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Arioch
2007-12-03, 01:27 PM
I'm starting a new in-school campaign soon. The people are choosing their races and classes and regions of origin in a fortnight or less. Before then I need to finish the aforementioned features.

I'd like some help balancing these races. I'm worried that many of them are overpowered. No-one has characters with them yet, so they're easy to change.

Important things to consider:
1) The campaign is using a relative alignment system - one man's holy is another's evil. Because of this, the land is split into many seperate factions, many of whom are constantly at war or allied with a country that is.
2) Because of this, there is no Common language. Humans have starting languages depending on their region of origin.
3) Since I decided that most non-human races are inappropriate to this campaign, there are no elves, dwarves, gnomes, halflings or orcs. The people of the world have legends about them (and they may exist elsewhere, or have existed) but they're not available as player races. thus, i need to make new ones. Most of the races are humanlike in form.

Race No. 1:

The erendi. Tall, thin humans with glowing yellow eyes. Tend to be bald. Follow the way of Erendar, which advocates the complete suppression of outwards emotion. Speak little and laugh less. Erendi that don't follow the way are just humans with -2 Con.

2 Int, +2 Wis, -2 Con, -2 Cha.
Medium, base land speed 30 ft, Low-Light Vision.
+2 on Spellcraft checks and all Knowledge checks. An erendi can use any Knowledge skill as though he were trained in that skill.
Disciple of Erendar (Ex): An erendi gets a +6 bonus on saves vs. any spell or effect that relies on strong emotion, such as crushing despair or rage, and cannot willingly use abilities that rely on emotions, such as a barbarianís rage. He also gets a +4 bonus on saves vs. spells and effects that attempt to detect his thoughts or feelings.
And the biggy: An erendiís eyes project a 10-foot globe of shadowy illumination in front of them at all times. He cannot suppress this ability except by closing his eyes. In addition, erendi can see magic. Magic items glimmer, and spell effects are visible and a glowing shape in the air. This even applies to normally invisible effects such as walls of force. A spell or itemís aura changes depending on the strength of the magic involved . An erendi cannot divine the school of magic of an aura by looking at it, nor can she see the precise caster level of the effect in question Ė she simply gets an aura power rating, such as Faint. Any effect that deceives or blocks detect magic will similarly affect an erendiís Eyes of Erendar ability.
If an erendi looks at a magical aura which has a caster level five or more higher than the erendiís character level, he must make a Fortitude save (DC equal to 5 + the auraís CL) or be blinded for three rounds and dazed for a minute. A successful save negates the blindness and halves the duration of the dazed effect. If the save result is five or more higher than the DC, both the blindness and dazing are negated. An erendi who is blinded by an aura cannot be affected thus again unless the aura leaves his sight for more than an hour.
If an erendi looks at an aura whose level is at least 25 levels more than his own, he is permanently blinded (no save).
Automatic Languages: Sasíkar, any other two. Bonus Languages: Any.
Favoured class: Monk



Race No. 2:

The I'Chuul. Erendi who have turned away from the Way of Erendar and embraced their emotions and the power they bring. Similar in appearence to erendi, except that their eyes are pits of blackness. the blackness spreads from their eyes and down over their bodies in elaborate patterns. I'Chuul are very firendly and welcoming, always seeking new friends. They are quick to sulk or anger, however. Again, an I'Chuul who forsakes his powers is just a human with -2 Con.

+2 Int, +2 Cha, -2 Con, -2 Wis
Medium, base land speed 30 ft, Low-Light Vision.
+2 on Spellcraft checks and all Knowledge checks. An erendi can use any Knowledge skill as though he were trained in that skill.
Disciple of Erendar (Ex): An erendi gets a +6 bonus on saves vs. any spell or effect that relies on strong emotion, such as crushing despair or rage, and cannot willingly use abilities that rely on emotions, such as a barbarianís rage. He also gets a +4 bonus on saves vs. spells and effects that attempt to detect his thoughts or feelings.
And the biggy: An erendiís eyes project a 10-foot globe of shadowy illumination in front of them at all times. He cannot suppress this ability except by closing his eyes. In addition, erendi can see magic. Magic items glimmer, and spell effects are visible and a glowing shape in the air. This even applies to normally invisible effects such as walls of force. A spell or itemís aura changes depending on the strength of the magic involved . An erendi cannot divine the school of magic of an aura by looking at it, nor can she see the precise caster level of the effect in question Ė she simply gets an aura power rating, such as Faint. Any effect that deceives or blocks detect magic will similarly affect an erendiís Eyes of Erendar ability.
If an erendi looks at a magical aura which has a caster level five or more higher than the erendiís character level, he must make a Fortitude save (DC equal to 5 + the auraís CL) or be blinded for three rounds and dazed for a minute. A successful save negates the blindness and halves the duration of the dazed effect. If the save result is five or more higher than the DC, both the blindness and dazing are negated. An erendi who is blinded by an aura cannot be affected thus again unless the aura leaves his sight for more than an hour.
If an erendi looks at an aura whose level is at least 25 levels more than his own, he is permanently blinded (no save).
Automatic Languages: Sasíkar, any other two. Bonus Languages: Any.
Favoured class: Monk

Arioch
2007-12-03, 01:47 PM
I appear to have posted this thread twice by accident. This is the incomplete one. Can it be locked or deleted, please?

Mewtarthio
2007-12-03, 02:55 PM
I appear to have posted this thread twice by accident. This is the incomplete one. Can it be locked or deleted, please?

PM a mod, and they'll take care of it.