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View Full Version : D&D 3.x Class Dualblade [3.5 base class] [PEACH]



kinem
2019-10-10, 11:02 PM
Dualblade [3.5 base class]

HD: d10
BAB: Full (as Fighter)
Good saves: Fort, Reflex
Skill points: 4 per level (x4 at 1st level)

Class skills: Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (dungeoneering) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), Use Rope (Dex).

Level Class Features:
1 Two-weapon Fighting [Bonus Feat], Symmetrical Attacks
2 Two-weapon Defense [Bonus Feat]
3 Weapon Focus [Bonus Feat]
4 Shield SLA
5 Weapon Specialization [Bonus Feat]
6 Improved Two-Weapon Fighting [Bonus Feat]
7 Two-Weapon Pounce [Bonus Feat], Double Standard
8 Wraithstrike SLA
9 Sneak attack +1d6
10 Greater Weapon Focus [Bonus Feat], Pair Magic Weapons
11 Greater Two-Weapon Fighting [Bonus Feat]
12 Fire Shield SLA
13 Greater Weapon Specialization [Bonus Feat]
14 Sneak attack +2d6
15 Two-Weapon Rend [Bonus Feat]
16 Dimension Step SLA
17 Distracting Attacks
18 Match Magic Weapons
19 Sneak attack +3d6
20 Repulsion SLA

Weapon and Armor Proficiency:
A Dualblade is proficient with all simple weapons, all light martial weapons, and all armor, but not with shields.

Symmetrical Attacks: When wielding light weapons of the same weapon kind in each hand, the Dualblade gets a +1 bonus on attack rolls and receives his full Strength bonus to damage with each.

Bonus Feats: The Dualblade recieves the benefits of the given Bonus Feats even if the usual prerequisites are not met. For the feats Weapon Specialization, Greater Weapon Focus, and Greater Weapon Specialization, he must choose the same type of weapon as for his Weapon Focus. If he already has the Feat, the Dualblade can choose instead a Fighter Bonus Feat for which he meets the prerequisites.

SLAs: The Dualblade can use the given Spell-like ability as a swift action. He can use such abilities up to a total number of uses per day (counting all spell-like abilities granted by the class in the same pool) equal to half his class level. If a saving throw is allowed, the DC is Intelligence based.

Double Standard: At 7th level, when wielding two weapons or a double weapon, the Dualblade can make two attacks, one with each, as a standard action.

Pair Magic Weapons (Su): At 10th level, while wielding magical weapons of the same weapon kind in each hand, the Dualblade can copy one magical property (or enhancement bonus) of one weapon to the other as a free action. Only one property can be copied at a time. For example, if wielding a +1 flaming shortsword and a +3 keen shortsword, he could make the second weapon function as a +3 keen flaming shortsword. If one or both are released, their properties return to normal.

Distracting Attacks: At 17th level, when wielding two weapons or a double weapon, the Dualblade is considered to be flanking any foe that he could normally help flank all by himself.

Match Magic Weapons (Su): At 18th level, while wielding magical weapons of the same weapon kind in each hand, the Dualblade can grant both weapons the magical properties of each as a free action. For example, if wielding a +1 flaming shortsword and a +3 keen shortsword, both would function as +3 keen flaming shortswords. If one or both are released, their properties return to normal.

Zecrin
2019-10-11, 03:32 PM
I feel as if match weapon should come online much earlier. Also, the class would benefit from a dancing mongoose like ability, which would make move and attack a more viable option.

kinem
2019-10-12, 10:49 AM
Zecrin: Thanks for the comments. I added the Double Standard and Pair Magic Weapon abilities at levels 7 and 10, which may help.