Baron Corm
2007-12-04, 02:53 PM
Everyone likes Power Attack. The one below for Dexterity fighters, as well as the house rules, should make 2-handed fighters and light weapon/1-handed fighters about equal. The feats from PHBII for shield fighters really are quite awesome enough, but I gave them a Power Attack anyway, and combined with the house rules at the bottom should be about equal to the other two. Spellcasters get a Power Attack just for fun. Please tell me what you think.
Spell Expertise
Prerequisites
Int 13
Benefit
You are able to subtract a number from your caster level during a casting of a spell and gain that number as a bonus to the save DC. You cannot receive a bonus to the DC greater than your ability bonus which determines save DCs. You may not use Spell Expertise if the spell in question does not have a caster level dependent variable as its primary effect (the effect on a failed save; in most, if not all cases, this will be damage). Spell Expertise is applied before any metamagic.
Special
A wizard may select Spell Expertise as one of his bonus wizard feats.
Improved Spell Expertise
Prerequisites
Spellcraft 8 ranks, Spell Expertise
Benefit
When using Spell Expertise, you gain the listed bonus on opposed caster level checks as well as beating save DCs. In other words, your caster level is reduced except with regards to beating spell resistance, having your spells dispelled, etc.
Special
A wizard may select Improved Spell Expertise as one of his bonus wizard feats.
Elegant Attack
Prerequisites
Dex 13, Weapon Finesse
Benefit
An elegant attack sacrifices accuracy for form, causing more damage to be done on a successful hit. You may subtract a number from a melee attack roll and add that number to damage. The number subtracted may not be greater than your base attack bonus.
Special
When wielding a weapon listed under Weapon Finesse, you receive 2 points of damage for every 1 point of attack subtracted. You cannot use Elegant Attack with a two-handed melee weapon.
A fighter may select Elegant Attack as one of his bonus fighter feats.
Masterful Attack
Prerequisites
Sleight of Hand 8 ranks, Elegant Attack
Benefit
When using Elegant Attack against an opponent who is denied his Dexterity bonus to AC, you double the extra damage dealt. If you use this tactic with a weapon listed under Weapon Finesse, you instead triple the extra damage.
Special
A fighter may select Masterful Attack as one of his bonus fighter feats.
Blocking Expertise
Prerequisites
Int 13, Shield Proficiency
Benefit
When wielding a light or heavy shield and using the attack or full attack action, you may subtract a number from your attack roll and add it as a shield bonus to AC (adding to your existing shield bonus). The AC bonus may not exceed your base attack bonus or your existing shield bonus.
Special
A fighter may select Blocking Expertise as one of his bonus fighter feats.
Improved Blocking Expertise
Prerequisites
Concentration 8 ranks, Blocking Expertise
Benefit
When using Blocking Expertise, you receive a cumulative damage reduction 1/- for every four points subtracted from your attack roll in addition to the AC bonus.
Special
A fighter may select Improved Blocking Expertise as one of his bonus fighter feats.
Risky Shot
Prerequisites
Dex 13
Benefit
You attempt a difficult shot which will, if successful, penetrate the enemy's defenses. You may subtract a number from a ranged attack roll and add that number to damage. The number subtracted may not be greater than your base attack bonus.
Special
When wielding a heavy crossbow or two-handed thrown weapon, you receive 2 points of damage for every 1 point of attack subtracted.
A fighter may select Risky Shot as one of his bonus fighter feats.
Critical Shot
Prerequisites
Sleight of Hand 8 ranks, Risky Shot
Benefit
When using Risky Shot against an opponent who is denied his Dexterity bonus to AC, you double the extra damage dealt. If you use this tactic with a heavy crossbow or two-handed thrown weapon, you instead triple the extra damage.
Special
A fighter may select Critical Shot as one of his bonus fighter feats.
Arbitrary Attack
Prerequisites
Int 13
Benefit
It doesn't matter to you about hitting the right places; you just want to hit. This reckless attack also makes you more vulnerable. You may subtract a number from your damage roll and add that number to your attack roll with a melee attack. You cannot subtract a number greater than your Strength bonus to damage (or whatever ability determines damage for you). After using an arbitrary attack, your AC is reduced by the same number for 1 round.
Special
An arbitrary attack can be made with a melee touch attack which offers a saving throw. You reduce the DC instead, and the number cannot be greater than your ability bonus which determines DCs.
You cannot combine an arbitrary attack with a power attack or an elegant attack.
A fighter may select Arbitrary Attack as one of his bonus fighter feats.
Focus Spell
Prerequisites
Int 13
Benefit
You may subtract a number from an aspect of a certain spell and add a bonus to its damage. This may only be used with spells which have damage as their primary effect. The amount is increased if the spell normally adds more than one die per increment, e.g. disintegrate. Focus Spell is applied before any metamagic. It applies to the effect on a failed save; on a successful save, the damage is reduced or nullified as normal.
1 increment of duration = 1 die of damage (not applicable to static durations)
5 feet of range = 1 die of damage (Close)
10 feet of range = 1 die of damage (Medium)
40 feet of range = 1 die of damage (Long)
5 feet of radius = 1 die of damage (if all radius is used up, spell becomes single target; any saving throw is still offered)
1 DC = 1 die of damage (if spell offers saving throw; max reduced = your ability bonus which determines save DCs)
Special
This feat may be taken more than once. Each time, it applies to a different spell.
Power Shot
Prerequisites
Str 13, Dex 13, Weapon Proficiency (any bow)
Benefit
You may subtract a number from an attack roll with a composite bow (but not a regular one or any other ranged weapon) and add that number to damage. The number subtracted may not be greater than your base attack bonus. This feat also multiplies your Strength bonus to damage when wielding a composite bow by 1.5x.
Special
A fighter may select Power Shot as one of his bonus fighter feats.
Point Blank Power Shot
Prerequisites
Tumble 8 ranks, Power Shot, Point Blank Shot
Benefit
When using Power Shot against an adjacent creature, you double the extra damage dealt.
Special
A fighter may select Point Blank Power Shot as one of his bonus fighter feats.
Houserules
Strength and Constitution are one stat, called Body. A Dexterity warrior will get AC, initiative, and reflexes, while a Body warrior will get HP, extra damage, and fortitude.
Weapon Finesse functions with any 1-handed weapon with nothing in the offhand in addition to the normal weapon types.
The animated property for shields is not allowed.
Spell Expertise
Prerequisites
Int 13
Benefit
You are able to subtract a number from your caster level during a casting of a spell and gain that number as a bonus to the save DC. You cannot receive a bonus to the DC greater than your ability bonus which determines save DCs. You may not use Spell Expertise if the spell in question does not have a caster level dependent variable as its primary effect (the effect on a failed save; in most, if not all cases, this will be damage). Spell Expertise is applied before any metamagic.
Special
A wizard may select Spell Expertise as one of his bonus wizard feats.
Improved Spell Expertise
Prerequisites
Spellcraft 8 ranks, Spell Expertise
Benefit
When using Spell Expertise, you gain the listed bonus on opposed caster level checks as well as beating save DCs. In other words, your caster level is reduced except with regards to beating spell resistance, having your spells dispelled, etc.
Special
A wizard may select Improved Spell Expertise as one of his bonus wizard feats.
Elegant Attack
Prerequisites
Dex 13, Weapon Finesse
Benefit
An elegant attack sacrifices accuracy for form, causing more damage to be done on a successful hit. You may subtract a number from a melee attack roll and add that number to damage. The number subtracted may not be greater than your base attack bonus.
Special
When wielding a weapon listed under Weapon Finesse, you receive 2 points of damage for every 1 point of attack subtracted. You cannot use Elegant Attack with a two-handed melee weapon.
A fighter may select Elegant Attack as one of his bonus fighter feats.
Masterful Attack
Prerequisites
Sleight of Hand 8 ranks, Elegant Attack
Benefit
When using Elegant Attack against an opponent who is denied his Dexterity bonus to AC, you double the extra damage dealt. If you use this tactic with a weapon listed under Weapon Finesse, you instead triple the extra damage.
Special
A fighter may select Masterful Attack as one of his bonus fighter feats.
Blocking Expertise
Prerequisites
Int 13, Shield Proficiency
Benefit
When wielding a light or heavy shield and using the attack or full attack action, you may subtract a number from your attack roll and add it as a shield bonus to AC (adding to your existing shield bonus). The AC bonus may not exceed your base attack bonus or your existing shield bonus.
Special
A fighter may select Blocking Expertise as one of his bonus fighter feats.
Improved Blocking Expertise
Prerequisites
Concentration 8 ranks, Blocking Expertise
Benefit
When using Blocking Expertise, you receive a cumulative damage reduction 1/- for every four points subtracted from your attack roll in addition to the AC bonus.
Special
A fighter may select Improved Blocking Expertise as one of his bonus fighter feats.
Risky Shot
Prerequisites
Dex 13
Benefit
You attempt a difficult shot which will, if successful, penetrate the enemy's defenses. You may subtract a number from a ranged attack roll and add that number to damage. The number subtracted may not be greater than your base attack bonus.
Special
When wielding a heavy crossbow or two-handed thrown weapon, you receive 2 points of damage for every 1 point of attack subtracted.
A fighter may select Risky Shot as one of his bonus fighter feats.
Critical Shot
Prerequisites
Sleight of Hand 8 ranks, Risky Shot
Benefit
When using Risky Shot against an opponent who is denied his Dexterity bonus to AC, you double the extra damage dealt. If you use this tactic with a heavy crossbow or two-handed thrown weapon, you instead triple the extra damage.
Special
A fighter may select Critical Shot as one of his bonus fighter feats.
Arbitrary Attack
Prerequisites
Int 13
Benefit
It doesn't matter to you about hitting the right places; you just want to hit. This reckless attack also makes you more vulnerable. You may subtract a number from your damage roll and add that number to your attack roll with a melee attack. You cannot subtract a number greater than your Strength bonus to damage (or whatever ability determines damage for you). After using an arbitrary attack, your AC is reduced by the same number for 1 round.
Special
An arbitrary attack can be made with a melee touch attack which offers a saving throw. You reduce the DC instead, and the number cannot be greater than your ability bonus which determines DCs.
You cannot combine an arbitrary attack with a power attack or an elegant attack.
A fighter may select Arbitrary Attack as one of his bonus fighter feats.
Focus Spell
Prerequisites
Int 13
Benefit
You may subtract a number from an aspect of a certain spell and add a bonus to its damage. This may only be used with spells which have damage as their primary effect. The amount is increased if the spell normally adds more than one die per increment, e.g. disintegrate. Focus Spell is applied before any metamagic. It applies to the effect on a failed save; on a successful save, the damage is reduced or nullified as normal.
1 increment of duration = 1 die of damage (not applicable to static durations)
5 feet of range = 1 die of damage (Close)
10 feet of range = 1 die of damage (Medium)
40 feet of range = 1 die of damage (Long)
5 feet of radius = 1 die of damage (if all radius is used up, spell becomes single target; any saving throw is still offered)
1 DC = 1 die of damage (if spell offers saving throw; max reduced = your ability bonus which determines save DCs)
Special
This feat may be taken more than once. Each time, it applies to a different spell.
Power Shot
Prerequisites
Str 13, Dex 13, Weapon Proficiency (any bow)
Benefit
You may subtract a number from an attack roll with a composite bow (but not a regular one or any other ranged weapon) and add that number to damage. The number subtracted may not be greater than your base attack bonus. This feat also multiplies your Strength bonus to damage when wielding a composite bow by 1.5x.
Special
A fighter may select Power Shot as one of his bonus fighter feats.
Point Blank Power Shot
Prerequisites
Tumble 8 ranks, Power Shot, Point Blank Shot
Benefit
When using Power Shot against an adjacent creature, you double the extra damage dealt.
Special
A fighter may select Point Blank Power Shot as one of his bonus fighter feats.
Houserules
Strength and Constitution are one stat, called Body. A Dexterity warrior will get AC, initiative, and reflexes, while a Body warrior will get HP, extra damage, and fortitude.
Weapon Finesse functions with any 1-handed weapon with nothing in the offhand in addition to the normal weapon types.
The animated property for shields is not allowed.