY beyond a normal ogre mage.

Can you send me a PM with what "Collector of Stories" is, btw.

Everyone is about 80 feet from the wall. The battle has, more or less, moved past you at this point as the duergar, rescued slaves and mercenaries chew through the sickened and ill prepared hobgoblins. The ground is littered with fallen enemies and their (poor) equipment.

Thanks!

Katasi
2011-12-08, 01:45 PM
Arum reaches to his belt and pulls out a scroll. He reads it focusing on the wall of ice. A wall of fire bursts to life along the wall of ice, it's heat aimed inward at the wall.

[roll0]

Strangie
2011-12-08, 01:56 PM
Wyatt

Annoyed that he got caught up in that icy blast, Wyatt tries to shoot down the wolf, but his shot is, oddly, off the mark. A bad run of luck, supposedly.

"Godsdamnit!" He throws his bow down on the ground in frustration at the miss. Knowing he'll never catch it now, even with his speed - four legs are still unfortunately better than even his two - he picks up his bow off the ground and stows it, shaking his fist at the wolf. "Yeah, you better run! Next time I find you I'm turning your hide into a fashion accessory!" He grumbles. "Flea-bitten fur-wearin' little wuss."

Resigned, he draws a potion or two and downs them, healing the icy marks and dusting the frost flakes from his clothing.

CLW Potion: [roll0] or 5, whichever is higher.
CLW Potion 2: [roll1] or 5, whichever is higher.

"Damnit, I almost had 'em." He says, disappointed with himself. He throws up his hands, and realizing there's more important matters to be dealt with, turns and moves in his very animated way to Buelyir. "Boy, that was rough, huh? Oh yeah... I gotta tell ya. Carmard's in a real bad way right now. We took care of the threat, but I think it is safe to say he isn't gettin' around very fast any time soon. I got worried when you guys didn't catch up wid' us, so I brought Magnum back with me to help out. We gotta regroup, 'dough, I think, and quick. I'd like to celebrate our victory here but it's gonna hafta wait. What's the plan?"

He turns all around him and glances at the others, pointing at each briefly and making sure everybody is around. "Almost everybody... still gotta find Sable again..." he says to himself quietly, and a bit concernedly, too...

Gryndel
2011-12-08, 05:06 PM
Magnum

Initially ecstatic to be drenched in the warmth of his primary foe's blood, the victorious Alaghor spitefully booted the giant head to the side as he glared at the bear and nodded. Timing the last stanza of his Ehontar to coincide in rhythm with the attacks to bring down the giant future rug, he ended his song of battle and surveyed those nearby for the worst wounds.

Magnum turned to Buelyir with a grim and bloody grin, slinging his axe and shield as he pulled out a wand, "Everybody who's wounded step up fer a bit o'curin'!"

After activating a charge on himself, Magnum will repeat the magic for all who are wounded. Nodding to what Wyatt said, he added with a serious scowl, "Aye, Carmard lost a leg, damn dat wizard's guardian! But we finally took it down in a blaze of glorious combat Carmard still be alive, safely guarded when we left, but we need ta regroup."

Grinning fiercely, the Sum Alaghor chuckled, "Unless dar be any more threats nearby?"

HP 79/90
Lesser Vigor = fast healing 1 for 10 rds +1rd/level (unsure of CL), currently reflects 1st rd only (even at CL1, it will leave me at 89/90)

ithildur
2011-12-08, 10:42 PM
It was over, for now. Talamir managed a faint smile as the battle finally ended, giving a nod towards the direction of Magnum and the fiery halfling.

Or was it?

The elf narrowed his eyes at the news about Carmard's leg, and began to scan the area. Then he closed his eyes, refocusing his senses as he began to sniff the air.

Switch back to default stance Hunter's Senses (Scent ability active)

Opening his eyes again, he looks towards Arman, silently relieved to see him unharmed, or at least no worse off than before the battle. He gives a nod of appreciation to Kelith, then takes a few steps towards Buelyr.

mshady
2011-12-09, 09:46 AM
XP Awards for Buelyir's Group


Flint 5943 XP - Level Up!
Kelith 3625 XP - Level Up!
Talamir 3625 XP
Wyatt 686 XP
Magnum 686 XP
Arman 1671 XP
Buelyir 217 XP


King Tius kindly calculated the base XP award for this session, and him and I are working out the treasure as well. Buelyir is going to put in a claim for a bear skin rug, so everyone is aware!

I went ahead and halved the XP award for Wyatt and Magnum because they arrived halfway through the second part (so effectively there for 25%, although we calculated both battles seperately).

Now, I owe some back XP for the fight at the bridge (which includes Johannes), for this group.

Wyatt and Magnum are going to get included in the fight in the main hall of the dwarven stronghold as well. Considering the NPCs and everything else going on there, that one is going to be a bit complicated so I might just award something a bit arbitrary.

As you note, I track XP awards for NPCs too as they progress right along with you.

I will handle all XP awards on your character sheets, to keep things simple. As you will notice, that has already been completed :)

Ithildur, please level up Kelith and let me know the changes :)

Thanks for playing, everyone!

mshady
2011-12-09, 10:29 AM
Buelyir's Group

Standing over the fallen polar bear, Buelyir takes a small red towel and uses it carefully wipe the blood off of his katana. He does so gingerly, careful not to cut himself of shear the towel with the ornate gray blade’s terrible edge. Streaks of the blood still remain, but this was hardly the time for properly cleaning blades. He places the sword’s tip into the scabbard, rocks it forward slightly and slides it into the sheath with a gentle thump. Next, he spends a moment reloading that unusual crossbow that Sable had given him after Wyatt and her felled that sniper in the Godsmen’ foundry. He looks around the battlefield, ignoring what others were saying intentionally as he completes the survey. With a deep breath, his searching eyes relent and he returns to the group, the change from predator to jovial Buelyir taking place again.

“Well that was quite the row. Thought ye were a goner there, Talamir. I’d hate to explain yer loss to Marcus Black, but I nay think he’d be too concerned about it. Tis his nature, but a loss ye’d be” he tells the elf, patting him on the back.

He turns to Wyatt and nods reassuringly to him too.

“A straight shot at a fleeing foe’s a hard shot to make with even a longbow. Don’t worry about it. He may’ve run, but who’s he going to tell?” he pats the halfling on the head and gives him a good natured smile.

“While I was getting my ass handed to me by that bear, good to see the rest of ye aquitted yerselves. That we’re all still standing to jaw is an accomplishment. Good thing this place was cleared out mainly by the Forgemark up on the Icewind Pass, might’ve worked up a cramp if we had to cut through more of’em”

Buelyir laughs at his own statement, but the irony of the humor is not lost. Blood stains his battered armor and the remains of a deep cut on his face , largely healed by his potion, remain.

When Magnum and Wyatt address him though, his mood immediately takes a turn for the worst, as he hears their message.

“Lost a leg to the ‘wizards guardian’?” Buelyir asks, and grimaces. He withdraws for a moment as his mind sorts through some facts, and then he returns. “Ah, I know who that be. There was an old Aurilite wizard up here, had some sort of protector that used to run around the Spine of the World, killing anything it saw. Glad that was a short lived partnership. Still though, Carmard’s leg? That poses certain… problems with activating the Stoneburner, depending on how lucid he is”

He looks at Magnum and Wyatt and nods at them.

“Both of ye, impressively done in this fight and bringing me dat message. We’ll not dawdle here long than. I don’t suppose either of ye have saw Johannes or Sable, have you? My two wayward companions seem to have gone off by themselves”

Strangie
2011-12-09, 11:26 AM
Wyatt scratched his head a bit, frowning. "Tough shot it mighta been but I shoulda still had 'em..."

"I was hopin' you know where Sable took off to," Wyatt said with a shrug. "I haven't seen her since we ran ahead to help Carmard and the rest. I haven't seen Joh, either. Knowin' 'dem, 'dough, 'dey're probably just fine. Anyway, we better get movin'. Standin' around here is makin' me nervous."

He looks around, and focuses for a moment, attempting to hear the sounds or see the signs of battles that may be taking place nearby.

Spot and Listen check
Spot: [roll0]
Listen: [roll1]

If he does hear or see anything, he points off in that direction and begins heading that way.

Gryndel
2011-12-09, 02:39 PM
Magnum

Glancing at Wyatt briefly, the war priest shrugged, "Nay, I've not seen em. But we did come across a pair of dead guards on da way 'ere, showed signs o'Sable's work - if I'm not mistaken."

Though humor was rarely lost on the Alaghor, he found no place for it on the battlefield. With a simple nod he grumbled with no little amount of pride, "Aye Buelyir, I saw an end ta dat nasty guardian personally, aided by a few companions o'course. But not 'til after it leaped right out from among us ta specifically attack Carmard. Not sure 'bout da wizard, but I believe he met his end too."

Magnum urgently looked back the way he and Wyatt had come and added ,"Still be a few foes, last we saw, mostly scattered remnants o'lowly troops. But best we return in all haste, who knows what else be layin' in wait."

Gryndel
2011-12-09, 02:49 PM
Magnum cast Detect Magic and scanned the area, walking around to look for enchanted items among the dead and the area in general. First checking the dead giants, he slowly made his way toward the tunnel he and Wyatt had entered.

Listen [roll0]
Spot [roll1]

HP 80/90 (counted rd 2 of 11, will be 89 after Lesser Vigor expires)

mshady
2011-12-10, 01:38 AM
DM Note -Edit!!: The wall of ice has 21 HP per inch, so it is 7 inches thick. Enjoy!

Katasi
2011-12-11, 04:29 PM
"Hey you ugly son of a harpy!" Arum calls across the battlefield "You're mother was also your grandma!"

mshady
2011-12-12, 08:56 AM
Arum, Johannes and Thordek

Arum's Wall of Fire roars to life next to the ogre-turned-devil's Wall of Ice. Immediately, the fire begins melting down the wall of ice. Steam explodes into the air, with the heat so intense that it flashes from a solid into a gas and skipping a liquid state entirely.

As intense as the heat is though, there is still a lot of ice as well, so the wall does not fall immediately. It would take half a minute (5 rounds) now for it to be toppled.

While the trio watches the ice melt, instead of running around it what they presume is only one wall, Arum breathes a sigh of relief. Wounded while he might be, his armored dire badger Baurus comes running towards Arum. His gait seems off though, his paw injured, and has two nasty wounds from the ogre axes. He stops in front of Arum though and looks at him with a less furious and more plaintative look in his eyes. Arum knew badgers enough to know how badly hurt his mount was. It needs some sort of assistance or curative magic.

Hurt though it may be though, it than turns and lays on the ground to allow Arum to remount him if he so chose.

While Arum tries to decide what to do with his mount, Thordek quickly scavanges the area. He finds a selection of a heavy mace, more rough looking iron longswords than he can shake a stick at, a great sword and half a dozen battle axes. He has his pick of one, or more, weapons to rearm himself.

Around them, the wall of ice around the duergar's leader does not go unnoticed by his soldiers. The two duergar armed with the flame throwers arrive on a dead run from their position near Carmard and the rest.

"What's going on?" the one twin asks.
"Where's the Sonnlinor and why aren't ye with him?" asks the other, as much concerned as accusatory.


Two duergar with flame throwers have now joined your group...

As for other assistance, if Tasster the Fiendshredder had saw the bone devil and the wall of ice, there was no mad howl or trail or carnage to show his wake....

thorgrim29
2011-12-12, 07:08 PM
We were fighting the ogre mge with him, but then it shapechanged into a devil and pushed us away, we're preparing to go help him, if he's still alive. Unfortunately, fire won't do anything to it until it changes back, so shoot it with crossbows or guard our flanks once we're there.

He picks up the greatsword and sheathes it before leading the way around the wall, pausing to give Arum a CMW potion for Baurus.

mshady
2011-12-13, 10:36 AM
The two twins look at each other and nod in agreement.

"Fine" the first growls. "We'll keep yer flanks open. Don't even have a crossbow on us right now."

The other nods grudgingly.

"Whatever it is, when ye kill it, we're going to cut it up and roast it good. Heh"

They both smile in a somewhat disturbing way, seeming to enjoy that particular thought a bit too much....

Toliudar
2011-12-13, 11:41 AM
Johanne was briefly smitten by the images of the two adjacent walls as he ran toward them. The wall of ice, passive and imposing. The wall of flames, already shearing off hunks of the ice and promising its ultimate destruction. Hard not to see this as a metaphor for the whole darned operation, really.

He glanced back to see how Thordek and Arum were doing with their plan. Still scrounging things, apparently. Ah! They'd been joined by a pair of the duergar with those fascinating contraptions. A bit crude, but effective in their own way. Perhaps shrunk down...later.

Giving the wall of flame a bit of a berth, Johanne peered around and tried to gauge how well the illustrious Sonnlinor was faring against this devilogre. If he hadn't managed to withdraw with the others, this did not bode well. Fortunately, Johanne knew last rites in seven different faiths. Although he rather doubted that the dwarf would wish to be carved into seven pieces, placed in bags weighted with stones, and hurled into the sea. So, six, really.

thorgrim29
2011-12-13, 12:11 PM
Unfortunately, a devils's skin has supernatural resistance to weapons that have'nt been blessed by a preist. Fortunately, my scabbard can reproduce that effect for a minute or so. So if you want to engage it in melee, give me your weapon, I'll bless it, then bless that sword I foun d and we can charge in. If the sollinor is in particularely bad shape, I can conjure an iron wall between him and the enemy, the flamers can take care of him while we engage.

mshady
2011-12-13, 01:13 PM
Thordek and the Duergar

The one duergar, Thordek was not exactly sure which, grabbed the flame thrower by a wooden stock on its brass tube while the small flame blazed on the end to ignite the petroleum when it was released. Instead, the duergar relit his cigar from the fire and smirked at Thordek.

"Look, pale beard. Me brother and I ain't exactly deep thinkers. We just light things up and burn them down. Har!"

"Har!" echoed the brother.

"Me point is whatever ye want us doing, we do. I'm not a beardling though, I know these things ain't worth a rothe dung on most devils, so ye go do yer thing and we do ours, right?" he says and puffs on the cigar. He exales the smoke and it stings Thordek's nose.

mshady
2011-12-13, 01:24 PM
Johannes rounds the wall...

Johannes trots around the wall, with an arrow knocked on his bow and its string half drawn. The ground is slick and littered with the signs of battle, with blood, offal and the dead or wounded from both sides. It looks like his side was grinding through their foes, but they were holding when he would have expected them to run.

Steam billows from the wall of ice as he rounds it, and he quickly sees the devil and the Sonnlinor. Fortunately, the Sonnlinor was still on his feet. One of his parishioners though lays on the ground, armor torn and the poor fellow disemboweled and on his way to Moradin’s Halls loudly. Five more duergar are to the right of their Sonnlinor, holding back three times their number in hobgoblins warriors. Something else Johannes notices is that the Bone Devil’s head doesn’t look like a Bone Devil’s head at all. It looked like an ogre’s head instead, if not for the scales and sunken eyes. Not quite a bone devil, than.

It reminded him of the devil orcs he had fought what seemed an age ago, where they had lost the Stoneburner and given him a convenient excuse to visit Sigil and visit Yennifer. Even the loss was not a complete loss. That made him smile a moment, but his mind returned to the prior battle. Orcs bred with devils? Well, who was to say that was the only thing cross bred, although that particular act was a tad… unsettling.

It was actually fairly impressive that the cleric was still on his feet. It looked like the devil had seriously wounded the cleric, but a cleric was a tough one to bring down, especially an experienced one. They weren’t particularly skilled with a blade or… whatever, but they were like very pious cockroaches. That observation aside, the fight was not going his way at all. That much was QUITE clear.

Standing by himself now, Johannes is 80 feet away from Sonnlinor and the devil.

What to do?

thorgrim29
2011-12-13, 01:42 PM
Fine by me. I see Joh's gone ahead, typical, we should follow

Thordrek follows Joh around the wall.

Toliudar
2011-12-13, 01:50 PM
I'm a bit hazy on turns at the moment, so if the devil gets another action before Johannes does, disregard the following. His intent is to draw the devil out from around the walls so that it's easier for Thordrek to drop a wall on it. Preferably without being also under the wall at the same time.:smallwink:

The blasts of cold and hot air from the walls beside him made Johanne's feather dance madly as he surveyed the carnage.

"Awwww. That's so cute! The big bad devilogre couldn't even squash one little dwarf. What chance do you have against all of us? Hee hee!"

Taking a step back around the corner, Johannes bent to slide a slender metal rod from out of his right boot. He tapped it against his own chest.

"Booga booga!"

Johannes 5' steps back out of view of the ogre/devil. Move action to draw his wand of Hunter's Mercy. Standard action to use it on himself: [roll0]

Katasi
2011-12-13, 02:24 PM
Arum takes the potion and pours it into the badger's mouth.

[roll0]

mshady
2011-12-13, 11:38 PM
Nega & Hjalmar

Wizard (Initiative 18): The wizard stands pat this time, and conjures a blob of acid. It takes form into an arrow and streaks towards Nega. The acid arrow hisses through the air and, despite the range, the arrow spears Nega square in the back. The acid hisses and pops, but it cannot even mar the Everbright finish on Nega’s armor, wholly protecting her from the attack. The wizard waits for some sort of effect, but nothing happens and he curses the faulty, useless spell.

Hjalmar (Initiative 17): With his warhammer now a holy torch in his hand, he swings the fiery weapon at the ice golem and tries once again to fell it. His first blow connects with a spray of ice and steam, sending fragments flying. Just as he feels he has the upper hand, the tottering golem blocks his next strike with the flat of its rusted iron blade. That blow did nothing but send sparks of flame and iron bits flying. Still… it was another blow inflicted on the golem. Sooner or later, it would go down, right?

Hjalmar is at 68/92 HP.

The Ice Golem (Initiative 14): The Ice Golem continues its powerful, methodical swings, heedless of its own damage. It remains focused on Hjalmar, ignoring Nega as it had not been directed otherwise. Both blows are blocks though, first by Hjalmar’s massively thick armor and then by his battered shield. He hears a sickening crack, which he first thought was his arm but it was just his shield cracking…

Nega (Initiative 11): Nega falls into the golem’s flank and tries to support Hjalmar. She realizes that, for once, Hjalmar has the superior weapon to combat this golem and decides to “Aid another” and give him a +2 to attack, rather than attack the golem directly.

Surprise Round: While he might have been under his near the full protection of the best wards a young wizard could muster, they did not help him as much as he anticipated when he fell to the ground, limp.

A black fletched arrow sprouts from the back of his head as he lays on the ground as blood pools around his skull. His golem’s staff clanks to the ground next to him. His body twitches as it lays on the ground for a few

mshady
2011-12-14, 12:02 AM
Hjalmar and Nega

With the wizard down, Hjalmar and Nega continue to pummel the Ice Golem.

Hjalmar connects with a mighty blow of his hammer, and it sends chunks of ice flying from the golem’s hip and leg. It totters, but does not fall. The possessing spirit inside it once again blocks his following blow, the holy fires scouring the old rusted blade. Nega does her best to run interference for Hjalmar once again as well.

Still operational, the golem swings its arms at Hjalmar once again, trying to batter the dwarf to death. Neither blow connects though, as the golem’s strength is lessening now and the hammering blows are somehow weaker.

Hjalmar’s next blow connects hard again with the golem. Chunks of ice fly and steam explodes from the wound. The Ice Golem reels from the blow, staggering backwards any trying to recover its balance. Hjalmar’s next blow is nearly as ferocious, and it crunches the rest of the ice, taking with it fully half of the golem’s abdomen.

The golem steps forward again, raising its two fists and tries to attack again. Hjalmar watches with his shield in a form perfect stance. That was when the golem lurches forward and to the left, the torso splitting from the legs. It flops down to the ground in two separate parts, fragments of ice flying in a spray from where it fell. Steam rises from the golem’s head , only it is a kind of blue steam that seemed unusual.

Suddenly the golem’s torso cracks open and a fountain of white energy rushes through the gaps with a scream of delight. Freed now, the elemental spirit inside the golem circles the area for a moment than disappears.

Standing victorious, the two dwarves hardly feel that way. Each has deep cuts and painful bruises from the encounter and could consider themselves lucky to still be here, after the contest with the golem....

King Tius
2011-12-14, 08:57 AM
Hjalmar quickly uses another infusion of Lay on Hands upon himself and grabs a Cure Moderate Wounds potion from his belt. He tosses the bottle to Nega as he hits her with another charge of Lay on Hands.

"Good work, Lass. Where did that arrow come from?"

Hjalmar makes his way towards the wizard's body while scanning the area looking for the unknown archer.

Lay on Hands for Hjalmar: [roll0] or 12
Lay on Hands for Nega: [roll1] or 12
Cure Moderate Wounds for Nega: [roll2] or 11

Hjalmar has two uses of Lay on Hands left today. I already took the Cure Moderate Wounds potion off his sheet.
EDIT: Hjalmar is now at 85/92

Chepe Nolon
2011-12-14, 10:55 AM
"O lad ye did most. I just brained a 'Obgolin. Arrow? I didn't see nae arrow. But learned dat daft crossbow is just fer use in desperate times. Ye see dat magickser somew'ere? Pats Hjalmar on the back.We best get a move on. We got to find em ot'ers. She sighs and goes off in the direction where she last saw the wizard.

mshady
2011-12-15, 01:30 PM
Nega & Hjalmar XP Award

1750 XP per :)

Congrats! I have added it to your sheets already.

mshady
2011-12-15, 01:43 PM
Nega and Hjalmar - Loot

Looking around their own little piece of the battle field, the two weary paladins share a look and sigh. The ice spread across the ground would have been fine to chill a keg of nice, frothy ale but an opportunity lost.

In pain from her own wounds, Nega trudges over where that troublesome wizard had fallen to figure out what happened to it. A black fletched arrow sticks out of the back of his skull and the shaft was driven through his eye socket.

Not taking any chances that he may not be dead, Nega crunches his skull with her mace for good measure. It eases her frustration somewhat. Whistling a tune, she examines the golem control staff with some interest. It has a diamond of significant value atop it. While it might have something to do with controlling the golem, it was of a quality a cleric could use to raise someone from the dead if need be. That duergar Sonnlinor might be able to use it, if the worst happened to someone else. He also has a set of bracers on that look useful, although the metal work is shoddy by her standards. Not nearly enough art and ornamentation.

She continues to paw through the wizards belongings and finds three potions. Two are curative potions, one is labeled “Haste”. Nega thought that was quite nice of him to label the potion for her. Lastly, she pulls out the wizard’s spell book. She had little use for such things, but one of the finger wigglers might. Or she might just burn the thing. Less magic in the world, the better….

Next, she walks back towards Hjalmar and checks the fallen soldiers. Nothing is found there except some gems and gold that are worth taking…

Loot -
Diamond - 5000 GP
Spell Book – Unknown
Bracers of Armor (grade unknown)
1 Cure Medium Wounds potion
1 Cure Serious Wounds potion
1 Haste potion

300 gp in gold and gems.

Strangie
2011-12-15, 04:26 PM
Wyatt

Wyatt holds his hand at his forehead, scouting the area ahead. He caught sight of the distant ice wall, and frowned. "Great... more ice magic. Probably a sign of more of our enemies..."

He points in that direction, addressing the group. "I'm bettin' 'dere's something we can beat the crap out of over 'dere." He looks toward Buelyir, gesturing with his thumb at the scene. "I'm thinkin' we oughta go check it out, boss. Just give me the word and I'll lead the way."

mshady
2011-12-16, 12:35 AM
Arum and Baurus

Arum looks at the bloodied badger with some sympathy. He takes a potion from his belt and contemplates how exactly to GIVE a potion to the massive honey badger. He certainly wasn’t going to put his hand in its mouth, less he find his forearm reduced a foot or so. He places a hand on the badger’s fur and concentrates a moment, using his gnomish affinity for speaking with some animals to communicate with them.

“Open yer mouth and don’t ye dare bite me, Baurus! Drink the water and the hurts will be less” he communicates to the badger.

It does nothing for a moment, then it sits on its haunches. Tortured chainmail scrapes the ground as it does so. The badger opens its mouth wide though and seems still, so Arum pours the potion into its mouth. It licks its lips and shakes its head as the confusing sensations course through the badger, than it sneezes. A moment later, some of its wounds fade and stop bleeding at least. His eyes look brighter and the badger looks less like a whipped dog now and more like his old, fierce mount once again.

Arum walks up to the badger, puts a foot in the stirrup and swings himself back on to the saddle with a grunt. He checks the saddle bags to make sure they are tightly secured, and is pleased to note all of his trophies from this little adventure are still in there securely, if increasingly pungent. Arum reaches for the wine skin on his side and takes a long draught of it to clear his dry throat. The warmth of the wine fills his belly and he first swoons, than smiles from the effects.

mshady
2011-12-16, 01:43 AM
Arum, Thordek and Johannes versus the Ogre Mage - Part II

Initiative:

Johannes - Initiative 29
Bone Devil Ogre - Initiative 17
Arum - Initiative 16
Thordek - Initiative 9
Duergar Flame Thrower 1 & 2 -Initiative 9
Sonnlinor Stonebreaker Initiative 8




Johannes decides to taunt the ogre, or devil, or whatever the hell it was. Maybe it was some sort of shape changer? He had saw enough bizarre things in the last couple weeks that not a whole lot surprised him.

"Awwww. That's so cute! The big bad devilogre couldn't even squash one little dwarf. What chance do you have against all of us? Hee hee!"

The ogre headed devil snaps its head around in Johannes direction, immediately aware of his presence. It snarls in reply, more out of irritation than any concern at the threat. It looks back towards the Sonnlinor just in time to parry his hammer with his greatsword, which even in the devil form it had retained. Sparks fly as the two weapons collide.

On the ground, the fallen duergar tries to crawl away from the devil. Blood and worse trail him as he tries to move, but when he cries out in pain from his wounds, it attracts the ogres attention.

Instead of attacking the Sonnlinor though, the helpless duergar draws his attention away. It turns and raises his foot and stomps on the duergar's head. Blood and gray matter splatter across the ground and the duergar goes still. The devil shakes the offal off its foot and grins at the horrified Sonnlinor.

"Damn ye, creature! I'll have ye if its the last thing I do!" the Sonnlinor cries out in anger and grief. It only provokes a hideous laughter from the devil.

Observing all this, Johannes taps his rod to his chest and feels the magic suddenly invigorate him as he readies his shot. What it was going to do against a devil's hide would be interesting, if it was ACTUALLY a devil. If not, he was a little more optimistic.

With the Wall of Fire taking too long to melt through the Wall of Ice, Thordek and Arum round the edge of the wall, deciding that following Johannes might be the quicker move.

Trailing them are the two duergar with the flame throwers, the tips of their weapons blazing.

Key

Devil Ogre
SS = Sonnlinor Stonebreaker
J = Johannes
T = Thordek
A = Arum & Baurus

D1 - D6 = Duergar Heavy Infantry (including the one just slain)
DF1 - DF2 = Duergar Flame Throwers



http://imageshack.us/photo/my-images/97/aurildevilrd1.jpg/

http://img97.imageshack.us/img97/7751/aurildevilrd1.jpg (http://imageshack.us/photo/my-images/97/aurildevilrd1.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

mshady
2011-12-16, 01:55 AM
XP Award for Battle v. Aurilite Command Group

Arumfaerwed ________ 4800 XP
Buna Soulhammer -_________ 4800 XP
Bundok Battlehammer -_________ 2400 XP (off screen fight)
Arcanii Carmard Grindstaff _________ 2889 XP
Duervar Stonespite - _________ 2400 XP (off screen fight)
Levtokuld Thordek Torrun _________ 4800 XP
Grathalmor Ironfist _________ 4800 XP
Hjalmar Crownshield __________ 2889 XP
Nalrak Ironfist ________ 4800 XP
Nega Silverhammer __________ 2889 XP
Magnum Ruriksonn ___________ 4800 XP
Wyatt ________ 4800 XP

I'll add it to your sheets tonight, and thats it for DMing today for me!

Toliudar
2011-12-16, 03:54 AM
Johannes - Ogre Fight

Flush with the magic from his wand, Johannes realized that he'd let his enthusiasm get the better of him. Fading back towards the wall, he leveled his bow for one good shot. Ignore the flamethrowers. Ignore the melting wall of ice. Ignore the Sonnlinor. Ignore the poor benighted remains of that duergar. Let one good shot fly.

Johannes exhales and lets fly.

Move action to move to J26, putting the wand away as he does so.
Standard action attack. Precise shot feat means there shouldn't be a penalty for firing into melee. If it hits, it's automatically a crit, because of Hunter's Mercy.
Attack: [roll0] Piercing Damage: [roll1] Acid Damage: [roll2]

Gryndel
2011-12-16, 05:42 AM
Wyatt

Wyatt holds his hand at his forehead, scouting the area ahead. He caught sight of the distant ice wall, and frowned. "Great... more ice magic. Probably a sign of more of our enemies..."

He points in that direction, addressing the group. "I'm bettin' 'dere's something we can beat the crap out of over 'dere." He looks toward Buelyir, gesturing with his thumb at the scene. "I'm thinkin' we oughta go check it out, boss. Just give me the word and I'll lead the way."

After collecting anything magical he detected :smallwink: Magnum chuckled at Wyatt as the scout addressed Buelyir. While he held the proper respect for the command structure set forth by the Patriarchate, he held no personal allegiance to Buelyir in this setting. True, if pushed he would obey a direct command, but he suspected such would be a last resort for this enigmatic sword wielding dwarf.

He shrugged and looked around at the others briefly, then winked at Wyatt and said gruffly, "Right, message delivered, dis battle's over, time fer me ta head back."

Without another word or look back he hefted his shield into place and ran (ok hustled) back the way he came.

Just a note, giantbane axe is sheathed in Sacred Scabbard, which he hasen't used yet, so still have the full 3/day. Hope you guys save some of that devilsh ogre mage whatsit fer Mags!
Spot [roll0]
Listen [roll1]

AC 29
HP 81/90 (counted rd 3 of 11 of Lesser Vigor)

thorgrim29
2011-12-16, 12:04 PM
Thordrek will move toward the battle as fast as possible until he can get a charge in. When that happens he'll activate the scabbard. For when he sees the battle:

Thordrek turns to the flamers

Guess we found something for you two to burn huh?

mshady
2011-12-16, 03:40 PM
Buelyir's Group

As several of the party members gather any effects or potions to take, Buelyir looks around the area carefully, looking for something.

"Well, good news is this main chamber's big enough to set off the Stoneburner. Lets just hope we're nay in it when it does" he smirks, but he's hiding a measure of concern.

When Magnum and Wyatt decide to excuse themselves, Buelyir simply shrugs at their decision.

"Aye, reckon we should be off. Places to kill, people to be and all" he waves to group that is still behind him. "Just follow them fer now. I think we all know where we be needed"

"Come on, hop-a-long, time to get going" he beckons to Arman. Mindful of the elf's restriction, he motions to Talamir.


"Be a good lad and help yer kin out. He's liable to fall behind a bit, hate for that wolf to come back and make a snack of him"

ithildur
2011-12-16, 06:59 PM
Talamir regarded Arman in silence for a long while, before turning back to Buelyr.

http://img706.imageshack.us/img706/7632/talamirs.png
"As you wish," he replied with a slight nod.

"What is it that you have in mind? It seems more foes are nearby; it may not yet be time to sheath our blades."

Katasi
2011-12-18, 01:09 AM
Arum examines the Ogre/Devil, muttering to himself as he looks it over in detail, trying to recognize anything. He reaches to his belt and pulls a slender piece of ivory carved with tiny icicles around it. He aims it at the ogre mage and a lets his magical energy flow through it. A knife of ice shoots outward from it towards his enemy.

[roll0]

[roll1]

[roll2]

[roll3]

mshady
2011-12-18, 11:22 AM
Johannes - Initiative 29

Johannes pulls back and focuses on the target, but is back far enough to allow the others to move in towards the Devil. He stabilizes his short bow and lets the magic sharpen his aim before he releases his two finger grip and the bow *twangs* in reply.

The arrow flies towards the Bone Devil and stabs it in the side, sinking only half way into the things side. It howls from the pain and looks at Johannes, but the well placed shot seemed much less effective than he was hoping.

Oh, did Johannes have its full attention now!

Johannes’s bolt does 13 HP damage.

Johannes notes there is no sizzle of acid when his arrow hit its mark. Must be some sort of skin condition, he thinks.

Knowledge Arcana & Knowledge Planes Check – 25 & 17 respectively.

Whatever this was, at the moment it had the characteristics of a real devil. It shrugged off most of his strike, and the acid did not bother it. This ogre mage, or at least that was what he was TOLD it was, was confusing. It was like it really changed into a devil. The only analog to that he could think of was how lycanthropy could change a man to a beast and really be that beast. If, like those orcs they encountered, it was part devil in its recent blood line, it must have tapped into that. The more powerful something, the harder it was to sustain, he supposed… Just his luck to draw an over achiever!

Bone Devil Ogre - Initiative 17

The Bone Devil is a whirlwind of weapons, as it attacks the hard pressed Sonnlinor. First it lunges towards him with its teeth, and gets a face full of shield for its efforts. Next, two arms of hard, corded muscle slash at the duergar, using its dagger like claws as weapons.
One claw rakes the Sonnlinor’s battered shield, while the next tries to eviscerate him. As hard as its claws were, however, they scrape across the cleric’s plate mail with little effect beyond destroying the enamel finish on the fine armor. Not done yet, the devil’s tail punches over its head like a massive scorpion but the Sonnlinor ducks and spins away from the tail. Clearly, he is fighting defensively to buy time but he was running out of that…

Arum - Initiative 16

Spurring on his badger, Arum moves forward to a position near Johannes and takes out his wand. Ironically enough, it was a wand of ice knives that he had taken from an Aurilite so using it on one would have amused him greatly if he wasn’t in yet another death match and this was the last of his magic.

The chilly wand spits a dagger of ice at the devil and it trails icy blue streak of magic as it crosses the gap between devil and wizard. It hits and shatters against the devil’s supernaturally strong hide and does… nothing.

The Ice Devil’s natural damage reduction shrugs off the spell, even though its spell resistance played no part against the physical ice.

Uttering something completely profane, Arum’s eyes pop in anger. He may as well throw a frying pan at that thing, for all the good it would seem to avail him! At least with his badger, he might be able to help the duergar infantry out. They looked hard pressed, with at least three hobgoblins on each soldier.

Thordek - Initiative 9

With his scavenged greatsword readied, Thordek moves as far forward as he can. Without his shield against this monster, it was going to be extremely dangerous for him. Hopefully Sonnlinor Stonebreaker could keep him in the fight long enough to cleave through this thing.

Thordek runs as far forward as he can, careful to avoid the heat from the Wall of Flame….

Duergar Flame Thrower 1 & 2 -Initiative 9

Under a much heavier load, the two twins move forward to help their brethren out, if nothing else. Running low of fuel for their terrible weapons, they’ll be lucky to get another two bursts each before it was back to using an axe…

Sonnlinor Stonebreaker Initiative 8

Desperately hard pressed, the wounded Sonnlinor of Moradin raises his shield and works a spell behind its cover before the devil can sense an opening for attack. The sound of a hammer ringing iron reverberates and golden light flashes as a golden hammer appears to float in the air next to the Sonnlinor.

Not bothering with a cliché announcement to something that may not even understand him this time, the duergar feels a sense of relief. It was one of the last cards he had to play in this game.

The hammer punches right towards the devil, and he hopes the spell is not obliterated by the devil’s natural spell resistance. The blow strikes home, punching the devil right in the gut and it lets out an angry “huff” from the blow. Striking as a spell, the spiritual hammer smacks the devil, but it was a lucky strike to get through the creature’s defenses.

Sonnlinor Stonebreaker’s Spiritual Hammer spell hits the devil for 4 HP. Round 10/10

The Spiritual Weapon is SW on the Map.

http://imageshack.us/photo/my-images/191/aurildevilrd2.jpg/


http://img191.imageshack.us/img191/55/aurildevilrd2.jpg (http://imageshack.us/photo/my-images/191/aurildevilrd2.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

ArmanMadero
2011-12-18, 06:52 PM
Just before Arman's rapier came down on the Wolf in front of him, a glint of silver flashed and with a small yelp the wolf went down. Arman, took advantage of the situation and quickly turned the angle of his blade, slashing the wolf's throat. Crimson fluid rushed from the now mortal wound and stained the ground beneath it.

Looking around quickly he noticed that everyone else was finishing off the large bear and that almost everything else was dead. He sank to the ground, with the rock at his back in thankfulness. His leg hurt badly, and his magic using had worn him out more than normal. He couldn't remember the last time he had used so much magic at a time...

He needed to keep moving he knew, otherwise his leg could be worse when he finally did. But it felt so good to just be where he was. Buelyir soon was talking to everyone, his gruff voice once again issuing commands.

"Aye, reckon we should be off. Places to kill, people to be and all" he waves to group that is still behind him. "Just follow them fer now. I think we all know where we be needed"

"Come on, hop-a-long, time to get going" he beckons to Arman. Mindful of the elf's restriction, he motions to Talamir.

"Be a good lad and help yer kin out. He's liable to fall behind a bit, hate for that wolf to come back and make a snack of him"

Arman, with the help of the wall behind him, got up and after a few unsteady steps, walked along next to Talamir, every so often taking the offered help. He mentally went through his list of spells, wondering what he really had left, and if it would be enough for what needed to soon be done.

"Well, onto the next battle..." Arman said in elvish, a small grin on his face. "I have some potions, if you are in need of healing..." He said, leaving the question hanging in the air.

mshady
2011-12-19, 02:44 AM
Nalrak, Grathalmor, Bunduk and Duervar...

Three hundred or so feet to the west of the main battle, several of the injured slaves are gathered around. Others are simply too weak or lack the training to be combatants, so have not joined their comrades. While they had been freed by Johannes’ call to arms, as well as his bag of holding stocked with a cache of weapons that he had been collecting over his journey, most were malnourished and had a variety of injuries or feverish from infection. Their captors had not been kind, and whatever flour or fish had been produced here, little of it had made it to them.

While all that were able had wanted the first opportunity for revenge against their captors, a few had stayed behind to protect the others. Six slaves, covered in damaged armor and a variety of different weapons, stand at an uneasy guard. Bundok Battlehammer and Duervar Whurkin stand with them, just in case more of the Aurilites show up. Among the guards and slaves, Nalrak tends to the most seriously injured as best he can. His cousin Grathalmor, follows in his steps in case of any incidents with the slaves. They were from several races, and not all of cared for dwarves. Nalrak and Grathalmor pass a drow that lays wounded on the ground where a hobgoblin had stabbed him in the belly. The irony of a drow slave being stabbed by a race they normally lorded over would have been amusing another time. All told, a total of 100 or so former slave miners are congregated in the area.

Towards the rear of the group, Carmard lays on the ground, wrapped in a blanket. A dressing covers his reduced limb and he lays listless on the cobblestone floor. While he was a hardened warrior accustomed to pain, the wound had proven too much for him or for Nalrak to watch. He had been given an anesthetic to ease the pain, but the dosage to do so was high enough that he lapsed in and out of consciousness. Sitting next to him is Buna Soulhammer, the expedition’s other Arcanii. She sits with a dazed look on her head and a large, puffy bruise on the side of her blood matted head. By her feet are the remains of the helmet that had saved her skull from being cleaved in two when the wizard’s guardian had struck her with an enormous sword. She mutters to herself and groans, than holds her head as a wave of pain rolls over her once again. Nalrak had told her she was suffering from a severe concussion. Several times, in fact, although she barely remembered.

To the east, a towering wall of ice stands in the middle of the battle field while a wall of fire stands next to it, as the two compete for primordial dominance. Buna was barely aware of it, however.

Making his latest round, Nalrak and Grathalmor return to where Carmard is resting. Nalrak is not wearing any armor now. Instead, he is wearing a tan and silver apron and has a pack slung over one shoulder emblazoned with the rings of Berronar Truesilver. Dark red stains cover the apron...


Okay, you're on, guys!

sonofzeal
2011-12-19, 06:15 AM
Bundok Battlehammer shifts uncertainly. This isn't his place. In fact, it's event from his expression that he doubts that this is anyone's place, and that he'd rather not know the fellow if it were. In any case, he'd much rather be out scouting, or... Bundok shifts awkwardly again and addresses Nalrak. "Er, d'ye need an extra pair o' hands there?"

thorgrim29
2011-12-19, 08:01 AM
Eager to bring the fight back to the foe that had humiliated him, Thordrek unsheathes the looted greatsword, activating the scabbards magical ability in the process (round 1 of 10) and charges in a straight line bellowing a warcry

to hit [roll0] + 14
damage: [roll1] + 4

shaddy_24
2011-12-19, 08:29 AM
Duervar

The gruff half-duergar stood looking out towards the battle, the head of his heavy war pick resting on the ground with the handle against his leg. They needed guards here in case someone broke past the front lines and came after this helpless bunch, and he was going to watch out for that, but that didn't mean he needed to like any of them. He had a perpetual frown on his face, which would turn into a glare whenever one of the slaves tried to talk to him.

Toliudar
2011-12-19, 09:32 AM
Johannes - Ogre fight

Seeing that Thordek and the burn brothers seemed about ready to join in, Johannes adjusted his tactics slightly. Stepping forward by the ice wall, he pulled a bit of dust out of a pouch at his belt, waved his hands around importantly, and shouted "Booga booga!" Abruptly, the icy ground under the bone devil became very slippery. Even more slippery than when it had been icy ground.

Johannes shifted the bow back to ready position and prepared to fire again.

Move action to go to K15.

Standard action to cast Grease directly under the devil. Reflex DC 17 or fall prone. Balance DC 10 to move out of the area. He's flat-footed while in the grease, unless he has 5 ranks in balance.



Free-action Knowledge check on the hobgoblins, using an inspiration point for Cunning Knowledge (purely for purposes of knowledge devotion, although if they're something other than standard hobgoblins, that'd be good to know: [roll0]

OMG PONIES
2011-12-19, 12:44 PM
Nalrak

Even out of his armor, Nalrak is sweating. The dwarven doctor pauses to wipe the sweat from his brow, but finds that his gloved hands are too covered in blood, pus, and other viscera to effectively remove anything from his face. Holding up his arm, he presses his forehead to his forearm, hoping to dab away even a drop to afford him some comfort. He had never much cared for field medicine---too many snap decisions required, too little margin for error--but this was his penance. He mutters a quick prayer under his breath, pausing from his duties only long enough to gather the strength to continue in them.

He crouches next to Carmard to check on the wound, but winces as he pulls back the bandage. He tries to hide his reaction by turning his wince to a smile, but he can't stop his eyes from frowning. If Nalrak has any magic that can mend this wound, it's escaping his mind at the moment--he'd have to make it a focus of his prayer time tomorrow morning; perhaps Dumathoin would provide some guidance. He gingerly removes the bandage, replacing it with another. All he can offer as assistance is another repetition of his previous advice to Carmard: "Keep it elevated, lad," he says as he catches Buna's movement out of the corner of his eye. "Ach, Buna," he says with a quick turn of the head, "do your best to stay still, dear. The best way to heal your wound is time."

He looks up from his crouch at Bundok's question and nods vigorously. "Cousin," he calls to Grathalmor, "take this lad over to the dark elf with the gastrointestinal laceration and both of you apply pressure to his gut." Switching to Dwarven so as not to frighten the drow if he can hear, Nalrak adds, "If we have any hope of saving him, we've got to keep those entrails in for a few minutes until I can stitch him." Nalrak sighs; it seems that the emergencies keep coming in as soon as he can attend to them. Once the battle ended, he'd be able to focus proper attention on his current patients without any more new ones piled on. He calls to the duergar over his shoulder, "How goes the battle, Duervar? Any end in sight?"

Grodech
2011-12-19, 02:32 PM
Nalrak, Grathalmor, Bunduk and Duervar...

Grathalmor stood a moment, considering the request his cousin had just made. He wanted to go join in the battle, but his first commitment was to the arcanii, and two of them lay injured in front of him. They needed protection, especially in their current state, and now Nalrak wanted him to help a drow? Surely they'd all be better off if it died from its wounds....

"Aye." he said to his cousin. Perhaps the priest had a higher purpose in mind. Grathalmor knew his cousin well, and knew he'd be put out if the request wasn't honored. "If'n yer hell bent on savin' 'im, I'll oblige." He grabs a bandage, then gives Bundok a look "C'mon then." he says, expecting Bundok to follow, and moves to where they had seen the wounded drow. He had other intentions for Bundok besides applying pressure.

Once at the drow, Grathalmor approaches slowly, holding the bandage out and kneeling beside him. "Mind yerself dark elf." he says [in undercommon] "I'm here ta help until me cousin can stitch ya up. If ya behave, we'll have no issues. Otherwise, Bundok here's gonna brain ya. This'll prob'ly hurt." He places the bandage compress over the wound and applies pressure to stop the bleeding. If he can't apply enough to stem the bleeding himself, he'll ask Bundok to help.

shaddy_24
2011-12-19, 03:37 PM
Duervar

The grim dwarf looks over his shoulder at Nalrak's question. "We seem to be pushing them back slowely. Giant walls of fire and ice are cutting into things out there, probably something important. I think Thordek was running around it a minute ago." He shrugs.

OMG PONIES
2011-12-19, 06:15 PM
Nalrak, Grathalmor, Bunduk and Duervar...

Nalrak almost curses under his breath, but stops and reminds himself that such behavior is not becoming of a man of the cloth. A brewmaster, certainly, but he was a brewmaster no longer. Great, he thinks, fire AND ice. Now I need to be prepared to treat both burns and frostbite. He sighs as he finishes applying the last of Cardmar's bandages. He rises and waddles quickly to the drow, calling back to Duervar as he goes. "Very well, lad. Keep me apprised."

Coming to the drow, he crouches and examines the wound. He had learned that some wounds were too wide to stitch, and attempting to do so would just cause the sutures to tear further at the flesh along the edges of the wound. In a normal setting, he could take his time evaluating and measuring the surgical field. On a battlefield, though, he has to wing it based on nothing more than a quick eyeball of the wound. He purses his lips and squints, hoping to stretch the few seconds he had to decide as long as possible. Should he let the drow bleed out slowly, or try to stitch him and risk making his death quicker?

sonofzeal
2011-12-19, 07:48 PM
Bundok Battlehammer

Bundok follows Nalrak's lead, working tirelessly to save lives. Fingers skilled more in animal anatomy than humanoid nontheless find their place, and begin applying pressure and guideing things to their right places as Nalrak directs. After all, as different as we are on the outside, we all have the same viscera...

Heal (Aid Another, DC 10 to give Nalrak a bonus on his checks, standard action): [roll0]

As he works, his eyes stand alert for danger. The main battle was some three hundred feet away, but there was no telling if or when some blaggard or scoundrel might try to strike at the wounded. Bundok knew too much of predator patterns for that, and had spent too much time alone to fully trust others to watch for him.

Spot (active, move action): [roll1]

mshady
2011-12-20, 01:10 AM
Nalrak, Grathalmor, Bundok and Duervar

Nalrak’s Heal Check – Natural Roll of a 13 + Assumed Rank & Wisdom:
Nalrak motions Bundok and Grathalmor away from the drow’s wound closely. It was an ugly wounded, but it was treatable. Unfortunately, it was going to require some curative magic applied correctly to the wound. The drow’s belly is indeed slit open, and it looks like the large and one of small intestine have been lacerated as well. It was a lucky wound though; had it punctured his stomach, he would have died a slow death from his own stomach acid. The best care he could provide at that point was to waste pain killers he didn’t have, or slit the drow’s throat. The whole area is a bloody mess, and whatever he did, the drow was going to be seriously weakened from blood loss.

The only way to treat this was going to be using a Cure Minor Wounds on both lacerated sections of the intestine. Stitching those was nearly impossible under the best of circumstances. Beyond that, he could stabilize him by stitching up the wound but that was dodgy. Using one of the fistful of light curative potions he got from Thordek would heal the wound enough that he didn’t have to worry about the drow dying outright. His chances against infection were anyone’s guess though, but at least he had that chance if he did it. Of course, he was still saving a drow…

Considering the dark elf’s cold sweat and eyes, it was also in shock from its wound.

While Bundok assists him, Duervar maintains his guard. His heavy, dented pick sits on his shoulder and he tries his best to look grim and intimidating. He shared Bundok’s concern that something might come their way. They could handle only so many…

Grathalmor addresses the drow in Undercommon, advising it they were trying to help it and to behave itself. While he was sure the drow could understand what he said, it provided little response.

20 feet away, a human woman stood with a child that was missing its hand. Red streaks ran up the length of his hand. To the right of them, an older man lay sprawled on the ground and covered in sweat. His foot is nearly black.

There must be a dozen other cases that needed him too....

mshady
2011-12-20, 01:40 AM
Buelyir’s Group:

With everything worth carrying packed up, after a quick inspection, the group follows Magnum and Wyatt’s lead. They head directly towards the eastern flank of the battle, and as they draw closer they can make out one minotaur and Tasster, along with several of their mercenaries. A Wall of Ice stands next to a Wall of Fire, and it highlights the large Bone Devil against it.

All told, there looks like there is less than a hundred of the hobgoblins are still there and they are hard pressed but holding now. An attack into their rear or flank might just be enough to rout them.

Trailing an increasing distance behind them are Arman and Talamir, for Talamir helps the other elf walk to wherever it is they are going. He is clearly in pain and walks with a stick to brace his work.

Strangie
2011-12-20, 02:16 AM
Wyatt

"Alright, guys, we're gettin' close!" Wyatt says with jubilance, though that doesn't last long when he gets a look at the bone devil. He grits his teeth and frowns, raising an eyebrow and wincing a bit. "Uh... what the hell is 'DAT thing?" He shakes his head, looking at Magnum. "What do you think?"

sonofzeal
2011-12-20, 02:19 AM
Bundok Battlehammer

Bundok curses his clumsy fingers as he fails to provide any measurable assistance on the drow. The poor soul's chances were poor enough as it is. He sits back for a moment and merely watches Nalrak. The fellow was labouring frantically to heal, where Bundok would have put down a deer with similar injuries without a second thought. It would be a mercy at this point, and do the world more good dead than it would alive as an invalid. And this was no deer, but a drow!

Bundok's eye darken as he watches Nalrak. Perhaps he meant to torture the drow by letting it die a lingering death to infection? But no, one look at Nalrak's eyes disabused that notion. The fellow really did care, really was trying to do justice by the evicerated drow.

Somehow, Nalrak's determination made saving the drow just as important to Bundok. Reaching into his pack with his one clean hand, he pulls out one of his few healing scrolls. He'd meant to save them, but he catches Nalrak's gaze and tilts his head towards the stricken figure as if asking the senior healer's opinion.

If Nalrak encourages it: [roll0] <- if I'm interpreting the healing houserule correctly...

Gryndel
2011-12-20, 05:32 AM
Wyatt

"Alright, guys, we're gettin' close!" Wyatt says with jubilance, though that doesn't last long when he gets a look at the bone devil. He grits his teeth and frowns, raising an eyebrow and wincing a bit. "Uh... what the hell is 'DAT thing?" He shakes his head, looking at Magnum. "What do you think?"

Magnum

An irritated grunt echoed from his barrel chest as the Alaghor stomped a boot hard on the ground and planted his stance wide as he stopped. Glaring ahead from under his battered helm, he shrugged, clanking the plates of his armor as he assessed the battle situation, "Hellish foe indeed, maybe more'n dat! Lead da rest ta attack da hobogoblins, I'm gonna slay dis devil."

Fingering his giantbane axe, he moved toward the main foe, intending to skirt the main battle but not shying from any who break away to impede his progress and fight. He began to bellow out one chorus after another of his Ehontar, trying to rally his allies and send fear into his foes.

Initial battle plan is to get to the ice devil as quickly as possible, so double move at least until ast round, and fight it with giantbane axe in case it ogres up again, after using blessed sheath to bypass DR. He also has a potion of bull strength to drink the round before entering melee.

Perform (DC 10) [roll0]
Dwarven Allies: +1 Attack/Damage/Save (under affect of Remove Fear spell)
Enemies: -1 Same (1 HD or less Cause Fear as spell, Will save DC 15)

OMG PONIES
2011-12-20, 07:03 AM
Nalrak, Grathalmor, Bundok and Duervar

Nalrak hates decisions like these: use his curative magic now, or ensure that some remains for those that return from the battle. He can feel the weight of the decision on his shoulders, pressing down with increasing weight as the seconds tick by. With a heavy sigh, Nalrak shakes his head at Bundok's offer. "Save that one for those still fighting," he says. The cleric closes his eyes and finds a brief moment of peace in Dumathoin's embrace. He mutters a quick prayer of healing, and his hands begin to glow softly with a warm light. He reaches his hand into the drow's abdomen and, when he extracts it, much of the wound has healed. "We're gonna need another to close up the rest of the bowel," he calls over the din of the nearby battle before cupping his glowing hand over the site of the wound. He pulls back his hand to examine the cauterized wound and see if it could be helped along further by any stitches.

Nalrak takes a quick break to wipe sweat from his brow when he notices the injured child and old man, similar only in the intense pain on their faces. "Damn it all," he mutters under his breath before adding a quick "Forgive me, Keeper," and tracing a triangle over his chest (mimicking the holy symbol of Dumathoin). "Cousin," he shouts out to Grathalmor, "get a bandage on the young one's wound stat! Plenty of pressure, too!" Turning to Bundok, he grumbles in Dwarven, "that man's flesh has become necrotic. We'll need to amputate the foot before the infection spreads further. You'll need a blade and a flame. Feeling up to the task?"

His eyes continue to frown; the others seemed like children to Nalrak, yet here he was asking them to dress wounds and remove limbs. He shakes his head for a brief moment, thinking Nobody should ever have to see this, much less be a part of it.

sonofzeal
2011-12-20, 07:51 AM
Bundok Battlehammer

Bundok packs away his scroll without a word. It was the right call, of course; no knowing who else might need it later on.

He nods at Nalrak's request, immediately reaching for his adamantine axe. The least the wounded deserved was a clean cut, straight through flesh and bone and out the other side on the first swing. Yes. Don't have fire though. Hmm. Well, there's always the old standby....

If Bundok sees someone with a lit torch or who could rapidly acquire one, he'll call to them. Otherwise, after the cut, he'll use some of the flour in his pack as a clotting agent, with some alcohol from the everlasting mug before and after to sterilize.

OMG PONIES
2011-12-20, 07:57 AM
Nalrak grabs Bundok by his forearm before the man can leave his side. "Don't ask, lad," he says grimly. "He may fight you or even try to bargain with you, but don't ask; just cut. There will be plenty of time for discussion after we're sure he'll live."

sonofzeal
2011-12-20, 08:32 AM
Bundok Battlehammer

Bundok blinks. It hadn't even occurred to him to ask the fellow's permission. He blinked again - perhaps that said something about him, perhaps the thing that set him apart from Nalrak. Perhaps. But it made no matter right now, the job was clear and there'd be room for introspection after all this was over.

Thick fingers curled over the adamantine waraxe's familiar handle, and Bundok set to his ghoulish task.....

Any particular rolls I should make here?

[roll0] damage against the leg, adamantine so it bypasses hardness which might be relevant here.

Heal [roll1] if needed.

Grodech
2011-12-20, 10:24 AM
Nalrak, Grathalmor, Bundok and Duervar

Grathalmor sighs inwardly. It seems his cousin was going to try to save as many as possible, at the potential expense of their own people. He grabs another bandage and goes to the child and does as he's told. He half-drags the woman and child back to Nalrak while keeping pressure on the child's wound. He continues to keep an eye out towards the arcanii to make sure nothing was coming near them.

Noting what Bundok was about to do, he yells "Get a tourniquet on 'im first. Tie it off tight den cut below it." He'd seen enough battle to know it was better to tie it off before the cut then to try and get it on after.

Katasi
2011-12-20, 11:54 AM
Arum growls and activates the wand again, his power flowing through it again. He watches as the bright ice shoots away towards the ogre, the light making his vision fuzzy.

[roll0]
[roll1]

As it goes he hears a voice out of midair. "Arum" it calls. He flings his head around but sees nothing. "Whose there!" he yells, but receives no answer.

Chepe Nolon
2011-12-20, 07:07 PM
NEGA

Well Jalmar we can't stay 'ere all day. I'm gonna go back to main camp and see if anytin needs be done before I go lookin fer some more smas'in. Or ye got some ot'er ideas Jalmar?Nega laughs a little before she takes out a stained piece of cloth and rubs a little on her armor. She gets ready to move waiting only on Hjalmars answer

sonofzeal
2011-12-20, 07:43 PM
Bundok Battlehammer

Bundok moves quickly and surely in the amputation; the whole process from tourniquette to binding over almost before the patient had figure out what was going on. Flour as a clotting agent was never ideal, but everything looked good to Bundok's eye. The Old Gods knew what Nalrak would say of it, or how long it'd hold once the patient got to moving again. A thought touched Bundok and he hefted the axe again, still stained by the man's blood - "So much as touch the wound, and I'll be takin' yer other one too." And with that little bit of bedside manner taken care of, he turns back to Nalrak for a new job.

shaddy_24
2011-12-20, 08:00 PM
Duervar

Duervar glances over his shoulder occasionally to see what the doctors were up to. Nalrak, hands deep in a dark elf. Grathalmore, hauling around a kid with a missing hand. Bundok, chopping off someone's leg. Amazing how much patching someone up could look like killing them.

mshady
2011-12-21, 02:31 AM
Nega and Hjalmar:

Having collected their loot and searched the area, the two look at the battlefield and off to the right where Buelyir’s group was supposed to be. Their original intent setting off had been to join Buelyir and advise him of what happened to Carmard. Now they were both so badly wounded that jumping into the main battle might be too much. As they prepared to go, they could see Magnum and Wyatt leading the group towards the right flank of the battle.

The two groups see each other, and Hjalmar and Nega can join up with Buelyir’s group if they want, or return to where the slaves are being treated, along with Carmard and Buna. At this point, Buelyir’s group would be the closer of the two options.

Strangie
2011-12-21, 01:27 PM
OOC: Read the spoiler note below for important info!

Bundok, Grathalmore, Nalrak, and Duervar

Bundok's impromptu amputation was a success. The foot flops off from the man's leg, immediately followed by an agonizing scream of horrible pain that could send a chill through one's very being. The man grits and winces and groans and is in very much pain from that - but he heeds Bundok's warning as best he could, although saying anything through this much pain was next to impossible, it seemed...

The drow with the disembowlment problem, thanks to the well placed healing, looked as he might fare better, although the drow was still weakened and still in shock. At the very least, the treatment looked like it stopped his descent into further shock for the moment, but it would require much more than simple curative healing for this patient to recover fully...

Meanwhile, the child with the missing hand bit his lip while receiving the tourniquet to the wound, remaining silent through the pain - a tough kid, no doubt. The woman appeared terrified - that something like this could happen to the child - but thankful that there was finally someone to help them. She looked toward Grathalmore, and asked, in a quivering voice, "Are you the ones who are saving us? Are we going to be able to leave?"

Just then, two more former slaves approached Nalrak. A human male carrying another by the shoulder - the one being carried looked like his knee had been blown clean out, the joint destroyed and making him unable to walk. The one carrying his friend spoke, "Is this all there is? There's not enough help here! You have to do more!" he cried, in obvious frustration. "What are you going to do?!"

A good question indeed.

Important OOC info below:
Hey guys! Looks like I might be handling some scenes (well, this one at least) from here on out. I'll try my best, although this is a different crowd than what I'm used to working with, so bear with me! Also, I've gotten a new job lately, and my hours are a bit wonky, so I might not be able to post until late nights or early afternoons. I'll still be playing the role of your plucky halfling scout Wyatt as well, so there's a lot for me to look forward to!

Grodech
2011-12-21, 02:15 PM
"I s'pose ya can call it that." Grathalmor replies to the woman, though in truth it was more like they were fighting the slaves' oppressors rather than saving the slave.

ooc: not sure if they even knew the slaves were there to start with, let alone on their agenda to save. Guess I really need to do some back-story reading..
At the other man's outburst, Grathalmor almost lets go of the child's wound and rounds on the man, but manages to supress the instinct. "Yer right, there's not enough help. The question is are you gonna help, or are ya gonna keep bellyachin'?" He jabs a finger in the mans chest to emphasize his point.

Gryndel
2011-12-21, 04:12 PM
Magnum

Moving across a battlefield with purpose, as he had done so many hundreds of times, brought a certain calm and focused Magnum's attention to his surroundings. Noticing the paladins, he waved his shield at them in acknowledgement, then pointed his free arm to his destination and shrugged. He was certain something serious has kept them from joining he and Wyatt, and anticipated an explanation at some point. Whether he noticed that they seemed more wounded than the last time he saw them escaped attention, as he had no reaction, nor much he could do about it currently.

As he relentlessly advanced toward the next major foe, the Sum Alaghor offered a prayer of thanks for the battles he fought so far today, and fervently hoped one or both holy warriors would join him against the devil ultimately. Either way, he was undeterred in his goal and eager to bring down the wrath of Clangeddin on this devil... or whatever it was!

If he ever has a straight line to it, he'll run toward the devil!

ithildur
2011-12-21, 05:36 PM
Buelyir’s Group:

Trailing an increasing distance behind them are Arman and Talamir, for Talamir helps the other elf walk to wherever it is they are going. He is clearly in pain and walks with a stick to brace his work.


Inwardly, Talamir wrestled with his choices. It was nothing new, this struggle, for it was something that he along with his late father had dealt with for decades, for over a century. None of the others could understand of course, why an Elven protector of all people would feel ambivalent about being in the company of other elves.

Aside from concern for his secret, Talamir had been weighing the cold hard facts inwardly and assessing the situation as best as he could. Loss of mobility was a deadly handicap, especially for the less than heavily armored; he was no healer and could not assess exactly how bad Arman's injury was but it seemed serious. He guessed the dwarves had done what they could to help him, which, along with the reaction to the news of Carmard's injury, told him their healing magics were limited. Either that or they did not care to...

He brushed aside the thought and made up his mind. Somehow the danger of battle, the stench of death around him, and the reality of the elven mage's pain, brought things into focus. It seemed they would have to continue on, with no chance for rest, no chance to recover spells, and no chance to tend to the severely injured in proper fashion... continue on towards a goal that many would dismiss as suicide.

"Come, let us try not to fall behind too far," Talamir spoke quietly in Elven to the mage, as he extended a slender, taughtly muscled arm towards the much smaller elf. "Lean on me; I can bear the weight."

As they began walking, Talamir realized something that made him almost chuckle: he was a rather poor ... mercenary. This entire expedition, in many ways, did not make sense from a pure business standpoint at all.

But perhaps he was on the road back to being a better El'Tael - Bladesinger.

One worthy of the revered title. And one that his father would be proud of...

Katasi
2011-12-21, 10:18 PM
Arum reaches down and pats his badger gently. "We'll be ok boy." he says "Just gotta kill this thing off."

OMG PONIES
2011-12-22, 07:33 AM
Bundok, Grathalmore, Nalrak, and Duervar

Nalrak smirks at his cousin's curt response to the newcomer's question. Grathalmore often said the things that Nalrak wanted to, but had to restrain himself from saying.

Strangie
2011-12-23, 12:53 AM
Nalrak, Grathalmor, Bundok, and Duervar

The man blinks at Grathalmor's pointed response. He narrows his eyes and frowns a bit, but the other man that was clinging on to him shakes his shoulder a little, getting his attention, and shaking his head silently.

The first man, realizing he was in the wrong - and there wasn't much that would be accomplished by fighting his saviors either - hung his head a little, then looked back up at Grathalmor "... okay. Well... can you help my friend, then?" he says, pointing to the other man's blown-out knee. The thing looked like it had taking a serious blunt force trauma and destroyed the joint. It was open and bleeding, too.

Just ahead, there were more folks shuffling toward the group of dwarves, noticing they had access to healing treatments. Another woman with lacerations all around her body, her clothes and skin showing as much. Deep cuts, some scarred over from times past, a lot more that were more recent. She was bleeding pretty badly, too...

More people with injuries of various severity were starting to file in behind her. They were starting to try and get to the dwarves as quickly as possible - potentially realizing that, just like the man with the friend with the bum knee said, there wasn't enough help to treat everybody quickly. A situation that could degrade in a lot of ways if left... untreated.

There were plenty of able-bodied folks with not as serious injuries as the most recent patients, as well, but it seemed everybody wanted a piece of the action...

sonofzeal
2011-12-23, 03:40 AM
Bundok Battlehammer

By the gods, too many! With his quarterstaff in one hand and bloodstained axe in the other, Bundok begins something of a triage centre, forcing the healthier from the more needy by short barked orders if possible, by prods more often than not, and by rude force when necessary. He quickly finds himself the most hated fellow in that cluster, but his eminent willingness to clobber anyone not fast on their feet makes for a more persuasive argument than mere words.

"YOU. Over there. Now. You heard me. You with him. Yes you, MOVE! You, you munnot be goin' anyplace. You stay with him - an' bellow if 'e so much as stands. You three over with - "

Series of heal checks...
Heal [roll0]
Heal [roll1]
Heal [roll2]
Heal [roll3]
Heal [roll4]

If anyone really does get in his face, they're getting a faceful of
Attack [roll5]
Damage [roll6] nonlethal.

OMG PONIES
2011-12-23, 07:27 AM
Nalrak, Grathalmor, Bundok, and Duervar

Nalrak fights to hold back tears at the sight of the man's blown-out knee. Another amputation. He hated them; he was a doctor, not a butcher. He begins to call out to Bundok, but realizes that he is taking the loathsome job of organizing the freshly wounded by the severity of their wounds--smart lad, that one. He'd have to do this one himself. Unfortunately, since this man's condition wasn't yet life-or-death, he'd have to ask.

"Listen, lad," he says, "you've two options. First choice, I can clean 'er out and attempt to put in a wood splint. Only problem is, that could get infected and you'd have even worse pain in a few months. Or..." he looks away for a minute, almost unable to speak the words, "...we could just take the leg now and burn shut the wound to prevent infection."

While he waits for the boy's response, Nalrak's head begins to spin. The number of wounded just kept increasing, and he still needs to check on Carmard and Buna again. Hopefully Duamthoin was asking so much of him because his repentance will be complete after this hellish day is through.

Grodech
2011-12-23, 09:03 AM
Nalrak, Grathalmor, Bundok, and Duervar

"While he decides, take care o' dis little one." Grathalmor says to Nalrak, reminding his cousin of the boy with the missing hand.

Bundok seemed to have the incoming wounded under control. Grathalmor says to the man that he had previously yelled at "You come wit' me." He heads out to the unmoving bodies, looking for anything they could use for bandages, and instructing the man to do the same. There were certainly not enough in Nalrak's pack to meet the needs they had. If they ran across a dead enemy with a healing potion, even better. As they head out, he says to Bundok "Have da' healthier ones help da' others." He continually checked in the direction of the battle to make sure nothing was coming their way.

shaddy_24
2011-12-23, 09:39 AM
Duervar

Duervar tensed up for a moment as the slaves began swarming Nalrak and Grathalmore, but Bundok seemed to have that under control. If they kept causing problems, he'd move over and show them that the crazy ranger was still playing nice. Great. Now my attention's torn between the battle out there and making sure it doesn't turn into a mob right here.

mshady
2011-12-23, 11:31 AM
Eoin on the Ground...

Laying on a ground with a thin blanket around him lays a man with a welt on his head. Dried blood crusts around his nose and an ear, but he is breathing at least. A couple of other former slaves stand over him, watching the rest of the crowd line up to see the dwarven doctor. One of the two, a half elf with a nasty scar on his face, waves for Bundok or someone else. Becoming frustrated no one is paying attention to him because his is not forcing his problems on others, namely the fellow laying on the ground, he finally yells out.

"Hey bear dwarf!" he yells at Bundok, naming him by his appearance, but he does it in dwarven. "Johannes said to ask for Nalrak when we get out! Our mate here took a blow to the head, but he's got something to say, doubt not! His name's Eoin. Did the other dwarf tell about him? I'm not dragging him over to you."

The human on the ground groans slightly, and his eyes flicker for opening. He finds himself look up into the murky ceiling of this hellish Aurilite hold and smiles, a feeling of hope and elation buzzes in his head... until the hammer blow of pain in his head shatters his moment. Now, he just feels like he wants to vomit.

"Hey, he's awake Tec'lis!" the other slave says to the mouthy half elf. "We're out, we got out damn it! They're calling you Shatterbonds, Eoin. You got us out of hell" the other person, a human, smiles through broken teeth.

Strangie
2011-12-23, 01:15 PM
Nalrak, Grathalmor, Bundok, and Duervar

The folks who were starting to get antsy realized, at Bundok's message, that they weren't going to help the situation by mobbing the only folks who had bothered to help them so far. That, and they don't want to get beaten by a dwarf with a big stick.

The man with the blown knee stared at Nalrak, contemplating his choices through the pain. He looked to his friend for advice, but he had none to give. Realizing what has to be done, the man grimaced a bit, but seemed to accept his fate as he replied to Nalrak: "Do what you think is best, dwarf... if I have to lose my leg to survive..." The man looked to his anxious friend, nodding to him and pointing to Grathalmor. "Go with that one. Help the rest. I'll be fine," he said quietly, through the pain.

The man, realizing he had no better options, sighed and reluctantly set his wounded friend down on the ground in front of Nalrak. He turns to him and says, "My friend trusts you, so I will trust you to do what you think is best..." before going off to help Grathalmor with his instruction.

The boy with the missing hand was doing remarkably better than most slaves with a problem like his - he was very quiet, although obviously in a lot of pain. The tourniquet applied to his stump sufficed to hold back any bleeding, for now. The woman, possibly his mother, was holding back tears at her boy's condition and the dire state of things around her.

Now that the dwarves were asserting their authority, the desperate slaves were beginning to become slightly more orderly, as good sense took over and told them that they really had no better option... they took one look at Duervar and Bundok and realized what was best.

And they said dwarves weren't good at Intimidate and Diplomacy!

Strangie
2011-12-23, 01:16 PM
Wyatt

Wyatt frowned at the bone devil. This was not the type of foe he was used to fighting. Still, it wasn't invincible, and with a few well placed attacks he knew he could probably take it out... probably.

On the way, he noticed the wicked looking bone tail and winced. Being on the receiving end with that thing was not on his perogative, and he knew anything with a wicked looking barb like a scorpion's likely had a poison like one too. As a precaution, he reached for a vial of yellow tonic in his pack and quickly downed it. Antitoxin. It would carry him for the next hour or so, far long enough to deal with this threat. And he had plenty more, just in case, for later, should he or someone else need it.

Once he was done with that, he allowed Magnum to make the first strike, and then attempted to follow up on his attack, flanking with his dwarven partner before retreating away in his usual skirmishing fashion.

Before combat, use an antitoxin to get a +5 alchemical bonus on saving throws vs. poison. Then, attempt to move into a position that flanks with Magnum and strike the devil using skirmishing and Spring Attack, which will allow Wyatt to avoid AoOs, then continue moving away from the devil, putting it between him and Magnum. If it isn't possibly to flank with Magnum, then skirmish normally and don't add a flanking bonus to my attack roll.

If I actually get to do an attack with it, refer to the following.
Attack: [roll0]
Damage: [roll1] + [roll2] acid
Skirmish (is applied on top of weapon damage in case of DR): [roll3]

AC: 34
Initiative: [roll4]

loopy
2011-12-23, 08:26 PM
Eoin Shatterbond

"God's blood and bollocks!" Eoin curses quietly. "My head hurts like I've just been on a week-long tavern-crawl with a party of marauding orcs. What happened?"

Eoin tries to look around, fighting against the pain.

sonofzeal
2011-12-24, 03:48 AM
Bundok Battlehammer

As the impromptu triage centre starts settling down, Bundok moves on to mobilizing the ones capable of it.

"The two o' ye, firewood and kindling; we'll be needin' more 'n we can carry, sure enough. Ye five, scrounge up any spare fabric for bandages or warmth. You three, you'll be tearin' this old cape into ribbons for bandages and whatnot. No, I don't care yer missin' a leg, yer hands are fine and if ye got the energy for talkin' then you've got the energy for rippin'. All you bunch, vittles! We'll be needin' all the bait we can get. Strip lichen off rocks if you have to, but I want a pile as can feed an army of ye, for an army of ye is what we'll be feedin'. Now MOVE, or Nalrak will be gettin' to ye sooner than ye think!" A bruising jab of the staff sends that last message home clear - the only way they're seeing Nalrak any sooner is if their condition suddenly deteriorates, and Bundok will make quite sure that it does.

mshady
2011-12-26, 09:52 AM
The Ogre Devil Fight - Johannes, Arum and Thordek Round 3

Johannes - Initiative 29

Closing the distance, Johannes reaches into his component pouch on his belt and shouted “Booga, Booga!” He comes to a sliding stop a throws the dust, along with a fair amount of magical energy, towards the Ice Devil. Under its feet, a spot of black, slippery grease “slurps” into existence, or would have if anyone could hear it over the din of battle.

Unfortunately, its strong claws and enormous weight make the Ice Devil too stable to slip and fall in the grease. For something it’s size, it is extremely nimble and while it slips a moment, it regains its stability by using its enormous tail for balance.

Reflex Save – The Ice Devil rolled a 24 v. DC17 of the Grease spell.

Knowledge Check - Roll 29: The hobgoblins seem to be stock medium infantry, with some heavier ones mixed in that might be officers or sergeants. There are FAR less than started this fight, but it was getting to a point where their sheer numbers were taking their toll on the fine duergar heavy infantry. The line was about to rupture in this area, and then they would be dealing with a lot of hobgoblins in the mix too…

Bone Devil Ogre - Initiative 17

The bone devil with the ogre’s grinning face remained focused on Sonnlinor Stonebreaker. It lunges forward towards the Sonnlinor, trying to bite him but the Sonnlinor sends his shield flying out to smash it back in the face. Undeterred, it slashes with one claw and then the other. While one blow is blocked, the other that holds the sword rocks the cleric’s armor. While the force of the blow scratches the armor, the sheer force of it is enough to make the cleric grunt in pain from the heavy blow. The next attack comes from that wild, snaking tail of the Devil and it aims the stinger right for the Sonnlinor’s face. The attack hits the cleric’s shield, with the poison tipped stinger being driven right through his metal face shield.

Arum - Initiative 16

Moving up so he has a better shot angle, Arum once again levels his wand at the Bone Devil and it spits another bolt of ice at the devil. This time, the bolt of ice misses the devil completely, flying off into the darkness. He can only hope it falls to the ground and hits someone he doesn’t like.

“Arum…” he hears. It’s a whisper in his ear, or his mind, he cannot decide. It unsettled him though, that was for certain.

“Who’s there!!” he replies.

Silence. Silence if not for the screams of the wounded. Or were those screams in his head too?

Thordek - Initiative 9

Thordek rushes forward, with a steel greatsword already covered in blood in his hand. He covers the distance quickly, aiming for the monster’s open flank and intending to open it a little more. He glances around, but his two lost axes are nowhere to be found as he rushes in. Not that he was stopping to get them. The sword in his hand blazes with a golden energy, thanks to its divine blessing from the scabbard he was fortunate enough to get in Faitholme.

It seems Thordek a moment too late, and while it tries to whip him with its tail, the swing is a clear miss right over Thordek’s head.

Thordek’s sword comes flashing down at the exposed devil’s flank and it hits, and hits it hard. He splits its bony hide and cuts deep, and blood spills from the wound. The blow would have sunk deeper, if not for the rib cage it connected with, and shattered.

The beast howls at the sudden blow from the dwarf. It turns its head and recognizes Thordek and smiles widely at him.

“Dwarf who ran come back!” it notes, and despite its wounds and pain, it laughs.

Thordek can feel the waves of nauseating fear once again, but having been shocked once by them, he did not allow it to affect him a second time.

Round 1/10 for Holy Scabbard

Duergar Flame Thrower 1 & 2 -Initiative 9

The two twins continue to move forward to help their brethren out, seeing that they are hard pressed as it is.

Sonnlinor Stonebreaker Initiative 8

While he was staving off the Bone Devil’s attacks for now, the stalemate worked in his favor now that Thordek had arrived. Still fighting defensively, he swings at the devil from behind his shield, not letting his guard down if he can. Unfortunately, neither blow from his hammer does more than bruise the devil’s hide as it accepts the blows, not even bothering to block him.

His Spiritual Hammer spell though, that has better luck. The golden hammer of energy punches right into the Devil’s chest and it “huffs” from the blow, its spell resistance no savior for it now that the spell had gotten a taste for the creature. The second blow misses, but it had done enough to add to the devil’s wounds…

Sonnlinor Stonebreaker’s Spiritual Hammer spell hits the devil for 6 HP. Round 2/10


http://img641.imageshack.us/img641/5792/aurildevilrd3.jpg (http://imageshack.us/photo/my-images/641/aurildevilrd3.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
http://imageshack.us/photo/my-images/641/aurildevilrd3.jpg/

mshady
2011-12-26, 10:16 AM
Eoin


Eoin Shatterbond

"God's blood and bollocks!" Eoin curses quietly. "My head hurts like I've just been on a week-long tavern-crawl with a party of marauding orcs. What happened?"

Eoin tries to look around, fighting against the pain.

The half elf looks down at Eoin and smiles, happy his fellow was now awake again.

"What happened? Brother, you were hit in the head by a club. Several times. We used a couple of stolen potions to heal you, but worried we might have lost your mind, even if we saved your flesh" the half elf says.

"Be glad you woke up when you did. Some were asking about your flesh. Food is short here" he says nerveously and laughs. His eyes though say that was not exactly a joke. With the rations being what they were, and the mixed company in the mines, one slave eating the other was hardly unheard of, and many seemd to think human flesh a delight. Especially over the canned fish they lived on here.

"Some dwarves came through and are fighting the Ice Lickers as we speak. They have wounded here too. A dwarf doctor is looking at our wounded. We're trying to get him to come see you, but they're ignoring us because we're not rushing at them with problems" he says and pauses.

"If they win, we may be free. If not, we need to get you on your feet so we can run. How we get back to Hundlestone is anyone's guess, but the tunnels have to take us to the surface somewhere. Whatever they paid us for this job, it wasn't worth it" the half elf says and smirks.

loopy
2011-12-26, 10:48 AM
Eoin Shatterbond

Reaching a hand to feel the lump on the back of his head, Eoin grimaces. "We'll make it back just fine. Stick with me, and we might even be able to stay in a nice inn on arrival."

"For now, get the Dwarf doctor," Eoin orders. "Tell him that they've got a useful combatant nursing a headwound instead of helping to finish off the slavers."

As soon as he is left to his own devices, Eoin closes his eyes and seeks out the other inhabitant of his mind. Still there? He waits for the spirit to awaken and advise him, as it had many times before.

mshady
2011-12-26, 11:21 AM
Eoin Shatterbond

"Yes" hums the voice inside his head. "I am glad ye deigned to reawaken. It took you long enough. If you had not, I would find that most... inconvenient. To that end, the bleeding in yer skull has abated. Thank me with drinking something stuff later, and a good whore if you are able" the voice growls. Sometimes it was hard to tell if it was being sarcastic or really was irritated or disappointed.

"If there be dwarves here, I'd know of their purpose. Why are they here? How are they leaving? I know the lay of this place well. You still require attention. Your scalp has been cut and there are wooden slivers and the tip of a rusty nail in the bone. Your are in more pain than you feel at this moment. Now sit up, so I can look around"

thorgrim29
2011-12-26, 11:32 AM
Yeah, I'm back you monster, and this time your tricks won't help you, you're going, or going back, to hell

Despite his rage, Thordrek manages to see a better position and moves forward and to the left.

(5 foot step up diagonally to the left, too small to see the cell number)

Now in a flanking position with the battered cleric, he hopes to bring down the ogre... thing in short order, and the greatsword, now covered in vile smelling blood, flashes twice, aimed at the gaping wound at the ogre's torso. (BTW is the ogre still regenerating?)

Attack 1:
to hit: [roll0] +14
Damage [roll1] + 4
Attack 2:
to hit: [roll2] + 9
Damage [roll3] + 4

loopy
2011-12-26, 11:46 AM
Eoin Shatterbond

Nice to know you are still around, it'd get terribly lonely without all that good advice. Nice warning about the hammer coming at the skull, by the way. The passenger could be a curmudgeonly sort at times. But now, there are more important things we must see to.

Lets see what motive our valiant rescuers had for freeing us all.

The wounded thief sits up and attempts to stand. This proves a bit more difficult than he had anticipated, but he persists.

mshady
2011-12-26, 12:01 PM
Eoin Shatterbond

"Yes, you should do that" the passenger says, and then is quiet.

Eoin sits up, and then stands. It is difficult to get his legs under him again, and he wobbles. His legs feel like noodles, but the help of his friend Tec'lis is enough to stabilize him for a moment.

Tec'lis looks at him, trying to make sure he is ok but mainly he just looks concerned.

Blood oozes down the side of Eoin's head. He feels something solid in the goose egg on his head. Maybe there was a broken off nail in there? Gods, hopefully it wasn't too rusty.

The other human with him, he recognized him as Victor. The man was almost 7 feet tall, over 300 lbs and had a dark complexion. Victor is only wearing burlap pants held by a rope, but he is clearly in his physical prime with truly massive arms and as defined a torso as Eoin had ever saw. It was further defined, or defiled, by several scars. He has a big pipe leaning on his shoulder, which much be 8 foot long if not longer. Only Victor could swing something like that.

"Yes, he is very large. He also cannot help you. GET THE DOCTOR" the voice reminds him.

Victor gives Eoin a reproachful scowl, shakes his head he calls out to the dwarf again.

"Bear Dwarf! This man needs your doctor! Bring him here!" Victor yells at Bundok.

Eoin looks around now, he sees a crowd gathered around the dwarf doctor and a battle off to the west. He recognizes some of the slaves he fought with now on the battle line against his captors.

Smoke stings his nose, as fires burn to the south. Gods only knew what happened there. The guard tower is on fire and broken now. He hated that tower.

sonofzeal
2011-12-27, 12:38 AM
Bundok Battlehammer

Finally hearing the calls for his name, Bundok turns to see what all the fuss is about. By the gods, more wounded! He turns and looks for Nalrak, but the healer was eminently busy. Great.

Bundok stomps over to take a look. "And what's so important about this one that munnot wait 'is turn fair and proper, eh?" But even as he talks, he bends over the human to see what he can see.

Heal [roll0]. If Bundok thinks he can handle it himself, he'll do so without waiting for Nalrak.

mshady
2011-12-27, 01:25 PM
Buelyir's Group - Arman and Talamir - DM Post

Arman leans on Talamir, just enough to keep his balance due to his hobbled leg. He could only hope that it could somehow be fixed when they returned home. Prince Tolrin might know some magic to help, if not him than something with the dwarven doctor, Nalrak. The two elves are very different in size and dress, with Talamir being significantly taller, broader and stronger yet the same impossible elven grace of movements.

Not that the two were moving too gracefully at the moment.

"My apologies for my infirmity, brother" Arman says apologetically. "I took a crossbow bolt in the leg in Wayward. It was a town built around a gate to Sigil, where we recently were. The town was occupied by an army of yugoloth mercenaries. Instead of fighting them, we hired them but the natives resented us for doing so" he says and shakes his head, at what part of the confession it is hard to tell.

"In a fit of bravery, I stepped out into the center of the streets and was hit. Nalrak got the pieces back together and fused them, but it was a quick job. They tell me the leg will have to be broken again. I look forward to that not" he says and grimaces.

"None of these dwarves have evermead either, and I've yet to acquire a fondness for their spirits" Arman smiles slightly, than winces at the pain from his leg as he kicks a cobblestone.

"If we survive this, I fear the walk home. It'll be retirement for me perhaps, at least from the road and a mercenary life. Being hired hands seems to be something we've in common, although its more a comfortable arrangement now. Well... up until this point."

Arman glances around and whispers to Talamir.

"Just pray their bomb does not kill us all. All the dwarfs here, they're prepared for this to be a one way trip. We don't know how to get out yet"

Now a good fifty feet behind, they both see Hjalmar and Nega moving towards their group and the group halts for a moment. Much to the relief of both...

mshady
2011-12-27, 01:34 PM
Group Meet up - Nega and Hjalmar with Buelyir's Group

Heading towards the battle, Buelyir trots along behind Wyatt and Magnum, who are setting a relentless pace. With a sharp whistle, Buelyir orders the group to come to a halt as they stand to the rear of the main battle.

Nega and Hjalmar walk up towards Buelyir and the rest.

"You two look like a mile o'bad road, what the hell happened?" Buelyir asks, looking over their condition. "We're going to crash the rear door of party and try to carve our way to whatever put up that ice wall. Place is bloody chaos. I think this be the last of what's down here, but there might be a fortification up top too. More of them buggers are likely to come outta the woodwork at any time" he says, but actually smiles at the prospect. "I've got a bet with Glorian about which one of us gets a White Dragon first."

He pauses and looks around.

"Ye wouldn't happen to have saw Sable have ya? I think she went freelancing on us. Getting a tick worried 'bout her. She's quite an investment for me"

OMG PONIES
2011-12-27, 03:02 PM
Nalrak, Grathalmor, Bundok, and Duervar...and Eoin?

Nalrak is glad to have Grathalmore, Bundok, and other shrewd dwarves that can spot the things he neglects. As the healthier slaves start helping and rounding up supplies, the crowd waiting for the doctor thins to nearly manageable proportions. That is, of course, until Grathalmore reminds him of the child with the bandaged stump.

"Ach!" is all Nalrak can muster. In the confusion that flooded in with the influx of freshly wounded slaves, he had almost forgotten about the child. First things first, though. He quietly nods at the decision of the man with the blown knee. He looks around for one of his assistants, but they were nowhere to be found. Unfortunately, this is one operation he'd have to conduct alone.

This was nothing new for Nalrak; he had cut plenty of limbs in his time, but it still hadn't become a particularly familiar or joyful practice. With most of them, he had more in the way of supplies, or at least someone at hand with a sword. This time, the sharpest instrument he had at hand was his gauntlet. The clan would murder me for using this as a surgical instrument, he thinks to himself, but I've a job to do and this is the only capable tool. He picks a stick up from the ground and gives it to the patient. "Bite," he says grimly, "this is going to hurt." He studies the man's knee, remembering what he had been taught about the various joints and ligaments surrounding the human knee--fragile things they were, much more delicate than dwarven bones. He finds a spot where the bone has already begun to fracture, mutters a quick prayer as he raises his fist over his head, and looks away as he brings it down with all the force he can summon.

[roll0] to activate Knowledge Devotion
[roll1] +2 = 19 vs AC
[roll2] +2 = 4 damage (ignores hardness)
[roll3]
Fort save DC 22 or be stunned for 1d4 rounds

Even after all this time, Nalrak still can't stand the sounds of surgery. The timbre of breaking bones makes his own start to bend within his skin, and the inevitable howl of the patient causes his beard hairs to stand on end. At least with the gauntlet, there was always a chance that the first horrific blow would knock the patient out. Nalrak reaches for his hammer and presses it against the site of the wound, the fever iron charring the flesh to prevent future bleeding and infection. He sheathes his hammer and examines his handiwork, looking to see if there was anything else he could do to help this poor soul.

[roll4]

Once he has expelled any curative hope he has on the now one-legged man, he turns to the child--another soul that should never have to experience days like today. "There's a brave lad," he says to the child, smiling despite the tears in his eyes. "Now I'm going to do something that hurts a little more, but only so I can help you, aye?" He waits for the boy's assent, then grabs his burning hammer once more, removes the boy's bandage, and presses the weapon against where the child's hand once was. The heat of the metal cauterizes the wound more slowly than a torch, but also more gently.

To distract the child from the pain, Nalrak tries to talk him through it. "Now, lad," he says, his deep baritone quavering, "your ma is mighty concerned for you, so you'd best rest this arm. Use only the other for a while, but be sure to use it to keep her safe, aye?" He looks up at the boy's mother and sees that the loss has just hit her: her boy would never hold her hand the same way again, he'd never grow up to grip a paintbrush or a pitchfork. She'd forever have to care for him, her invalid son borne of a fight that wasn't even his. "I'm so sorry, lass," the dwarf mouths silently to her before turning his attention back to the boy. "Ho! All done then! Let's remove this tourniquet and get you back with your ma now, aye?" He takes one last lingering look at the boy's wound, wishing against all odds that he could have the amount of time required to properly treat such an injury. He shakes his head slowly. Sad how often the victims of war aren't even the soldiers, he thinks. However, his sad reverie is interrupted as he spies Bundok bending over a human, trying to help him. Oy, the lad means well, he tells himself, but a battlefield's no training hospital. I'd better see what this desperate case is. Nalrak scurries to Bundok's side to see if there is any way he can lend his skills.

Toliudar
2011-12-28, 02:47 AM
Ogredevil Fight - Johannes

The ogre repeats its reflex save again this round, DC 17, or falls prone.

Having seen how resistant the devil was to his arrows, Johannes maneuvers towards the Sonnlinnor, hoping to be able to offer some healing soon. In the meantime, though, he peppered the hobgoblin troops with arrows, doing what he could to support the duergar.

"Who's here, Arum? Why, pretty much everyone, as far as I can tell. The dance floor's getting a bit crowded, really."

Free action - 5' step Northeast.
Full attack action, using rapid shot, on hobgoblins in melee.
Shot 1: Attack, Piercing Damage, Acid Damage: [roll0] [roll1] [roll2]
Shot 2: Attack, Piercing Damage, Acid Damage: [roll3] [roll4] [roll5]
Shot 3: Attack, Piercing Damage, Acid Damage: [roll6] [roll7] [roll8]

Toliudar
2011-12-28, 02:49 AM
Critical threat on Johannes' first shot:
[roll0] [roll1]

Katasi
2011-12-28, 12:56 PM
"What? Did you say something? Arum replies, shaking his head in confusion. "What's going on?" He thinks to himself Am I being haunted? He growls as the knife misses. "Why this useless blasted wand! He yells "I should take it and shove it up that ogres rear end and see how it works after that!" He sends energy flowing into the wand again, another bolt shooting out as it glows.

[roll0]
[roll1]

Strangie
2011-12-28, 02:19 PM
Nalrak and co.

There is an eerie silence before Nalrak's impromptu surgery on the man with the blown knee, and then this horrible crunching sound, followed by what would have been a terrible ear-splitting scream, though muffled by the object in his mouth. It doesn't last long, though, as the man's senses are flooded, and he seems to go into some sort of daze... he would be like that for at least a few seconds before he came back to and realized how much pain he would be in.

Failed Fortitude save against the stun.

The only thing left to do at this point would be to wrap up what's left of the man's leg, to prevent infection...

Meanwhile, the boy is watching this, and seems more terrified of that than his own wound. He winces away from Nalrak for a moment, at his suggestion, but he steels his resolve, holding his arm forward for Nalrak...

You could just see his entire body cringe with pain from the procedure, but he said not a word. He didn't even cry, which is saying a lot more than most of the other folks here. He complies with Nalrak's requests through the whole thing, though, the dwarf doing much to keep his mind off the pain. As the boy went back to his mother, Nalrak could see her mouth, "Thank you," as she took the boy back into her embrace.

Now that things were more under control, they were going much more smoothly, given the circumstances. Some of the former slaves looked at Duervar with a varying amount of confusion or annoyance - he could sense their judgement through their facial expressions. What's a Duergar doing helping us? Seeing they weren't in much place to argue, though, they kept to themselves...

Chepe Nolon
2011-12-29, 09:36 AM
Group Meet up - Nega and Hjalmar with Buelyir's Group
NEGA
We been makin 'Obgoblin iceroads me and 'Jalmar 'ere Buelyir. Twas 'ard work but 'Jalmar did real good. Now we can stand talk about dat or we can get down te business. Wat is next lad, were we gonna go bleed now?

mshady
2011-12-29, 01:12 PM
Ogre-Devil Fight Resolution

Thordek and Sonnlinor Stonebreaker slew the Bone Devil/Ogre Mage hybrid.It took about 10 rounds of combat on MSN last night.

I'll post a resolution on it, along with Arum and Johannes' actions, tomorrow night.

ithildur
2011-12-30, 07:49 AM
"Well, onto the next battle..." Arman said in elvish, a small grin on his face. "I have some potions, if you are in need of healing..." He said, leaving the question hanging in the air.


Buelyir's Group - Arman and Talamir - DM Post

"My apologies for my infirmity, brother" Arman says apologetically. "I took a crossbow bolt in the leg in Wayward. It was a town built around a gate to Sigil, where we recently were. The town was occupied by an army of yugoloth mercenaries. Instead of fighting them, we hired them but the natives resented us for doing so" he says and shakes his head, at what part of the confession it is hard to tell.

"In a fit of bravery, I stepped out into the center of the streets and was hit. Nalrak got the pieces back together and fused them, but it was a quick job. They tell me the leg will have to be broken again. I look forward to that not" he says and grimaces.

"None of these dwarves have evermead either, and I've yet to acquire a fondness for their spirits" Arman smiles slightly, than winces at the pain from his leg as he kicks a cobblestone.

"If we survive this, I fear the walk home. It'll be retirement for me perhaps, at least from the road and a mercenary life. Being hired hands seems to be something we've in common, although its more a comfortable arrangement now. Well... up until this point."

Arman glances around and whispers to Talamir.

"Just pray their bomb does not kill us all. All the dwarfs here, they're prepared for this to be a one way trip. We don't know how to get out yet"

Now a good fifty feet behind, they both see Hjalmar and Nega moving towards their group and the group halts for a moment. Much to the relief of both...
Talamir declines the offered potions; the Lesser Vigors after the combat should have topped him off to full by now.
Talamir nodded as he regarded the badly injured, yet smiling Arman. With the rush of combat over, the pain would take its toll once more, and he reckoned the Faern's pool of spells left for the day was growing smaller. As Arman explained how the leg was damaged Talamir recalled the wizard's willingness to engage in melee attack with his rapier; the small elf was not lacking in courage.

But at the moment he was bringing up the possibility of retirement; perhaps he was a bit discouraged after all.

In spite of his all his reservations and reinforced habit, Talamir found himself temporarily laying aside the usual guardedness, even his father's admonishment, and his own experience, as he continued speaking; the first time in many, many moons that he was actually engaging in a conversation with another Elf.

http://img706.imageshack.us/img706/7632/talamirs.png
"I do not envy you; this is a difficult situation for any mage to find themselves in," Talamir replied quietly in Elven.

"Short of finding oneself in an Antimagic field or such, that is," he added with a small smirk. "I'm impressed that you are still pressing on, still fighting, in spite of everything, Arman."

"I'll do everything I can to ensure you live through this, Faern. Then you, and only you, can decide what the future holds. However my efforts would be easier by far if you chose prudence over courage, at least while injured. If your longbow is damaged I would gladly give you mine, though it requires some strength to draw the string with accuracy. I would far prefer to see you using it rather than risking yourself in close quarter combat."

"As for the bomb... Have you access to any teleportation magic - short distance or long - prepared?"

mshady
2012-01-02, 12:48 PM
Arman & Talamir:

The elf hesitates a moment in response to Talamir's question. He thinks over the question for a moment, deciding how he should respond to the question, and being probed for information.

For Talamir, it appears as if a portal door had just closed in his response to the question. Asking a wizard if they could perform certain spells or not revealed a certain amount of information about their overall power, and many played such matters close to the vest. Many mages opted to limit what power they displayed, and it seemed as if Arman was one of those. He used magic missles and acid arrows and fireballs, but outside of what he used on the one cleric, he might not be much more than a recently graduated mage. Talamir seriously doubted that, if only from the company that he kept. Was he just hiding his capability?

Uses fairly basic spells, even resorting to a bow and a rapier rather than reach deep into his well of powerful magic? It was a bit curious. Yet he also guarded a dwarven diplomat of high rank? So clearly not a beginner.

Arman smiles at him diplomatically and considers his eyes for a moment, than his black cloak and it's clasp, marking him as one of Black's Blades. There was a hint of latent mistrust in his eyes, of disapproval. He had said he was a mercenary as well, at one point for some reason. He may have heard of Black's Blades. Little good was ever said about them...

"I'm sure all will be provided for" Arman informed him, and looks away from Talamir. "It looks like the ice wall has tumbled and your brethern with the mercenary minotaurs are rolling their flank now. It won't be long now. It should be over soon, and hopefully I'll neither have no cause for bravery or you for keeping me alive".

He turns back to Talamir and smiles again, smiling at the turn of events.

ithildur
2012-01-03, 05:55 PM
Talamir considered the rather cryptic reply. He was puzzled for a moment by what seemed like doubt or mistrust in the Faern's eyes, which belied the smile on the Moon Elf's lips.

Could he have divined my secret?

For a split second, Talamir was alarmed. For a lingering moment he wavered, and his habitual guardedness threatened to return.


"...your brethren..."

The words burned in his ears like an insult, an accusation, judgment all rolled into one. Whether Arman had meant them as such or not, Talamir could not but be reminded of the path he had been on for months: one who kept the company of the lowest sort of mercenaries, who had sold his skills numbly to their pay, had come to nearly lose his center. And yet...
http://img706.imageshack.us/img706/7632/talamirs.png
"They are no brethren of mine," replied the Bladesinger quietly.

With that he resumed his silence, and continued on, supporting the injured Elf until they came to a stop. He did not look at Arman as the words came forth simply.

"I have no brethren."

King Tius
2012-01-04, 02:13 PM
Hjalmar Crownshield
The old, grizzled Dwarf, his armor battered and stained with blood (most of it his), looks between Nega and Buelyir and nods. For the first time since he was sent up to this blasted frozen wasteland, the gold dwarf wasn't scowling.

"Ran into some hobgoblins and thar ice golem. I've not much healin' left, but we be patched up enough to press on. What are yer orders, Buelyir?"

Hjalmar felt good. It had been too long since he'd had a fight such as this. Even if he didn't report to him, the old dwarf was willing to follow Buelyir into the next fight.

Toliudar
2012-01-04, 09:08 PM
Johannes

As the ogre finally fell, Johannes steps closer, dropping another hobgoblin and calling out to the duergar flamethrowers.

"Bravo, bravo! Way to, er, wave those things around so daringly."

The slender dwarf looked behind him anxiously, wondering how much time they had before the explosion went off. This was all taking Too Dman Long.

mshady
2012-01-05, 09:53 AM
Hjalmar Crownshield
The old, grizzled Dwarf, his armor battered and stained with blood (most of it his), looks between Nega and Buelyir and nods. For the first time since he was sent up to this blasted frozen wasteland, the gold dwarf wasn't scowling.

"Ran into some hobgoblins and thar ice golem. I've not much healin' left, but we be patched up enough to press on. What are yer orders, Buelyir?"

Hjalmar felt good. It had been too long since he'd had a fight such as this. Even if he didn't report to him, the old dwarf was willing to follow Buelyir into the next fight.

Buelyir scratches his chin and smirks at Hjajmar under his short, graying beard.

"They made a golem outta ice? What'll they think of next?" he says, clearly bemused. "Judging from the look o'you two, I guess the idea worked well 'nough. Ye know in the East, I once saw a Paper Golem? Seemed like a helluva useless thing, but there ya go. Had all sorts o'cazy writing all over it too. But I digress... Sort of what I do, but there ya go"

Buelyir looks around and shrugs, than clutches his shoulder as shrugging was not the best thing to do with his wounds.

"Yeah... you and me both look like hammered shat. Orders though? Well, simple enough. Let's go that way and go get'em. Stop when they're all dead and have a drink. Clear 'nough?" he says and waves his party onwards...

Chepe Nolon
2012-01-05, 11:05 AM
(repeat of post I made that mike answered when king tius made his post. Mike is slow hehe)
Group Meet up - Nega and Hjalmar with Buelyir's Group
NEGA
We been makin 'Obgoblin iceroads me and 'Jalmar 'ere Buelyir. Twas 'ard work but 'Jalmar did real good. Now we can stand talk about dat or we can get down te business. Wat is next lad, were we gonna go bleed now?

Grodech
2012-01-05, 01:38 PM
Nalrak, Grathalmor, Bundok, and Duervar...and Eoin?

Grathalmor returns from his bandage hunt when he hears mention of important news. Seeing that others had taken up the hunt for potions and bandages, he says to them "Bring any potions ye find ta me so we can have the arcanii check them out. Don't be drinkin' nothin' ye don't know what it is or ye could wind up wors'n what ya started." Then he joins Nalrak and Bundok where they are hovering over Eoin..

mshady had asked for 5 search rolls to determine what he found. The rolls (taken in the ooc thread) were: [12][13][17][11][19]

mshady
2012-01-05, 06:02 PM
OOC: Grathalmor finds 11 potions of CLW, 3 MW First Aid Kits and 22 bandage kits were found throughtout the battle field...

shaddy_24
2012-01-05, 08:18 PM
Duervar

Duervar bares his teeth at those staring at him. Someone being very charitable could call it a smile.

mshady
2012-01-06, 01:27 PM
Johannes


Johannes

As the ogre finally fell, Johannes steps closer, dropping another hobgoblin and calling out to the duergar flamethrowers.

"Bravo, bravo! Way to, er, wave those things around so daringly."

The slender dwarf looked behind him anxiously, wondering how much time they had before the explosion went off. This was all taking Too Dman Long.

The sickly sweet smell of roasting meat stings Johannes' nostrils, and he wonders how hard THAT scent will be to get out of his clothes. Over two dozen charred corpses lay on the ground on the right flank as the two duergar scorch their way forward. A few of the bodies still twitch, and one is flopping on the ground in the most magnificent pain. Johannes doesn't bother to waste an arrow on it to end its misery as the thing roasts. He had saw what happened in that slave mine. There would have been twice the numbers in there than what he had rescued, if not for the harsh discipline. Being greeted at the entrance by half a hundred heads and old skulls on spikes certainly gave him the vibe of the place.

The remaining hobgoblins on that side had pulled back now. Johannes had feathered plenty with his bow to walk the enemy line back himself, surely contributing to keeping the remaining duergar alive. He hadn't missed a shot either. He glanced to the right and saw the brutally short fight between Thordek, the Sonnlinor and the Bone Devil end as the creature fell a second time into the grease his spell had created at its feet.

While both were wounded, and Thordek disarmed a third time (what??), he had used a captured Aurilite pick to finally end the devil or whatever it was. It looked like a breeding experiment Sigil would be proud of as it half morphed back into its old, broken form of the ogre mage.

"Heh heh heh, burn them all and watch them squee!" declares the duergar to his left. The twin laughs wickedly, and Johannes got the distinct impression they were not particularly nice fellows at all, nor would he be sharing tea with them afterwards. Even to ask whata "Squee!" was. They discard their now empty tanks, shrugging them off and letting them fall to the ground with a clank.

"Come on, pretty dwarf. Get out yer axe and lets get'em wet before they're all dead! We got'em running now. They're 'tween us and yer minotaurs and that feller with the mohawk crest. Har!" the other declares joyously.

Toliudar
2012-01-06, 01:55 PM
Johannes

Johannes paused to pull a spare quiver out of his pack, and grimaced at the evident bloodlust of the duergar. He had no problem with killing, of course, but perhaps they could evince a modicum of panache? Still, there was a sort of brutal, constructivist efficiency in the arcs of their flamethrowers. Plus, his momma had not raised a boy stupid enough to remonstrate with homicidal maniacs squirting fire in all directions.

He glanced over at Arum with a shrug and walked over to Thordek and Stonebreaker.

"Righty-ho, then. I believe that's your original one."

He catches the head of Thordek's axe under the toe of his boot and hefts it up to the mighty warrior.

"Perhaps we should find the others and make sure that all is going according to plan?"

Strangie
2012-01-07, 12:58 AM
Wyatt

Wyatt and Magnum, hopefully, would have caught up to Thordrek and the rest by now. Having seen the defeated devil... thing, though, he slows down and throws his hands up into the air. "Well... crap. So much for 'dat, eh?"

thorgrim29
2012-01-07, 01:11 AM
One of them anyway Joh... Here give me a hand with that one, then we've still got a few skulls to crack

He stores the axe in his haversack and motions to an adamentine waraxe firmly embedded in the stone floor.

Toliudar
2012-01-07, 02:02 AM
Johannes

Johannes doffs his large and foofy hat at Wyatt and Magnum.

"Ah, gentlemen. Don't despair. Plenty of gore to go around. You haven't seen anything resembling a marshalling point, have you?"

Planting his hat firmly on head again, Johannes examines the massive axe.

"Well. How'd you manage that? Here, if we both push up here at the same time, it might come loose."

Once Thordek had taken hold of the handle with him, Johannes jerked upward in an effort to free the axe.

Strength check, potentially aided by Thordek: [roll0]

Strangie
2012-01-07, 03:34 AM
Wyatt

Wyatt glanced around and shrugged. "Not 'dat I've seen, Joh. Good to see you and the rest are still alive. Buelyir and his company are right behind us... we gotta get everybody regrouped and find out what the hell is going on." He scratches his head a bit, before giving Joh and Thordrek a thumbs up. "Nice work on takin' 'dat thing out by the way. Too bad I couldn't get here in time to help ya."

He glances around a bit, looking to see if he can find anybody that isn't a part of Buelyir's group or Joh's group, trying to find out where everybody is to get them regrouped with the party.

loopy
2012-01-07, 05:16 AM
Eoin Shatterbond

"Don't suppose I could trouble you for some healing magic, could I?" Eoin asks the dwarves around him. "This lump on my head makes it difficult to stand, and as it is I'd be much more useful to you out on the battlefield-"

As he talks, he motions with his hand, and bronze coloured energy starts to coalesce at his fingers. "Than I am here with the walking wounded." Eoin lets the energy fade. Too much? He asks the Passenger.

Grodech
2012-01-08, 10:20 AM
Eoin Shatterbond

"Don't suppose I could trouble you for some healing magic, could I?" Eoin asks the dwarves around him. "This lump on my head makes it difficult to stand, and as it is I'd be much more useful to you out on the battlefield-"

As he talks, he motions with his hand, and bronze coloured energy starts to coalesce at his fingers. "Than I am here with the walking wounded." Eoin lets the energy fade. Too much? He asks the Passenger.

"'Ere. Dis should help." Grathalmor, returning from searching the field, hands Eoin one of the Cure Light Wounds potions he had found. "We should regroup over by Carmard. If ye've got news, he'll need to hear it. He and Buna could probly use a couple a dese too." He wheels and heads towards where the two arcanii were resting.
Anyone that knew Grathalmor, knew that moving Eoin wasn't a request.

mshady
2012-01-09, 06:53 AM
Bundok and Eoin


Bundok Battlehammer

Finally hearing the calls for his name, Bundok turns to see what all the fuss is about. By the gods, more wounded! He turns and looks for Nalrak, but the healer was eminently busy. Great.

Bundok stomps over to take a look. "And what's so important about this one that munnot wait 'is turn fair and proper, eh?" But even as he talks, he bends over the human to see what he can see.

Heal [roll0]. If Bundok thinks he can handle it himself, he'll do so without waiting for Nalrak.


Eoin Shatterbond

"Don't suppose I could trouble you for some healing magic, could I?" Eoin asks the dwarves around him. "This lump on my head makes it difficult to stand, and as it is I'd be much more useful to you out on the battlefield-"

As he talks, he motions with his hand, and bronze coloured energy starts to coalesce at his fingers. "Than I am here with the walking wounded."

The massive Victor looks down at Bundok with an irritated glower. The man must be 3 feet taller than Bundok, with massive, dark hands and shaggy hands. He has a chest as broad as any dwarf Bundok had ever seen. He clearly looked dangerous, but compared to other things Bundok had saw? Maybe, maybe not.

"What's so important?" Victor's voice growls. "He is the one who helped free us, and he was nearly beaten to death by the guards. Your fancy dwarf said find your doctor, Nail Rack. Your doctor has a fearsome name" he smiles through yellow teeth, seeming to approve.

Tec'lic nods in agreement.

"Eoin should be seen. Not that he has been right in the head lately anyways. He has a nail from someone's club stuck in his skull. We could pull it out and let the Gods determine his fate, but we thought a priest or physican could aid him"

Tec'lic looks around at the mass of wounded and the distant battle, where dozens of the slaves combatants are still engaged with their captors.

"The three of us were part of the Wayward Sons. Mercenaries out of Hundlestone and captured by these devil orcs. Three were killed in that fight, but they used magic on the rest of us. Two of us were sacrificed, and the rest of us sent here for slaves. Thank the Gods none noticed my Elven lineage!" Tec'lic declares with some relief. The half elf gestures to his slightly pointed ears. Of all things, perhaps the lack of a hair cut had saved his life.

"Yes" Victor says in agreement. "We are not leaving Eoin until he is saw to. You will want us ready, they have been here for years. He has many followers. Not us, but many. Mercenary too. Bregan D'aerthe. Now, you have armed them." Victor says and smiles grimly at Bundok.

Bundok immediately recognizes THAT name. Bregan D'aerthe. A famous group of drow mercenaries, they had been part of the drow attack on Mithril Hall years ago and were extremely dangerous.

Bundok remembered that Nalrak had just saved the life of another drow, as well.

loopy
2012-01-09, 09:56 AM
Eoin Shatterbond

As soon as the potion is placed in his hands, Eoin grabs it, flicks the stopper off with his thumb, and starts to quaff it. He kneels down, grimaces, and starts to pull the nail from the back of his head, hoping that the potion does its job before anything too important falls out of the hole in his skull.

Slumping to the ground, Eoin matters a string of vicious and unintelligble curses to no one in particular. Catching only the tale half of the conversation, he makes a quick slashing motion towards his compatriots, trying to stop the conversation before they spill his entire life story.

"Not that we don't appreciate the rescue..." Eoin slurs, "but who are you gentsh exactly?"

mshady
2012-01-09, 01:23 PM
Eoin's Headache

Eoin tries to remove the nail in his skull. While the healing potion mitigates some of the pain and clears his thoughts, removing it is enough to send him swooning with pain. Blood and clear liquid trickle from the wound.

"If it was that easy, someone would have just yanked it out" the voice says sarcastically. The rumble of it laughing at him rolls through him. It's like a cold wave. "You have a nail in your skull, tickling the edge of your brain. Do be careful. It's not just a nail you know. It's barbed. The doctor will need a circular bone drill around the site of the wound, and you should find a good helmet"

"Honestly. Sometimes I question my choice of hosts"

mshady
2012-01-09, 01:29 PM
Grathalmor

Grathalmor trots over to where Arcanii Carmard and Buna are resting. As he approaches, the tattoo on his face glows once again and he feels the slight feat of it on his face. He finds Carmard wrapped in blankets still, hiding his maimed leg. The leg itself is wrapped in a blanket by him, but out of his sight line.

Buna is sitting by a bucket, from which a foul smell rises. Apparently, she had been vomiting. She looks at Grathalmor and greets him with an unsteady wave.

"Oi lad. I... um... Grathalmor, aye? Having a hard time keep'n a thought in my head. Keep forgettin' what I'm doing even. Gett'n better though. Maybe I can be up walking... soon?" she says and pauses. "Some of those others have been watching me. I keep my axe handy, I do. Where's Buelyir, do ye know?"

mshady
2012-01-09, 01:41 PM
Nega Response and Buelyir's Group

Nega


(repeat of post I made that mike answered when king tius made his post. Mike is slow hehe)
Group Meet up - Nega and Hjalmar with Buelyir's Group

NEGA
We been makin 'Obgoblin iceroads me and 'Jalmar 'ere Buelyir. Twas 'ard work but 'Jalmar did real good. Now we can stand talk about dat or we can get down te business. Wat is next lad, were we gonna go bleed now?

"Hjalmar did good? Very charitable of ye to say, First Mace. I'm sure he appreciates it" Buelyir replies with a smirk. "I suspect we're going to go bleed all over the place, but paint the walls with what's left of theirs, and we all have some mighty fine brushes, don't ya think?"

The group moves towards the main battle, now a hundred yards away. They clank as they move ahead, their battered armor banging against itself roughly, joints twisted and mail clinching as they move.

"Everyone, get out yer ranged stuff! Shoot down any that break, but save yer damn magic!" Buelyir commands them.

Ahead, a full two dozen hobgoblins break out of the battle in a dead run for safety. The area that they are running from is filled with two angry minotaurs, roaring in rage before turning their axes towards something else. The two look seriously wounded, bleeding and battered but dozens of hobgoblins and ogres lay around their area. Just beyond them, Tasster continues his own bloody work...

"Magnum! Talamir! Go take the pressure off the two minotaurs. Cannae afford to lose either of'em" Buelyir says, waving them towards the direction of that fight.

With his other hand, he reaches for a pistol from his belt and whips it in the direction of the closest hobgoblin. He draws, aims and fires at a speed that needs to be seen to be believed. The thing falls to the ground, it's knee a bloody mess now. It screams from the wound, and its fellows leave it.

"Shoot the rest, I wanna chat with that one!" Buelyir yells, pointing at the maimed hobgoblin.

Everyone else in the group, please post 5 rounds of full action shooting to the IC thread. It's important to see how many you get.

mshady
2012-01-09, 01:49 PM
Duervar on the Line


Duervar

Duervar bares his teeth at those staring at him. Someone being very charitable could call it a smile.

"Who are you?" one of the slaves, a stick thin human asks Duervar. "You're with the dwarfs, but you're a duergar? We're not going to be your slaves now, are we?" the pathetic man asks him.

"Yeah, who are you?" another asks.

"They're not just dwar-vez" someone else says. "They got a bunch of duergar, elves, a gnome on a badger I saw eating the dead!"

"Just more Aurilites"

"You saw them eating the dead?"

"They're just here for the Cold Worshippers. Dragon hunters! They don't care about us. How could they?"

"Maybe they just want the canned fish?"

The chorus of questions, odd to absurd to increasingly hysterical makes Duervar a bit concerned again. He looked at the crowd and realized one voice said several of the statements; the inflammatory ones. Was someone trying to agitate them?

Spot Check with your next post please. DC18 and you see the instigator.

The few other slaves guards standing watch with him look at him as well, now a bit more suspicious...

Strangie
2012-01-09, 01:56 PM
Wyatt wasted no time getting his shortbow out and letting the arrows fly. He wouldn't let THESE enemies get away, not this time.


[roll0]
Damage: [roll1] + [roll2]

[roll3]
Damage: [roll4] + [roll5]

[roll6]
Damage: [roll7] + [roll8]

[roll9]
Damage: [roll10] + [roll11]

[roll12]
Damage: [roll13] + [roll14]

The 5d6 is the skirmish damage if it applies.

thorgrim29
2012-01-09, 02:01 PM
After recovering his weapons, Thordrek moves in to reinforce the duergar line.

mshady
2012-01-09, 02:05 PM
Nalrak

Nalrak finally manages to make his way over to where Eoin and his two guardians stand, catching the tail end of the conversation.

The part about a Bregan D'Aerthe drow was troubling. Which one was the mercenary? The one he healed or the other one? Acid eats at his stomach.

That was when he saw Grathalmor pass Eoin a potion, which he promptly quaffed and than tried to tear the nail out of his own skull. Blood pours from the just-sealed wound again and his eyes bulge in shock.

He didn't need a decade of medical training to know that was not what was to done!

He hustled over before someone decided to get a pair of pliers and tear it out that way!

Toliudar
2012-01-09, 02:24 PM
Johanne

Doffing his hat briefly to Thorven as he helps free the axe, Johanne turned his attention to the hacked up remains of the devilogre. No one else seemed inclined to do so, so the dwarf dove in and began picking delicately among the remains for anything of resale value. Er. Strategic importance. He meant strategic importance.

Search [roll0]

shaddy_24
2012-01-09, 03:21 PM
Duervar

Duervar scans the crowd quickly, realizing the seriousness of the situation if the ex-slaves began to panic. Even as he scans, he moves his pick down to his side, trying to look unintimidating and begins trying to calm things down. Damn it all, one of the others should be handling this.

"We're not cold worshippers. We're from the Patriarch. We visited Ten Towns, and now we're here to show the Aurilites that they can't afford to risk getting us angry." He glares at the man who first asked. "I'm half durgar. I was a slave myself, before the Patriarch rescued me, just like you're all being rescued now. When we get out of here, what you do with your life is up to you."

Spot: [roll0]

Grodech
2012-01-09, 07:03 PM
Grathalmor

Grathalmor trots over to where Arcanii Carmard and Buna are resting. As he approaches, the tattoo on his face glows once again and he feels the slight feat of it on his face. He finds Carmard wrapped in blankets still, hiding his maimed leg. The leg itself is wrapped in a blanket by him, but out of his sight line.

Buna is sitting by a bucket, from which a foul smell rises. Apparently, she had been vomiting. She looks at Grathalmor and greets him with an unsteady wave.

"Oi lad. I... um... Grathalmor, aye? Having a hard time keep'n a thought in my head. Keep forgettin' what I'm doing even. Gett'n better though. Maybe I can be up walking... soon?" she says and pauses. "Some of those others have been watching me. I keep my axe handy, I do. Where's Buelyir, do ye know?"

"'Ere. Dis should help a bit." He hands Buna a potion. "I ain't seen Buelyir, but Magnum, Wyatt, Hjalmar and Nega just headed to da east, which is where Buelyir was s'posed ta' be." He looks off in that direction. "If'n I'm not mistaken, I think I heard a pistol shot just now." He leans over Carmard to see if he had come to yet so he could hand him a potion.

OMG PONIES
2012-01-09, 07:11 PM
Nalrak ignores the slight feeling of nausea that comes up at the mention of the drow merc--his first lesson as a Knightingale was that a patient's a patient, no matter their race, walk, or creed.

"Ach! Has the puncture driven you daft, lad?!" Nalrak shouts as he waddles toward the human, arms waving wildly. "Don'tcha touch that! You two," he motions to Eoin's guardians, "grab his arms and keep 'im still. I'll have a look and see if we can even think about extracting that safely." Nalrak tries to mop the blood off of his hands with his apron, but to no avail. He'd have to worry about blood-borne illnesses and infections later, though; this poor human looked as though he might be permanently impaired by this wound. He remembered his training: best to talk him through it. Not only would that allow Nalrak to see what kind of mental and motor functions the man still had, but if he started to pull the wrong way, he'd see an immediate result. Too far to the left and limbs start flailing, too far to the right and the subject could go mute. Either way, there was no room for error, which left Nalrak inclined to just leave the damned thing in place and treat the symptoms. Decisions like this shouldn't be made hastily, and they shouldn't be made here.

As if it wasn't bad enough, he thinks to himself, now we're doing basic brain surgery in the middle of a warzone. I've got to remember to say my prayers more fervently tomorrow morning.

He eyes up Eoin's wounds and tries to get his attention. "Ey, boyo, what's your name, then?" the dwarf says to him. "Can you wiggle your left foot?"

[roll0]

sonofzeal
2012-01-09, 10:15 PM
Bundok Battlehammer

Bregan D'aerthe. Not a good name. Bundok knew people who'd died at their hands. But then, everyone had been killing everyone for so long now. Everything seemed more and more meaningless with every turning of the seasons, and Bundok reckoned near 50 years since he was full grown. There were many older than him around, but he felt far too weary of it all. Too much had changed; damn this new way of thing and damn Prince Tolrin Jilker for dragging him into it again!

But even as he thought it, he knew he didn't mean it. Even if it had dragged him into all of this. Even if it got him killed. Not that he truly believed he was accomplishing any of note up here, but a man had to do something with his hands from time to time.

"Yea, I kin see the nail. Saved the lot of you, ye say? Well, he munnot be doin' anything of the sort till he gits that nail out, and we munnot be touchin' the ban'd thing until we kin cut it out proper. Nought o' tha soart! Too many - OI! STOP THAT!" Bundok lunges for Eoin's hand as it moves towards the nail, but fails to get there in time. But the damage was done, the nail stood firm, and Eoin seemed in a swoon. Bundok shuddered at the weeping wound and debated attempting to clean it. He'd almost begun reaching for one of the strips of cloth he'd procured for bandages, when Nalrak got over there.

As Nalrak ordered human and half-elf around, Bundok hoisted the battleaxe. If they couldn't remove the nail here, it might be best to shear it off where it was less likely to get jostled and cause more damage, and his axe would be the right tool for that job. But perhaps there'd be somewhere else he was needed more now that Nalrak was here.

Bundok looked back to see how his impromptu triage centre was holding up in lack of his immediate presence.

ithildur
2012-01-09, 11:25 PM
Hearing Buelyr's voice, Talamir looked up to locate the minotaurs.
http://img706.imageshack.us/img706/7632/talamirs.png
"Time to go earn my pay," said the Elf, without glancing towards Arman. "May our Arrows Fly Swift and our Blades Strike True."

With that Talamir turned and strode away at brisk pace, longsword held out in his right hand, his cloak sweeping out behind him.

Depending on distance/what he sees, will activate Shield spell as he approaches potential hostiles

mshady
2012-01-10, 02:16 AM
Thordek, Arum and Johannes

Thordek recovers first his adamantine axe, than his spare from the area. Around them, the ice wall is thinned and melts to half its height. The area is bathed with thin cloud of steam, which is certainly different and unexpected. The water vapor makes Thordek's beard damp from something other than sweat and worse.

Johannes helps him lever his adamantine axe out of the ground and returns it to Thordek, before moving to search the fallen foe. He can't help but examine it. It does seem like some sort of bizarre hyrbid, neither truly an ogre mage or a devil. Hopefully this one was fairly unique,

He draws out his sword and swings at the exposed ogre fiend's neck, cleaving its spine. Hopefully that will be enough to stop it from regenerating back to life.

Satisfied his cut was sufficient, he looks around for any immediate threads and starts going over the ogre's things. Presumably the wizard they slew earlier was the commander, but this fellow seemed more than just a soldier.

Alas, his search reveeals nothing of real strategic importance, but he does find a few items of value. The ogre's sword is just too heavy to bother with, so he leaves it be...

Around them, the battle continues as Talamir and Magnum join the fight to support the minotaurs. All Johanness can sense is that the enemy is finally starting to break and run and others have arrived to the north to cut off their escape. The twang of bows and the familar sound of a gun shot comfort him significantly. Only the Patriarchate used guns like that, in this area at any rate...

For Arum's part, he has dismounted and is looking over his badger's significant wounds instead of moving out to immediately claim a prize. He is aware that an ogre mage's hide can have some significant value certainly, for its spell resistence and sheer toughness. The badger greedily eats a strawberry and looks placated, but it was clearly in pain and Arum didn't have the right potions to really help it much.

loopy
2012-01-10, 02:19 AM
Eoin Shatterbond

"Gods and lucre, that was a bad idea." Eoin moans. "The name is Eoin. You still haven't answered my question though, who are yo- HEY!" He feebly attempts to hold off whoever it is who is now pinning him to the ground face down.

sonofzeal
2012-01-10, 02:41 AM
Bundok Battlehammer

"The man who'll be savin' your sorry neck, if there's savin' to be had, is Nalrak. Learn that name, if you're still bannin' that way come next summer, then he's the one you'll be owin' your thanks to. Now cahr an' lay still an' don't distract him, or he's like as to split your head in two or leave you sackless as a babe in arms. I, for my part, am Bundok. Ye can forget that or remember it as ye want, I'll not be carin' one way or another."

mshady
2012-01-10, 01:25 PM
Nalrak ignores the slight feeling of nausea that comes up at the mention of the drow merc--his first lesson as a Knightingale was that a patient's a patient, no matter their race, walk, or creed.

"Ach! Has the puncture driven you daft, lad?!" Nalrak shouts as he waddles toward the human, arms waving wildly. "Don'tcha touch that! You two," he motions to Eoin's guardians, "grab his arms and keep 'im still. I'll have a look and see if we can even think about extracting that safely." Nalrak tries to mop the blood off of his hands with his apron, but to no avail. He'd have to worry about blood-borne illnesses and infections later, though; this poor human looked as though he might be permanently impaired by this wound. He remembered his training: best to talk him through it. Not only would that allow Nalrak to see what kind of mental and motor functions the man still had, but if he started to pull the wrong way, he'd see an immediate result. Too far to the left and limbs start flailing, too far to the right and the subject could go mute. Either way, there was no room for error, which left Nalrak inclined to just leave the damned thing in place and treat the symptoms. Decisions like this shouldn't be made hastily, and they shouldn't be made here.

As if it wasn't bad enough, he thinks to himself, now we're doing basic brain surgery in the middle of a warzone. I've got to remember to say my prayers more fervently tomorrow morning.

He eyes up Eoin's wounds and tries to get his attention. "Ey, boyo, what's your name, then?" the dwarf says to him. "Can you wiggle your left foot?"

[roll0]


Eoin's wound appears to be a blessedly short nail stick a quarter to a half inch in his skull. It is impossible to tell if it pierced his skull, but it is likely. That he was unable to pull the nail out himself, however wise, tells Nalrak that it may be barbed or fragmented. Or at least bent.

That the nail or his own actions didn't kill him is a bit of a surprise, but Nalrak was thankful for it.

Removing it will require a hand cranked drill with a hollow bit of 2 inches in diameter to remove the section of skull and Eoin laying very, very still. The scalp would have to be cut back. Once the bone chip is out, Nalrak can remove the nail and replace the bone and use a healing spell to repair the skull.

At least that's one way of doing it... It would be tricky. (i.e. high heal check or side effects or even failure. Since it is complex, you'd get a few checks but he would be healed)

He could also clip the nail down as level as he can and put padding over it and a helmet on Eoin's head and deal with it later. A blow to the head could kill him though.

(A critical to the head could be fatal. Electrical damage might be interesting too, as the nail conducts it right into his skull)

Katasi
2012-01-10, 02:11 PM
Arum pats the badger's head and gives him another berry before slowly leading him over to the corpse so he can begin skinning it.

Toliudar
2012-01-10, 05:06 PM
Thordek, Arum and Johannes

[snip]

Alas, his search reveeals nothing of real strategic importance, but he does find a few items of value. The ogre's sword is just too heavy to bother with, so he leaves it be...

Undeterred by the size of the giant's sword - indeed, the sheer perversity of the challenge eggs him on - Johannes simply takes off his pack, inserts the hilt, and slides the rest of the sword in after. Sure, it's a ten foot sword disappearing into a dwarf's backpack. In a battle where they just fought an ogre that turned into a devil and then half-way back into an ogre, 'strange' becomes almost a badge of honour.

Sliding his pack back onto his shoulders, Johannes gets well out of the way of Arum as he begins the ogre butchery. Chacun son gout, he supposed.

"Good luck, my friend. I'm sure that it will make a lovely tent. Or perhaps ten coats."

With a nod, Johannes picks up his bow again and trots after Thordek, using a few well-placed shafts - and his shaft is always placed perfectly - to help encourage along the Aurilites' retreat.

King Tius
2012-01-10, 10:37 PM
Hjalmar Crownshield
As the rest of the group sheathes their weapons and draws their crossbows, Hjalmar hefts his warhammer, still wreathed in flames. He plants his feet and slams the hammer into the ground, sending a ripple through the earth towards the fleeing foes. The ground buckles and sways underneath them, hopefully causing most of them to lose their balance. He then gives the hammer a mighty throw, sending it sailing towards any hobgoblins still standing. As soon as it connects it magically returns to his hands, only to be thrown again.

Quake is a 60 foot cone that knocks all targets prone if they fail a DC 17 reflex save. Hopefully he can slow some of them down with that first. If not, he'll just chuck his warhammer.

Warhammer Throws

1. Attack [roll0] Damage [roll1] + [roll2] fire
2. Attack [roll3] Damage [roll4] + [roll5] fire
3. Attack [roll6] Damage [roll7] + [roll8] fire
4. Attack [roll9] Damage [roll10] + [roll11] fire
5. Attack [roll12] Damage [roll13] + [roll14] fire

ArmanMadero
2012-01-11, 12:07 AM
Arman and Talamir spoke softly in elvish, a more common form than what Arman spoke, as they continued trailing their group and falling behind a little bit at a time. Arman let himself use Talamir as a crutch and as the other elf promised, he could bear the weight, for which Arman was grateful. He wasn't looking forward to what had to be done...

Arman sat gratefully when Talamir seem to find a spot for him. Arman declined the offer of Talmir's bow, knowing his would serve well enough still. It also had, familiarities that he was especially fond of and didn't want to lose.

Going mentally through his spell list, he sighed in frustration. He knew that Talamir was trying to judge how strong he really was in his Art, but how much to tell him?

Sure he could throw some powerful spells around, but, there was always a catch to telling someone, just how much.

A shifting of rock told him that Talamir was leaving him where he was

"Time to go earn my pay," said the Elf, without glancing towards Arman. "May our Arrows Fly Swift and our Blades Strike True."

With that Talamir turned and strode away at brisk pace, longsword held out in his right hand, his cloak sweeping out behind him.

"Who they are, not what they are. That is what makes brethren in my mind" Arman spoke quietly, not hiding his words, but not going out of his way to speak his mind to the other elf. Arman wondered how much of the elf was mercenary... It took a toll on ones soul. Arman knew this very well, and was really starting to wonder, if he should retire from everything, and just go away for a while in quiet to study.

He shook his head roughly. There was time enough to think about it later. Until then, he had a few wands he could use. Grunting with the effort to get up, he went to where the triage was set up, looking for whoever was leading it. It seemed to be Nalrak, who at the moment was talking to a patient with a head injury. He spoke softly so as to not disturb Nalraks concentration. "May I be of assistance?" he held up the wand in his hand. "It can cure minor wounds and has some charges left."

Gryndel
2012-01-11, 02:18 PM
Magnum

With a nod to Buelyir, the Alaghor grinned fiercely at Talamir, "Ye got it Buelyir. C'mon Talamir, lets go show em what a dwarf'n elf can do combined!"

Magnum moved quickly toward the battle, assessing the remaining foes facing the minotaurs. Unless he saw some giant race among them he pulled Arctis, charging onto battle and wading right into the thick of it with a war cry as he launched into another verse of his Ehontar. He tried to work his way toward the raging minotaurs, but not at the expense of defending himself. Typical for his style and training, he sought out any foe who stood out from the others.

Perform (DC 10) [roll0]

Gryndel
2012-01-11, 02:28 PM
Magnum

Reaching the lines of hobgoblin warriors he unleashed a vicious attack, blasting out his battle hymn with fervor. Always aware of his surroundings, even in the most chaotic of battles, he used all his senses and experience to continue cleaving through the ranks toward the minotaurs.

Goblins or hobs, dark blood greases blade,
Armament hard and ever kept sharp,
Short life it robs, dark souls now fade,
Sing to guard heart and mind from warp.

Strike sure with hammer and axe,
Spear thrust and mace maul,
To confer the mortal facts,
Foes meet our war call.

Charge round
Attack [roll0]
Damage [roll1] +Cold [roll2]
AC 27

2nd round
Attack [roll3]
Damage [roll4] [B+Cold[/B] [roll5]

AC 29
HP 89/90

Gryndel
2012-01-11, 02:30 PM
Critical Charge? [roll0]
Damage (x3) [roll1]

Gryndel
2012-01-11, 02:34 PM
Ehontar (reminder) 30' Radius:
Dwarven Allies: +1 Attack/Damage/Save (under affect of Remove Fear spell)
Enemies: -1 Same (1 HD or less Cause Fear as spell, Will save DC 15)

Chepe Nolon
2012-01-11, 02:34 PM
Nega
After Hjalmars Quake Nega raises her mace and shield and yells:Well I am ready Berronar. Time to C'arge and cleanse dese beasts. I am a dwarf best at close range. Nega starts running towards the hobgoblins.

ithildur
2012-01-12, 12:41 AM
Talamir's eyes were fixed straight ahead of him as he nodded to Magnum. As he moved forward, the Elf found the mirth and joy of combat etched on the Dwarf's grin oddly comforting.

He spoke no words in response, his light, quick footsteps and the quiet song of his longsword cutting through the air the only sounds issuing from the Bladesinger as he moved into position...

Perform: Weapon Drill & Ceremony (from Complete Warrior)
[roll0]

ithildur
2012-01-12, 12:49 AM
((a bit of embellishment for fun and flavor based off the above roll, if allowed))

A few flicks of his wrist... quick, intricate working of his weapon bearing hand and long, slender fingers... the Bladesinger's longsword spun and twirled into a series of spectacular arcing, twisting patterns at blinding speed.

It was a sight somehow both breathtakingly beautiful and deadly...

loopy
2012-01-12, 01:55 AM
Eoin Shatterbond

If Mike's suggested plan is explained to Eoin, he's going to ask to be knocked out first. Anyone got a sleep spell?:smalltongue:

OMG PONIES
2012-01-12, 07:00 AM
Nalrak, Eoin, Bundok & co.

The stout dwarf frowns as he puzzles over Nalrak's situation. Anyone more focused on the battle would slap a little gauze on the wound and tell the human to mind his head until it could properly be addressed later. But Nalrak wasn't more focused on the battle. Instead, his sole aim is to remove the nail from this man's head, despite the grueling process that entails. For him, medicine is far more than fixing up broken soldiers to fight and break again: each stitch is a scripture, each bandage a blessing, and each prescription a penance.

Surgery, however, is different. Between the exhausting process, the small margin for error, and the look of terror on all around him as he works, surgery is more like an exorcism than anything else. This man has a small, metal demon in his mind, and it is time for Nalrak to remove this unwanted visitor. He mutters a silent prayer and reaches into his kit. The doctor puts a hand on his drill before thinking twice about pulling out the horrific instrument in the sight of his patient. He turns back to Eoin empty-handed and explains the options. " 'Kay, lad, here's the long and short of it: I can trim the nail and leave you a ticking time bomb, or I can put you out and try to yank it. Decide quickly now, which'll it be?" Nalrak sighs a small, invisible sigh of relief, glad that the potentially life-altering decision is someone else's for once.

loopy
2012-01-12, 10:00 AM
Eoin Shatterbond

"I'm not sure how to phrase this politely..." Eoin starts, drawing out his words for emphasis. "Get. This Nail. Out. Of. My. Head." Eoin blinks, then finishes with a rather lame "...Please."

The effort expended causes his head to throb again, and he slumps a bit more. "By the way, Victor. What happened to the man who decided to use my head for a bit of amateur carpentry?"

Got any methods of dulling pain? Eoin asks the Passenger. It looks like we are both in for a rough one.

Not since he had left Luskan years ago had Eoin seen a doctor work. Hooded and masked individuals, burning incense to ward away the miasma, bloody cleavers and rusted pliers on bloodstained wooden benches. He'd avoided anything remotely resembling a battlefield hospital ever since.

OMG PONIES
2012-01-12, 11:36 AM
Nalrak, Eoin, Bundok

Nalrak curses the fact that he doesn't have a full kit of potions, salves, and anesthetics at his disposal, but such luxuries were reserved for hospitals or those with light packs. He looks at the group gaping at Eoin's wound and asks, "Anyone have a means of putting the boy out without a blow to the head? He's going to need to lay mighty still despite some strong pain, so I'd rather he not be conscious."