View Full Version : Sword of Levakross[PrC]

2007-11-28, 01:55 AM
I had a really tough time coming up with things to tack onto this PrC, so I got alot of help from purepolarpanzer. Thanks, dude.
Sword of Levakross
"I don't fight the demons any more. There's just so much about them to admire. Like that move where I decapitated your friend? I learned that from a demon. Everyone should get to know one. They make excellent pets."
-Razor Bite, Imp in the service of Levakross

Nesana, a Sword of Levakross

Levakross, the half-breed king, a force of great evil in the universe. He is believed by many to be the father of both demons and devils alike. If he is or if he is not, he is a defining force of evil in all shapes, so both demons and devils tend to flock to him and his fiendish power.
Swords of Levakross are warriors in his service that gain martial prowess and supernatural power under the blood red light of his infernal fire. They focus the energies of both aspects of those who give their deity most power, demons and devils.
Like clerics of Levakross, Swords often wear red or black armor of wicked design as well as blood red vestments or robes over their armor. They all wield swords and wear them in their belts or on their backs. Even if they don't need them, Swords tend to wear holy symbols of Levakross around their neck.

HD: d10

Alignment: Any evil or true nuetral
BAB: +6
Feats: Weapon focus (longsword, bastardsword or greatsword)
Skills: Knowledge (religion) 8 ranks, Martial Lore 6 ranks, Speak Language (Abyssal or Infernal)
Maneuvers: Ability to use 3rd level maneuvers of the Devoted Spirit discipline, must be able to use stances.
Deity: Levakross

Class Skills: Balance, Bluff, Concentration, Craft, Diplomacy, Hide, Intimidate, Jump, Knowledge (religion), Knowledge (the planes), Martial Lore, Ride, Sense Motive, and Tumble.
Skill-points per level: 2+Int modifier

1st|+1|+2|+0|+0|Tongue of Levakross, aura of evil
2nd|+2|+3|+0|+0|Commune 1/week
3rd|+3|+3|+1|+1|Battle resolve +1
4th|+4|+4|+1|+1|Air of corruption/destruction
5th|+5|+4|+1|+1|Stance of the pit
7th|+7|+5|+2|+2|Battle resolve +2
8th|+8|+6|+2|+2|Commune 2/week
9th|+9|+6|+3|+3|Sword of the master
10th|+10|+7|+3|+3|Soul of the King

{table="head"]Level|Man. Known|Man. Readied|Stances Known

Proficiencies: Swords of Levakross are proficient with all simple and martial melee weapons(including those capable of being used as thrown weapons) and all types of armor and shields(excluding tower shields).

Tongue of Levakross (Su): At first level you gain the ability to whisper to the masses as both demons and devils can. You gain telepathy out to 5 ft. per initiator level.

Aura of Evil (Su): Just as a cleric equal to his Initiator level.

Maneuvers: At 1st, 3rd, 5th, 7th and 9th levels, a Sword of Levakross gains new maneuvers known from the Desert Wind, Devoted Spirit, Dread Crown (http://www.giantitp.com/forums/showthread.php?t=76218), Iron Heart or Shadow Hand disciplines. You must meet a maneuver's prerequisite to learn it. You add your full Sword of Levakross levels to your initiator level to determine your total initiator level and your highest-level maneuvers known.
At 2nd, 5th and 8th levels, you gain additional maneuvers readied per day.
Sidenote: Levakross is often depicted as a a black figure sheathed in blood red fire, so often Swords of Levakross who use Desert Wind discipline maneuvers not with normal fire, but blood red fire. This has no mechanical difference, and is simply for appearance.
Stances Known: At 2nd and 7th levels, you learn a new martial stance from the Desert Wind, Devoted Spirit, Dread Crown (http://www.giantitp.com/forums/showthread.php?t=76218), Iron Heart or Shadow Hand Disciplines. You must meet the stances prerequisites to learn it.

Commune (Sp): At 2nd level you gain the ability to contact the heralds of your deity to answer your questions. You may use commune as a spell-like ability once per week. The answers given can often be given in two different alignment perspectives, lawful evil or chaotic evil but most often it is neutral evil. Using this ability does not require an XP cost.
At 8th level you may use this ability twice per week, but you can still only do it once per day in said week.

Battle Resolve (Ex): At 3rd level you gain more focus on the chosen weapon of your deity. You gain a +1 bonus on attack and damage rolls with whatever weapon you chose for weapon focus(longsword, greatsword or bastardsword). At 7th level this bonus increases to +2.

Air of Corruption/Destruction (Su): At 4th level, the very air around the Sword of Levakross is filled with the power of their god. This can manifest as an air of corruption that weakens the moral resolve of all those around the Sword, or an air of destruction that literally rips enemies to shreds, turning every pin prick into death blow. 3 times per day plus once per Cha modifier(minimum 1) the Sword of Levakross can activate this ability and chose it to be of corruption or destruction.
The air of corruption forces all chosen foes within 30 feet of the Sword to make a Will save(DC 10+Sword of Levakross level+Cha modifier) or have their alignment go one step closer to evil for 24 hours. Paladins(who still have a Lawful good alignment) gain a +4 bonus to this save but if they fail they still lose all paladin abilities until they return to a lawful good alignment.
The air of destruction forces all foes within 30 feet of the Sword to make a Fort save (DC 10+Sword of Levakross level+Cha modifier) or becomes more susceptible to his sword. If they fail the save, they take an additional amount of damage equal to 1d6 per 2 Sword of Levakross levels(rounded up) from them. This lasts until the end of the encounter.
Swords are immediately aware of all those who have failed their save against either of these abilities.

Stance of the Pit (Su): At 5th level you gain a bit of the profane energy from either side of Levakross' spawn, demons and devils. You may drop the effects of any stance you are in to gain the benefits of this one as a swift action that does not provoke an attack of opportunity. When in this stance, you gain a profane bonus on spells and effects from good aligned opponents equal to half your Sword of Levakross level rounded down. Secondly, you gain one of two benefits chosen whenever you enter the stance, the demonic and the diabolic.
Demonic - When in taking the demonic aspect, you gain gain the destructive forceful rage of a demon. This grants a +4 profane bonus to your strength score, a +2 profane bonus on attack rolls and immunity to electricity.
Diabolic - When taking the diabolic aspect you gain the sly, silver tongue of a devil. When in this stance you gain a +4 profane bonus to Charisma, the ability to use suggestion once per round as a standard action(DC 10+half your initiator level+Cha modifier), immunity to fire and the ability to feint as a swift action.
If you so choose, you may switch between aspects as a swift action.

Mettle (Ex): At 6th level and above, a Sword of Levakross can resist magical and unusual attacks with great willpower or fortitude. If they make a successful Will or Fortitude save against an attack that normally would have a lesser effect on a successful save (such as any spell with a saving throw entry of Will half or Fortitude partial), he instead completely negates the effect. An unconscious or sleeping Sword of Levakross does not gain the benefit of mettle.

Sword of the Master (Su): At 9th level you attune yourself to your gods unholy power and channel it through your weapon. Whenever you are in a stance of the Devoted Spirit or Dread Crown (http://www.giantitp.com/forums/showthread.php?t=76218) discipline and wielding a longsword, greatsword or bastardsword your weapon counts as an unholy weapon. Additionally, round per round, you may choose to let your weapon overcome damage reduction as if it were lawful or chaotic, but not both.

Soul of the King (Su): At 10th level you may pray to your half-fiend god to grant you a portion of his strength and will, which gives you qualities similar to his. As a full-round action that provokes an attack of opportunity you gain the half-fiend template for a number of rounds equal to half your initiator level. When that time period is up you must wait 5 rounds to initiate it again.
Special: At 10th level, you pick one fiend which is your half-fiend "parent" and use the rules given here (http://www.wizards.com/default.asp?x=dnd/we/20060630x) and from then on whenever you use this class feature, you gain the abilities and physical changes from said "parent". If these rules are not a part of your game, use the standard half-fiend template rules.

Oshaak Dawn, high-level Sword of Levakross

2007-11-28, 08:41 PM

2007-11-28, 08:48 PM
I like it.

Though for the capstone, why not just give them the Half-Fiend template? A-la the Dragon Disciple?

2007-11-28, 08:49 PM
some flavour would be nice.

2007-11-28, 09:17 PM
I like it.

Though for the capstone, why not just give them the Half-Fiend template? A-la the Dragon Disciple?

Because the dragon disciple eases up to the half-dragon template, this doesn't plus this one gives other abilities not associated with the template.

some flavour would be nice.


2008-03-30, 12:11 AM
I added a bit more to the class, nothing too big, with The Demented One's new discipline: Dread Crown (http://www.giantitp.com/forums/showthread.php?t=76218). I think it's only suiting.