Rykaj
2007-10-19, 06:42 AM
I could use some suggestions to make 2 new spells which will serve as a reward for my players at the end of a quest. I need to keep the names secret in case some inquisitive player goes looking around the internet. Probably won't happen but I just don't want to ruin it :smallamused:
They're supposed to be sort of opposed spells but work in roughly the same way. The idea is the sky opens up about 40 ft above the ground and for one spell fire comes pounding down with great force. So yeah, kinda like a flamestrike only this time arcane and a lot stronger. The other spell works the same but ice comes down instead of fire.
I want to make the spells level 6 and I think they should be evocation. Something I'd really like it to have is a 1 round casting time (like summoning spells have). It makes the spells more difficult to cast but possibly more versatile in use. And it could also be a counterbalance for a spell that might be somewhat powerful for level 6.
What I'd like to ask you is:
What would a good damage amount be for this spell?
How big an area should it affect?
I was thinking of adding an extra effect like maybe falling prone or something else (a status effect maybe) on a failed save. Do or don't, and what kind?
What's troubling me is that I don't really want the area to be bigger than a fireball, but with the casting time it would be very difficult to aim. Any bigger and it might become too powerful. What I'm looking for is a spell that's 'worth it' without making all their following encounters a cakewalk. So I thought I should ask you all for suggestions, since you have experience in the area :smallwink:
Thanks in advance!
They're supposed to be sort of opposed spells but work in roughly the same way. The idea is the sky opens up about 40 ft above the ground and for one spell fire comes pounding down with great force. So yeah, kinda like a flamestrike only this time arcane and a lot stronger. The other spell works the same but ice comes down instead of fire.
I want to make the spells level 6 and I think they should be evocation. Something I'd really like it to have is a 1 round casting time (like summoning spells have). It makes the spells more difficult to cast but possibly more versatile in use. And it could also be a counterbalance for a spell that might be somewhat powerful for level 6.
What I'd like to ask you is:
What would a good damage amount be for this spell?
How big an area should it affect?
I was thinking of adding an extra effect like maybe falling prone or something else (a status effect maybe) on a failed save. Do or don't, and what kind?
What's troubling me is that I don't really want the area to be bigger than a fireball, but with the casting time it would be very difficult to aim. Any bigger and it might become too powerful. What I'm looking for is a spell that's 'worth it' without making all their following encounters a cakewalk. So I thought I should ask you all for suggestions, since you have experience in the area :smallwink:
Thanks in advance!