Raistlin1040
2007-12-14, 09:25 PM
Rockstar
http://www.foothillcougars.com/justforfun/classicrock/kiss/the%20very%20best%20of%20kiss.jpg http://lirycs.obornikionline.pl/images/guns_n_roses1.jpg http://www.radio.usp.br/imagens/blacksabbath.jpg
A rockstar is a larger than-life warrior. A charismatic superhero, a renowned leader of the masses, a power so ultimate and mighty they can even influence people to their will with ease through their music. They may be bards who have struggled their whole life to "make it", or charismatic rogues with musical talent, an old cleric who plays music for his god, or a young hotshot who seeks only fame and fortune.
HD: d8
Requirements
Skills: Perform 10 ranks, Bluff or Diplomancy 10 ranks.
Feats: Endurance, Skill Focus: Perform (Chosen Instrument)
Special: Must have performed at least 3 successful gigs, where at least 5-10 NPC's attitudes were adjusted 1 step closer to Fanatic.
Class Skills (6+Int modifier per level): Bluff, Concentration, Craft, Diplomacy, Disguise, Gather Information, Intimidate, Knowledge, Listen, Perform (any), Profession (any), Ride, Sense Motive, Sleight of Hand, Spot, Tumble, Use Magic Device
Weapon and Armor Proficiencies: A Rockstar gains no proficiencies with weapons or armor.
Genre: At first level, a Rockstar picks a style of music from the following list; Hard Rock, Metal, and Glam.
Minor Fame:At first level, a Rockstar is becoming slightly famous around the country. He has a small fanbase, but a devoted one. The DM makes judgement call, and if he decides that the NPC is a Fan, the Rockstar gets a +2 to Diplomacy checks when dealing with that NPC. The bonus increases to +4, +6, +8, and +10 at 3rd, 5th, 7th, and 9th level respectivly. This bonus stacks with other bonus' gained from this class. At the DM's option, some NPCs might hate the Rockstar. The chance of an NPC being a "hater" is less than being a Fan. When dealing with a hater, a Rockstar gets a -1 to Diplomacy at 1st level, and -2, -3, -4, -5 at 3rd, 5th, 7th, and 9th level.
Favored Instrument: For Slash, it's his custom Les Paul. For Eddie Van Halen, it's Frankenstrat. At second level, a Rockstar can choose one of his instruments as a Favored instrument. The instrument grants the Rockstar a +2 enhancement bonus on all perform checks that involve the instrument. The instrument can also break Silence effects as a Dispel magic spell, with a Perform check instead of a caster level check. If the Favored Instrument is lost or broken beyond repair, the Rockstar suffers experiance penalties as if he's lost a familiar. He may choose a new instrument 1 month after losing the previous one.
Opener: At third level, a Rockstar has gained some more fame.
Metal Rockstar gains the following abilites; +2 on Intimidate checks, and as a standard action the Metal Rockstar may let out a wailing chord with his instrument to frighten a near by target which he can see, with a DC 20 Perform(chosen instrument) check. This is a sonic mind-affecting ability. This is a swift action.
A Hard Rock Rockstar gains the following abilities;+2 on Diplomacy or Bluff (Whichever is higher. If equal, player chooses) and the ability to use his instrument as a weapon. It is non-magical (Unless already enhanced) It is weilded 2-handed and deals 2d6 damage. It deals Bludgeoning damage, and has a critical modifier of X3.
A Glam Rockstar gains the following abilities;+2 on Disguise checks, and gains a makeshift breath weapon. If the Rockstar has access to any fire (torch, flaming weapon, ect), he can create a fire attack. It deals 4d6 fire damage, and is a 10-foot cone. It provokes an Attack of Opportunity. It snuffs out the fire if it is non-magical. Magical Fire can only be used 3/day per source. A Reflex save for half damage can be made against a DC of 10+1/2 Rockstar level+CON modifier of Rockstar. This is a Standard action.
Groupies: At fourth level, a rockstar gains the Leadership feat, but only with regards to Followers. If the Rockstar already has this feat, he gets a +2 bonus to his Leadership score instead. Only Fans can be followers.
Headliner: At fifth level, a Rockstar played enough gigs to know how to conserve energy. He only requiers 4 hours of sleep a day (Or 2 hours of trance if an elf), and 2/3 as much food and water. He also gains the Run feat as a bonus feat.
Hall of Fame: At seventh level, a rockstar is incredibly famous. He has hordes of fans, and is widely recognized as an amazing musician. He gains a permanant +2 to his Perform skill, a +2 to his Leadership score, and an ability based on style. These bonus' stack with previous bonus' from the Rockstar class.
A Metal Rockstar can now Frighten scores of targets with his fearsome performances. With a DC 30 performance check the Rockstar can cause Fear to any number of HD of creatures up to his Character level of creatures that can hear him. This is a sonic and Mind-affecting ability. This is a Standard action
Hard Rock: Can drown out any sound with 10ft/character level. There is a 25% chance a spellcaster will fail his spell, and verbal communication is impossible. Can do this 2 rounds/Rockstar Level/Day.
Glam: Can create a pyrotechnics display with 500gp worth of materials. This display has a 50% chance of temporarily blinding anyone who looks directly at it, and can be set to move as a projectile weapon, dealing 1d8/Rockstar level to anyone in a 30ft line. It require 10 minutes of uninterrupted work to set up, or 1 minute of work to deal half damage, and 25% chance of blinding.
Subliminal Message: At eighth level, any performance that suceeds on a permorf DC 30 a Rockstar gives can cause listeners to be subject to a Mass Suggestion spell. It only affects creatures with less than HD than the Rockstar. Allies are immune.
Bigger than Pelor: At tenth level, A rockstar is one of the most influencial people in the world. He gains a +2 to all Charisma based skills, and all his fans are Helpful instead of Friendly. He also gains a Spell-Like Ability called Power Chord 3/day.
Power Chord: A Rockstar can, with one hard note on his instrument, actually create a literal blast of sound to enemy within 30ft. It deals 1d6/Character level damage, and is a Ranged Touch attack. The damage caps at 20d6 at 20th level. A fortitude save can be made for half damage.
{table=head]Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spellcasting
1st | +0 | +0 | +2 | +2 | Genre, Minor Fame| +1 level of existing spellcasting class
2nd | +1 | +0 | +3 | +3 | Favored Instrument |
3rd | +2 | +1 | +3 | +3 | Opener | +1 level of existing spellcasting class
4th | +3 | +1 | +4 | +4 | Groupies |
5th | +3 | +1 | +4 | +4 | Headliner | +1 level of existing spellcasting class
6th | +4 | +2 | +5 | +5 | |
7th | +5 | +2 | +5 | +5 | Hall of Fame | +1 level of existing spellcasting class
8th | +6/+1 | +2 | +6 | +6 | Subliminal Messaging|
9th | +6/+1 | +3 | +6 | +6 | | +1 level of existing spellcasting class
10th | +7/+2 | +3 | +7 | +7 | Bigger than Pelor | [/table]
I know it's probably really underpowered, or really overpowered. First PrC. So, any ideas/comments?
http://www.foothillcougars.com/justforfun/classicrock/kiss/the%20very%20best%20of%20kiss.jpg http://lirycs.obornikionline.pl/images/guns_n_roses1.jpg http://www.radio.usp.br/imagens/blacksabbath.jpg
A rockstar is a larger than-life warrior. A charismatic superhero, a renowned leader of the masses, a power so ultimate and mighty they can even influence people to their will with ease through their music. They may be bards who have struggled their whole life to "make it", or charismatic rogues with musical talent, an old cleric who plays music for his god, or a young hotshot who seeks only fame and fortune.
HD: d8
Requirements
Skills: Perform 10 ranks, Bluff or Diplomancy 10 ranks.
Feats: Endurance, Skill Focus: Perform (Chosen Instrument)
Special: Must have performed at least 3 successful gigs, where at least 5-10 NPC's attitudes were adjusted 1 step closer to Fanatic.
Class Skills (6+Int modifier per level): Bluff, Concentration, Craft, Diplomacy, Disguise, Gather Information, Intimidate, Knowledge, Listen, Perform (any), Profession (any), Ride, Sense Motive, Sleight of Hand, Spot, Tumble, Use Magic Device
Weapon and Armor Proficiencies: A Rockstar gains no proficiencies with weapons or armor.
Genre: At first level, a Rockstar picks a style of music from the following list; Hard Rock, Metal, and Glam.
Minor Fame:At first level, a Rockstar is becoming slightly famous around the country. He has a small fanbase, but a devoted one. The DM makes judgement call, and if he decides that the NPC is a Fan, the Rockstar gets a +2 to Diplomacy checks when dealing with that NPC. The bonus increases to +4, +6, +8, and +10 at 3rd, 5th, 7th, and 9th level respectivly. This bonus stacks with other bonus' gained from this class. At the DM's option, some NPCs might hate the Rockstar. The chance of an NPC being a "hater" is less than being a Fan. When dealing with a hater, a Rockstar gets a -1 to Diplomacy at 1st level, and -2, -3, -4, -5 at 3rd, 5th, 7th, and 9th level.
Favored Instrument: For Slash, it's his custom Les Paul. For Eddie Van Halen, it's Frankenstrat. At second level, a Rockstar can choose one of his instruments as a Favored instrument. The instrument grants the Rockstar a +2 enhancement bonus on all perform checks that involve the instrument. The instrument can also break Silence effects as a Dispel magic spell, with a Perform check instead of a caster level check. If the Favored Instrument is lost or broken beyond repair, the Rockstar suffers experiance penalties as if he's lost a familiar. He may choose a new instrument 1 month after losing the previous one.
Opener: At third level, a Rockstar has gained some more fame.
Metal Rockstar gains the following abilites; +2 on Intimidate checks, and as a standard action the Metal Rockstar may let out a wailing chord with his instrument to frighten a near by target which he can see, with a DC 20 Perform(chosen instrument) check. This is a sonic mind-affecting ability. This is a swift action.
A Hard Rock Rockstar gains the following abilities;+2 on Diplomacy or Bluff (Whichever is higher. If equal, player chooses) and the ability to use his instrument as a weapon. It is non-magical (Unless already enhanced) It is weilded 2-handed and deals 2d6 damage. It deals Bludgeoning damage, and has a critical modifier of X3.
A Glam Rockstar gains the following abilities;+2 on Disguise checks, and gains a makeshift breath weapon. If the Rockstar has access to any fire (torch, flaming weapon, ect), he can create a fire attack. It deals 4d6 fire damage, and is a 10-foot cone. It provokes an Attack of Opportunity. It snuffs out the fire if it is non-magical. Magical Fire can only be used 3/day per source. A Reflex save for half damage can be made against a DC of 10+1/2 Rockstar level+CON modifier of Rockstar. This is a Standard action.
Groupies: At fourth level, a rockstar gains the Leadership feat, but only with regards to Followers. If the Rockstar already has this feat, he gets a +2 bonus to his Leadership score instead. Only Fans can be followers.
Headliner: At fifth level, a Rockstar played enough gigs to know how to conserve energy. He only requiers 4 hours of sleep a day (Or 2 hours of trance if an elf), and 2/3 as much food and water. He also gains the Run feat as a bonus feat.
Hall of Fame: At seventh level, a rockstar is incredibly famous. He has hordes of fans, and is widely recognized as an amazing musician. He gains a permanant +2 to his Perform skill, a +2 to his Leadership score, and an ability based on style. These bonus' stack with previous bonus' from the Rockstar class.
A Metal Rockstar can now Frighten scores of targets with his fearsome performances. With a DC 30 performance check the Rockstar can cause Fear to any number of HD of creatures up to his Character level of creatures that can hear him. This is a sonic and Mind-affecting ability. This is a Standard action
Hard Rock: Can drown out any sound with 10ft/character level. There is a 25% chance a spellcaster will fail his spell, and verbal communication is impossible. Can do this 2 rounds/Rockstar Level/Day.
Glam: Can create a pyrotechnics display with 500gp worth of materials. This display has a 50% chance of temporarily blinding anyone who looks directly at it, and can be set to move as a projectile weapon, dealing 1d8/Rockstar level to anyone in a 30ft line. It require 10 minutes of uninterrupted work to set up, or 1 minute of work to deal half damage, and 25% chance of blinding.
Subliminal Message: At eighth level, any performance that suceeds on a permorf DC 30 a Rockstar gives can cause listeners to be subject to a Mass Suggestion spell. It only affects creatures with less than HD than the Rockstar. Allies are immune.
Bigger than Pelor: At tenth level, A rockstar is one of the most influencial people in the world. He gains a +2 to all Charisma based skills, and all his fans are Helpful instead of Friendly. He also gains a Spell-Like Ability called Power Chord 3/day.
Power Chord: A Rockstar can, with one hard note on his instrument, actually create a literal blast of sound to enemy within 30ft. It deals 1d6/Character level damage, and is a Ranged Touch attack. The damage caps at 20d6 at 20th level. A fortitude save can be made for half damage.
{table=head]Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spellcasting
1st | +0 | +0 | +2 | +2 | Genre, Minor Fame| +1 level of existing spellcasting class
2nd | +1 | +0 | +3 | +3 | Favored Instrument |
3rd | +2 | +1 | +3 | +3 | Opener | +1 level of existing spellcasting class
4th | +3 | +1 | +4 | +4 | Groupies |
5th | +3 | +1 | +4 | +4 | Headliner | +1 level of existing spellcasting class
6th | +4 | +2 | +5 | +5 | |
7th | +5 | +2 | +5 | +5 | Hall of Fame | +1 level of existing spellcasting class
8th | +6/+1 | +2 | +6 | +6 | Subliminal Messaging|
9th | +6/+1 | +3 | +6 | +6 | | +1 level of existing spellcasting class
10th | +7/+2 | +3 | +7 | +7 | Bigger than Pelor | [/table]
I know it's probably really underpowered, or really overpowered. First PrC. So, any ideas/comments?