PDA

View Full Version : Bladebound Soul [HB] Sorcerer



Crescent Moon
2019-12-08, 01:26 PM
I want to play this but what would be the best way to play this

Crescent Moon
2019-12-08, 01:27 PM
And how can I get a Homebrew dm to roll with it

JNAProductions
2019-12-08, 03:34 PM
There's not even close to enough info for anyone to help you here.

Composer99
2019-12-08, 07:40 PM
Is this supposed to be a sorcerer equivalent of the 5e hexblade warlock?

Crescent Moon
2019-12-08, 11:22 PM
Not really think here's a lvl 1 feature
Living weapon
At 1st level, your soul has been trapped within a simple or martial weapon of your choosing. You retain any bonuses or features of your race, and are still considered to be of that race and type. You gain immunity to poison and disease, you do not require food, air, or water, and you no longer age. You have the same AC as your wielder, and you can use the higher of your Dexterity modifiers to calculate their AC. Whenever your wielder takes damage but you do not, both you and your wielder take half the amount of damage instead. You can regain hit points as though you were a living creature. Your walking movement speed is 0, and can’t be increased.

You count as a magical weapon for the purposes of overcoming damage resistances and immunities, and grant proficiency in simple and martial weapons to your wielder. You are not considered a magical weapon for the purposes of spells like elemental weapon. Additionally, your spells’ somatic components are replaced with “visual” components, where you visibly flare with magical power. You count as an arcane focus. Your bearer must have at least one hand touching you to enable you to cast a spell with a range other than “Self” or “Touch”. The one exception to this rule is mage hand, which you learn when you choose this origin.

If your wielder acts against your wishes, you can choose to attempt to force them to obey you. Your wielder must make a Wisdom saving throw against your sorcerer spell save DC. If they fail, they perform the action as you desire during their next turn. If they succeed, they are immune to this effect for one minute or until they take damage.

You can communicate telepathically with your bearer, and with any creature that speaks a language within 60 feet of you. This telepathy is two-way, but otherwise you cannot speak.Whenever your bearer makes a skill or ability check, you can choose to make the check in their stead.

If you exit this form, as though by the spell polymorph or the Wild Shape feature, you lose these restrictions and benefits until you return to normal.

Crescent Moon
2019-12-10, 07:34 AM
Here is the full specs

Bladebound Soul [HB]
NeonMorv - 7/2/2019
Sorcerer
Base Class:
Sorcerer
You were a mortal, once. Through the cruelty of a powerful lich, the capriciousness of an eldritch being, or the voluntary sacrifice of your body for a greater cause, you’ve become a sentient weapon infused with arcane power. Your body has been destroyed, but you shall live on, channeling magical power through your wielder to destroy your enemies. Should you fall into the wrong hands, your mental onslaught shall allow you to overcome your foes and turn them upon one another in a whirlwind of blood and death.

Living Weapon
At 1st level, your soul has been trapped within a simple or martial weapon of your choosing. You retain any bonuses or features of your race, and are still considered to be of that race and type. You gain immunity to poison and disease, you do not require food, air, or water, and you no longer age. You have the same AC as your wielder, and you can use the higher of your Dexterity modifiers to calculate their AC. Whenever your wielder takes damage but you do not, both you and your wielder take half the amount of damage instead. You can regain hit points as though you were a living creature. Your walking movement speed is 0, and can’t be increased.

You count as a magical weapon for the purposes of overcoming damage resistances and immunities, and grant proficiency in simple and martial weapons to your wielder. You are not considered a magical weapon for the purposes of spells like elemental weapon. Additionally, your spells’ somatic components are replaced with “visual” components, where you visibly flare with magical power. You count as an arcane focus. Your bearer must have at least one hand touching you to enable you to cast a spell with a range other than “Self” or “Touch”. The one exception to this rule is mage hand, which you learn when you choose this origin.

If your wielder acts against your wishes, you can choose to attempt to force them to obey you. Your wielder must make a Wisdom saving throw against your sorcerer spell save DC. If they fail, they perform the action as you desire during their next turn. If they succeed, they are immune to this effect for one minute or until they take damage.

You can communicate telepathically with your bearer, and with any creature that speaks a language within 60 feet of you. This telepathy is two-way, but otherwise you cannot speak.Whenever your bearer makes a skill or ability check, you can choose to make the check in their stead.

If you exit this form, as though by the spell polymorph or the Wild Shape feature, you lose these restrictions and benefits until you return to normal.

Watchful Guardian
Starting at 6th level, you can choose to grant your bearer advantage on Perception checks. When you roll initiative, you can choose to swap your result with your wielder.

Additionally, you can choose to change into a different simple or martial weapon over the course of a short or long rest. Your external appearance retains the same marks and motifs no matter which weapon you choose to become.

Control Without Consequence
At 14th level, you learn to tap more fully into the mind of your wielder. Whenever they make a Wisdom or Charisma saving throw, you can use your reaction to grant them advantage on the roll. Alternatively, you can choose to grant them disadvantage on the roll.

True Freedom
At 18th level, the arcane power within you manifests with such strength that you can burst forth from your weapon and take on the form of a mortal once again. As an action, you can shift between the form of the weapon you were bound to and your idealized self. This idealized form has the same statistics as your normal weapon form, but it is not subject to the penalties and benefits of being a weapon. This idealized self appears as a member of your original race, and it is static once chosen for the first time. While in your weapon form you gain a flying speed of 60 feet, and this flying speed extends to your wielder.