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View Full Version : D&D 5e/Next Corruption Touched: Monster Heritage Fighter Subclass (PEACH)



sandmote
2019-10-29, 02:54 PM
Sort of an update of my Heritage Feats (http://www.giantitp.com/forums/showthread.php?577263-Heritage-Feats-(PEACH)). Making them a dedicated class lets me add in more abilities from the subclass.

I was considering also adding maybe beholder or abeloth as an option, partially to have another int based option.

As a side note, the demon grants lightning resistance because that's the difference between devils and demons in 5e; devils are are immune to fire instead of resistant to lightning.



Tinge of Corruption
When you choose this archeotype at 3rd level, you choose a type of creature, the blood of which runs through your veins: Demons, Illithids, Vampires, or Yuan-ti. You may have been the subject of an unspeakable experiment, infused yourself with such creature's body parts to gain their power, or simply been exposed to their power before you were born. Whatever the case, the abilites of your chosen creatures manifest in you. Choose an option from the table below. You gain the damage reistance and learn the cantrip listed. All of your Courruption Touched spells the spellcasting ability listed on the table.

Corruption Benefits
Corruption Type Resistance Spellcasting Ability Bonus Cantrip
Demon Lightning Charisma Fire Bolt
Illithid Psychic Intelligence Mind Sliver
Vampire Necrotic Charisma Friends
Yuan-ti Poison Charisma Message

In addition to the benefits of your chosen corruption type, your hit point maximum increases by 3, and it increases by 1 again whenever you gain a level in this class. You also gain darkvision out to a range of 60 feet; if you already have darkvision from your race, its range increases by 30 feet.

Further, you gain an additional ability based on your ancestry:

Demons As an action, you can force images of the abyss to flit into a creature's mind for an extended period. As an action, you can force a creature that isn't a fiend to make an intelligence saving throw against your corruption touched spell save DC. On a failed save, the creature has disadvantage on acrobatics, deception, intimidation, performance, persuasion, sleight of hand, and stealth checks for 1 hour.

Once per turn, you can also grant yourself advantage on one melee attack roll. When you do so, the next melee attack roll targeting you before the end of your next turn also has advantage.

Illithids As a bonus action, you can mentally search for thoughts within 30 feet of you. Your mind can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. When you search in this manner, you detect any creature with an intelligence of 4 or higher that knows at least one language. You can then choose one creature you sense, which you can then mentally track. The creature cannot become unseen by you, and does not gain any benefit from being heavily obscured from you. As long as the creature remains within 150 feet of you, you can use your bonus action on subsequent turns to maintain this link.

You can use this ability a number of times equal to your intelligence modifier, and regain all uses at the end of a long rest.

Vampire As a reaction while holding a weapon in one hand, you can parry a melee attack targeting you, adding 1d4 to your AC against the attack roll.

As a bonus action, you can extend or retract a pair of sharp fangs, which deal 1d4 piercing damage and have the finesse and light properties. Your vampiric influence also grants your outsized strength, allowing you to treat any weapon with the finesse property as also having the light property.

Yuan-ti You can cast the Enthrall spell once, targeting a single creature within 10 feet of you. You have advantage on Charisma checks made to influence the creature for the duration of the spell. You regain this ability at the end of a short or long rest.

Inhumanoid
By 7th level, your anatomy grants you resistance to attacks targeting humanoids. Spells and abilities that target only humanoids can no longer target you.

Greator Corruption
When you reach 10th level in this class, the corruption in your body grows. You gain the ability to cast the Suggestion spell once, and regain the ability to do so a the end of a long rest. You also gain an ability based on the type of corruption.

Demons The demonic influence in your blood, allows you to summon aid from the endless abyss. As a bonus action, you can summon 2d4 dretches, which are under your DM's control. Each dretch can be commanded (no action required by you), as you see fit for 1 hour or until it drops to 0 hit points, at which point the dretch is returned to the abyss. If you don't give the dretches any orders, they will attack any creatures around them, including allies of yours (unless you have explicitly ordered the individual dretch not to attack the target).

Illithids As a bonus action, you can force a creature within 30 feet to make an Intelligence saving throw against your corruption touched save DC or be stunned until the end of your next turn. You can use this ability a number of times equal to your intelligence modifer (minimum of once), and regain all uses at the end of a long rest.

Vampires When you bite a beast or humanoid with your fangs, you can choose to force the target to make a Constitution saving throw, or take an additional 3d6 necrotic damage. You regain hit points equal to half the necrotic damage dealt. You can use this ability a number of times equal to your charisma modifier.

Yuan-ti The Yuan-ti magic in your blood corrupts your head, turning it serpentine. You gain a bite attack, which deals 1d4 + your strength modifier piercing damage, plus an additional 2d6 poison damage. You can can only make one bite attack in a single turn.

You also gain the ability to shapeshift into a medium snake, or back into your true form as an action. Any equipment you are wearing or carrying isn't transformed. You do not change form if your die.

Greater Resistance
Start at 15th level, your anatomy is drastically different from that of a humanoid, granting you immunity to poison and disease.

Subsuming Corruption
By 18th level, you've been subsumed by the source of your corruption. You gain the ability to cast a single spell at will, based on the source of your corruption.

Corruption Benefits
Corruption Type Spellcasting Ability At Will Spell Once Per Rest
Demon Charisma Invisibility Summon Lesser Demons
Illithid Intelligence Levitate Dominate Beast
Vampire Charisma Compelled Duel Charm Monster
Yuan-ti Charisma Alter Self Fear

Demons: As an action, you can magically teleport, along with any equipment you are wearing or carrying, up to 120 feet to an unoccupied space you can see.

Illithids In addition to the corruption spells granted at 18th level, you gain the ability to cast Detect Thoughts at will, without needing concentration.

Vampires You gain the ability to turn into a Medium cloud of mist, or back into you true form, as long as you aren't in sunlight or running water. While in mist form, you can't take any actions, speak, or manipulate objects. you are weightless, have a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, you can do so without squeezing, and you treat liquid surfaces as if they were solid. You have advantage on Strength, Dexterity, and Constitution saving throws, and are immune to all nonmagical damage.

Yuan-ti You gain tremorsense out to a range of 30 feet.