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Lord Tataraus
2007-12-15, 01:47 PM
Hey folks, I'm creating a new PrC for my entry for the Isle of X contest. The island is an island of dreams in the real world. When one goes to sleep or enters a sleep-like state they enter the dream world. This is a PrC that focuses on becoming more powerful in the dream world.

Everything in the dream world either has the Dream subtype (meaning they are native) or gain the Dream Creature template upon entry. Here is the relevent information:
Dream Creature Template:This template is applied to any creature without the Dream subtype that enters the dream world (referred to hereafter as the base creature).
Size and Type: Same as base creature
Speed: Same as base creature
Armor class: Same as base creature except all natural armor is lost but the creature gains a deflection bonus equal to the lost nature armor bonus. This bonus stacks with existing deflection bonuses.
Special Attacks: The base creature retains all existing special attacks.
Special Qualities: The base creature retains all special qualities and gains the following qualities: Dream Body, Oneiromic Control, and Blindsight 120ft. Additionally, when the creature leaves the dream world all penalties, damage, or drain to strength or dexterity are removed and all constitution damage and drain are applied to wisdom while constitution penalties are removed. Furthermore, all hit point damage is removed, but the creature takes 1 point of wisdom damage per 10 hit points removed this way. If a creature would have their wisdom score reduced to 0 or less they do not leave the dream world and their body is considered dead while thier consciousness is stuck in the dream world where the creature gains the Dream subtype. If a creature would die while in the dream world, that creature is automatically ejected from the dream world and wakes up, taking damage as noted except that a resulting wisdom score of 0 or less kills the creature.
Abilities: Same as base creature except as noted in the Dream Body quality.
Challenge Rating: Same as base creature
Level Adjustment: +0
Dream subtype:Creatures with the dream subtype are native to the dream world and have unique powers while dreaming. Creatures with the dream subtype gain the following traits unless otherwise noted in their entry:
Blindsight 120ft while in the dream world
Darkvision 60ft, low-light vision
Immunity to Awaken effects
Tongues while in the dream world
Dream Body - While in the dream world, the creature's strength and dexterity scores are replaced by the creature's charisma score and the creature's constitution score is replaced by the creature's wisdom score, this may increase or decrease hit points. Additionally, the creature becomes immune to all effects of positive and negative energy.
Dream Essence - While in the dream world, the creature takes all damage as physical damage after awaking and if the creature is killed while in the dream world it dies and cannot be resurrected. Additionally, once the creature enters the dream world its physical body does as well.
Oneiromic Control - While in the dream world, the creature gains a number of special abilities:

All attacks are made as touch attacks.
The creature may teleport up to its current land speed as a move action that does not provoke attacks of opportunity twice per round.
If a creature would deal 40 or more damage, he may forgo that damage to expel the target from the dream world causing the target to become dazed for 1 round +1 for every 10 damage beyond 40 that would have been dealt.
If the creature can cast arcane or divine spells all prepared spells are lost and may be immediately replaced by spells with the dream subtype as if the caster had just had 8 hours of rest.
The creature gains a number of power points equal to his charisma score. If the creature does not normally have the ability to manifest psionic powers, the creature may choose one psionic power each time he enters the dream world to manifest. This power must be drawn from the psion power list.
Do not need to eat or drink as long as they enter the dream world for at least 8 hours per day.
Automatically fail all saving throws to resist sleep.

Oneiromancer
HD: d4
Prerequisites:
Skills: Knowledge (oneiromancy) 8 ranks or Knowledge (the planes) 10 ranks
Powers: You must be able to manifest at least one 2nd level power that is on the psion/wilder power list.
Special: You must have entered and exited the dream world.

Skills each level: 2 + int mod

{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Powers Known

1st|
+0|
+0|
+0|
+2|Dreaming Influx (power points), Dreamwalk 2/day|—

2nd|
+1|
+0|
+0|
+3|Greater Mind|+1 Level of Existing Class

3rd|
+1|
+1|
+1|
+3|Dreamwalk (passenger)|+1 Level of Existing Class

4th|
+2|
+1|
+1|
+4|Dreaming Influx (manifester level)|—

5th|
+2|
+1|
+1|
+4|Greater Mind|+1 Level of Existing Class

6th|
+3|
+2|
+2|
+5|Dreamwalk 4/day|+1 Level of Existing Class

7th|
+3|
+2|
+2|
+5|Dreaming Influx (powers known)|—

8th|
+4|
+2|
+2|
+6|Greater Mind|+1 Level of Existing Class

9th|
+4|
+3|
+3|
+6|Dreamwalk 6/day|+1 Level of Existing Class

10th|
+5|
+3|
+3|
+7|Dreaming Influx (effect material plane), Dreamwalk at will|—

[/table]

Class Features
Dreaming Influx (Su): While you are in the Dream world, you do not gain the extra power points as normal. Instead you are counted as a psion with a level equal to your hit dice for determining power points per day while in the dream world.
At 4th level, your manifester level increases to equal your hit dice while you are in the dream world.
At 7th level, you gain temporary powers known as if you were a psion with a level equal to your hit dice while in the dream world.
At 10th level, you can select targets or areas outside the dream world or inside the dream world as long as you are in either the material plane or the dream world.

Greater Mind (Ex): You gain certain abilities while in the dream world that reflect your more powerful mind and psionic adept. Each time you gain this class feature you may choose one of the following abilities:
Expanded Knowledge: You may select any power on any power list of a level up to the second highest level you can learn. You may use this power as a psi-like ability intelligence modifier times per day while in the dream world.
Healthy Mind: You gain the ability to heal a number of hit points equal to your Oneiromancer level times your intelligence or wisdom score (which ever is higher) per day while in the dream world. You may use this as a standard action touch attack that provokes attacks of opportunity to heal yourself or others.
Expanded Ability: Choose any feat that you qualify for while in the dream world, you gain that feat while you are in the dream world. If you would gain that feat as a normal feat either as a bonus feat or feat gained by level you may choose a new feat for this ability.

Dreamwalk (Sp): At 1st level, you can move between the dream world and the material plane as a full-round action that provokes attacks of opportunity twice a day. This increases to 4/day at 6th level then to 6/day at 9th level. At 10th level, you may use this ability at will. At 3rd level, you may take one person with you.
[hr]
So what do you think? I think I need more Greater Mind abilities, but I can't think of any right know, any suggestions?