Leicontis
2007-12-09, 01:55 AM
Something I plan to add in at least my next campaign (and probably all following D&D campaigns) is a location known as The Forge, where smithy is taken to levels unmatched elsewhere. I want people to be able to get weapons/armor/shields (and possibly tools?) here with nonmagical benefits that don't disappear when the item is enchanted. My plan is to try and generate a menu of options for players to choose from (and a cost for each). I've got a few ideas so far:
Increased Hardness (weapon, shield): The hardness of the item is increased by 1. This increase stacks with that provided by magical enhancement.
Increased Hit Points (weapon, shield): The hit points of the item are increased by 1. This increase stacks with that provided by magical enhancement.
Supernatural Edge (weapon): The weapon's cutting/piercing/striking surface is so finely honed that the weapon can overcome damage reduction as a magic weapon.
Increased Fortitude (weapon, armor, shield): The item (not the user) gains a +1 enhancement bonus to Fortitude saves.
Lightweight (weapon, armor, shield): The item weighs 10% less than normal.
Improved Grip (weapon): Because the grip is well-made and well-designed, the wielder gains a +1 enhancement bonus to checks to resist being disarmed.
I don't have prices for these yet, and I want to be able to give my players a broad menu. Please, if you have any ideas for more menu options and/or prices for existing options, I could use some ideas. Comments on what I've got here are, of course, also welcome.
ETA: I had some thoughts for potential prices - maybe 50GP for Increased Hardness, 25GP for Increased Hit Points, 500GP for Supernatural Edge.
Increased Hardness (weapon, shield): The hardness of the item is increased by 1. This increase stacks with that provided by magical enhancement.
Increased Hit Points (weapon, shield): The hit points of the item are increased by 1. This increase stacks with that provided by magical enhancement.
Supernatural Edge (weapon): The weapon's cutting/piercing/striking surface is so finely honed that the weapon can overcome damage reduction as a magic weapon.
Increased Fortitude (weapon, armor, shield): The item (not the user) gains a +1 enhancement bonus to Fortitude saves.
Lightweight (weapon, armor, shield): The item weighs 10% less than normal.
Improved Grip (weapon): Because the grip is well-made and well-designed, the wielder gains a +1 enhancement bonus to checks to resist being disarmed.
I don't have prices for these yet, and I want to be able to give my players a broad menu. Please, if you have any ideas for more menu options and/or prices for existing options, I could use some ideas. Comments on what I've got here are, of course, also welcome.
ETA: I had some thoughts for potential prices - maybe 50GP for Increased Hardness, 25GP for Increased Hit Points, 500GP for Supernatural Edge.