PDA

View Full Version : Money, money money



Emperor Demonking
2007-12-13, 11:34 AM
Money split
Conjuration (creation)
Level: Sor/wiz 0
Components: V, S
Casting time: 1 standard action
Range; Touch
Target: 1 coin
Duration: Instantaneous
Saving throw: None

You touch a coin that you own. You then get 10 coins of one less than the coin you began with. Gp goes to sp and sp goes to cp.


Money combine
Conjuration (creation)
Level: Sor/wiz 0
Components: V, S
Casting time: 1 standard
Range; Touch
Target: 10 coins
Duration: Instantaneous
Saving throw: None

You touch 10 coins that you own. You then get 1 coin of 1 more than the coins you began with. Sp to gp, cp to sp.


Heads or tails
Transmutation
Level: Sor/wiz 0
Components: none
Casting time: Immediate action
Range; 10ft
Target: 1 coin
Duration: Instantaneous
Saving throw: None

If a coin within 10ft of you is flipped you can choose what side it falls on. If two people cast the spell on the same coin you make opposing caster level checks.


Detect coins
Divination
Level: Sor/Wiz 0
Components: none
Casting time: Standard actions
Range; 50ft
Target: Coins
Duration: 1 minute
Saving throw: None

You know where coins are in the area for a minute despite obstacles in the way. (Lead blocks the spell.)

Detect bank
Divination
Level: Sor/Wiz 0
Components: none
Casting time: Standard actions
Range; 5 miles
Target: Bank
Duration: Instantaneous
Saving throw: None

You know where any banks (Or other buildings like it.) are in a 5 mile radius.

Detect hoard
Divination
Level: Sor/Wiz 0
Components: none
Casting time: Standard actions
Range; 5 miles
Target: Bank
Duration: Instantaneous
Saving throw: None

You know where there are areas with 1,000 gp worth of items in a 20ft area.


Detect hoard
Divination
Level: Sor/Wiz 0
Components: none
Casting time: Standard actions
Range; 5 miles
Target: Bank
Duration: Instantaneous
Saving throw: None


Coin safety
Abjuration
Level: Sor/Wiz 1
Components: none
Casting time: Standard actions
Range; Touch
Target: 1 coin
Duration: Instantaneous
Saving throw: None

If someone tries to steal a coin it deals 1d4 of force damage to him or her. The caster also hears a ting in his head.


Appraising look
Divination
Level: Sor/wiz 1
Components: V, S
Casting time: 1 standard action
Range; Self
Target: Self
Duration: 1 standard
Saving throw: None

The user gets a +10 on appraise checks


Love of money 1
Enchantment
Level: Sor/wiz 1
Components: V, S
Casting time: 1 standard action
Range; 20ft
Target: 1 target
Duration: 10 minutes
Saving throw: Will

In the duration whenever someone makes a check at the target they get a +10 if it results in the target getting money from it.

Trick money
Illusion
Level: Sor/wiz 1
Components: V, S, material component
Casting time: 1 standard action
Range; Touch
Target: 1 coin
Duration: 1 hour
Saving throw: None

You make a coin look, feel, and taste, and sound, taste like a different type of coin.
Material component: 5 gp.


Money destruction
Evocation
Level: Sor/wiz 2
Components: V, S,
Casting time: 1 standard action
Range; 30ft
Target: 5 ft square
Duration: instantaneous
Saving throw: None

All coins in a 5ft area are destroyed with no save.


Love of money 2
Enchantment
Level: Sor/wiz 2
Components: V, S
Casting time: 1 standard action
Range; 30ft, ranged touch
Target: 1 target
Duration: Instantaneous
Saving throw: Will

This spell causes the target to get dealt 1d6 cha, wis or int though this canít make them o be less than 1 if they donít get money by someone indifferent or less.

Money transfer
Conjuration
Level: Sor/wiz 2
Components: V, S
Casting time: 1 standard action
Range; 1 mile/level
Target: 1 group of coins
Duration: Instantaneous
Saving throw: None

You can teleport a group of money to another being in the spells range. This can only be used on coins.