View Full Version : A reason to use shields!!!

2007-12-12, 05:10 PM
The Shield Master

skills : as fighter
HD : d10

Requirements : BAB +6, Improved Shield Bash, Improved Bull Rush, Lightning Reflexes

{table]lvl | BAB | Fort & Ref | Will | Special
1 | 1 | 2 | 0 | Whirling Shield, Bonus Feat
2 | 2 | 3 | 0 | Lower ACP(1), Deflection Bonus +1
3 | 3 | 3 | 1 | Tower Shield Bash
4 | 4 | 4 | 1 | Spin, Bonus Feat
5 | 5 | 4 | 1 | Lower ACP(2), Pin
6 | 6 | 5 | 2 | Deflection Bonus +2
7 | 7 | 5 | 2 | Greater Spin, Bonus Feat
8 | 8 | 6 | 2 | Lower ACP(3)
9 | 9 | 6 | 3 | Shield Bash Mastery
10 | 10 | 7 | 3 | Deflection Bonus +3, Bonus Feat[/table]

Whirling Shield : A shield Master adds his/her shield's bonus to AC to his Deflection bonus to AC instead of to his Shield bonus to AC

Bonus Feat : Any one feet from the fighter list, which the Shield Master must still qualify for

Lower ACP (armor check penalty): The Shield Master reduces his ACP from any shield he carries by this amount

Deflection Bonus : The Shield Master adds this bonus to his Deflection bonus to AC as long as he carries a shield, this bonus stacks with the bonus granted by his shield by Whirling Shield

Tower Shield Bash : A Shield Master learns to slam an enemy with a tower shield for 1d8 damage (medium creatures)

Spin: As an immediate action, 1/day/Shield Master level, when the Shield Master would be hit (so after an attack roll that would hit against his AC, but before damage is rolled), he/she can spin dissorientingly, blocking the attack with his/her shield and disrupting any further attacks from that foe for that round. However, the Shield Master is dizzied, taking a -2 penalty to attack, AC, skill check, etc. until the end of his/her next turn.

Pin: When the Shield Master initiates a bull charge, he/she may use his shield to shove the foe. This allows the Shield Master to add his shield's damage to his strength check. If the Shield Master can push his/her foe into a wall or other immovable obstacle, that foe is considered pinned, and the Shield Master can also add his shield's damage to any following checks as long as he keeps his shield on his foe. While using this action or holding a foe with his shield he loses bonuses to his AC as if he weren't using any shield at all.

Greater Spin : As spin, but the Shield Master is no longer dizzied.

Shield Bash Mastery : The Shield Master's attacks with any shield is considered one size category larger for the purpose of dealing damage. This stacks with shield spikes.

So what does everyone think? Did I do good, or did I bomb big time?

brian c
2007-12-12, 05:23 PM
Do Bonus Feet make you run faster? Or do you get an unarmed kick attack?

Fiery Diamond
2007-12-12, 08:52 PM
I'm going to assume either

1) you don't normally speak English
2) you are very young
because the word you are looking for is "feat," not "feet." Hence the sarcastic joke of the above poster.

-Fiery Diamond

2007-12-12, 09:57 PM
The spin maneuver might be a bit much - a level 11 character (Fighter 4/Shield Master 7) can avoid 7 direct hits each day without penalty? At what point can the player decide to activate the ability - before or after damage rolls? before or after critical confirmations? I think if the spin maneuver was a disarm attempt instead of a hit deflection, it might be a bit more flavorful.

Otherwise, the idea of a shield-bearing prestige class that is neither a hoplite nor a centurion is a welcomed change of pace.

2007-12-12, 10:28 PM
does shield bash mastery stack with the Bashing enchantment? u could get some serious shield bash damage out of that if u used a spiked shield. it would be counted as 2 sizes higher.

2007-12-13, 03:21 AM
Hey Tyrolin, here's a good feat that Feng alThok should take ASAP. It's called Instantaneous Rage, and it's in the same book as Intimidating Rage. It allows him to start his Rage even when it's not his turn. With the Cha score he's got, it'll do more good than Intimidating Rage. Otherwise, that is one BAMF character! Nice job.